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	<title>Comments on: Knowledge Base Article of the Week #21: Things that go bump (map) in the night</title>
	<atom:link href="http://blog.secondlife.com/2008/03/27/knowledge-base-article-of-the-week-21-things-that-go-bump-map-in-the-night/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.secondlife.com/2008/03/27/knowledge-base-article-of-the-week-21-things-that-go-bump-map-in-the-night/</link>
	<description>By Linden Lab</description>
	<pubDate>Wed, 07 Jan 2009 17:09:32 +0000</pubDate>
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		<title>By: Argent Stonecutter</title>
		<link>http://blog.secondlife.com/2008/03/27/knowledge-base-article-of-the-week-21-things-that-go-bump-map-in-the-night/#comment-592645</link>
		<dc:creator>Argent Stonecutter</dc:creator>
		<pubDate>Sat, 29 Mar 2008 01:27:21 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/?p=1781#comment-592645</guid>
		<description>Winter@33: Oh, yes, I would love to have that too. I'm thinking 'one step at a time' but I'll admit sometimes it's better to run before you can walk.</description>
		<content:encoded><![CDATA[<p>Winter@33: Oh, yes, I would love to have that too. I&#8217;m thinking &#8216;one step at a time&#8217; but I&#8217;ll admit sometimes it&#8217;s better to run before you can walk.</p>
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		<title>By: flux</title>
		<link>http://blog.secondlife.com/2008/03/27/knowledge-base-article-of-the-week-21-things-that-go-bump-map-in-the-night/#comment-592616</link>
		<dc:creator>flux</dc:creator>
		<pubDate>Fri, 28 Mar 2008 23:07:17 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/?p=1781#comment-592616</guid>
		<description>if you wish to resolve any issues all you need to do is have the music streams at 64 kbps and video footage at a lower quality rate, this should solve a lot of the lagging</description>
		<content:encoded><![CDATA[<p>if you wish to resolve any issues all you need to do is have the music streams at 64 kbps and video footage at a lower quality rate, this should solve a lot of the lagging</p>
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		<title>By: Bilim Haberleri</title>
		<link>http://blog.secondlife.com/2008/03/27/knowledge-base-article-of-the-week-21-things-that-go-bump-map-in-the-night/#comment-592533</link>
		<dc:creator>Bilim Haberleri</dc:creator>
		<pubDate>Fri, 28 Mar 2008 12:55:53 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/?p=1781#comment-592533</guid>
		<description>had my ass bump mapped over 3 years ago.

i will NEVER go back!</description>
		<content:encoded><![CDATA[<p>had my ass bump mapped over 3 years ago.</p>
<p>i will NEVER go back!</p>
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		<title>By: Winter Ventura</title>
		<link>http://blog.secondlife.com/2008/03/27/knowledge-base-article-of-the-week-21-things-that-go-bump-map-in-the-night/#comment-592453</link>
		<dc:creator>Winter Ventura</dc:creator>
		<pubDate>Fri, 28 Mar 2008 02:36:19 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/?p=1781#comment-592453</guid>
		<description>BTW, voting seems to be broken on the new Knowledge base.</description>
		<content:encoded><![CDATA[<p>BTW, voting seems to be broken on the new Knowledge base.</p>
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		<title>By: Winter Ventura</title>
		<link>http://blog.secondlife.com/2008/03/27/knowledge-base-article-of-the-week-21-things-that-go-bump-map-in-the-night/#comment-592452</link>
		<dc:creator>Winter Ventura</dc:creator>
		<pubDate>Fri, 28 Mar 2008 02:25:40 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/?p=1781#comment-592452</guid>
		<description>I'd be happy being able to add a "Transparency Map, Bump Map, Reflection Map, and Light Map" to my objects. the ability to say "this part should glow, this part isn't solid, this part is shiny, and this is a little dent" are not only crucial to any serious attempt at 3D modelling, they were technologies available to Macintosh 3D modellers for over a decade! Low impact greyscale images would be fine. Heck, limit us to 128x128 if you like!

If I could do this on the equivalent of a 486 Processor, on a MAC with onboard video...why is it that more than 10 years later, this "can't be done" in SL?</description>
		<content:encoded><![CDATA[<p>I&#8217;d be happy being able to add a &#8220;Transparency Map, Bump Map, Reflection Map, and Light Map&#8221; to my objects. the ability to say &#8220;this part should glow, this part isn&#8217;t solid, this part is shiny, and this is a little dent&#8221; are not only crucial to any serious attempt at 3D modelling, they were technologies available to Macintosh 3D modellers for over a decade! Low impact greyscale images would be fine. Heck, limit us to 128&#215;128 if you like!</p>
<p>If I could do this on the equivalent of a 486 Processor, on a MAC with onboard video&#8230;why is it that more than 10 years later, this &#8220;can&#8217;t be done&#8221; in SL?</p>
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		<title>By: Argent Stonecutter</title>
		<link>http://blog.secondlife.com/2008/03/27/knowledge-base-article-of-the-week-21-things-that-go-bump-map-in-the-night/#comment-592399</link>
		<dc:creator>Argent Stonecutter</dc:creator>
		<pubDate>Thu, 27 Mar 2008 23:31:17 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/?p=1781#comment-592399</guid>
		<description>I've done a lot with bump mapping, but for the longest time it was really broken... it would turn on and off when you selected objects, and it would seem to get stuck. If that's been fixed I'll check it again. About the only thing I use bump mapping for now is the engine intake on my version of Mehve.

By the way, folks, you know you can provide alternate normal maps for the Windlight water.

Instead of enhancing the bump maps with custom textures, what I'd really love to see would be the ability to integrate the Windlight shaders into objects, so you could set up a ShaderSystem (like a ParticleSystem) with all the Windlight water parameters (except probably reflections) including a normal map to apply to a specific prim surface.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve done a lot with bump mapping, but for the longest time it was really broken&#8230; it would turn on and off when you selected objects, and it would seem to get stuck. If that&#8217;s been fixed I&#8217;ll check it again. About the only thing I use bump mapping for now is the engine intake on my version of Mehve.</p>
<p>By the way, folks, you know you can provide alternate normal maps for the Windlight water.</p>
<p>Instead of enhancing the bump maps with custom textures, what I&#8217;d really love to see would be the ability to integrate the Windlight shaders into objects, so you could set up a ShaderSystem (like a ParticleSystem) with all the Windlight water parameters (except probably reflections) including a normal map to apply to a specific prim surface.</p>
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		<title>By: Dahlia Trimble</title>
		<link>http://blog.secondlife.com/2008/03/27/knowledge-base-article-of-the-week-21-things-that-go-bump-map-in-the-night/#comment-592366</link>
		<dc:creator>Dahlia Trimble</dc:creator>
		<pubDate>Thu, 27 Mar 2008 22:31:50 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/?p=1781#comment-592366</guid>
		<description>Please add my to your list of voices asking for user defined bump maps :)</description>
		<content:encoded><![CDATA[<p>Please add my to your list of voices asking for user defined bump maps <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Suzanna Soyinka</title>
		<link>http://blog.secondlife.com/2008/03/27/knowledge-base-article-of-the-week-21-things-that-go-bump-map-in-the-night/#comment-592363</link>
		<dc:creator>Suzanna Soyinka</dc:creator>
		<pubDate>Thu, 27 Mar 2008 22:17:59 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/?p=1781#comment-592363</guid>
		<description>While this article is a nice piece of info for new builders as someone whos been faking bump maps in textures the entire time now I can tell you that while having inherent bump mapping is a nice feature for very basic design its not effective for high end texturing because you can't scale, modify or set the depth the map.

This makes that option mostly useless in high end design and something to avoid using simply because of the minuscule improvement in performance you get from not using it.

Inherent bump mapping is basically like saying "here ya go you can only use these twelve free textures we made bump maps of"....but if SL actually tried to, I don't know, get legal license to use DXT we could basically bump map anything we want inherently in the DXT map and to top it off could reduce client side lag by having inherent lod mip maps.

I live for the day this platform joins the rest of the development world in the 21st Century.

Nice article for the Ivory Tower folks, just the same, I suppose.</description>
		<content:encoded><![CDATA[<p>While this article is a nice piece of info for new builders as someone whos been faking bump maps in textures the entire time now I can tell you that while having inherent bump mapping is a nice feature for very basic design its not effective for high end texturing because you can&#8217;t scale, modify or set the depth the map.</p>
<p>This makes that option mostly useless in high end design and something to avoid using simply because of the minuscule improvement in performance you get from not using it.</p>
<p>Inherent bump mapping is basically like saying &#8220;here ya go you can only use these twelve free textures we made bump maps of&#8221;&#8230;.but if SL actually tried to, I don&#8217;t know, get legal license to use DXT we could basically bump map anything we want inherently in the DXT map and to top it off could reduce client side lag by having inherent lod mip maps.</p>
<p>I live for the day this platform joins the rest of the development world in the 21st Century.</p>
<p>Nice article for the Ivory Tower folks, just the same, I suppose.</p>
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		<title>By: Eleonora Porta</title>
		<link>http://blog.secondlife.com/2008/03/27/knowledge-base-article-of-the-week-21-things-that-go-bump-map-in-the-night/#comment-592359</link>
		<dc:creator>Eleonora Porta</dc:creator>
		<pubDate>Thu, 27 Mar 2008 22:07:16 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/?p=1781#comment-592359</guid>
		<description>Very useful bump mapping!

Ty for this way to read your article immediatly!!!!
http://eleonoraporta.blogspot.com/2008/03/knowledge-base-article-pi-accessibile.html
Eleonora (IT)</description>
		<content:encoded><![CDATA[<p>Very useful bump mapping!</p>
<p>Ty for this way to read your article immediatly!!!!<br />
<a href="http://eleonoraporta.blogspot.com/2008/03/knowledge-base-article-pi-accessibile.html" rel="nofollow">http://eleonoraporta.blogspot.com/2008/03/knowledge-base-article-pi-accessibile.html</a><br />
Eleonora (IT)</p>
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		<title>By: Craig Solzhenitsyn</title>
		<link>http://blog.secondlife.com/2008/03/27/knowledge-base-article-of-the-week-21-things-that-go-bump-map-in-the-night/#comment-592358</link>
		<dc:creator>Craig Solzhenitsyn</dc:creator>
		<pubDate>Thu, 27 Mar 2008 22:06:34 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/?p=1781#comment-592358</guid>
		<description>I havent used bumpmapping since i started and tried it then, its virtually unuseable - im surprised a bumpmap upload feature hasn't implimented since the ones available hardly match up with ANYTHING.

It become a feature when it works, until then its a cockup.

I should add that to my list of 'features' to be implimented - such as rounded edge cubes, fix the trans-texture error, 'opt in' on group chats (so everytime someone speaks in it - you dont automatically join), PROPER website on a prim and - this ones more 'research' then a feature - customer systems survey - like Valves system polling - it would help you see what systems people own so you can aim for the medium, and if you release this data it could shame people with lower end systems into upgrading.</description>
		<content:encoded><![CDATA[<p>I havent used bumpmapping since i started and tried it then, its virtually unuseable - im surprised a bumpmap upload feature hasn&#8217;t implimented since the ones available hardly match up with ANYTHING.</p>
<p>It become a feature when it works, until then its a cockup.</p>
<p>I should add that to my list of &#8216;features&#8217; to be implimented - such as rounded edge cubes, fix the trans-texture error, &#8216;opt in&#8217; on group chats (so everytime someone speaks in it - you dont automatically join), PROPER website on a prim and - this ones more &#8216;research&#8217; then a feature - customer systems survey - like Valves system polling - it would help you see what systems people own so you can aim for the medium, and if you release this data it could shame people with lower end systems into upgrading.</p>
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