<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	>
<channel>
	<title>Comments on: Announcing changes to the Openspace product</title>
	<atom:link href="http://blog.secondlife.com/2008/03/07/announcing-changes-to-the-openspace-product/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.secondlife.com/2008/03/07/announcing-changes-to-the-openspace-product/</link>
	<description>By Linden Lab</description>
	<pubDate>Sun, 20 Jul 2008 19:55:57 +0000</pubDate>
	<generator>http://wordpress.org/?v=MU</generator>
		<item>
		<title>By: Kyle Thorn</title>
		<link>http://blog.secondlife.com/2008/03/07/announcing-changes-to-the-openspace-product/#comment-614958</link>
		<dc:creator>Kyle Thorn</dc:creator>
		<pubDate>Sat, 12 Jul 2008 18:15:43 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/?p=1712#comment-614958</guid>
		<description>It bothers me that people are so short-sighted as to what they want, now, that they fail to see the incredibly sane business cases for the fullsim requirement.  They have given us lots of addons that are due to new technical capabilities -- virtual placement vs adjacent, more prims due to better server tech -- but the *business* requirements haven't changed.  If you have more orders than you know how to process (huge demand), and those orders have an average level of support, then your average revenue stream per customer needs to pay for that level of support or quality erodes.  Quality erodes, those same "gimme"-ers now say "you suck", the entire system collapses under its weight, people flee like rats, and the grid hemorrhages.

Please, people. They did something nice.  Stop attacking them for it and acting like seven year olds.  "I WANT MY CANDY NOW" is not a way to endear yourself to anyone, nor is threatening to bite the hand if it doesn't feed you so much candy that you make yourself sick.</description>
		<content:encoded><![CDATA[<p>It bothers me that people are so short-sighted as to what they want, now, that they fail to see the incredibly sane business cases for the fullsim requirement.  They have given us lots of addons that are due to new technical capabilities &#8212; virtual placement vs adjacent, more prims due to better server tech &#8212; but the *business* requirements haven&#8217;t changed.  If you have more orders than you know how to process (huge demand), and those orders have an average level of support, then your average revenue stream per customer needs to pay for that level of support or quality erodes.  Quality erodes, those same &#8220;gimme&#8221;-ers now say &#8220;you suck&#8221;, the entire system collapses under its weight, people flee like rats, and the grid hemorrhages.</p>
<p>Please, people. They did something nice.  Stop attacking them for it and acting like seven year olds.  &#8220;I WANT MY CANDY NOW&#8221; is not a way to endear yourself to anyone, nor is threatening to bite the hand if it doesn&#8217;t feed you so much candy that you make yourself sick.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Zaphod Kotobide</title>
		<link>http://blog.secondlife.com/2008/03/07/announcing-changes-to-the-openspace-product/#comment-614210</link>
		<dc:creator>Zaphod Kotobide</dc:creator>
		<pubDate>Wed, 09 Jul 2008 00:34:41 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/?p=1712#comment-614210</guid>
		<description>Echoing Khamon and others..  

You've now removed the requirement that openspace regions need be attached to full service regions.  Why retain the requirement of owning a full service region?  Supply challenges?  Concerns of revenue dilution?

This would be a perfect opportunity for those of us who either can't afford, or can't justify the cost of a full region to enter into island ownership.</description>
		<content:encoded><![CDATA[<p>Echoing Khamon and others..  </p>
<p>You&#8217;ve now removed the requirement that openspace regions need be attached to full service regions.  Why retain the requirement of owning a full service region?  Supply challenges?  Concerns of revenue dilution?</p>
<p>This would be a perfect opportunity for those of us who either can&#8217;t afford, or can&#8217;t justify the cost of a full region to enter into island ownership.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: SL Virtual World Expands 44% - SLUniverse Forums</title>
		<link>http://blog.secondlife.com/2008/03/07/announcing-changes-to-the-openspace-product/#comment-614126</link>
		<dc:creator>SL Virtual World Expands 44% - SLUniverse Forums</dc:creator>
		<pubDate>Tue, 08 Jul 2008 19:14:58 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/?p=1712#comment-614126</guid>
		<description>[...] 44.2% over Q1 to just over 1.5 billion square meters. Our growth was due to the popularity of our newly launched “Openspace” land product along with a change in pricing to make the purchase of land more accessible to first time buyers. [...]</description>
		<content:encoded><![CDATA[<p>[...] 44.2% over Q1 to just over 1.5 billion square meters. Our growth was due to the popularity of our newly launched “Openspace” land product along with a change in pricing to make the purchase of land more accessible to first time buyers. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Second Life Virtual World Expands 44% in Q2 &#171; Official Second Life Blog</title>
		<link>http://blog.secondlife.com/2008/03/07/announcing-changes-to-the-openspace-product/#comment-614122</link>
		<dc:creator>Second Life Virtual World Expands 44% in Q2 &#171; Official Second Life Blog</dc:creator>
		<pubDate>Tue, 08 Jul 2008 18:35:37 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/?p=1712#comment-614122</guid>
		<description>[...] 44.2% over Q1 to just over 1.5 billion square meters. Â Our growth was due to the popularity of our newly launched â€śOpenspaceâ€ť land product along with a change in pricing to make the purchase of land more accessible to first time buyers. [...]</description>
		<content:encoded><![CDATA[<p>[...] 44.2% over Q1 to just over 1.5 billion square meters. Â Our growth was due to the popularity of our newly launched â€śOpenspaceâ€ť land product along with a change in pricing to make the purchase of land more accessible to first time buyers. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: What is the monthly cost of an Openspace sim? - Page 2 - SLUniverse Forums</title>
		<link>http://blog.secondlife.com/2008/03/07/announcing-changes-to-the-openspace-product/#comment-604850</link>
		<dc:creator>What is the monthly cost of an Openspace sim? - Page 2 - SLUniverse Forums</dc:creator>
		<pubDate>Wed, 07 May 2008 14:25:57 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/?p=1712#comment-604850</guid>
		<description>[...] 1000USD to buy it will be 500.. Its a rumour but pretty interesting to wait for perhaps.. [EDIT] Announcing changes to the Openspace product « Official Second Life Blog Official info about openspace sim's ATM. __________________   Rastafariah stand's [...]</description>
		<content:encoded><![CDATA[<p>[...] 1000USD to buy it will be 500.. Its a rumour but pretty interesting to wait for perhaps.. [EDIT] Announcing changes to the Openspace product « Official Second Life Blog Official info about openspace sim&#8217;s ATM. __________________   Rastafariah stand&#8217;s [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MariaBeatriz Beck</title>
		<link>http://blog.secondlife.com/2008/03/07/announcing-changes-to-the-openspace-product/#comment-603059</link>
		<dc:creator>MariaBeatriz Beck</dc:creator>
		<pubDate>Mon, 28 Apr 2008 15:12:41 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/?p=1712#comment-603059</guid>
		<description>I would like to know, please, if anyone that has an Openspace SIM had any feedback on performance.

I am planning to share a Openspace SIM with 3 friends, and I understand that we need also to be worried about the other 3 Openspace SIMs that are running on the same CPU as we do not have control over the other owners.

I understood by the previous replies:

Server (Hardware) : 4 CPUS
4 Openspace SIM runs on one single CPU

Thanks,</description>
		<content:encoded><![CDATA[<p>I would like to know, please, if anyone that has an Openspace SIM had any feedback on performance.</p>
<p>I am planning to share a Openspace SIM with 3 friends, and I understand that we need also to be worried about the other 3 Openspace SIMs that are running on the same CPU as we do not have control over the other owners.</p>
<p>I understood by the previous replies:</p>
<p>Server (Hardware) : 4 CPUS<br />
4 Openspace SIM runs on one single CPU</p>
<p>Thanks,</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Phidian</title>
		<link>http://blog.secondlife.com/2008/03/07/announcing-changes-to-the-openspace-product/#comment-592912</link>
		<dc:creator>Phidian</dc:creator>
		<pubDate>Sun, 30 Mar 2008 03:05:36 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/?p=1712#comment-592912</guid>
		<description>This is great for a feeling of open areas like it was intended but I have already seen the consequences of what many folks are doing in these sims, packing them full, selling/renting like normal sims but with less prim totals.

Script lag is horrendous, and many renters dont understand why there scripted items are running poorly. Some dont even know what "normal" feels like with scripts.

Ive seen this effect first hand on what appears to be a nicely spread out estate on an open space sim. The effects of either loading from 1 or more of the "other 3" sims, or "time slicing", I dont know which,  was bogging that sim WAY down for a running scripts. You couldnt tell walking around as the load was clearly affecting only scripts. 

REMEMBER... this is supposed to be for open space and asthetics... not loading them up with renters, malls, etc... Even if the prim count is reduced people will still load up on scripted itmes.

-Phid</description>
		<content:encoded><![CDATA[<p>This is great for a feeling of open areas like it was intended but I have already seen the consequences of what many folks are doing in these sims, packing them full, selling/renting like normal sims but with less prim totals.</p>
<p>Script lag is horrendous, and many renters dont understand why there scripted items are running poorly. Some dont even know what &#8220;normal&#8221; feels like with scripts.</p>
<p>Ive seen this effect first hand on what appears to be a nicely spread out estate on an open space sim. The effects of either loading from 1 or more of the &#8220;other 3&#8243; sims, or &#8220;time slicing&#8221;, I dont know which,  was bogging that sim WAY down for a running scripts. You couldnt tell walking around as the load was clearly affecting only scripts. </p>
<p>REMEMBER&#8230; this is supposed to be for open space and asthetics&#8230; not loading them up with renters, malls, etc&#8230; Even if the prim count is reduced people will still load up on scripted itmes.</p>
<p>-Phid</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: brother nadezda</title>
		<link>http://blog.secondlife.com/2008/03/07/announcing-changes-to-the-openspace-product/#comment-592876</link>
		<dc:creator>brother nadezda</dc:creator>
		<pubDate>Sun, 30 Mar 2008 00:44:36 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/?p=1712#comment-592876</guid>
		<description>...good news...but excuse me for missing this, but did LL respond to these questions? and if so where are the responses posted??</description>
		<content:encoded><![CDATA[<p>&#8230;good news&#8230;but excuse me for missing this, but did LL respond to these questions? and if so where are the responses posted??</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Casandra Zolnir</title>
		<link>http://blog.secondlife.com/2008/03/07/announcing-changes-to-the-openspace-product/#comment-591142</link>
		<dc:creator>Casandra Zolnir</dc:creator>
		<pubDate>Thu, 20 Mar 2008 23:28:38 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/?p=1712#comment-591142</guid>
		<description>This is awsome news.   thank you very much.    good work Lindens.  this is good news.</description>
		<content:encoded><![CDATA[<p>This is awsome news.   thank you very much.    good work Lindens.  this is good news.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: My Openspace - SLUniverse Forums</title>
		<link>http://blog.secondlife.com/2008/03/07/announcing-changes-to-the-openspace-product/#comment-590717</link>
		<dc:creator>My Openspace - SLUniverse Forums</dc:creator>
		<pubDate>Mon, 17 Mar 2008 12:16:36 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/?p=1712#comment-590717</guid>
		<description>[...] or at least know an estate owner who would do it for you and lease it to you at cost. ------------  Announcing changes to the Openspace product « Official Second Life Blog  What is an Openspace?  An Openspace is a type of private island intended for light use countryside [...]</description>
		<content:encoded><![CDATA[<p>[...] or at least know an estate owner who would do it for you and lease it to you at cost. &#8212;&#8212;&#8212;&#8212;  Announcing changes to the Openspace product « Official Second Life Blog  What is an Openspace?  An Openspace is a type of private island intended for light use countryside [...]</p>
]]></content:encoded>
	</item>
</channel>
</rss>