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	<title>Comments on: New Release Candidate Viewer: 1.19.0 RC2 Available</title>
	<atom:link href="http://blog.secondlife.com/2008/02/13/new-release-candidate-viewer-1190-rc2-available/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.secondlife.com/2008/02/13/new-release-candidate-viewer-1190-rc2-available/</link>
	<description>By Linden Lab</description>
	<pubDate>Mon, 13 Oct 2008 11:03:59 +0000</pubDate>
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		<title>By: New Release Candidate Viewer: 1.19.0 RC3 Available &#171; Official Linden Blog</title>
		<link>http://blog.secondlife.com/2008/02/13/new-release-candidate-viewer-1190-rc2-available/#comment-587064</link>
		<dc:creator>New Release Candidate Viewer: 1.19.0 RC3 Available &#171; Official Linden Blog</dc:creator>
		<pubDate>Wed, 27 Feb 2008 01:36:36 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/?p=1643#comment-587064</guid>
		<description>[...] We’ve updated the 1.19.0 Release Candidate Viewer with fixes based on issues reported in RC0, RC1 and RC2. [...]</description>
		<content:encoded><![CDATA[<p>[...] We’ve updated the 1.19.0 Release Candidate Viewer with fixes based on issues reported in RC0, RC1 and RC2. [...]</p>
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	<item>
		<title>By: Nite Zelmanov</title>
		<link>http://blog.secondlife.com/2008/02/13/new-release-candidate-viewer-1190-rc2-available/#comment-586866</link>
		<dc:creator>Nite Zelmanov</dc:creator>
		<pubDate>Sat, 23 Feb 2008 21:02:57 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/?p=1643#comment-586866</guid>
		<description>I decided I'd try the solution hinted at in #33.

 Downgrading to Nvidia driver 163.75 did not help.

 Here's what DID help! Turning off OpenGL Vertex Buffer Objects greatly improved my FPS in RC, Mainline, and Dazzle. Yay! This is opposite of my experience in WL, where turning VBO off yields lower (but still usable) framerates.

 Maybe the checkbox in the prefs window is backwards? ;)</description>
		<content:encoded><![CDATA[<p>I decided I&#8217;d try the solution hinted at in #33.</p>
<p> Downgrading to Nvidia driver 163.75 did not help.</p>
<p> Here&#8217;s what DID help! Turning off OpenGL Vertex Buffer Objects greatly improved my FPS in RC, Mainline, and Dazzle. Yay! This is opposite of my experience in WL, where turning VBO off yields lower (but still usable) framerates.</p>
<p> Maybe the checkbox in the prefs window is backwards? <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /></p>
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	<item>
		<title>By: Nite Zelmanov</title>
		<link>http://blog.secondlife.com/2008/02/13/new-release-candidate-viewer-1190-rc2-available/#comment-586857</link>
		<dc:creator>Nite Zelmanov</dc:creator>
		<pubDate>Sat, 23 Feb 2008 20:18:46 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/?p=1643#comment-586857</guid>
		<description>I have the same problem is Alisha (#33). Windlight works great for me, but when I tried switching back to RC, Mainline, or Dazzle the framerate is unusable (pinned at 2 when things are loading). Fast timers says it's spending most of the time in "Region Update". I thought it was a terrible network problem until I tried WL and my FPS returned to it's normal 30+.

 I've tried reducing all graphics settings, running full screen, twiddling graphics options. No dice. Not sure where to file the JIRA since it's been awhile since I've tracked the mainline/RC viewers and I dunno when this problem appeared.

Second Life 1.19.0 (3) Feb 22 2008 09:36:22 (Second Life Release Candidate)

You are at 284304.0, 263115.1, 109.0 in Peacock Park located at sim3900.agni.lindenlab.com (63.210.156.58:13005)
Second Life Server 1.19.0.79368

CPU: Intel Core 2 Series Processor (2128 MHz)
Memory: 2048 MB
OS Version: Microsoft Windows XP Service Pack 2 (Build 2600)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce 7950 GT/PCI/SSE2
OpenGL Version: 2.1.2
LLMozLib Version: 1.1.0 (Mozilla GRE:1.8.0.12_0000000000)
Packets Lost: 0/3693 (0.0%)
Viewer Digest: f3a2c337-c2ba-74d5-7a98-1277a09829f8

Nvidia Driver 6.14.11.6921</description>
		<content:encoded><![CDATA[<p>I have the same problem is Alisha (#33). Windlight works great for me, but when I tried switching back to RC, Mainline, or Dazzle the framerate is unusable (pinned at 2 when things are loading). Fast timers says it&#8217;s spending most of the time in &#8220;Region Update&#8221;. I thought it was a terrible network problem until I tried WL and my FPS returned to it&#8217;s normal 30+.</p>
<p> I&#8217;ve tried reducing all graphics settings, running full screen, twiddling graphics options. No dice. Not sure where to file the JIRA since it&#8217;s been awhile since I&#8217;ve tracked the mainline/RC viewers and I dunno when this problem appeared.</p>
<p>Second Life 1.19.0 (3) Feb 22 2008 09:36:22 (Second Life Release Candidate)</p>
<p>You are at 284304.0, 263115.1, 109.0 in Peacock Park located at sim3900.agni.lindenlab.com (63.210.156.58:13005)<br />
Second Life Server 1.19.0.79368</p>
<p>CPU: Intel Core 2 Series Processor (2128 MHz)<br />
Memory: 2048 MB<br />
OS Version: Microsoft Windows XP Service Pack 2 (Build 2600)<br />
Graphics Card Vendor: NVIDIA Corporation<br />
Graphics Card: GeForce 7950 GT/PCI/SSE2<br />
OpenGL Version: 2.1.2<br />
LLMozLib Version: 1.1.0 (Mozilla GRE:1.8.0.12_0000000000)<br />
Packets Lost: 0/3693 (0.0%)<br />
Viewer Digest: f3a2c337-c2ba-74d5-7a98-1277a09829f8</p>
<p>Nvidia Driver 6.14.11.6921</p>
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	<item>
		<title>By: MMODump.com &#187; Blog Archive &#187; Tip of the Week #23: Using SLURLs for easy travel</title>
		<link>http://blog.secondlife.com/2008/02/13/new-release-candidate-viewer-1190-rc2-available/#comment-586801</link>
		<dc:creator>MMODump.com &#187; Blog Archive &#187; Tip of the Week #23: Using SLURLs for easy travel</dc:creator>
		<pubDate>Sat, 23 Feb 2008 14:13:27 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/?p=1643#comment-586801</guid>
		<description>[...] vidtut features First Look: Dazzle (GET IT!). And in case you haven&#8217;t noticed yet, in our 1.19 Release Candidate viewer (and WindLight and Dazzle), SLURLs now appear in chat history every time you teleport. Sorta like a [...]</description>
		<content:encoded><![CDATA[<p>[...] vidtut features First Look: Dazzle (GET IT!). And in case you haven&#8217;t noticed yet, in our 1.19 Release Candidate viewer (and WindLight and Dazzle), SLURLs now appear in chat history every time you teleport. Sorta like a [...]</p>
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		<title>By: Wyald Woolley</title>
		<link>http://blog.secondlife.com/2008/02/13/new-release-candidate-viewer-1190-rc2-available/#comment-586723</link>
		<dc:creator>Wyald Woolley</dc:creator>
		<pubDate>Sat, 23 Feb 2008 03:38:24 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/?p=1643#comment-586723</guid>
		<description>* Redocking the Contact list causes the communicate UI to get ugly.

-------------------------------------------------------

How ugly? All the way to Dazzle"?</description>
		<content:encoded><![CDATA[<p>* Redocking the Contact list causes the communicate UI to get ugly.</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-</p>
<p>How ugly? All the way to Dazzle&#8221;?</p>
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	<item>
		<title>By: Tip of the Week #23: Using SLURLs for easy travel &#171; Official Linden Blog</title>
		<link>http://blog.secondlife.com/2008/02/13/new-release-candidate-viewer-1190-rc2-available/#comment-586433</link>
		<dc:creator>Tip of the Week #23: Using SLURLs for easy travel &#171; Official Linden Blog</dc:creator>
		<pubDate>Thu, 21 Feb 2008 22:22:12 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/?p=1643#comment-586433</guid>
		<description>[...] vidtut features First Look: Dazzle (GET IT!). And in case you haven&#8217;t noticed yet, in our 1.19 Release Candidate viewer (and WindLight and Dazzle), SLURLs now appear in chat history every time you teleport. Sorta like a [...]</description>
		<content:encoded><![CDATA[<p>[...] vidtut features First Look: Dazzle (GET IT!). And in case you haven&#8217;t noticed yet, in our 1.19 Release Candidate viewer (and WindLight and Dazzle), SLURLs now appear in chat history every time you teleport. Sorta like a [...]</p>
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		<title>By: Medhue Simoni</title>
		<link>http://blog.secondlife.com/2008/02/13/new-release-candidate-viewer-1190-rc2-available/#comment-585957</link>
		<dc:creator>Medhue Simoni</dc:creator>
		<pubDate>Tue, 19 Feb 2008 00:28:36 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/?p=1643#comment-585957</guid>
		<description>This version seems better. What is the deal with all the releases. Its hard to keep up. Some of us actually have things to do besides testing your stuff. Its completely ridiculous how often a viewer is released. I should be happy the main viewer has stayed the same. Which i bitched about a few months ago. How many noobs were chased away by all the viewers. SL is confusing enough for a newbie. New viewers come out so often u would think LL employees get more money for more releases. Every new viewer has new problems, not to mention the old problems that are never fixed. How about spending some time testing it yourselves. It seems that you dont test it at all, just rush to get it out to us. Which results in more angry residents. You could save us and u alot of frustration, and time by spending a little more time and releasing fewer viewers.</description>
		<content:encoded><![CDATA[<p>This version seems better. What is the deal with all the releases. Its hard to keep up. Some of us actually have things to do besides testing your stuff. Its completely ridiculous how often a viewer is released. I should be happy the main viewer has stayed the same. Which i bitched about a few months ago. How many noobs were chased away by all the viewers. SL is confusing enough for a newbie. New viewers come out so often u would think LL employees get more money for more releases. Every new viewer has new problems, not to mention the old problems that are never fixed. How about spending some time testing it yourselves. It seems that you dont test it at all, just rush to get it out to us. Which results in more angry residents. You could save us and u alot of frustration, and time by spending a little more time and releasing fewer viewers.</p>
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	<item>
		<title>By: Lindens bring out two more test versions of SecondLife &#171; I&#8217;m Just an Avatar</title>
		<link>http://blog.secondlife.com/2008/02/13/new-release-candidate-viewer-1190-rc2-available/#comment-585914</link>
		<dc:creator>Lindens bring out two more test versions of SecondLife &#171; I&#8217;m Just an Avatar</dc:creator>
		<pubDate>Sun, 17 Feb 2008 17:54:29 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/?p=1643#comment-585914</guid>
		<description>[...] SecondLife 1.19.0 RC2 came out Wednesday, and I would have blogged it but RL got busy as Valentine&#8217;s Day came &#8217;round. Among the 16 bugs that got squashed are numerous crash bugs, a bug that had the Preferences panel dock to the bottom of the window and be unmovable, and a bug that kept Alt-arrow keys from switching between IM wndows. A biggie that has a temp fix is that they moved the row of buttos `such as Release Keys have bene moved bac to their old location, although they are also working on moving the Release Keys button to the menus and getting it offscreen completely. [...]</description>
		<content:encoded><![CDATA[<p>[...] SecondLife 1.19.0 RC2 came out Wednesday, and I would have blogged it but RL got busy as Valentine&#8217;s Day came &#8217;round. Among the 16 bugs that got squashed are numerous crash bugs, a bug that had the Preferences panel dock to the bottom of the window and be unmovable, and a bug that kept Alt-arrow keys from switching between IM wndows. A biggie that has a temp fix is that they moved the row of buttos `such as Release Keys have bene moved bac to their old location, although they are also working on moving the Release Keys button to the menus and getting it offscreen completely. [...]</p>
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		<title>By: Sean Heying</title>
		<link>http://blog.secondlife.com/2008/02/13/new-release-candidate-viewer-1190-rc2-available/#comment-585898</link>
		<dc:creator>Sean Heying</dc:creator>
		<pubDate>Sun, 17 Feb 2008 08:21:28 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/?p=1643#comment-585898</guid>
		<description>Source code please, I have a need to patch :-)</description>
		<content:encoded><![CDATA[<p>Source code please, I have a need to patch <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /></p>
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		<title>By: Cherry Hainsworth</title>
		<link>http://blog.secondlife.com/2008/02/13/new-release-candidate-viewer-1190-rc2-available/#comment-585893</link>
		<dc:creator>Cherry Hainsworth</dc:creator>
		<pubDate>Sun, 17 Feb 2008 05:29:46 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/?p=1643#comment-585893</guid>
		<description>Just installed RC 1.19.0.2 after a month's absence. Things look worse! Sadly agree with post # 43, above.

Imprtantly, textures on objects such as cylinders are now all awry - it looks as if the prims have been "nurbified" and not very well, either! Textures are 'twisted' all around the sides.

If we have to go around re-creating every non-cuboid, non-spherical prim --- some advice would be welcome ;)</description>
		<content:encoded><![CDATA[<p>Just installed RC 1.19.0.2 after a month&#8217;s absence. Things look worse! Sadly agree with post # 43, above.</p>
<p>Imprtantly, textures on objects such as cylinders are now all awry - it looks as if the prims have been &#8220;nurbified&#8221; and not very well, either! Textures are &#8216;twisted&#8217; all around the sides.</p>
<p>If we have to go around re-creating every non-cuboid, non-spherical prim &#8212; some advice would be welcome <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /></p>
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