Archive for the 'Development' Category
As a few of you may have noticed already, we’ve updated our System Requirements Page. We have made a handful of changes, but the most significant is support for Windows Vista. This has been a long time coming and we are very excited to finally announce it!
Whether you have Vista or not, please review the new requirements page to verify support for your current setup. More Vista info after the cut…
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We will perform a rolling update on the voice servers tonight between 2 AM and 4 AM PST. During this time residents may experience brief outages of voice service which should last no longer than five minutes.
Apologies for taking so long to get this up. We’re looking into more efficient ways to get transcripts produced.
Download the transcript here or view the entire podcast transcript after the jump.
Miss the podcast? Read more (and download it) here.
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The second edition of our ‘Inside the Lab’ podcast series is now available. The series started with Philip Linden’s vision for Second Life in 2008. This time we delve into the technical aspects of Second Life with Joe Miller, VP of platform and technology development. Joe talks us through the technical priorities for our engineering team, focusing on four key areas:
- Sim stability - with the launch of Havok 4.6
- Sim performance - with the introduction of Mono for script compiling
- Viewer stability - by introducing a new crash reporter and graphics card drivers
- Viewer performance - via Windlight and the new Dazzle UI
Joe even sets some goals in terms of performance for the next quarter which we’ll all be able to track from the monthly Quality Metrics we release.
I’d like to thank Joe for his time in talking with me and for sharing some insights into the stability and performance efforts the engineering team is working on. Let me know know in the comments if there are other aspects you’d like us to cover in the next edition.
Until then - thanks for listening!
ITunes (it can take up to 2 days to index the XML file so please be patient!)

Download It Here!!!
Hey all. So, in addition to announcing this WindLight Update’s many important bug fixes, I wanted to discuss some Mac Issues and what you all can expect for their resolution. Firstly, though, the fix list:
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Hey all. So I’ve gathered the results from the last WindLight Survey. Before I jump into the results themselves, however, I wanted to address one of the biggest issues that it raised: that of survey thoroughness. Many people loved the survey, but many also felt it was too broad and didn’t allow for enough depth (for example- coloration issues at sunset, not just brightness). Read on for my rationale and what the survey means for the future of WL…
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Hey all, as promised, we’re re-opening the WindLight Look-and-Feel Survey, which should this time feature unlimited responses. The last survey was capped at 100 so this should let everyone participate. We’ll keep it open for about a day or two and publish the results. Happy lighting and voting!
- Pastrami and the WindLight Team
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