<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	>
<channel>
	<title>Comments on: &#8220;&#8230;Who me?  Yes you!  Couldn&#8217;t be!  Then who?&#8230;&#8221; INTRODUCING AVATAR RENDERING COST</title>
	<atom:link href="http://blog.secondlife.com/2008/05/01/who-me-yes-you-couldnt-be-then-who-introducing-avatar-rendering-cost/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.secondlife.com/2008/05/01/who-me-yes-you-couldnt-be-then-who-introducing-avatar-rendering-cost/</link>
	<description>By Linden Lab</description>
	<pubDate>Sun, 20 Jul 2008 22:16:23 +0000</pubDate>
	<generator>http://wordpress.org/?v=MU</generator>
		<item>
		<title>By: hypatia</title>
		<link>http://blog.secondlife.com/2008/05/01/who-me-yes-you-couldnt-be-then-who-introducing-avatar-rendering-cost/#comment-603963</link>
		<dc:creator>hypatia</dc:creator>
		<pubDate>Fri, 02 May 2008 02:59:34 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/?p=1960#comment-603963</guid>
		<description>textures are the biggest contributers to lag, bar none. Sculpties use two textures - one for the sculpt map and one for the texture. Cut and twisted tori I have been told directly by lindens are worse than one sculptie in rendering cost.

so I'd like to see the metric take proper account of raw triangles rendering cost, because we know all prims arent created equal.</description>
		<content:encoded><![CDATA[<p>textures are the biggest contributers to lag, bar none. Sculpties use two textures - one for the sculpt map and one for the texture. Cut and twisted tori I have been told directly by lindens are worse than one sculptie in rendering cost.</p>
<p>so I&#8217;d like to see the metric take proper account of raw triangles rendering cost, because we know all prims arent created equal.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Cinthya Vavoom</title>
		<link>http://blog.secondlife.com/2008/05/01/who-me-yes-you-couldnt-be-then-who-introducing-avatar-rendering-cost/#comment-603962</link>
		<dc:creator>Cinthya Vavoom</dc:creator>
		<pubDate>Fri, 02 May 2008 02:59:11 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/?p=1960#comment-603962</guid>
		<description>@100 Kata your full of B/S</description>
		<content:encoded><![CDATA[<p>@100 Kata your full of B/S</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sean Heying</title>
		<link>http://blog.secondlife.com/2008/05/01/who-me-yes-you-couldnt-be-then-who-introducing-avatar-rendering-cost/#comment-603961</link>
		<dc:creator>Sean Heying</dc:creator>
		<pubDate>Fri, 02 May 2008 02:57:56 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/?p=1960#comment-603961</guid>
		<description>"Katt Linden, communications expert par-excellence"

You forgot a word... It should have been Katt Linden, MIS-communications expert par-excellence.

Bring back a unified blog.</description>
		<content:encoded><![CDATA[<p>&#8220;Katt Linden, communications expert par-excellence&#8221;</p>
<p>You forgot a word&#8230; It should have been Katt Linden, MIS-communications expert par-excellence.</p>
<p>Bring back a unified blog.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kenny Devoix</title>
		<link>http://blog.secondlife.com/2008/05/01/who-me-yes-you-couldnt-be-then-who-introducing-avatar-rendering-cost/#comment-603959</link>
		<dc:creator>Kenny Devoix</dc:creator>
		<pubDate>Fri, 02 May 2008 02:57:01 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/?p=1960#comment-603959</guid>
		<description>Seems a lot of people dont like facing the fact that they are responsable for a lot of their own lag problems. No one needs to be a naked noob but where is the sense in wearing enough to lag out a entire sim and then complaing about lag and other problems caused by it. Face it the more you wear ,the more it drains your pc to run the avie and the more it affects others around you.</description>
		<content:encoded><![CDATA[<p>Seems a lot of people dont like facing the fact that they are responsable for a lot of their own lag problems. No one needs to be a naked noob but where is the sense in wearing enough to lag out a entire sim and then complaing about lag and other problems caused by it. Face it the more you wear ,the more it drains your pc to run the avie and the more it affects others around you.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: sirhc deSantis</title>
		<link>http://blog.secondlife.com/2008/05/01/who-me-yes-you-couldnt-be-then-who-introducing-avatar-rendering-cost/#comment-603958</link>
		<dc:creator>sirhc deSantis</dc:creator>
		<pubDate>Fri, 02 May 2008 02:56:52 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/?p=1960#comment-603958</guid>
		<description>erm late to the fray but - 436. do I still get to play? and that includes ear tail and boots</description>
		<content:encoded><![CDATA[<p>erm late to the fray but - 436. do I still get to play? and that includes ear tail and boots</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Cotytto Bonetto</title>
		<link>http://blog.secondlife.com/2008/05/01/who-me-yes-you-couldnt-be-then-who-introducing-avatar-rendering-cost/#comment-603957</link>
		<dc:creator>Cotytto Bonetto</dc:creator>
		<pubDate>Fri, 02 May 2008 02:56:11 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/?p=1960#comment-603957</guid>
		<description>ok...I edited the hair that was giving me a score of 3268. It was short, mostly non-flex toruses. It had a bunch of tapered cubes in the back with flex and alpha texture that I never really felt added much to the style. I removed all the flexi, alpha, cubes and wearing the hair now I have a score of 351. I didn't take out any of the toruses.

so I shaved 2917 off my score just removing mostly non-essential cubes. I think this tool is going to do a lot for SL.</description>
		<content:encoded><![CDATA[<p>ok&#8230;I edited the hair that was giving me a score of 3268. It was short, mostly non-flex toruses. It had a bunch of tapered cubes in the back with flex and alpha texture that I never really felt added much to the style. I removed all the flexi, alpha, cubes and wearing the hair now I have a score of 351. I didn&#8217;t take out any of the toruses.</p>
<p>so I shaved 2917 off my score just removing mostly non-essential cubes. I think this tool is going to do a lot for SL.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: U M</title>
		<link>http://blog.secondlife.com/2008/05/01/who-me-yes-you-couldnt-be-then-who-introducing-avatar-rendering-cost/#comment-603956</link>
		<dc:creator>U M</dc:creator>
		<pubDate>Fri, 02 May 2008 02:55:54 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/?p=1960#comment-603956</guid>
		<description>136 you could be right...you mean receate a easy flowing physics...</description>
		<content:encoded><![CDATA[<p>136 you could be right&#8230;you mean receate a easy flowing physics&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Cinthya Vavoom</title>
		<link>http://blog.secondlife.com/2008/05/01/who-me-yes-you-couldnt-be-then-who-introducing-avatar-rendering-cost/#comment-603955</link>
		<dc:creator>Cinthya Vavoom</dc:creator>
		<pubDate>Fri, 02 May 2008 02:55:18 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/?p=1960#comment-603955</guid>
		<description>THis IS LL's Way of trying to take the blame of lagg off thier cheap servers and put it on people trying to make everyone blame eachother for LL's cheap equptment.

This is Total BS as I stated it shows you red unless your totaly stripe all prims off hair and all..


I don't for one minute bleieve this its a total load of B/s.. 

Just a nother way for LL to try to put the blame of poor performance on someone else.</description>
		<content:encoded><![CDATA[<p>THis IS LL&#8217;s Way of trying to take the blame of lagg off thier cheap servers and put it on people trying to make everyone blame eachother for LL&#8217;s cheap equptment.</p>
<p>This is Total BS as I stated it shows you red unless your totaly stripe all prims off hair and all..</p>
<p>I don&#8217;t for one minute bleieve this its a total load of B/s.. </p>
<p>Just a nother way for LL to try to put the blame of poor performance on someone else.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: U M</title>
		<link>http://blog.secondlife.com/2008/05/01/who-me-yes-you-couldnt-be-then-who-introducing-avatar-rendering-cost/#comment-603954</link>
		<dc:creator>U M</dc:creator>
		<pubDate>Fri, 02 May 2008 02:54:02 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/?p=1960#comment-603954</guid>
		<description>Hey there Garn :) See you still having problems like the rest of us :(


U sagi Musashi</description>
		<content:encoded><![CDATA[<p>Hey there Garn <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> See you still having problems like the rest of us <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
<p>U sagi Musashi</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Garn Conover</title>
		<link>http://blog.secondlife.com/2008/05/01/who-me-yes-you-couldnt-be-then-who-introducing-avatar-rendering-cost/#comment-603953</link>
		<dc:creator>Garn Conover</dc:creator>
		<pubDate>Fri, 02 May 2008 02:51:39 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/?p=1960#comment-603953</guid>
		<description>http://jira.secondlife.com/browse/VWR-6994


Jira on a large llSetText Bug w/ ARC enabled</description>
		<content:encoded><![CDATA[<p><a href="http://jira.secondlife.com/browse/VWR-6994" rel="nofollow">http://jira.secondlife.com/browse/VWR-6994</a></p>
<p>Jira on a large llSetText Bug w/ ARC enabled</p>
]]></content:encoded>
	</item>
</channel>
</rss>
