Ginsu Linden's Blog

[UPDATED] Lights on at the Lab

Thursday, October 11th, 2007 by: Ginsu Linden

I had a little fun poking at someone else’s mistake about Second Life, so it’s only fair that I make this crystal clear, just in case it wasn’t obvious already: Linden Lab has made more mistakes about Second Life than anyone else ever has.

That shouldn’t be a startling admission: When you are the one developing a product or service, you have more opportunities to make both right and wrong decisions about what you’re making. This is probably true about any complex product offering - the maker makes more mistakes than anyone else because no one else has so many chances to screw things up!

What’s different about Linden Lab is that this place is more transparent about its operations than any other private company that I’ve ever seen. For example, there’s the constant stream of information about our service status, straightforward talk about our grid problems, detailed explanations about governmental tax charges, extensive data about our growth statistics, even open discussion about our future grid architecture. The amount of information we expose about the operation of Second Life is appalling, in the view of some. For many others, it’s not anywhere near enough.

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Posted in -Miscellaneous |

Second Grade Math

Friday, October 5th, 2007 by: Ginsu Linden

Over the past 4 years, there have been many thousands of news articles and analyst reports about Second Life. Some of these have included incomplete facts, questionable assumptions, or odd comparisons, but we at Linden Lab do our best to take all of it in good humor. We live in a fast-paced world of constant information and change, and we know that even the best-intentioned people can put out results before understanding the facts. Hey, we should know - some might say that we ourselves put out product that isn’t always fully baked.

However, sometimes misinformation takes on a life of its own - especially when the source is a normally reputable institution. We respect Yankee Group as an analyst firm in good standing in its field. But their press
release this week cited a figure that we just can’t figure out: they claim that the average time spent per user of Second Life is just 12 minutes per month.

Just this past August, users of Second Life spent over 23 million hours in Second Life. During that month, there were just over 974,000 user logins to Second Life - that’s an average of 23.6 hours per user!

But hey, maybe Yankee Group was looking at a different user number. Were they counting the unique user registrations? That would be 6.2 million users - but that’s an average of 3.7 hours per user. Maybe they were
counting cumulative total registered accounts through August, 9.3 million users. Uh, but even that is still an average of 2.5 hours.

So, just what is that 12 minutes per month number?? As near as we can tell, that might be the average time that users spent logged in on the Second Life website in a month. Or . . . could it be . . . the 6.2 million unique user registrations divided by 23 million hours is close to 12 minutes . . . but that makes no sense - is it possible that anyone would have done the division backwards??