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	<title>Comments on: 584 Havok™4 Early Adopter regions updated with 8 fixes (2008-03-28) - RC3 of the new Second Life Simulator</title>
	<atom:link href="http://blog.secondlife.com/2008/03/28/584-havok%e2%84%a24-early-adopter-regions-updated-with-8-fixes-2008-03-28-rc3-of-the-new-second-life-simulator/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.secondlife.com/2008/03/28/584-havok%e2%84%a24-early-adopter-regions-updated-with-8-fixes-2008-03-28-rc3-of-the-new-second-life-simulator/</link>
	<description>By Linden Lab</description>
	<pubDate>Sun, 18 May 2008 00:53:52 +0000</pubDate>
	<generator>http://wordpress.org/?v=MU</generator>
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		<title>By: Ealena Iwish</title>
		<link>http://blog.secondlife.com/2008/03/28/584-havok%e2%84%a24-early-adopter-regions-updated-with-8-fixes-2008-03-28-rc3-of-the-new-second-life-simulator/#comment-594393</link>
		<dc:creator>Ealena Iwish</dc:creator>
		<pubDate>Thu, 03 Apr 2008 23:29:40 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/?p=1786#comment-594393</guid>
		<description>I'm still crashing... now it's worst... i just log in and I appear already freezed and not rezzed.... what is going on..............</description>
		<content:encoded><![CDATA[<p>I&#8217;m still crashing&#8230; now it&#8217;s worst&#8230; i just log in and I appear already freezed and not rezzed&#8230;. what is going on&#8230;&#8230;&#8230;&#8230;..</p>
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		<title>By: HatHead Rickenbacker</title>
		<link>http://blog.secondlife.com/2008/03/28/584-havok%e2%84%a24-early-adopter-regions-updated-with-8-fixes-2008-03-28-rc3-of-the-new-second-life-simulator/#comment-593281</link>
		<dc:creator>HatHead Rickenbacker</dc:creator>
		<pubDate>Tue, 01 Apr 2008 03:49:50 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/?p=1786#comment-593281</guid>
		<description>"DEV-12585: Relaxed 256m megaprim size limitation based on continuing discussions and analysis."

What does this mean?

Thanks!</description>
		<content:encoded><![CDATA[<p>&#8220;DEV-12585: Relaxed 256m megaprim size limitation based on continuing discussions and analysis.&#8221;</p>
<p>What does this mean?</p>
<p>Thanks!</p>
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		<title>By: LS</title>
		<link>http://blog.secondlife.com/2008/03/28/584-havok%e2%84%a24-early-adopter-regions-updated-with-8-fixes-2008-03-28-rc3-of-the-new-second-life-simulator/#comment-593008</link>
		<dc:creator>LS</dc:creator>
		<pubDate>Sun, 30 Mar 2008 19:03:51 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/?p=1786#comment-593008</guid>
		<description>First I'd like to say that the jira is overblown, unorganized as hell and when you search for issues you get hundreds of them so how does a person know how to file a report on there , since you've now taken out bug reporting altogether in world. 

Since this blog post was made on friday, life has been hell on our sim. Lagged to death when normally running smoothly, camming is glitchy is causes viewer crashes in both the release candidate and the regular viewer. Walking is haphazard. Notecards won't open. Scripts won't reset. Items take 10 tries to get them to rez . The sim crashed three times saturday with approx. 10 people on it. All in all, whatever you are 'implementing' has caused a severe downfall of service in our area.</description>
		<content:encoded><![CDATA[<p>First I&#8217;d like to say that the jira is overblown, unorganized as hell and when you search for issues you get hundreds of them so how does a person know how to file a report on there , since you&#8217;ve now taken out bug reporting altogether in world. </p>
<p>Since this blog post was made on friday, life has been hell on our sim. Lagged to death when normally running smoothly, camming is glitchy is causes viewer crashes in both the release candidate and the regular viewer. Walking is haphazard. Notecards won&#8217;t open. Scripts won&#8217;t reset. Items take 10 tries to get them to rez . The sim crashed three times saturday with approx. 10 people on it. All in all, whatever you are &#8216;implementing&#8217; has caused a severe downfall of service in our area.</p>
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		<title>By: Leah Mayo</title>
		<link>http://blog.secondlife.com/2008/03/28/584-havok%e2%84%a24-early-adopter-regions-updated-with-8-fixes-2008-03-28-rc3-of-the-new-second-life-simulator/#comment-592989</link>
		<dc:creator>Leah Mayo</dc:creator>
		<pubDate>Sun, 30 Mar 2008 12:40:10 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/?p=1786#comment-592989</guid>
		<description>@45 Sidewinder: the only hover vehicle i have besides of the motorcycle is the Azure Hoverpad v2.8 by Azurescens Herouin. That one works fine. As for the 2007 BOSS bike, i don't mind that it sinks slowly when hovering (bikes aren't made for hovering, that's just a nice feature to get back on the road in case :) ). I've reported it only because it might help your team to find more important issues. Keep up the good job!</description>
		<content:encoded><![CDATA[<p>@45 Sidewinder: the only hover vehicle i have besides of the motorcycle is the Azure Hoverpad v2.8 by Azurescens Herouin. That one works fine. As for the 2007 BOSS bike, i don&#8217;t mind that it sinks slowly when hovering (bikes aren&#8217;t made for hovering, that&#8217;s just a nice feature to get back on the road in case <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> ). I&#8217;ve reported it only because it might help your team to find more important issues. Keep up the good job!</p>
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		<title>By: Sidewinder Linden</title>
		<link>http://blog.secondlife.com/2008/03/28/584-havok%e2%84%a24-early-adopter-regions-updated-with-8-fixes-2008-03-28-rc3-of-the-new-second-life-simulator/#comment-592833</link>
		<dc:creator>Sidewinder Linden</dc:creator>
		<pubDate>Sat, 29 Mar 2008 22:24:42 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/?p=1786#comment-592833</guid>
		<description>@47 Cheshyr: Please don't assume malintent... I was reading the internal developer contents on that fix, and that is the information I had at hand. If it was misunderstood I will make sure that it gets looked at again. All you have to say is "I think you missed the real issue", ok?  I may have also grabbed the wrong internal bug to review for this, and if that's so, my apologies. When I'm back a bit later tonight I will go back and check the specifics.  Regards, Sidewinder</description>
		<content:encoded><![CDATA[<p>@47 Cheshyr: Please don&#8217;t assume malintent&#8230; I was reading the internal developer contents on that fix, and that is the information I had at hand. If it was misunderstood I will make sure that it gets looked at again. All you have to say is &#8220;I think you missed the real issue&#8221;, ok?  I may have also grabbed the wrong internal bug to review for this, and if that&#8217;s so, my apologies. When I&#8217;m back a bit later tonight I will go back and check the specifics.  Regards, Sidewinder</p>
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		<title>By: Cheshyr Pontchartrain</title>
		<link>http://blog.secondlife.com/2008/03/28/584-havok%e2%84%a24-early-adopter-regions-updated-with-8-fixes-2008-03-28-rc3-of-the-new-second-life-simulator/#comment-592829</link>
		<dc:creator>Cheshyr Pontchartrain</dc:creator>
		<pubDate>Sat, 29 Mar 2008 22:14:38 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/?p=1786#comment-592829</guid>
		<description>@20 Sidewinder: The bug I described, reported, and gave both you and Andrew copies of, has NOTHING to do with SVC-1880 and you know it.  There are no calls to llTargetOmega() anywhere in that source code.

Physicals simply fails after prim transformations in Havok4.  It's a fatal flaw in your system, and one that needs to be fixed. After yesterday's rollout it actually became worse.  Now the same transformations cause the vehicle to lose lift as well as the ability to steer.  I can fly forward, but if I release the forward button, the vehicle crashes rapidly to ground.

This does not happen in Havok1.  It is unique to Havok4, and more particularly to code implemented in the last 4 releases.

The only reason this does not effect the freebie Elemental craft, is because that vehicle is relatively primitive.  It only changes prim scale and texture. No the actual shape.</description>
		<content:encoded><![CDATA[<p>@20 Sidewinder: The bug I described, reported, and gave both you and Andrew copies of, has NOTHING to do with SVC-1880 and you know it.  There are no calls to llTargetOmega() anywhere in that source code.</p>
<p>Physicals simply fails after prim transformations in Havok4.  It&#8217;s a fatal flaw in your system, and one that needs to be fixed. After yesterday&#8217;s rollout it actually became worse.  Now the same transformations cause the vehicle to lose lift as well as the ability to steer.  I can fly forward, but if I release the forward button, the vehicle crashes rapidly to ground.</p>
<p>This does not happen in Havok1.  It is unique to Havok4, and more particularly to code implemented in the last 4 releases.</p>
<p>The only reason this does not effect the freebie Elemental craft, is because that vehicle is relatively primitive.  It only changes prim scale and texture. No the actual shape.</p>
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		<title>By: Wake up in SF please</title>
		<link>http://blog.secondlife.com/2008/03/28/584-havok%e2%84%a24-early-adopter-regions-updated-with-8-fixes-2008-03-28-rc3-of-the-new-second-life-simulator/#comment-592827</link>
		<dc:creator>Wake up in SF please</dc:creator>
		<pubDate>Sat, 29 Mar 2008 22:09:24 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/?p=1786#comment-592827</guid>
		<description>good lord sidewinder you cant delete legitimate feedback and create a pretend world in SF.</description>
		<content:encoded><![CDATA[<p>good lord sidewinder you cant delete legitimate feedback and create a pretend world in SF.</p>
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		<title>By: Sidewinder Linden</title>
		<link>http://blog.secondlife.com/2008/03/28/584-havok%e2%84%a24-early-adopter-regions-updated-with-8-fixes-2008-03-28-rc3-of-the-new-second-life-simulator/#comment-592772</link>
		<dc:creator>Sidewinder Linden</dc:creator>
		<pubDate>Sat, 29 Mar 2008 20:42:04 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/?p=1786#comment-592772</guid>
		<description>@44 Leah: I had thought we had the hover height problem taken care of - there are some contradictory things that contribute to whether hover works for a particular vehicle. Do your other hover vehicles work?  I'm trying to figure out how prevalent this issue is, or whether it's limited to one vehicle. Thanks, Sidewinder</description>
		<content:encoded><![CDATA[<p>@44 Leah: I had thought we had the hover height problem taken care of - there are some contradictory things that contribute to whether hover works for a particular vehicle. Do your other hover vehicles work?  I&#8217;m trying to figure out how prevalent this issue is, or whether it&#8217;s limited to one vehicle. Thanks, Sidewinder</p>
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		<title>By: Leah Mayo</title>
		<link>http://blog.secondlife.com/2008/03/28/584-havok%e2%84%a24-early-adopter-regions-updated-with-8-fixes-2008-03-28-rc3-of-the-new-second-life-simulator/#comment-592730</link>
		<dc:creator>Leah Mayo</dc:creator>
		<pubDate>Sat, 29 Mar 2008 19:25:02 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/?p=1786#comment-592730</guid>
		<description>@38 Sidewinder: my 2007 BOSS motorcycle (by HD Pommeray) slowly sinks when in hover mode in a H4 SIM. Loses 1m altitude in about 2-6 seconds, depending on lag.</description>
		<content:encoded><![CDATA[<p>@38 Sidewinder: my 2007 BOSS motorcycle (by HD Pommeray) slowly sinks when in hover mode in a H4 SIM. Loses 1m altitude in about 2-6 seconds, depending on lag.</p>
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		<title>By: Captain Noarlunga</title>
		<link>http://blog.secondlife.com/2008/03/28/584-havok%e2%84%a24-early-adopter-regions-updated-with-8-fixes-2008-03-28-rc3-of-the-new-second-life-simulator/#comment-592711</link>
		<dc:creator>Captain Noarlunga</dc:creator>
		<pubDate>Sat, 29 Mar 2008 17:43:09 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/?p=1786#comment-592711</guid>
		<description>Had an old problem back on my Havok4 sim last night.....where someone had deleted a prim and it was invisible but still there. Had to restart the sim to clear the problem. Cant remember if this is an asset server, database or server problem? Havent seen it in almost a year now. ????????? Anyone help to jog my memory on the cause???</description>
		<content:encoded><![CDATA[<p>Had an old problem back on my Havok4 sim last night&#8230;..where someone had deleted a prim and it was invisible but still there. Had to restart the sim to clear the problem. Cant remember if this is an asset server, database or server problem? Havent seen it in almost a year now. ????????? Anyone help to jog my memory on the cause???</p>
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