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	<title>Comments on: Protecting Your Copyrighted Content</title>
	<atom:link href="http://blog.secondlife.com/2008/04/11/protecting-your-copyrighted-content/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.secondlife.com/2008/04/11/protecting-your-copyrighted-content/</link>
	<description>By Linden Lab</description>
	<pubDate>Wed, 08 Oct 2008 03:26:56 +0000</pubDate>
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		<title>By: LoLo</title>
		<link>http://blog.secondlife.com/2008/04/11/protecting-your-copyrighted-content/#comment-596895</link>
		<dc:creator>LoLo</dc:creator>
		<pubDate>Sat, 12 Apr 2008 00:07:39 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/?p=1881#comment-596895</guid>
		<description>@147 ANN OTOOLE

You don't remove the UUID code itself, you replace the texture the UUID refers to with another texture. 

Just like replacing the texture on a webserver host with one in the same folder with the same name. 

A friend of mine did this with textures of his on the internet of his which were backlinked to. when he found out people were backlinking to it, he replaced a texture he hosted on his webserver with a very silly one. All of a sudden their webpages didn't show a lovely background anymore but silly pictures of 'my little pony'. It worked great. 

Its simple like that. 

And if it isn't we'd like to hear from a Linden WHY it isn't. Their 2 years long ignorance makes me think they simply don't WANT to answer the question, because ieiher they had to take action, or admit their DMCA/copyright promises aren't worth a lot.</description>
		<content:encoded><![CDATA[<p>@147 ANN OTOOLE</p>
<p>You don&#8217;t remove the UUID code itself, you replace the texture the UUID refers to with another texture. </p>
<p>Just like replacing the texture on a webserver host with one in the same folder with the same name. </p>
<p>A friend of mine did this with textures of his on the internet of his which were backlinked to. when he found out people were backlinking to it, he replaced a texture he hosted on his webserver with a very silly one. All of a sudden their webpages didn&#8217;t show a lovely background anymore but silly pictures of &#8216;my little pony&#8217;. It worked great. </p>
<p>Its simple like that. </p>
<p>And if it isn&#8217;t we&#8217;d like to hear from a Linden WHY it isn&#8217;t. Their 2 years long ignorance makes me think they simply don&#8217;t WANT to answer the question, because ieiher they had to take action, or admit their DMCA/copyright promises aren&#8217;t worth a lot.</p>
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		<title>By: Beam Ray</title>
		<link>http://blog.secondlife.com/2008/04/11/protecting-your-copyrighted-content/#comment-596894</link>
		<dc:creator>Beam Ray</dc:creator>
		<pubDate>Sat, 12 Apr 2008 00:06:53 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/?p=1881#comment-596894</guid>
		<description>To those who say just send a notification with the UUIDs for Linden Lab to block: sending a DMCA notifications with UUIDS to blacklist, replace or remove currently does not work. Linden Lab seems to ignore these requests. In addition, typically the UUIDs of infringing items cannot be accessed. But in those cases that they can be, no action has apparently been taken.

Sending a DMCA notification with the location of an item (in a vendor, or in inventory) to indirectly identify the UUIDs to remove so far also hasn't worked. Linden Lab has been, evidently, ignoring these requests, choosing to continue to remove the vendors instead, even when explicitly asked not to do this.

Linden Lab has been asked why they don't remove textures. They haven't answered yet. One-on-one communications with Linden Lab has, in my experience, unfortunately not proved that effective so far - you can send clear letters with clear questions and receive, at best, one-liners as a response. We realize Linden Lab is busy, though.

Naturally social control is important. This is happening: many customers do inform content creators of suspected infringement, and content creators communicate with each other as well. That's not to say matters cannot be improved, but there is already quite a lot known. If the DMCA notifications would be handled in such a way to block, remove, or replace textures, they would indeed be a lot more effective. It wouldn't block copyright infringement entirely, obviously, but for those in business of copyright infringement it would become much harder.

One social aspect that could be improved is Linden Lab communication with content creators - perhaps content creators could delegate a group that Linden Lab promises to listen to on a regular basis? To my knowledge such a forum does not currently exist, but I may be mistaken. Linden Lab does not need to promise to implement the recommendations of the forum, but just a regular two-way channel of communication on this topic, would, I think, be of help to content creators who are worried about copyright violations.</description>
		<content:encoded><![CDATA[<p>To those who say just send a notification with the UUIDs for Linden Lab to block: sending a DMCA notifications with UUIDS to blacklist, replace or remove currently does not work. Linden Lab seems to ignore these requests. In addition, typically the UUIDs of infringing items cannot be accessed. But in those cases that they can be, no action has apparently been taken.</p>
<p>Sending a DMCA notification with the location of an item (in a vendor, or in inventory) to indirectly identify the UUIDs to remove so far also hasn&#8217;t worked. Linden Lab has been, evidently, ignoring these requests, choosing to continue to remove the vendors instead, even when explicitly asked not to do this.</p>
<p>Linden Lab has been asked why they don&#8217;t remove textures. They haven&#8217;t answered yet. One-on-one communications with Linden Lab has, in my experience, unfortunately not proved that effective so far - you can send clear letters with clear questions and receive, at best, one-liners as a response. We realize Linden Lab is busy, though.</p>
<p>Naturally social control is important. This is happening: many customers do inform content creators of suspected infringement, and content creators communicate with each other as well. That&#8217;s not to say matters cannot be improved, but there is already quite a lot known. If the DMCA notifications would be handled in such a way to block, remove, or replace textures, they would indeed be a lot more effective. It wouldn&#8217;t block copyright infringement entirely, obviously, but for those in business of copyright infringement it would become much harder.</p>
<p>One social aspect that could be improved is Linden Lab communication with content creators - perhaps content creators could delegate a group that Linden Lab promises to listen to on a regular basis? To my knowledge such a forum does not currently exist, but I may be mistaken. Linden Lab does not need to promise to implement the recommendations of the forum, but just a regular two-way channel of communication on this topic, would, I think, be of help to content creators who are worried about copyright violations.</p>
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		<title>By: Hulk Ah</title>
		<link>http://blog.secondlife.com/2008/04/11/protecting-your-copyrighted-content/#comment-596892</link>
		<dc:creator>Hulk Ah</dc:creator>
		<pubDate>Sat, 12 Apr 2008 00:02:57 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/?p=1881#comment-596892</guid>
		<description>Ann Otoole&#62; Not true</description>
		<content:encoded><![CDATA[<p>Ann Otoole&gt; Not true</p>
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		<title>By: Ann Otoole</title>
		<link>http://blog.secondlife.com/2008/04/11/protecting-your-copyrighted-content/#comment-596891</link>
		<dc:creator>Ann Otoole</dc:creator>
		<pubDate>Sat, 12 Apr 2008 00:00:30 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/?p=1881#comment-596891</guid>
		<description>@145 no answer because it is probably a lot more complicated that removing a UUID since the UUID is a key and sits in billions of records and would violate data architecture integrity. and i suspect theres some ... coding over time... that may make this impossible. its the design, or lack thereof, that makes a seemingly simple solution impossible.</description>
		<content:encoded><![CDATA[<p>@145 no answer because it is probably a lot more complicated that removing a UUID since the UUID is a key and sits in billions of records and would violate data architecture integrity. and i suspect theres some &#8230; coding over time&#8230; that may make this impossible. its the design, or lack thereof, that makes a seemingly simple solution impossible.</p>
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		<title>By: MaL Brocco</title>
		<link>http://blog.secondlife.com/2008/04/11/protecting-your-copyrighted-content/#comment-596889</link>
		<dc:creator>MaL Brocco</dc:creator>
		<pubDate>Fri, 11 Apr 2008 23:57:58 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/?p=1881#comment-596889</guid>
		<description>Ann
I agree with you, there are texture shops out there selling content that was provided to them to freely distibute in their creations, but expressly forbids selling the textures themselves.

As I have mentioned in a earlier post i was shocked after buying these programs just how many recognisable filters there are in some of these shops, they are breaking their program licesnse agreement, this has not gone unoticed vy the creaters of these filters, and in the support forums for thelikes of filter forge there are links to SL pages, some are even talking of legal action.

This will be very intresting I'm sure, though would they take LL, or the texture re-seller to court... who knows ? 

MaL</description>
		<content:encoded><![CDATA[<p>Ann<br />
I agree with you, there are texture shops out there selling content that was provided to them to freely distibute in their creations, but expressly forbids selling the textures themselves.</p>
<p>As I have mentioned in a earlier post i was shocked after buying these programs just how many recognisable filters there are in some of these shops, they are breaking their program licesnse agreement, this has not gone unoticed vy the creaters of these filters, and in the support forums for thelikes of filter forge there are links to SL pages, some are even talking of legal action.</p>
<p>This will be very intresting I&#8217;m sure, though would they take LL, or the texture re-seller to court&#8230; who knows ? </p>
<p>MaL</p>
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		<title>By: Renate</title>
		<link>http://blog.secondlife.com/2008/04/11/protecting-your-copyrighted-content/#comment-596888</link>
		<dc:creator>Renate</dc:creator>
		<pubDate>Fri, 11 Apr 2008 23:53:28 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/?p=1881#comment-596888</guid>
		<description>Why don't we get an answer to the question about removing the UUIDs of stolen content?</description>
		<content:encoded><![CDATA[<p>Why don&#8217;t we get an answer to the question about removing the UUIDs of stolen content?</p>
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		<title>By: Hulk Ah</title>
		<link>http://blog.secondlife.com/2008/04/11/protecting-your-copyrighted-content/#comment-596886</link>
		<dc:creator>Hulk Ah</dc:creator>
		<pubDate>Fri, 11 Apr 2008 23:49:45 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/?p=1881#comment-596886</guid>
		<description>"For the ones whose stuff was stolen (X2 skin creator, etc.) - I’m sorry for your loss. But the fact remains, if your stuff is good and someone wants to steal it - they will. So - GIVE IT AWAY"


this totally makes no sense IMHO. So rich people should give away their money too, because chances are they will be stolen anyway? Sorry, but that does not sound like the kind of world i would want to live in</description>
		<content:encoded><![CDATA[<p>&#8220;For the ones whose stuff was stolen (X2 skin creator, etc.) - I’m sorry for your loss. But the fact remains, if your stuff is good and someone wants to steal it - they will. So - GIVE IT AWAY&#8221;</p>
<p>this totally makes no sense IMHO. So rich people should give away their money too, because chances are they will be stolen anyway? Sorry, but that does not sound like the kind of world i would want to live in</p>
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		<title>By: LoLo</title>
		<link>http://blog.secondlife.com/2008/04/11/protecting-your-copyrighted-content/#comment-596885</link>
		<dc:creator>LoLo</dc:creator>
		<pubDate>Fri, 11 Apr 2008 23:46:42 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/?p=1881#comment-596885</guid>
		<description>Ann otoole, the one they stole the textures from can sue them if they like. They can end up in jail.</description>
		<content:encoded><![CDATA[<p>Ann otoole, the one they stole the textures from can sue them if they like. They can end up in jail.</p>
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		<title>By: Ann Otoole</title>
		<link>http://blog.secondlife.com/2008/04/11/protecting-your-copyrighted-content/#comment-596884</link>
		<dc:creator>Ann Otoole</dc:creator>
		<pubDate>Fri, 11 Apr 2008 23:42:38 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/?p=1881#comment-596884</guid>
		<description>oh and what about something like a really big texture store in sl being found out to have been selling stolen works all along and claiming them as their original work? all those stolen textures are now all over sl in all sorts of builds that were sold by creators who thought they were buying from a legit source. all that hot content out there... what to do? very thorny situation from a legal perspective. this source even won big deal awards, etc. is this operation still going? you betcha. ll does not appear to take action against the elite of sl.</description>
		<content:encoded><![CDATA[<p>oh and what about something like a really big texture store in sl being found out to have been selling stolen works all along and claiming them as their original work? all those stolen textures are now all over sl in all sorts of builds that were sold by creators who thought they were buying from a legit source. all that hot content out there&#8230; what to do? very thorny situation from a legal perspective. this source even won big deal awards, etc. is this operation still going? you betcha. ll does not appear to take action against the elite of sl.</p>
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		<title>By: LoLo</title>
		<link>http://blog.secondlife.com/2008/04/11/protecting-your-copyrighted-content/#comment-596883</link>
		<dc:creator>LoLo</dc:creator>
		<pubDate>Fri, 11 Apr 2008 23:41:28 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/?p=1881#comment-596883</guid>
		<description>@138
thats all fine and dandy but the solution must be technical and will require a significant rewrite of code and a significant investment by LL in policing capability.

Replacing an UUID of a texture for a "this texture was removed due to content theft would require simple manual intervention. Not "significant rewirite of code"</description>
		<content:encoded><![CDATA[<p>@138<br />
thats all fine and dandy but the solution must be technical and will require a significant rewrite of code and a significant investment by LL in policing capability.</p>
<p>Replacing an UUID of a texture for a &#8220;this texture was removed due to content theft would require simple manual intervention. Not &#8220;significant rewirite of code&#8221;</p>
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