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	<title>Comments on: LDPW Progress Report</title>
	<atom:link href="http://blog.secondlife.com/2008/07/18/ldpw-progress-report/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.secondlife.com/2008/07/18/ldpw-progress-report/</link>
	<description>By Linden Lab</description>
	<pubDate>Wed, 19 Nov 2008 15:00:16 +0000</pubDate>
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		<title>By: Raymond Conspiracy Theory - Is LL gaming us? &#124; VintFalken.com</title>
		<link>http://blog.secondlife.com/2008/07/18/ldpw-progress-report/#comment-620889</link>
		<dc:creator>Raymond Conspiracy Theory - Is LL gaming us? &#124; VintFalken.com</dc:creator>
		<pubDate>Wed, 29 Oct 2008 22:03:26 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/?p=2381#comment-620889</guid>
		<description>[...] content developers to employ at &#8216;The Linden Department of Public Works&#8217;. They build roads and such on Linden Lab demand. One of the things they were asked to build was a space station, a business [...]</description>
		<content:encoded><![CDATA[<p>[...] content developers to employ at &#8216;The Linden Department of Public Works&#8217;. They build roads and such on Linden Lab demand. One of the things they were asked to build was a space station, a business [...]</p>
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		<title>By: Tommy Devin</title>
		<link>http://blog.secondlife.com/2008/07/18/ldpw-progress-report/#comment-619567</link>
		<dc:creator>Tommy Devin</dc:creator>
		<pubDate>Sun, 12 Oct 2008 02:10:38 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/?p=2381#comment-619567</guid>
		<description>Hi!

Just wondering if there's an update on Route 7. Still no sign of it in Warbunton. Any further guesses as to when it will get here?

thanks!

Tommy</description>
		<content:encoded><![CDATA[<p>Hi!</p>
<p>Just wondering if there&#8217;s an update on Route 7. Still no sign of it in Warbunton. Any further guesses as to when it will get here?</p>
<p>thanks!</p>
<p>Tommy</p>
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		<title>By: Michael Linden</title>
		<link>http://blog.secondlife.com/2008/07/18/ldpw-progress-report/#comment-618445</link>
		<dc:creator>Michael Linden</dc:creator>
		<pubDate>Tue, 02 Sep 2008 19:46:01 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/?p=2381#comment-618445</guid>
		<description>I've seized land for the mole contractors within a kilometer or so, to the north (roughly). Soon, maybe this week!</description>
		<content:encoded><![CDATA[<p>I&#8217;ve seized land for the mole contractors within a kilometer or so, to the north (roughly). Soon, maybe this week!</p>
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		<title>By: Tommy Devin</title>
		<link>http://blog.secondlife.com/2008/07/18/ldpw-progress-report/#comment-618437</link>
		<dc:creator>Tommy Devin</dc:creator>
		<pubDate>Tue, 02 Sep 2008 02:16:16 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/?p=2381#comment-618437</guid>
		<description>Route 7 is looking good!  

Any idea when it will get to Warbunton?</description>
		<content:encoded><![CDATA[<p>Route 7 is looking good!  </p>
<p>Any idea when it will get to Warbunton?</p>
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		<title>By: Michael Linden</title>
		<link>http://blog.secondlife.com/2008/07/18/ldpw-progress-report/#comment-617865</link>
		<dc:creator>Michael Linden</dc:creator>
		<pubDate>Thu, 14 Aug 2008 16:08:55 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/?p=2381#comment-617865</guid>
		<description>An amusing though pertinent note about "community input to road building":  an early proposal by some Residents was "why not let the landowners adjacent to the roads have a vote/more say/the choice/etc. on the road type/presence/etc.?". 

Of course, pretty quickly folks noticed that when advertisements are present, they're likely to be adjacent to the roads!</description>
		<content:encoded><![CDATA[<p>An amusing though pertinent note about &#8220;community input to road building&#8221;:  an early proposal by some Residents was &#8220;why not let the landowners adjacent to the roads have a vote/more say/the choice/etc. on the road type/presence/etc.?&#8221;. </p>
<p>Of course, pretty quickly folks noticed that when advertisements are present, they&#8217;re likely to be adjacent to the roads!</p>
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		<title>By: Le WinAGoat des Montagnes &#124; WinAGoat.com.cn</title>
		<link>http://blog.secondlife.com/2008/07/18/ldpw-progress-report/#comment-617859</link>
		<dc:creator>Le WinAGoat des Montagnes &#124; WinAGoat.com.cn</dc:creator>
		<pubDate>Thu, 14 Aug 2008 12:39:14 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/?p=2381#comment-617859</guid>
		<description>[...] Comment on LDPW Progress Report by blabla [...]</description>
		<content:encoded><![CDATA[<p>[...] Comment on LDPW Progress Report by blabla [...]</p>
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		<title>By: Marianne McCann</title>
		<link>http://blog.secondlife.com/2008/07/18/ldpw-progress-report/#comment-617846</link>
		<dc:creator>Marianne McCann</dc:creator>
		<pubDate>Wed, 13 Aug 2008 14:48:07 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/?p=2381#comment-617846</guid>
		<description>@84 - there is a rezzing areas right near the entrance to town, on route 66. Look for the street sign designating it a rezzing zone.</description>
		<content:encoded><![CDATA[<p>@84 - there is a rezzing areas right near the entrance to town, on route 66. Look for the street sign designating it a rezzing zone.</p>
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		<title>By: Rodger Rammidge</title>
		<link>http://blog.secondlife.com/2008/07/18/ldpw-progress-report/#comment-617005</link>
		<dc:creator>Rodger Rammidge</dc:creator>
		<pubDate>Mon, 28 Jul 2008 14:42:46 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/?p=2381#comment-617005</guid>
		<description>It is good to see that @31 Bubba B's complaint was listened to and acted upon @85 wtg LL and the moles:-)
The roads are a great addition to the landscape, yes truckstops and garages to rez vehicles would be great editions for the future if possible, but the main problem i see with the roads is the level of ad farming around them in some areas this has gotten completely out of hand with both sides just being walled with huge adverts.
Prevention of this destruction needs to be the main priority if these roads are to be travelled and enjoyed!
Adfarming is still such a blight to the whole Mainland even though it is supposed to be banned.
Take a look at this link  http://www.slnn.com/article/big-paw-paw/
why in were these people still forced to pay upto 5000L$ for small plots in July when Adfarming was banned in February?
Adfarming is still a huge problem and destroying the attractiveness of the mainland.</description>
		<content:encoded><![CDATA[<p>It is good to see that @31 Bubba B&#8217;s complaint was listened to and acted upon @85 wtg LL and the moles:-)<br />
The roads are a great addition to the landscape, yes truckstops and garages to rez vehicles would be great editions for the future if possible, but the main problem i see with the roads is the level of ad farming around them in some areas this has gotten completely out of hand with both sides just being walled with huge adverts.<br />
Prevention of this destruction needs to be the main priority if these roads are to be travelled and enjoyed!<br />
Adfarming is still such a blight to the whole Mainland even though it is supposed to be banned.<br />
Take a look at this link  <a href="http://www.slnn.com/article/big-paw-paw/" rel="nofollow">http://www.slnn.com/article/big-paw-paw/</a><br />
why in were these people still forced to pay upto 5000L$ for small plots in July when Adfarming was banned in February?<br />
Adfarming is still a huge problem and destroying the attractiveness of the mainland.</p>
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		<title>By: Bubba B</title>
		<link>http://blog.secondlife.com/2008/07/18/ldpw-progress-report/#comment-616731</link>
		<dc:creator>Bubba B</dc:creator>
		<pubDate>Fri, 25 Jul 2008 16:49:50 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/?p=2381#comment-616731</guid>
		<description>This is an update to my previous post (31). It is now one week later, my problem is solved and I could not be happier. Thank you Michael, for listening to the needs of residents and thank you moles, for doing such a nice job on Route 2 so far.

I would also like to publicly apologize for my use of the term "pink goat path" to describe Route 2. A more accurate description of the textures would be "rustic cobblestone".

Route 2 is actually quite beautiful, with many extra features such as bridges, rest areas and gardens along the way. As of this post it has been completed from Buff to Snout along the northeast coast of the Atoll continent. I highly recommend taking a drive or stroll along the route to enjoy some of the eye candy LDPW has provided for residents.</description>
		<content:encoded><![CDATA[<p>This is an update to my previous post (31). It is now one week later, my problem is solved and I could not be happier. Thank you Michael, for listening to the needs of residents and thank you moles, for doing such a nice job on Route 2 so far.</p>
<p>I would also like to publicly apologize for my use of the term &#8220;pink goat path&#8221; to describe Route 2. A more accurate description of the textures would be &#8220;rustic cobblestone&#8221;.</p>
<p>Route 2 is actually quite beautiful, with many extra features such as bridges, rest areas and gardens along the way. As of this post it has been completed from Buff to Snout along the northeast coast of the Atoll continent. I highly recommend taking a drive or stroll along the route to enjoy some of the eye candy LDPW has provided for residents.</p>
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		<title>By: Curtis Dresler</title>
		<link>http://blog.secondlife.com/2008/07/18/ldpw-progress-report/#comment-616335</link>
		<dc:creator>Curtis Dresler</dc:creator>
		<pubDate>Thu, 24 Jul 2008 14:52:53 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/?p=2381#comment-616335</guid>
		<description>Well. Calubious, I'm with Enderby, at least to the extent of the 'can't rez' stuff. My first visit to Bay City was partly a disappointment due to the inability to actually use the roads. I never found a place to rez a car. Same elsewhere. I have my last plot of land as a rez place for exactly that reason - I don't really care and it is right beside a LL road. So why can't LL create 512m lots, 20 or so prims of scenery (I'm proposing a LL Service Station that is a common marker of a rez place for vehicles), with tarmac and an opening to enter the road. If they wanted to be really creative, mock up a service station AND the LL equivalent of an old A&#38;W rootbeer stand and have a place for people to mingle in their cars - maybe all of 50 prims on a 1K lot. Is that so difficult? Not if you are actually using these roads as something other than pure scenery.

The same could be done on navigable water ways. (None of this is unique to SL - in RL Annapolis there are regular complaints with all the money going into improving the waterways, there are fewer and fewer places to actually put your canoe or kayak into water.)</description>
		<content:encoded><![CDATA[<p>Well. Calubious, I&#8217;m with Enderby, at least to the extent of the &#8216;can&#8217;t rez&#8217; stuff. My first visit to Bay City was partly a disappointment due to the inability to actually use the roads. I never found a place to rez a car. Same elsewhere. I have my last plot of land as a rez place for exactly that reason - I don&#8217;t really care and it is right beside a LL road. So why can&#8217;t LL create 512m lots, 20 or so prims of scenery (I&#8217;m proposing a LL Service Station that is a common marker of a rez place for vehicles), with tarmac and an opening to enter the road. If they wanted to be really creative, mock up a service station AND the LL equivalent of an old A&amp;W rootbeer stand and have a place for people to mingle in their cars - maybe all of 50 prims on a 1K lot. Is that so difficult? Not if you are actually using these roads as something other than pure scenery.</p>
<p>The same could be done on navigable water ways. (None of this is unique to SL - in RL Annapolis there are regular complaints with all the money going into improving the waterways, there are fewer and fewer places to actually put your canoe or kayak into water.)</p>
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