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	<title>Comments on: The Dawning of a New Viewer: Second Life 1.19.1 Now Available!</title>
	<atom:link href="http://blog.secondlife.com/2008/04/02/the-dawning-of-a-new-viewer-second-life-1191-now-available/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.secondlife.com/2008/04/02/the-dawning-of-a-new-viewer-second-life-1191-now-available/</link>
	<description>By Linden Lab</description>
	<pubDate>Wed, 08 Oct 2008 03:22:18 +0000</pubDate>
	<generator>http://wordpress.org/?v=MU</generator>
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		<title>By: Lex Neva</title>
		<link>http://blog.secondlife.com/2008/04/02/the-dawning-of-a-new-viewer-second-life-1191-now-available/#comment-594002</link>
		<dc:creator>Lex Neva</dc:creator>
		<pubDate>Thu, 03 Apr 2008 02:00:05 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/?p=1814#comment-594002</guid>
		<description>&lt;blockquote&gt;The future should bring many desired features, including estate-settable WindLight settings, tradeable WindLight and Day Cycle settings, scriptable glow, reduced crash rates, and a host of other goodies. So download, play, have fun, and stay tuned!&lt;/blockquote&gt;

ARGH!  I thought we were going to get these features &lt;i&gt;before&lt;/i&gt; windlight was released as a mainstream client.  The lack of estate-settable windlight settings is a huge problem!

My group's sim (Suffugium) made very careful use of the estate sun setting in order to get a specific ambient light color.  We very carefully designed the entire look and feel of the sim around a dingy, sepia color.  The default day cycle shipped with the new client makes the sim look totally different from the way we designed it.  How long is our sim going to be ugly?</description>
		<content:encoded><![CDATA[<blockquote><p>The future should bring many desired features, including estate-settable WindLight settings, tradeable WindLight and Day Cycle settings, scriptable glow, reduced crash rates, and a host of other goodies. So download, play, have fun, and stay tuned!</p></blockquote>
<p>ARGH!  I thought we were going to get these features <i>before</i> windlight was released as a mainstream client.  The lack of estate-settable windlight settings is a huge problem!</p>
<p>My group&#8217;s sim (Suffugium) made very careful use of the estate sun setting in order to get a specific ambient light color.  We very carefully designed the entire look and feel of the sim around a dingy, sepia color.  The default day cycle shipped with the new client makes the sim look totally different from the way we designed it.  How long is our sim going to be ugly?</p>
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	<item>
		<title>By: Your Conscience</title>
		<link>http://blog.secondlife.com/2008/04/02/the-dawning-of-a-new-viewer-second-life-1191-now-available/#comment-594001</link>
		<dc:creator>Your Conscience</dc:creator>
		<pubDate>Thu, 03 Apr 2008 01:56:10 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/?p=1814#comment-594001</guid>
		<description>@148 You say that as if I haven't listened. I do know there are a lot of people who, instead of trying to adjust their preferences to do without the frills they don't like, they just complain. If you ask me, I'm not the one who needs to get my head out. It's quite secure on my shoulders, and I think that if people did a little more thinking and less complaining, we'd all be a much happier bunch. And no, I didn't notice that it was the only viewer option, because I wasn't worried about it. I was actually looking forward to installing it.</description>
		<content:encoded><![CDATA[<p>@148 You say that as if I haven&#8217;t listened. I do know there are a lot of people who, instead of trying to adjust their preferences to do without the frills they don&#8217;t like, they just complain. If you ask me, I&#8217;m not the one who needs to get my head out. It&#8217;s quite secure on my shoulders, and I think that if people did a little more thinking and less complaining, we&#8217;d all be a much happier bunch. And no, I didn&#8217;t notice that it was the only viewer option, because I wasn&#8217;t worried about it. I was actually looking forward to installing it.</p>
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		<title>By: magnus</title>
		<link>http://blog.secondlife.com/2008/04/02/the-dawning-of-a-new-viewer-second-life-1191-now-available/#comment-594000</link>
		<dc:creator>magnus</dc:creator>
		<pubDate>Thu, 03 Apr 2008 01:53:30 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/?p=1814#comment-594000</guid>
		<description>#142, did you miss the fact that you have no choice now but to use it? With or without the shaders. its now the only game in town and if you had a problem running it before then yo have a problem running it now. WE are all so pleased that  it  works for you, but clearly there are more than a number of people out here that are having real problems. Get your head out of your bum and listen to what these people are saying.</description>
		<content:encoded><![CDATA[<p>#142, did you miss the fact that you have no choice now but to use it? With or without the shaders. its now the only game in town and if you had a problem running it before then yo have a problem running it now. WE are all so pleased that  it  works for you, but clearly there are more than a number of people out here that are having real problems. Get your head out of your bum and listen to what these people are saying.</p>
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		<title>By: Your Conscience</title>
		<link>http://blog.secondlife.com/2008/04/02/the-dawning-of-a-new-viewer-second-life-1191-now-available/#comment-593999</link>
		<dc:creator>Your Conscience</dc:creator>
		<pubDate>Thu, 03 Apr 2008 01:53:17 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/?p=1814#comment-593999</guid>
		<description>@143 Yes Laris, this is basically the RC4 put into the main viewer, there'll be no more RC updates for this version. The one they have out now works just about the same.</description>
		<content:encoded><![CDATA[<p>@143 Yes Laris, this is basically the RC4 put into the main viewer, there&#8217;ll be no more RC updates for this version. The one they have out now works just about the same.</p>
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		<title>By: cosa nostra</title>
		<link>http://blog.secondlife.com/2008/04/02/the-dawning-of-a-new-viewer-second-life-1191-now-available/#comment-593998</link>
		<dc:creator>cosa nostra</dc:creator>
		<pubDate>Thu, 03 Apr 2008 01:52:22 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/?p=1814#comment-593998</guid>
		<description>lets be realistic ! wake up !

FACTS
second life was born as an ambitious project, suddenly some clever people saw large money profits in it, some people invested large amounts in it and today it is a fact that the product never got finished off !   

RESULT
investors take there money what they have left out, LINDEN gets stuck into very high operations costs and the 2 % die hard users are going to pay this ...... lmao or are the 98 % free accounts gonna cover this ???

yes folks it is all about money and not anymore about stability or other issues (no one cares), this was a project without a deadline who started as a fun project and will remain as a testing platform (including the tuning problems) untill someone decides to end it due to budget reasons !

.........................</description>
		<content:encoded><![CDATA[<p>lets be realistic ! wake up !</p>
<p>FACTS<br />
second life was born as an ambitious project, suddenly some clever people saw large money profits in it, some people invested large amounts in it and today it is a fact that the product never got finished off !   </p>
<p>RESULT<br />
investors take there money what they have left out, LINDEN gets stuck into very high operations costs and the 2 % die hard users are going to pay this &#8230;&#8230; lmao or are the 98 % free accounts gonna cover this ???</p>
<p>yes folks it is all about money and not anymore about stability or other issues (no one cares), this was a project without a deadline who started as a fun project and will remain as a testing platform (including the tuning problems) untill someone decides to end it due to budget reasons !</p>
<p>&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;.</p>
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	<item>
		<title>By: Your Conscience</title>
		<link>http://blog.secondlife.com/2008/04/02/the-dawning-of-a-new-viewer-second-life-1191-now-available/#comment-593997</link>
		<dc:creator>Your Conscience</dc:creator>
		<pubDate>Thu, 03 Apr 2008 01:51:30 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/?p=1814#comment-593997</guid>
		<description>@141 I'd suggest checking your drivers (if you haven't already). DriverHeaven is a good place to look for laptop drivers if the manufacturers of your graphics card don't specifically provide them.</description>
		<content:encoded><![CDATA[<p>@141 I&#8217;d suggest checking your drivers (if you haven&#8217;t already). DriverHeaven is a good place to look for laptop drivers if the manufacturers of your graphics card don&#8217;t specifically provide them.</p>
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		<title>By: Kahiro Watanabe</title>
		<link>http://blog.secondlife.com/2008/04/02/the-dawning-of-a-new-viewer-second-life-1191-now-available/#comment-593996</link>
		<dc:creator>Kahiro Watanabe</dc:creator>
		<pubDate>Thu, 03 Apr 2008 01:50:54 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/?p=1814#comment-593996</guid>
		<description>@123 &#38; 128 The problem with Second Life is that it is unique so there's no reference point...What would happen if google would be managing this? Would be everything more stable? Or this is beta technology, and all these problems are happening because actual technology can't handle it? I think time will speak by itself.</description>
		<content:encoded><![CDATA[<p>@123 &amp; 128 The problem with Second Life is that it is unique so there&#8217;s no reference point&#8230;What would happen if google would be managing this? Would be everything more stable? Or this is beta technology, and all these problems are happening because actual technology can&#8217;t handle it? I think time will speak by itself.</p>
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		<title>By: Laris</title>
		<link>http://blog.secondlife.com/2008/04/02/the-dawning-of-a-new-viewer-second-life-1191-now-available/#comment-593995</link>
		<dc:creator>Laris</dc:creator>
		<pubDate>Thu, 03 Apr 2008 01:50:46 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/?p=1814#comment-593995</guid>
		<description>Those of use who have been using the release candidate - should we stop and download this instead?</description>
		<content:encoded><![CDATA[<p>Those of use who have been using the release candidate - should we stop and download this instead?</p>
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	<item>
		<title>By: Your Conscience</title>
		<link>http://blog.secondlife.com/2008/04/02/the-dawning-of-a-new-viewer-second-life-1191-now-available/#comment-593994</link>
		<dc:creator>Your Conscience</dc:creator>
		<pubDate>Thu, 03 Apr 2008 01:49:30 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/?p=1814#comment-593994</guid>
		<description>Nay-sayers on windlight, I've been using it since it came out, and yes, at first it had plenty of problems. Most, if not all, of those problems have been fixed. Yes, glow is useful, yes, water looks cool, yes, nice skies are nice. No, you don't have to have those features turned on. If you don't like them, for heaven's sakes, just disable them in the graphics preferences! That's what the "preferences" are for! Windlight is not the bane that so many people here are cracking it up to be. My SL experience has only gotten better since I started using it. Once more, if you don't like the options, just make the effort to go to your preferences tab and TURN THEM OFF! Atmospheric shaders and water reflections are the options you're looking for! Stop complaining about it being the "worst" thing LL has ever done. It most certainly is not, and for myself, I'm going to go back to my client and enjoy it. If there are things that need to be fixed, like glow washing out things at anything other than low levels, jira it and ask for it to be adjusted, and in the meantime, just don't use it if you think it's so horrible! I've been playing with glow since it came out, and personally I'm biting at the bit to have it implemented in script. That's one of my only two complaints. The lack of build limit, and scriptable glow.</description>
		<content:encoded><![CDATA[<p>Nay-sayers on windlight, I&#8217;ve been using it since it came out, and yes, at first it had plenty of problems. Most, if not all, of those problems have been fixed. Yes, glow is useful, yes, water looks cool, yes, nice skies are nice. No, you don&#8217;t have to have those features turned on. If you don&#8217;t like them, for heaven&#8217;s sakes, just disable them in the graphics preferences! That&#8217;s what the &#8220;preferences&#8221; are for! Windlight is not the bane that so many people here are cracking it up to be. My SL experience has only gotten better since I started using it. Once more, if you don&#8217;t like the options, just make the effort to go to your preferences tab and TURN THEM OFF! Atmospheric shaders and water reflections are the options you&#8217;re looking for! Stop complaining about it being the &#8220;worst&#8221; thing LL has ever done. It most certainly is not, and for myself, I&#8217;m going to go back to my client and enjoy it. If there are things that need to be fixed, like glow washing out things at anything other than low levels, jira it and ask for it to be adjusted, and in the meantime, just don&#8217;t use it if you think it&#8217;s so horrible! I&#8217;ve been playing with glow since it came out, and personally I&#8217;m biting at the bit to have it implemented in script. That&#8217;s one of my only two complaints. The lack of build limit, and scriptable glow.</p>
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		<title>By: Kirrineth Dragonash</title>
		<link>http://blog.secondlife.com/2008/04/02/the-dawning-of-a-new-viewer-second-life-1191-now-available/#comment-593993</link>
		<dc:creator>Kirrineth Dragonash</dc:creator>
		<pubDate>Thu, 03 Apr 2008 01:45:42 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/?p=1814#comment-593993</guid>
		<description>Well - that only took 4 minutes to break my $4000 laptop with a half gig graphics card. 

That's 3 and a half minutes longer than usual. My compliments to the Development team.</description>
		<content:encoded><![CDATA[<p>Well - that only took 4 minutes to break my $4000 laptop with a half gig graphics card. </p>
<p>That&#8217;s 3 and a half minutes longer than usual. My compliments to the Development team.</p>
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