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	<title>Comments on: The Department of Public Works needs YOU</title>
	<atom:link href="http://blog.secondlife.com/2008/02/15/the-department-of-public-works-needs-you/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.secondlife.com/2008/02/15/the-department-of-public-works-needs-you/</link>
	<description>By Linden Lab</description>
	<pubDate>Mon, 13 Oct 2008 10:51:03 +0000</pubDate>
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		<title>By: TSL New Sims - Coming Soon! &#171; Daniel Voyager Blog 2008</title>
		<link>http://blog.secondlife.com/2008/02/15/the-department-of-public-works-needs-you/#comment-587537</link>
		<dc:creator>TSL New Sims - Coming Soon! &#171; Daniel Voyager Blog 2008</dc:creator>
		<pubDate>Fri, 29 Feb 2008 13:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/?p=1652#comment-587537</guid>
		<description>[...] Second Life Blog New Sims!Elite QinIs The Virtual Grass Greener?;; Pt. 1Profits To Your [...]</description>
		<content:encoded><![CDATA[<p>[...] Second Life Blog New Sims!Elite QinIs The Virtual Grass Greener?;; Pt. 1Profits To Your [...]</p>
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		<title>By: &#187; NEW SIMS! Teen Second Life Blog</title>
		<link>http://blog.secondlife.com/2008/02/15/the-department-of-public-works-needs-you/#comment-587443</link>
		<dc:creator>&#187; NEW SIMS! Teen Second Life Blog</dc:creator>
		<pubDate>Fri, 29 Feb 2008 02:19:52 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/?p=1652#comment-587443</guid>
		<description>[...] would be added to the TG when LDPW builders finish with them! To learn more about LDPW, go here:http://blog.secondlife.com/2008/02/15/the-department-of-public-works-needs-you/#more-1652   Posted in [...]</description>
		<content:encoded><![CDATA[<p>[...] would be added to the TG when LDPW builders finish with them! To learn more about LDPW, go here:http://blog.secondlife.com/2008/02/15/the-department-of-public-works-needs-you/#more-1652   Posted in [...]</p>
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		<title>By: Lupo Ellison</title>
		<link>http://blog.secondlife.com/2008/02/15/the-department-of-public-works-needs-you/#comment-587013</link>
		<dc:creator>Lupo Ellison</dc:creator>
		<pubDate>Mon, 25 Feb 2008 17:27:10 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/?p=1652#comment-587013</guid>
		<description>Applied. Maybe i did it too late, but i knew about this topic only few hours ago. It should be an interesting opportunity.</description>
		<content:encoded><![CDATA[<p>Applied. Maybe i did it too late, but i knew about this topic only few hours ago. It should be an interesting opportunity.</p>
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		<title>By: Karl Reisman</title>
		<link>http://blog.secondlife.com/2008/02/15/the-department-of-public-works-needs-you/#comment-586944</link>
		<dc:creator>Karl Reisman</dc:creator>
		<pubDate>Sun, 24 Feb 2008 17:04:19 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/?p=1652#comment-586944</guid>
		<description>Applied, and I am somewhat thrilled at the idea of a Mid Century decco build, Love that period.  This should be  fun.

Oh No megaprims Maelstrom, which maybe why the standard prim limit is DOUBLE for these sims.

92  Traci Romano, well onthat note,what about thos eplaces in RL that are "period correct" where they have a corner store, or a row of shops, with apartments above? Zome by "Typoe of business, but there should probably be mixed use areas.

61  maelstrom Janus
I would hope that ban lines  would be managed or restricted, so that transit is allowed, But if the roads remain free that should not be too much of a problem I'd think. Worse though is "Full Parcel".  That restricts vehicle movement, and I want to see vehicles on these streets (now that Pontiac is gone)</description>
		<content:encoded><![CDATA[<p>Applied, and I am somewhat thrilled at the idea of a Mid Century decco build, Love that period.  This should be  fun.</p>
<p>Oh No megaprims Maelstrom, which maybe why the standard prim limit is DOUBLE for these sims.</p>
<p>92  Traci Romano, well onthat note,what about thos eplaces in RL that are &#8220;period correct&#8221; where they have a corner store, or a row of shops, with apartments above? Zome by &#8220;Typoe of business, but there should probably be mixed use areas.</p>
<p>61  maelstrom Janus<br />
I would hope that ban lines  would be managed or restricted, so that transit is allowed, But if the roads remain free that should not be too much of a problem I&#8217;d think. Worse though is &#8220;Full Parcel&#8221;.  That restricts vehicle movement, and I want to see vehicles on these streets (now that Pontiac is gone)</p>
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		<title>By: maelstrom Janus</title>
		<link>http://blog.secondlife.com/2008/02/15/the-department-of-public-works-needs-you/#comment-586304</link>
		<dc:creator>maelstrom Janus</dc:creator>
		<pubDate>Wed, 20 Feb 2008 20:05:09 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/?p=1652#comment-586304</guid>
		<description>Just curious in view of all the controversy surrounding them - but will the department workers be able to use megaprims in their works ? If so what size are they going to be allowed to go up to ?</description>
		<content:encoded><![CDATA[<p>Just curious in view of all the controversy surrounding them - but will the department workers be able to use megaprims in their works ? If so what size are they going to be allowed to go up to ?</p>
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		<title>By: MONEY-PYRAMID.COM</title>
		<link>http://blog.secondlife.com/2008/02/15/the-department-of-public-works-needs-you/#comment-586234</link>
		<dc:creator>MONEY-PYRAMID.COM</dc:creator>
		<pubDate>Wed, 20 Feb 2008 06:25:01 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/?p=1652#comment-586234</guid>
		<description>Has anyone got hired yet from this just was curios what jobs people got &#38; what kind of pay it was....</description>
		<content:encoded><![CDATA[<p>Has anyone got hired yet from this just was curios what jobs people got &amp; what kind of pay it was&#8230;.</p>
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		<title>By: Rascal Ratelle</title>
		<link>http://blog.secondlife.com/2008/02/15/the-department-of-public-works-needs-you/#comment-586223</link>
		<dc:creator>Rascal Ratelle</dc:creator>
		<pubDate>Wed, 20 Feb 2008 06:04:18 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/?p=1652#comment-586223</guid>
		<description>@ 21
I wasn't going to bash any one, i was just asking  question. and thanks for answering.</description>
		<content:encoded><![CDATA[<p>@ 21<br />
I wasn&#8217;t going to bash any one, i was just asking  question. and thanks for answering.</p>
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		<title>By: Zack84 Burton</title>
		<link>http://blog.secondlife.com/2008/02/15/the-department-of-public-works-needs-you/#comment-586097</link>
		<dc:creator>Zack84 Burton</dc:creator>
		<pubDate>Wed, 20 Feb 2008 00:42:34 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/?p=1652#comment-586097</guid>
		<description>I'm glad we got a reply on the roads, it would be great to get more.  Let's not forget SLRR.  Residents built the train stations back in Oct 06 and now few people know they exist because the trains are all offline and will stay offline until a Linden clicks the sensor at the end stations.  Has to be a better way to do that... It's been in the Issue Tracker since June.

@92 Tracy you might be surprised at how many different systems are already in place for moving from Sim to Sim on the mainlands without teleport but they're just disrupted or not functioning.</description>
		<content:encoded><![CDATA[<p>I&#8217;m glad we got a reply on the roads, it would be great to get more.  Let&#8217;s not forget SLRR.  Residents built the train stations back in Oct 06 and now few people know they exist because the trains are all offline and will stay offline until a Linden clicks the sensor at the end stations.  Has to be a better way to do that&#8230; It&#8217;s been in the Issue Tracker since June.</p>
<p>@92 Tracy you might be surprised at how many different systems are already in place for moving from Sim to Sim on the mainlands without teleport but they&#8217;re just disrupted or not functioning.</p>
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		<title>By: Traci Romano</title>
		<link>http://blog.secondlife.com/2008/02/15/the-department-of-public-works-needs-you/#comment-586042</link>
		<dc:creator>Traci Romano</dc:creator>
		<pubDate>Tue, 19 Feb 2008 20:44:26 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/?p=1652#comment-586042</guid>
		<description>I have not read all the comments. But reading the ones that I have, It sounds like to me a more strick zoning law should be introduced. That gets rid of the ""Beach House"" next to the ""Sear's Tower""....Also NO COMERCIAL BUISNESS LOTS and RESIDENTIAL LOTS on the same Sim. Don't co-mingle these zones at all.....Too much land for sale/rent with rules about how many customers you can support at a time, Only because a owner has divided their land in half and is renting half as commercial and the owner living right next door in a house. SOME FORM of travel  lanes ( besides Teleporting ) should be allowed from Sim to Sim if that is even possible would be applauded by manny. Maybe a outer band of atomsphere at a 2000m level. Also, Free Account holders spend their money just like paying accounts. Well thats my 2 cents for the day,,,, Whats that in lindens ???</description>
		<content:encoded><![CDATA[<p>I have not read all the comments. But reading the ones that I have, It sounds like to me a more strick zoning law should be introduced. That gets rid of the &#8220;&#8221;Beach House&#8221;" next to the &#8220;&#8221;Sear&#8217;s Tower&#8221;"&#8230;.Also NO COMERCIAL BUISNESS LOTS and RESIDENTIAL LOTS on the same Sim. Don&#8217;t co-mingle these zones at all&#8230;..Too much land for sale/rent with rules about how many customers you can support at a time, Only because a owner has divided their land in half and is renting half as commercial and the owner living right next door in a house. SOME FORM of travel  lanes ( besides Teleporting ) should be allowed from Sim to Sim if that is even possible would be applauded by manny. Maybe a outer band of atomsphere at a 2000m level. Also, Free Account holders spend their money just like paying accounts. Well thats my 2 cents for the day,,,, Whats that in lindens ???</p>
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		<title>By: Leal Choche</title>
		<link>http://blog.secondlife.com/2008/02/15/the-department-of-public-works-needs-you/#comment-586041</link>
		<dc:creator>Leal Choche</dc:creator>
		<pubDate>Tue, 19 Feb 2008 20:12:11 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/?p=1652#comment-586041</guid>
		<description>Aye - a free account here...have a nice place on a private rpsim....the mainland is pretty much a zoo...you can have cute little beach cottage next to a 200M tall block monolith...hmmmm...then there are those floating ads...it is pretty much a design hogpog....the movement around sl should be address...roads are needed...they are routes of trade..and the idea of air roads...good too....might even cut down on all that tp'g people have to do...rather than just tp to a club...one could expeiece a short drive with friends</description>
		<content:encoded><![CDATA[<p>Aye - a free account here&#8230;have a nice place on a private rpsim&#8230;.the mainland is pretty much a zoo&#8230;you can have cute little beach cottage next to a 200M tall block monolith&#8230;hmmmm&#8230;then there are those floating ads&#8230;it is pretty much a design hogpog&#8230;.the movement around sl should be address&#8230;roads are needed&#8230;they are routes of trade..and the idea of air roads&#8230;good too&#8230;.might even cut down on all that tp&#8217;g people have to do&#8230;rather than just tp to a club&#8230;one could expeiece a short drive with friends</p>
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