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	<title>Comments on: Tip of the Week #31: Creating &#38; uploading animations</title>
	<atom:link href="http://blog.secondlife.com/2008/04/19/tip-of-the-week-31-creating-uploading-animations/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.secondlife.com/2008/04/19/tip-of-the-week-31-creating-uploading-animations/</link>
	<description>By Linden Lab</description>
	<pubDate>Sun, 20 Jul 2008 20:01:16 +0000</pubDate>
	<generator>http://wordpress.org/?v=MU</generator>
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		<title>By: Dvora Tardis</title>
		<link>http://blog.secondlife.com/2008/04/19/tip-of-the-week-31-creating-uploading-animations/#comment-604822</link>
		<dc:creator>Dvora Tardis</dc:creator>
		<pubDate>Tue, 06 May 2008 20:05:26 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/2008/04/18/tip-of-the-week-31-creating-uploading-animations/#comment-604822</guid>
		<description>I tried this on a Mac. I do seem to be able to create .avm files okay, as long as I click the save-as button instead. 

I renamed the .avm to .bvh, opened that in a text editor, and deleted the last several lines, i.e. everything after the "long lines with lots of numbers in them", which meant deleting several lines with just zeroes.

For testing, I uploaded it into the OpenLife grid, since that's still free at the moment, and it was quicker for me than downloading the Beta Grid viewer, though the idea is the same.  It plays.  Success!

That's not to say the Mac client doesn't crash, or saves easily.  But I got a pose made and uploaded, so it can be done.</description>
		<content:encoded><![CDATA[<p>I tried this on a Mac. I do seem to be able to create .avm files okay, as long as I click the save-as button instead. </p>
<p>I renamed the .avm to .bvh, opened that in a text editor, and deleted the last several lines, i.e. everything after the &#8220;long lines with lots of numbers in them&#8221;, which meant deleting several lines with just zeroes.</p>
<p>For testing, I uploaded it into the OpenLife grid, since that&#8217;s still free at the moment, and it was quicker for me than downloading the Beta Grid viewer, though the idea is the same.  It plays.  Success!</p>
<p>That&#8217;s not to say the Mac client doesn&#8217;t crash, or saves easily.  But I got a pose made and uploaded, so it can be done.</p>
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		<title>By: Lloyd Newman</title>
		<link>http://blog.secondlife.com/2008/04/19/tip-of-the-week-31-creating-uploading-animations/#comment-603000</link>
		<dc:creator>Lloyd Newman</dc:creator>
		<pubDate>Sun, 27 Apr 2008 20:00:35 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/2008/04/18/tip-of-the-week-31-creating-uploading-animations/#comment-603000</guid>
		<description>Gee, this information would have been a lot more helpful if the suggested software actually worked on a Mac. Yeah, there's a download...  and you can create animations with it...

... but you can't save them. In fact, the save button in the dialog is grayed out. 

To top it off, the folks on the Qavimator blog have been made aware of this problem and others..   but there have been no replies to anything on the Mac part of their support area for SIX MONTHS. Making things even worse, when trying to register on the site to ask them a question, I was told my e-mail address had been banned... and I've never been there before. Yeah, that's great support. 

The tutorial is great. Too bad the software sucks canal water and doesn't perform as advertised.</description>
		<content:encoded><![CDATA[<p>Gee, this information would have been a lot more helpful if the suggested software actually worked on a Mac. Yeah, there&#8217;s a download&#8230;  and you can create animations with it&#8230;</p>
<p>&#8230; but you can&#8217;t save them. In fact, the save button in the dialog is grayed out. </p>
<p>To top it off, the folks on the Qavimator blog have been made aware of this problem and others..   but there have been no replies to anything on the Mac part of their support area for SIX MONTHS. Making things even worse, when trying to register on the site to ask them a question, I was told my e-mail address had been banned&#8230; and I&#8217;ve never been there before. Yeah, that&#8217;s great support. </p>
<p>The tutorial is great. Too bad the software sucks canal water and doesn&#8217;t perform as advertised.</p>
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	<item>
		<title>By: iliveisl</title>
		<link>http://blog.secondlife.com/2008/04/19/tip-of-the-week-31-creating-uploading-animations/#comment-602351</link>
		<dc:creator>iliveisl</dc:creator>
		<pubDate>Sat, 26 Apr 2008 02:03:31 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/2008/04/18/tip-of-the-week-31-creating-uploading-animations/#comment-602351</guid>
		<description>hey!  where was i at?  lol, nice tutorial, thank you!  :)</description>
		<content:encoded><![CDATA[<p>hey!  where was i at?  lol, nice tutorial, thank you!  <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p>
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	<item>
		<title>By: Zi Ree</title>
		<link>http://blog.secondlife.com/2008/04/19/tip-of-the-week-31-creating-uploading-animations/#comment-600732</link>
		<dc:creator>Zi Ree</dc:creator>
		<pubDate>Tue, 22 Apr 2008 06:45:36 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/2008/04/18/tip-of-the-week-31-creating-uploading-animations/#comment-600732</guid>
		<description>You need to make sure that you're compiling qavimator with qt version 3.x, not 4.x. I'm working on a qt4 version to keep compatible with newer releases, but this is not ready for release yet.

zi@margay:~/svn/qavimator&#62; qmake -v
Qmake version: 1.07a (Qt 3.3.8)
Qmake is free software from Trolltech ASA.

zi@margay:~/svn/qavimator&#62; uic -version
User Interface Compiler for Qt version 3.3.8

If one of these has a version number higher than 3.x, it will not compile. On my system, qt3 resides in /usr/lib/qt3 and qt4 in /usr/lib/qt4. It mighzt help to replace the qmake calls with /usr/lib/qt3/bin/qmake</description>
		<content:encoded><![CDATA[<p>You need to make sure that you&#8217;re compiling qavimator with qt version 3.x, not 4.x. I&#8217;m working on a qt4 version to keep compatible with newer releases, but this is not ready for release yet.</p>
<p>zi@margay:~/svn/qavimator&gt; qmake -v<br />
Qmake version: 1.07a (Qt 3.3. <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_cool.gif' alt='8)' class='wp-smiley' /><br />
Qmake is free software from Trolltech ASA.</p>
<p>zi@margay:~/svn/qavimator&gt; uic -version<br />
User Interface Compiler for Qt version 3.3.8</p>
<p>If one of these has a version number higher than 3.x, it will not compile. On my system, qt3 resides in /usr/lib/qt3 and qt4 in /usr/lib/qt4. It mighzt help to replace the qmake calls with /usr/lib/qt3/bin/qmake</p>
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	<item>
		<title>By: Gabriell Anatra</title>
		<link>http://blog.secondlife.com/2008/04/19/tip-of-the-week-31-creating-uploading-animations/#comment-600375</link>
		<dc:creator>Gabriell Anatra</dc:creator>
		<pubDate>Mon, 21 Apr 2008 16:46:58 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/2008/04/18/tip-of-the-week-31-creating-uploading-animations/#comment-600375</guid>
		<description>I went to be last night and then tried it in the morning.  It looks like the people that put Ubuntu together used an entirely different dev setup to yours.  I think I'll try my luck with the windows version under wine next.

It gave a very long list of errors and finally gave up with this:

qavimator.cpp: At global scope:
qavimator.cpp:1664: error: no ‘bool qavimator::close(bool)’ member function decl
qavimator.cpp: In member function ‘bool qavimator::close(bool)’:
qavimator.cpp:1669: error: ‘close’ is not a member of ‘MainApplicationForm’
icons.h: At global scope:
icons.h:127: warning: ‘embed_image_vec’ defined but not used
make[1]: *** [qavimator.o] Error 1
make[1]: Leaving directory `/home/xxxxx/qavimator/src'
make: *** [sub-src] Error 2
xxxxx@lovecraft:~/qavimator$ ./bin/qavimator
bash: ./bin/qavimator: No such file or directory
xxxxx@lovecraft:~/qavimator$</description>
		<content:encoded><![CDATA[<p>I went to be last night and then tried it in the morning.  It looks like the people that put Ubuntu together used an entirely different dev setup to yours.  I think I&#8217;ll try my luck with the windows version under wine next.</p>
<p>It gave a very long list of errors and finally gave up with this:</p>
<p>qavimator.cpp: At global scope:<br />
qavimator.cpp:1664: error: no ‘bool qavimator::close(bool)’ member function decl<br />
qavimator.cpp: In member function ‘bool qavimator::close(bool)’:<br />
qavimator.cpp:1669: error: ‘close’ is not a member of ‘MainApplicationForm’<br />
icons.h: At global scope:<br />
icons.h:127: warning: ‘embed_image_vec’ defined but not used<br />
make[1]: *** [qavimator.o] Error 1<br />
make[1]: Leaving directory `/home/xxxxx/qavimator/src&#8217;<br />
make: *** [sub-src] Error 2<br />
xxxxx@lovecraft:~/qavimator$ ./bin/qavimator<br />
bash: ./bin/qavimator: No such file or directory<br />
xxxxx@lovecraft:~/qavimator$</p>
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	</item>
	<item>
		<title>By: Akiko Koba</title>
		<link>http://blog.secondlife.com/2008/04/19/tip-of-the-week-31-creating-uploading-animations/#comment-600318</link>
		<dc:creator>Akiko Koba</dc:creator>
		<pubDate>Mon, 21 Apr 2008 09:12:16 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/2008/04/18/tip-of-the-week-31-creating-uploading-animations/#comment-600318</guid>
		<description>Thanks for a fun and very ueseful tutorial Torley. At a time when so much in SL is going badly wrong and so many of us feel like just quitting, you seem to have the ability to remind us why we all stick with SL. Even with all the problems, there is still a lot of fun to be had here if we look for it. Since adding the new Nicholaz viewer, the new-look SL has become a lot more stable for me and I would actually have a go at making animations now - in fact it's something I've always wanted to do. Thanks to this tutorial I will be giving it a try.</description>
		<content:encoded><![CDATA[<p>Thanks for a fun and very ueseful tutorial Torley. At a time when so much in SL is going badly wrong and so many of us feel like just quitting, you seem to have the ability to remind us why we all stick with SL. Even with all the problems, there is still a lot of fun to be had here if we look for it. Since adding the new Nicholaz viewer, the new-look SL has become a lot more stable for me and I would actually have a go at making animations now - in fact it&#8217;s something I&#8217;ve always wanted to do. Thanks to this tutorial I will be giving it a try.</p>
]]></content:encoded>
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		<title>By: Zi Ree</title>
		<link>http://blog.secondlife.com/2008/04/19/tip-of-the-week-31-creating-uploading-animations/#comment-600306</link>
		<dc:creator>Zi Ree</dc:creator>
		<pubDate>Mon, 21 Apr 2008 08:10:53 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/2008/04/18/tip-of-the-week-31-creating-uploading-animations/#comment-600306</guid>
		<description>* qt3-dev-tools

This is the one you need.</description>
		<content:encoded><![CDATA[<p>* qt3-dev-tools</p>
<p>This is the one you need.</p>
]]></content:encoded>
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		<title>By: Gabriell Anatra</title>
		<link>http://blog.secondlife.com/2008/04/19/tip-of-the-week-31-creating-uploading-animations/#comment-600303</link>
		<dc:creator>Gabriell Anatra</dc:creator>
		<pubDate>Mon, 21 Apr 2008 08:02:54 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/2008/04/18/tip-of-the-week-31-creating-uploading-animations/#comment-600303</guid>
		<description>Found it (on Ubuntu 7.04 at least):
The program 'qmake' can be found in the following packages:
 * libqt4-dev
 * libqt4-dev-kdecopy
 * qt3-dev-tools</description>
		<content:encoded><![CDATA[<p>Found it (on Ubuntu 7.04 at least):<br />
The program &#8216;qmake&#8217; can be found in the following packages:<br />
 * libqt4-dev<br />
 * libqt4-dev-kdecopy<br />
 * qt3-dev-tools</p>
]]></content:encoded>
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	<item>
		<title>By: Zi Ree</title>
		<link>http://blog.secondlife.com/2008/04/19/tip-of-the-week-31-creating-uploading-animations/#comment-600301</link>
		<dc:creator>Zi Ree</dc:creator>
		<pubDate>Mon, 21 Apr 2008 07:56:48 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/2008/04/18/tip-of-the-week-31-creating-uploading-animations/#comment-600301</guid>
		<description>@62: qmake is a part of the Qt dewvelopment packages. To compile QAvimatot you need the Qt and OpenGL development packages installed. I'm not on Ubuntu, so I don't really know how they are called, but I guess something like qt-dev (Version 3.x) and opengl-dev.</description>
		<content:encoded><![CDATA[<p>@62: qmake is a part of the Qt dewvelopment packages. To compile QAvimatot you need the Qt and OpenGL development packages installed. I&#8217;m not on Ubuntu, so I don&#8217;t really know how they are called, but I guess something like qt-dev (Version 3.x) and opengl-dev.</p>
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	<item>
		<title>By: Gabriell Anatra</title>
		<link>http://blog.secondlife.com/2008/04/19/tip-of-the-week-31-creating-uploading-animations/#comment-600299</link>
		<dc:creator>Gabriell Anatra</dc:creator>
		<pubDate>Mon, 21 Apr 2008 07:25:59 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/2008/04/18/tip-of-the-week-31-creating-uploading-animations/#comment-600299</guid>
		<description>The Linux version requires qmake which apparently is not in the Ubuntu repositories.</description>
		<content:encoded><![CDATA[<p>The Linux version requires qmake which apparently is not in the Ubuntu repositories.</p>
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