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	<title>Comments on: Havok4 Beta Preview Update with 10 fixes (2008-03-21) - RC2 of the new Second Life Simulator</title>
	<atom:link href="http://blog.secondlife.com/2008/03/21/havok4-beta-preview-update-with-10-fixes-2008-03-21-rc2-of-the-new-second-life-simulator/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.secondlife.com/2008/03/21/havok4-beta-preview-update-with-10-fixes-2008-03-21-rc2-of-the-new-second-life-simulator/</link>
	<description>By Linden Lab</description>
	<pubDate>Sun, 18 May 2008 00:58:27 +0000</pubDate>
	<generator>http://wordpress.org/?v=MU</generator>
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		<title>By: trinity</title>
		<link>http://blog.secondlife.com/2008/03/21/havok4-beta-preview-update-with-10-fixes-2008-03-21-rc2-of-the-new-second-life-simulator/#comment-591813</link>
		<dc:creator>trinity</dc:creator>
		<pubDate>Wed, 26 Mar 2008 12:55:07 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/?p=1766#comment-591813</guid>
		<description>@42
Space...

SL (tm) is nothing but fake illusions....
You know ?
This life you are leaving there... it IS illusions...</description>
		<content:encoded><![CDATA[<p>@42<br />
Space&#8230;</p>
<p>SL &#8482; is nothing but fake illusions&#8230;.<br />
You know ?<br />
This life you are leaving there&#8230; it IS illusions&#8230;</p>
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	<item>
		<title>By: Shaylynn Shepherd</title>
		<link>http://blog.secondlife.com/2008/03/21/havok4-beta-preview-update-with-10-fixes-2008-03-21-rc2-of-the-new-second-life-simulator/#comment-591485</link>
		<dc:creator>Shaylynn Shepherd</dc:creator>
		<pubDate>Mon, 24 Mar 2008 16:24:36 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/?p=1766#comment-591485</guid>
		<description>tyty - i see vast improvement - makes my SL alot easier!!</description>
		<content:encoded><![CDATA[<p>tyty - i see vast improvement - makes my SL alot easier!!</p>
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		<title>By: LegsLover Lusch</title>
		<link>http://blog.secondlife.com/2008/03/21/havok4-beta-preview-update-with-10-fixes-2008-03-21-rc2-of-the-new-second-life-simulator/#comment-591473</link>
		<dc:creator>LegsLover Lusch</dc:creator>
		<pubDate>Mon, 24 Mar 2008 06:58:20 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/?p=1766#comment-591473</guid>
		<description>Hey'up peoples,

When something is bad I say it's bad, when it's good it's congratulated. 

I've recently downloaded the latest 1.19.0.5 version I think it is and; I have to congratulate LL for the brighter more detailed graphics, life like ocean water, and the floating cloads, windlight I think, it makes for a better experience however, I have a question.

The ocean water flows right to left but the waves on my beach come up onto the beach,lol, looks a bit odd that's all.

Down side is, rezzing is still slow very slow, had bacon, eggs and 3 coffees this morning while waiting for SL to rezz,lol. Slight EGGageration but it is still very slow and frustrating.

You are dragging power from rezzing and it's going somewhere else, I think the majority would like to see instant rezzing back.

Cheers..........Legs.</description>
		<content:encoded><![CDATA[<p>Hey&#8217;up peoples,</p>
<p>When something is bad I say it&#8217;s bad, when it&#8217;s good it&#8217;s congratulated. </p>
<p>I&#8217;ve recently downloaded the latest 1.19.0.5 version I think it is and; I have to congratulate LL for the brighter more detailed graphics, life like ocean water, and the floating cloads, windlight I think, it makes for a better experience however, I have a question.</p>
<p>The ocean water flows right to left but the waves on my beach come up onto the beach,lol, looks a bit odd that&#8217;s all.</p>
<p>Down side is, rezzing is still slow very slow, had bacon, eggs and 3 coffees this morning while waiting for SL to rezz,lol. Slight EGGageration but it is still very slow and frustrating.</p>
<p>You are dragging power from rezzing and it&#8217;s going somewhere else, I think the majority would like to see instant rezzing back.</p>
<p>Cheers&#8230;&#8230;&#8230;.Legs.</p>
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		<title>By: Sidewinder Linden</title>
		<link>http://blog.secondlife.com/2008/03/21/havok4-beta-preview-update-with-10-fixes-2008-03-21-rc2-of-the-new-second-life-simulator/#comment-591467</link>
		<dc:creator>Sidewinder Linden</dc:creator>
		<pubDate>Mon, 24 Mar 2008 01:39:39 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/?p=1766#comment-591467</guid>
		<description>@34 Elissa: 

The Havok4 team does not "pick specific “people” to fix problems for", in any fashion. This appears to be an assumption based on the fact that we list specific products and names in certain bug fixes. That assumption is not based on how the process works. 

We have openly solicited residents for six months to report things that do not work on Havok4 simulators that used to work on Havok1 simulators, and have been working down the list of issues to minimize incompatibilities found. This is not preferential treatment. 

The bug reports you see indicate the specific product (which is made by a specific person) that showed a a particular problem - since a clean bug report will state the item that displayed bad behavior, and how to reproduce the bad behavior. When we resolve the issue, we can't know that we have fixed "all products like that one", but we can state that for that particular product the issue seems to be resolved. 

Best regards,

Sidewinder</description>
		<content:encoded><![CDATA[<p>@34 Elissa: </p>
<p>The Havok4 team does not &#8220;pick specific “people” to fix problems for&#8221;, in any fashion. This appears to be an assumption based on the fact that we list specific products and names in certain bug fixes. That assumption is not based on how the process works. </p>
<p>We have openly solicited residents for six months to report things that do not work on Havok4 simulators that used to work on Havok1 simulators, and have been working down the list of issues to minimize incompatibilities found. This is not preferential treatment. </p>
<p>The bug reports you see indicate the specific product (which is made by a specific person) that showed a a particular problem - since a clean bug report will state the item that displayed bad behavior, and how to reproduce the bad behavior. When we resolve the issue, we can&#8217;t know that we have fixed &#8220;all products like that one&#8221;, but we can state that for that particular product the issue seems to be resolved. </p>
<p>Best regards,</p>
<p>Sidewinder</p>
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		<title>By: Cee Ell</title>
		<link>http://blog.secondlife.com/2008/03/21/havok4-beta-preview-update-with-10-fixes-2008-03-21-rc2-of-the-new-second-life-simulator/#comment-591463</link>
		<dc:creator>Cee Ell</dc:creator>
		<pubDate>Sun, 23 Mar 2008 23:19:37 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/?p=1766#comment-591463</guid>
		<description>@34 -- 'modeled after “capitalism,” which is _irreverently_ broken'  ... omg, that's priceless.

BTW, they're not 'fixing' problems for specific people, per your complaint.   They're addressing specific incompatibilities between the new physics system and _existing_ scripted objects in Second Life.    Lots of people already own these objects, and those people expect their stuff to continue to work in the future.  The "people" you are complaining about are the designers of those objects: the names are merely a shorthand to identify which ones are being discussed, or in some cases, the designers are working to help the Lindens identify the incompatibilities. (Or in some cases, just bitching, but at least it brings the problems to the team's attention ;-)</description>
		<content:encoded><![CDATA[<p>@34 &#8212; &#8216;modeled after “capitalism,” which is _irreverently_ broken&#8217;  &#8230; omg, that&#8217;s priceless.</p>
<p>BTW, they&#8217;re not &#8216;fixing&#8217; problems for specific people, per your complaint.   They&#8217;re addressing specific incompatibilities between the new physics system and _existing_ scripted objects in Second Life.    Lots of people already own these objects, and those people expect their stuff to continue to work in the future.  The &#8220;people&#8221; you are complaining about are the designers of those objects: the names are merely a shorthand to identify which ones are being discussed, or in some cases, the designers are working to help the Lindens identify the incompatibilities. (Or in some cases, just bitching, but at least it brings the problems to the team&#8217;s attention <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /></p>
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		<title>By: HD</title>
		<link>http://blog.secondlife.com/2008/03/21/havok4-beta-preview-update-with-10-fixes-2008-03-21-rc2-of-the-new-second-life-simulator/#comment-591462</link>
		<dc:creator>HD</dc:creator>
		<pubDate>Sun, 23 Mar 2008 23:11:17 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/?p=1766#comment-591462</guid>
		<description>@34 elissa:  I’m not sure what you don’t get about “beta” testing…  LL is not going in and fixing individual products.  They are fixing bugs in the Havok 4 physics engine that are found by the individuals who test their products in the beta grid.  That’s the whole idea of beta testing.  Not only does this ensure that the content creators have the opportunity to make sure their products will work in the new environment, but by fixing those bugs found in their products, the bugs are also fixed in other similar products using the same type of script calls.  I for one have seen several H4 bugs in my own products resolved from LL fixing another person’s issue.  Press on H4 Team… you’re doing an awesome job here!  And Thanks!</description>
		<content:encoded><![CDATA[<p>@34 elissa:  I’m not sure what you don’t get about “beta” testing…  LL is not going in and fixing individual products.  They are fixing bugs in the Havok 4 physics engine that are found by the individuals who test their products in the beta grid.  That’s the whole idea of beta testing.  Not only does this ensure that the content creators have the opportunity to make sure their products will work in the new environment, but by fixing those bugs found in their products, the bugs are also fixed in other similar products using the same type of script calls.  I for one have seen several H4 bugs in my own products resolved from LL fixing another person’s issue.  Press on H4 Team… you’re doing an awesome job here!  And Thanks!</p>
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	<item>
		<title>By: ladyconn</title>
		<link>http://blog.secondlife.com/2008/03/21/havok4-beta-preview-update-with-10-fixes-2008-03-21-rc2-of-the-new-second-life-simulator/#comment-591460</link>
		<dc:creator>ladyconn</dc:creator>
		<pubDate>Sun, 23 Mar 2008 22:03:35 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/?p=1766#comment-591460</guid>
		<description>hola hablo español quie habla</description>
		<content:encoded><![CDATA[<p>hola hablo español quie habla</p>
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		<title>By: elissa bristol</title>
		<link>http://blog.secondlife.com/2008/03/21/havok4-beta-preview-update-with-10-fixes-2008-03-21-rc2-of-the-new-second-life-simulator/#comment-591454</link>
		<dc:creator>elissa bristol</dc:creator>
		<pubDate>Sun, 23 Mar 2008 19:23:49 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/?p=1766#comment-591454</guid>
		<description>I appreciate his work.  However, I still do not understand why Lindens pick specific "people" to fix problems for.  Is it because they bring you more moneyas a vendor, or is this game still supposed to be about community, meeting people, and having fun.  Or are you guys moving away from that model to a more commercial aspect?  Off topic?  I am more than satisfied with my gaming experience, but it shouldn't be modeled after "capitalism," which is irreverently broken.

Sidewinder is right, the average player doesn't know what a psyhics engine is...nor cares.  I appreciate the hard work that is going on but picking out certain residents to get "fixes" for should be agaisnt SL policy.</description>
		<content:encoded><![CDATA[<p>I appreciate his work.  However, I still do not understand why Lindens pick specific &#8220;people&#8221; to fix problems for.  Is it because they bring you more moneyas a vendor, or is this game still supposed to be about community, meeting people, and having fun.  Or are you guys moving away from that model to a more commercial aspect?  Off topic?  I am more than satisfied with my gaming experience, but it shouldn&#8217;t be modeled after &#8220;capitalism,&#8221; which is irreverently broken.</p>
<p>Sidewinder is right, the average player doesn&#8217;t know what a psyhics engine is&#8230;nor cares.  I appreciate the hard work that is going on but picking out certain residents to get &#8220;fixes&#8221; for should be agaisnt SL policy.</p>
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		<title>By: AnnaLatexa Beaumont</title>
		<link>http://blog.secondlife.com/2008/03/21/havok4-beta-preview-update-with-10-fixes-2008-03-21-rc2-of-the-new-second-life-simulator/#comment-591443</link>
		<dc:creator>AnnaLatexa Beaumont</dc:creator>
		<pubDate>Sun, 23 Mar 2008 09:25:09 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/?p=1766#comment-591443</guid>
		<description>Thank you, Sidewinder :-) Wish you HAPPY EASTER!!!

xxx Anna</description>
		<content:encoded><![CDATA[<p>Thank you, Sidewinder <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> Wish you HAPPY EASTER!!!</p>
<p>xxx Anna</p>
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		<title>By: Ann Otoole</title>
		<link>http://blog.secondlife.com/2008/03/21/havok4-beta-preview-update-with-10-fixes-2008-03-21-rc2-of-the-new-second-life-simulator/#comment-591441</link>
		<dc:creator>Ann Otoole</dc:creator>
		<pubDate>Sun, 23 Mar 2008 07:38:42 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/?p=1766#comment-591441</guid>
		<description>sorry for the off topic but i want to thank whoever fixed the null in the region column in transactions history export to excel.</description>
		<content:encoded><![CDATA[<p>sorry for the off topic but i want to thank whoever fixed the null in the region column in transactions history export to excel.</p>
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