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	<title>Comments on: Mono Beta Refresh 5</title>
	<atom:link href="http://blog.secondlife.com/2008/03/13/mono-beta-refresh-5/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.secondlife.com/2008/03/13/mono-beta-refresh-5/</link>
	<description>By Linden Lab</description>
	<pubDate>Wed, 07 Jan 2009 21:25:31 +0000</pubDate>
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		<title>By: sam</title>
		<link>http://blog.secondlife.com/2008/03/13/mono-beta-refresh-5/#comment-604830</link>
		<dc:creator>sam</dc:creator>
		<pubDate>Wed, 07 May 2008 00:01:17 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/?p=1732#comment-604830</guid>
		<description>i love typing to you so cooooooooooooooooool by</description>
		<content:encoded><![CDATA[<p>i love typing to you so cooooooooooooooooool by</p>
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		<title>By: sam</title>
		<link>http://blog.secondlife.com/2008/03/13/mono-beta-refresh-5/#comment-604829</link>
		<dc:creator>sam</dc:creator>
		<pubDate>Wed, 07 May 2008 00:00:34 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/?p=1732#comment-604829</guid>
		<description>me again hi</description>
		<content:encoded><![CDATA[<p>me again hi</p>
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		<title>By: sam</title>
		<link>http://blog.secondlife.com/2008/03/13/mono-beta-refresh-5/#comment-604828</link>
		<dc:creator>sam</dc:creator>
		<pubDate>Tue, 06 May 2008 23:59:53 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/?p=1732#comment-604828</guid>
		<description>wow that is wicked even though i didn't read it</description>
		<content:encoded><![CDATA[<p>wow that is wicked even though i didn&#8217;t read it</p>
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		<title>By: Prediction: SL will be version 2.0 very soon - SLUniverse Forums</title>
		<link>http://blog.secondlife.com/2008/03/13/mono-beta-refresh-5/#comment-590769</link>
		<dc:creator>Prediction: SL will be version 2.0 very soon - SLUniverse Forums</dc:creator>
		<pubDate>Mon, 17 Mar 2008 23:55:36 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/?p=1732#comment-590769</guid>
		<description>[...] Posted by Periapse Linden  March 13th, 2008 at 9:18 AM Mono Beta Refresh 5 « Official Second Life Blog  As Creem says, the meta JIRA has links to all Mono issues: [...]</description>
		<content:encoded><![CDATA[<p>[...] Posted by Periapse Linden  March 13th, 2008 at 9:18 AM Mono Beta Refresh 5 « Official Second Life Blog  As Creem says, the meta JIRA has links to all Mono issues: [...]</p>
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		<title>By: space rockett</title>
		<link>http://blog.secondlife.com/2008/03/13/mono-beta-refresh-5/#comment-590626</link>
		<dc:creator>space rockett</dc:creator>
		<pubDate>Sat, 15 Mar 2008 17:33:27 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/?p=1732#comment-590626</guid>
		<description>Seems to me like i arrived in one of George A. Romano films â€śNight Of The Living Deadâ€ť people seem happy to let lindens do as they please regardless of the cost to their integrity, I Would like to congratulate Lindens for their amazing brainwashing exercise they call Second Life.I too was a zombie sleeping walking to the Linden tune.No longer !!!
Wake up people !!!!!

Space Wide Awake Rockett.</description>
		<content:encoded><![CDATA[<p>Seems to me like i arrived in one of George A. Romano films â€śNight Of The Living Deadâ€ť people seem happy to let lindens do as they please regardless of the cost to their integrity, I Would like to congratulate Lindens for their amazing brainwashing exercise they call Second Life.I too was a zombie sleeping walking to the Linden tune.No longer !!!<br />
Wake up people !!!!!</p>
<p>Space Wide Awake Rockett.</p>
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		<title>By: Phantom Ninetails</title>
		<link>http://blog.secondlife.com/2008/03/13/mono-beta-refresh-5/#comment-590503</link>
		<dc:creator>Phantom Ninetails</dc:creator>
		<pubDate>Fri, 14 Mar 2008 20:15:56 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/?p=1732#comment-590503</guid>
		<description>@26 Balpien Hammerer, from what I hear they have no current plans to remove the LSL VM, and they will not be converting scripts from the old VM to Mono VM when it goes full scale on the main grid. Current plan is to continue to allow you to compile and run your scripts in either VM (old LSL VM or Mono).

And as far as I can tell it will be acceptable to have both types of scripts in the same prim.

http://wiki.secondlife.com/wiki/Mono
-"Can I keep my scripts running on the old LSL2 VM forever?
We have no plans to eliminate the LSL2 VM. This will be re-examined after Mono has been live on the Main Grid for a while. But right now it is easier to continue to support LSL2 than to migrate all scripts."</description>
		<content:encoded><![CDATA[<p>@26 Balpien Hammerer, from what I hear they have no current plans to remove the LSL VM, and they will not be converting scripts from the old VM to Mono VM when it goes full scale on the main grid. Current plan is to continue to allow you to compile and run your scripts in either VM (old LSL VM or Mono).</p>
<p>And as far as I can tell it will be acceptable to have both types of scripts in the same prim.</p>
<p><a href="http://wiki.secondlife.com/wiki/Mono" rel="nofollow">http://wiki.secondlife.com/wiki/Mono</a><br />
-&#8221;Can I keep my scripts running on the old LSL2 VM forever?<br />
We have no plans to eliminate the LSL2 VM. This will be re-examined after Mono has been live on the Main Grid for a while. But right now it is easier to continue to support LSL2 than to migrate all scripts.&#8221;</p>
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		<title>By: Balpien Hammerer</title>
		<link>http://blog.secondlife.com/2008/03/13/mono-beta-refresh-5/#comment-590443</link>
		<dc:creator>Balpien Hammerer</dc:creator>
		<pubDate>Fri, 14 Mar 2008 19:09:44 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/?p=1732#comment-590443</guid>
		<description>Periapse, looking at the two other major projects, WndLight and HAVOC4, you should look to how the HAVOC4 team staged their work.  It has been fairly smooth and they ensured a high level of compatibility and heterogeneity to minimize inworld disruptions, something we dearly need nowadays. I see the WindLight project as a total mess because of the lasting damage it does to the inworld experience and the inability for users to revert. Its all or nothing approach is too disruptive.

So, MONO offers increases simulator efficiency but at the risk of compatibility. You will need to be able to run in a heterogenous grid to perform incremental deployment but unlike a physics engine, in which comptability with existing scripts is high, MONO is a different scripting environment altogether. Do you have the means to permit people to have bimodal scripting? By this I mean either the same script harboring bytecodes compiled to both MONO and legacy LSL, or, dual scripts, one tagged for MONO execution the other tagged for the legacy LSL engine.  This comment in your FAQ, though OK for beta testing, will not play well on the main grid:  "You will get an "Unrecognized bytecode" error when you rez the object and the sim determines it cannot run the script." What would be better is to have the system take care of the inner operational differences, not the end user.

Finally, I prefer to see bugs stamped out before new features arrive.</description>
		<content:encoded><![CDATA[<p>Periapse, looking at the two other major projects, WndLight and HAVOC4, you should look to how the HAVOC4 team staged their work.  It has been fairly smooth and they ensured a high level of compatibility and heterogeneity to minimize inworld disruptions, something we dearly need nowadays. I see the WindLight project as a total mess because of the lasting damage it does to the inworld experience and the inability for users to revert. Its all or nothing approach is too disruptive.</p>
<p>So, MONO offers increases simulator efficiency but at the risk of compatibility. You will need to be able to run in a heterogenous grid to perform incremental deployment but unlike a physics engine, in which comptability with existing scripts is high, MONO is a different scripting environment altogether. Do you have the means to permit people to have bimodal scripting? By this I mean either the same script harboring bytecodes compiled to both MONO and legacy LSL, or, dual scripts, one tagged for MONO execution the other tagged for the legacy LSL engine.  This comment in your FAQ, though OK for beta testing, will not play well on the main grid:  &#8220;You will get an &#8220;Unrecognized bytecode&#8221; error when you rez the object and the sim determines it cannot run the script.&#8221; What would be better is to have the system take care of the inner operational differences, not the end user.</p>
<p>Finally, I prefer to see bugs stamped out before new features arrive.</p>
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		<title>By: Hiro</title>
		<link>http://blog.secondlife.com/2008/03/13/mono-beta-refresh-5/#comment-590316</link>
		<dc:creator>Hiro</dc:creator>
		<pubDate>Fri, 14 Mar 2008 14:03:48 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/?p=1732#comment-590316</guid>
		<description>@ 24

Why don't you just read here?

https://wiki.secondlife.com/wiki/Mono

or like

https://wiki.secondlife.com/wiki/Havok4
for the overview of Havok4</description>
		<content:encoded><![CDATA[<p>@ 24</p>
<p>Why don&#8217;t you just read here?</p>
<p><a href="https://wiki.secondlife.com/wiki/Mono" rel="nofollow">https://wiki.secondlife.com/wiki/Mono</a></p>
<p>or like</p>
<p><a href="https://wiki.secondlife.com/wiki/Havok4" rel="nofollow">https://wiki.secondlife.com/wiki/Havok4</a><br />
for the overview of Havok4</p>
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		<title>By: Ronia Shepherd</title>
		<link>http://blog.secondlife.com/2008/03/13/mono-beta-refresh-5/#comment-590304</link>
		<dc:creator>Ronia Shepherd</dc:creator>
		<pubDate>Fri, 14 Mar 2008 10:35:00 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/?p=1732#comment-590304</guid>
		<description>@ Periapse Linden

I am running a biz on sl and i am totally not a tekky. Still I would like to understand what Mono is trying to accomplish without having to dig back to the very 1st blog about it.

I am a frequent reader of the blog and i must say, i totally lost overview about a number of initiatives LL is undergoing. One of which is Mono.

WouldnÂ´t it be a good idea if you add a link to your posts where i can find a PLAIN &#38; SIMPLE explanation about goals &#38; scope of this project? (May be you could ask Torley to write it, hehe)

Anyhoo, good weekend
Ronia
:)</description>
		<content:encoded><![CDATA[<p>@ Periapse Linden</p>
<p>I am running a biz on sl and i am totally not a tekky. Still I would like to understand what Mono is trying to accomplish without having to dig back to the very 1st blog about it.</p>
<p>I am a frequent reader of the blog and i must say, i totally lost overview about a number of initiatives LL is undergoing. One of which is Mono.</p>
<p>WouldnÂ´t it be a good idea if you add a link to your posts where i can find a PLAIN &amp; SIMPLE explanation about goals &amp; scope of this project? (May be you could ask Torley to write it, hehe)</p>
<p>Anyhoo, good weekend<br />
Ronia<br />
 <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Blinders Off</title>
		<link>http://blog.secondlife.com/2008/03/13/mono-beta-refresh-5/#comment-590288</link>
		<dc:creator>Blinders Off</dc:creator>
		<pubDate>Fri, 14 Mar 2008 05:53:29 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/?p=1732#comment-590288</guid>
		<description>@ 12 Partington.   Thanks for the update.  If what you say is the case, LL has updated their policies.  My post was based on experience when I once won this same lottery from LL... and wound up being charged for their "free" lot.  Perhaps enough people griped about that to bring about a change in policy.

I might point out still, that there is some kind of technical difference between a "Basic" and a "Free" member (don't remember what it is... been too long since I've been caught by that one too) but folks might still need a "heads up" in that regard.  I hate to say it, but over time I've just learned to definitely look LL's "gift horses" in their mouths... then their hooves, their tails, their ears...</description>
		<content:encoded><![CDATA[<p>@ 12 Partington.   Thanks for the update.  If what you say is the case, LL has updated their policies.  My post was based on experience when I once won this same lottery from LL&#8230; and wound up being charged for their &#8220;free&#8221; lot.  Perhaps enough people griped about that to bring about a change in policy.</p>
<p>I might point out still, that there is some kind of technical difference between a &#8220;Basic&#8221; and a &#8220;Free&#8221; member (don&#8217;t remember what it is&#8230; been too long since I&#8217;ve been caught by that one too) but folks might still need a &#8220;heads up&#8221; in that regard.  I hate to say it, but over time I&#8217;ve just learned to definitely look LL&#8217;s &#8220;gift horses&#8221; in their mouths&#8230; then their hooves, their tails, their ears&#8230;</p>
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