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	<title>Comments on: Tips of the Week #19: Text chat macros &#38; #20: QUICK-Searching the Issue Tracker</title>
	<atom:link href="http://blog.secondlife.com/2008/01/31/tips-of-the-week-19-text-chat-macros-20-quick-searching-the-issue-tracker/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.secondlife.com/2008/01/31/tips-of-the-week-19-text-chat-macros-20-quick-searching-the-issue-tracker/</link>
	<description>By Linden Lab</description>
	<pubDate>Wed, 07 Jan 2009 22:24:25 +0000</pubDate>
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	<sy:updatePeriod>hourly</sy:updatePeriod>
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		<title>By: SecondLife rolls out 1.19.0 Release Candidate &#171; I&#8217;m Just an Avatar</title>
		<link>http://blog.secondlife.com/2008/01/31/tips-of-the-week-19-text-chat-macros-20-quick-searching-the-issue-tracker/#comment-583496</link>
		<dc:creator>SecondLife rolls out 1.19.0 Release Candidate &#171; I&#8217;m Just an Avatar</dc:creator>
		<pubDate>Wed, 06 Feb 2008 03:19:03 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2008/01/31/tips-of-the-week-19-text-chat-macros-20-quick-searching-the-issue-tracker/#comment-583496</guid>
		<description>[...] the Issue Tracker that you find (see Torley Linden&#8217;s Tips of the Week on reporting bugs and searching the issue tracker), and if you can&#8217;t find them please submit them so we can try to get them fixed. If you find [...]</description>
		<content:encoded><![CDATA[<p>[...] the Issue Tracker that you find (see Torley Linden&#8217;s Tips of the Week on reporting bugs and searching the issue tracker), and if you can&#8217;t find them please submit them so we can try to get them fixed. If you find [...]</p>
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		<title>By: Moonlight Stoop</title>
		<link>http://blog.secondlife.com/2008/01/31/tips-of-the-week-19-text-chat-macros-20-quick-searching-the-issue-tracker/#comment-583266</link>
		<dc:creator>Moonlight Stoop</dc:creator>
		<pubDate>Tue, 05 Feb 2008 05:04:21 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2008/01/31/tips-of-the-week-19-text-chat-macros-20-quick-searching-the-issue-tracker/#comment-583266</guid>
		<description>thanks a lot Torley for including my name there LOL when you visited the welcome area.
I look forward to seeing you during your office time, someday.

I was a mere noob hanging out at welcome area when you were typing your greetings and there, i saw my name in chat line hahaha</description>
		<content:encoded><![CDATA[<p>thanks a lot Torley for including my name there LOL when you visited the welcome area.<br />
I look forward to seeing you during your office time, someday.</p>
<p>I was a mere noob hanging out at welcome area when you were typing your greetings and there, i saw my name in chat line hahaha</p>
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		<title>By: uh-oh</title>
		<link>http://blog.secondlife.com/2008/01/31/tips-of-the-week-19-text-chat-macros-20-quick-searching-the-issue-tracker/#comment-582730</link>
		<dc:creator>uh-oh</dc:creator>
		<pubDate>Mon, 04 Feb 2008 04:20:37 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2008/01/31/tips-of-the-week-19-text-chat-macros-20-quick-searching-the-issue-tracker/#comment-582730</guid>
		<description>and this is coming from someone who owns forced fantasy sims.

Any thing I do will never have me at that level below the slime on the bottem of the septic tank like people who think it is fun to rape.Oops forced fantasy, edge play what ever you want to call it. Since it is illegal in a lot of countrie to even act it out. that makes all of you sex offenders. I am glad Linden Labs had the crack down and removed all these pediphiles from second life. Now all we need is across the board IDV so we know who these people are.</description>
		<content:encoded><![CDATA[<p>and this is coming from someone who owns forced fantasy sims.</p>
<p>Any thing I do will never have me at that level below the slime on the bottem of the septic tank like people who think it is fun to rape.Oops forced fantasy, edge play what ever you want to call it. Since it is illegal in a lot of countrie to even act it out. that makes all of you sex offenders. I am glad Linden Labs had the crack down and removed all these pediphiles from second life. Now all we need is across the board IDV so we know who these people are.</p>
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		<title>By: Shattered Howlett</title>
		<link>http://blog.secondlife.com/2008/01/31/tips-of-the-week-19-text-chat-macros-20-quick-searching-the-issue-tracker/#comment-582521</link>
		<dc:creator>Shattered Howlett</dc:creator>
		<pubDate>Sat, 02 Feb 2008 17:58:52 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2008/01/31/tips-of-the-week-19-text-chat-macros-20-quick-searching-the-issue-tracker/#comment-582521</guid>
		<description>@Uh-oh, yeah, we're morons. Morons who happen to own nine sims. Yes, NINE.

But really, should I care what someone who's unfamiliar with third grade grammar and who somehow thinks that my avoidance of this shortcut means I won't have to deal with other people using it thinks about something they can't even begin to comprehend?

I love coming out of my sim to deal with the dolts of "Fuzzy SL."</description>
		<content:encoded><![CDATA[<p>@Uh-oh, yeah, we&#8217;re morons. Morons who happen to own nine sims. Yes, NINE.</p>
<p>But really, should I care what someone who&#8217;s unfamiliar with third grade grammar and who somehow thinks that my avoidance of this shortcut means I won&#8217;t have to deal with other people using it thinks about something they can&#8217;t even begin to comprehend?</p>
<p>I love coming out of my sim to deal with the dolts of &#8220;Fuzzy SL.&#8221;</p>
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		<title>By: Wayfinder Wishbringer</title>
		<link>http://blog.secondlife.com/2008/01/31/tips-of-the-week-19-text-chat-macros-20-quick-searching-the-issue-tracker/#comment-582453</link>
		<dc:creator>Wayfinder Wishbringer</dc:creator>
		<pubDate>Sat, 02 Feb 2008 09:48:19 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2008/01/31/tips-of-the-week-19-text-chat-macros-20-quick-searching-the-issue-tracker/#comment-582453</guid>
		<description>@51 Montana

We were just discussing these things this evening at our sim.  It is a fact that the vast majority of SL users are new, most of them less than a year, year and a half in age.  So they don't know how SL used to operate.

Mind you, SL has always had problems, serious ones.  Some of the problems in the past have been somewhat fixed (there used to be a gigantic "ghosting" problem).  Others haven't (such as crashing on teleport).   But like you pointed out Montana, the more time passes, the worse SL gets. 

No naysayers, we're not crying doom and gloom here. We're stating fact.  When we opened our first sim 3 years ago, the sim was on its own dedicated server.  It ran lightning fast.  We could get 24 avatars on a sim without any discernable lag whatsoever (anything past that and lag started to show, but it was generally recognized that 24 avs was the "safe" nolag mark).  

Further, SOUNDS and ANIMATIONS played correctly.  None of this current nonsense where an avatar goes through all kinds of movements, only to have the accompanying sound show up 30 seconds to a minute later.  The sounds and the animations were synced.  Anyone tried to play one of the "CDs" lately?  The sound is chopped to bits.  Those used to work perfectly.

Group chat used to work perfectly, without a hitch.  That problem has just developed within the last year.  What can we say about a company that can't even get chat right?

I also have to be perfectly honest and say that in that 3 1/2 years I've been on SL... I have never seen such a mess of restarts, crashes, lost data, messed up inventory and building like I've seen over the past 3 weeks.  What is going on at Linden Lab?  I'm starting to wonder if Cory was the reason SL programming is messed up... or if he was the one holding SL together.  No way to know.  All I know is that as of this writing, SL is majorly borked and it's getting worse with each passing week.

About the only thing out of LL and SL that seems to work properly is Torley and his Tips. :D  

The rest of SL seems to be in a serious mess, and getting worse.  Fact is, no only is LL not fixing the bugs, they're breaking things that once worked.  There's not much excuse for that.  If this was any other computer company, a bunch of programmers would be handed their heads on a platter.</description>
		<content:encoded><![CDATA[<p>@51 Montana</p>
<p>We were just discussing these things this evening at our sim.  It is a fact that the vast majority of SL users are new, most of them less than a year, year and a half in age.  So they don&#8217;t know how SL used to operate.</p>
<p>Mind you, SL has always had problems, serious ones.  Some of the problems in the past have been somewhat fixed (there used to be a gigantic &#8220;ghosting&#8221; problem).  Others haven&#8217;t (such as crashing on teleport).   But like you pointed out Montana, the more time passes, the worse SL gets. </p>
<p>No naysayers, we&#8217;re not crying doom and gloom here. We&#8217;re stating fact.  When we opened our first sim 3 years ago, the sim was on its own dedicated server.  It ran lightning fast.  We could get 24 avatars on a sim without any discernable lag whatsoever (anything past that and lag started to show, but it was generally recognized that 24 avs was the &#8220;safe&#8221; nolag mark).  </p>
<p>Further, SOUNDS and ANIMATIONS played correctly.  None of this current nonsense where an avatar goes through all kinds of movements, only to have the accompanying sound show up 30 seconds to a minute later.  The sounds and the animations were synced.  Anyone tried to play one of the &#8220;CDs&#8221; lately?  The sound is chopped to bits.  Those used to work perfectly.</p>
<p>Group chat used to work perfectly, without a hitch.  That problem has just developed within the last year.  What can we say about a company that can&#8217;t even get chat right?</p>
<p>I also have to be perfectly honest and say that in that 3 1/2 years I&#8217;ve been on SL&#8230; I have never seen such a mess of restarts, crashes, lost data, messed up inventory and building like I&#8217;ve seen over the past 3 weeks.  What is going on at Linden Lab?  I&#8217;m starting to wonder if Cory was the reason SL programming is messed up&#8230; or if he was the one holding SL together.  No way to know.  All I know is that as of this writing, SL is majorly borked and it&#8217;s getting worse with each passing week.</p>
<p>About the only thing out of LL and SL that seems to work properly is Torley and his Tips. <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />  </p>
<p>The rest of SL seems to be in a serious mess, and getting worse.  Fact is, no only is LL not fixing the bugs, they&#8217;re breaking things that once worked.  There&#8217;s not much excuse for that.  If this was any other computer company, a bunch of programmers would be handed their heads on a platter.</p>
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		<title>By: Montana Corleone</title>
		<link>http://blog.secondlife.com/2008/01/31/tips-of-the-week-19-text-chat-macros-20-quick-searching-the-issue-tracker/#comment-582373</link>
		<dc:creator>Montana Corleone</dc:creator>
		<pubDate>Sat, 02 Feb 2008 04:16:54 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2008/01/31/tips-of-the-week-19-text-chat-macros-20-quick-searching-the-issue-tracker/#comment-582373</guid>
		<description>If you addicts ever do manage to tear yourself away for a couple of days, you can visibly see how worse things are when you log back on. If you're on every day, the slow creep is less noticeable, but as you can see from the complaints, highly visible, so the true state is horrendous.

So, although Philip said he wanted stability over shinies, here we go with a terrible server update, a third attempt at asset server cluster enhancement, and you are rolling out major graphical changes (Windlight), Physics (Havok) and scripts (Mono) all at the *same* time? Clearly all are far from close to ready for prime time.

You can't even fix simple things with any great time expediency, and then they often get broken again with the next update.

And we get a video on spamming gestures, and how to use the search that doesn't actually pull the right thing up on the still beta JIRA? I mean, use about 20 keywords on something, it'll pull up nothing, so create a new ticket, and find next day there are already 20 outstanding issues covering that topic, with all the search words you used in the comments. I call that a broken search.</description>
		<content:encoded><![CDATA[<p>If you addicts ever do manage to tear yourself away for a couple of days, you can visibly see how worse things are when you log back on. If you&#8217;re on every day, the slow creep is less noticeable, but as you can see from the complaints, highly visible, so the true state is horrendous.</p>
<p>So, although Philip said he wanted stability over shinies, here we go with a terrible server update, a third attempt at asset server cluster enhancement, and you are rolling out major graphical changes (Windlight), Physics (Havok) and scripts (Mono) all at the *same* time? Clearly all are far from close to ready for prime time.</p>
<p>You can&#8217;t even fix simple things with any great time expediency, and then they often get broken again with the next update.</p>
<p>And we get a video on spamming gestures, and how to use the search that doesn&#8217;t actually pull the right thing up on the still beta JIRA? I mean, use about 20 keywords on something, it&#8217;ll pull up nothing, so create a new ticket, and find next day there are already 20 outstanding issues covering that topic, with all the search words you used in the comments. I call that a broken search.</p>
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		<title>By: SL is on the ropes!</title>
		<link>http://blog.secondlife.com/2008/01/31/tips-of-the-week-19-text-chat-macros-20-quick-searching-the-issue-tracker/#comment-582312</link>
		<dc:creator>SL is on the ropes!</dc:creator>
		<pubDate>Sat, 02 Feb 2008 00:57:18 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2008/01/31/tips-of-the-week-19-text-chat-macros-20-quick-searching-the-issue-tracker/#comment-582312</guid>
		<description>OK was in the midst of a conversation with a close friend and crashed at a very critical moment.   This has happened to me too many times already.  But I have to say there is not much of a prospect for a future for SL if the dufus coders don't get it  right now.  This is about reliable communications with our friends!!!!!!! God how dumb can you people at SL be?</description>
		<content:encoded><![CDATA[<p>OK was in the midst of a conversation with a close friend and crashed at a very critical moment.   This has happened to me too many times already.  But I have to say there is not much of a prospect for a future for SL if the dufus coders don&#8217;t get it  right now.  This is about reliable communications with our friends!!!!!!! God how dumb can you people at SL be?</p>
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		<title>By: Wyald Woolley</title>
		<link>http://blog.secondlife.com/2008/01/31/tips-of-the-week-19-text-chat-macros-20-quick-searching-the-issue-tracker/#comment-582308</link>
		<dc:creator>Wyald Woolley</dc:creator>
		<pubDate>Sat, 02 Feb 2008 00:39:10 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2008/01/31/tips-of-the-week-19-text-chat-macros-20-quick-searching-the-issue-tracker/#comment-582308</guid>
		<description>@48  -  Actually not optimistic as the date was also April Fools Day. 

Interestingly enough, in the few hours since I wrote that little blurb Linden Labs managed to break several things I never thought breakable. so reality once again exceeds the bounds of fiction.

So, here it is, Friday  night in the the North and South American continents and Moe has turned to Curly and said, "There's only one way to fix this mess, REBOOT the grid!"</description>
		<content:encoded><![CDATA[<p>@48  -  Actually not optimistic as the date was also April Fools Day. </p>
<p>Interestingly enough, in the few hours since I wrote that little blurb Linden Labs managed to break several things I never thought breakable. so reality once again exceeds the bounds of fiction.</p>
<p>So, here it is, Friday  night in the the North and South American continents and Moe has turned to Curly and said, &#8220;There&#8217;s only one way to fix this mess, REBOOT the grid!&#8221;</p>
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		<title>By: Leather Chaffe</title>
		<link>http://blog.secondlife.com/2008/01/31/tips-of-the-week-19-text-chat-macros-20-quick-searching-the-issue-tracker/#comment-582300</link>
		<dc:creator>Leather Chaffe</dc:creator>
		<pubDate>Sat, 02 Feb 2008 00:14:58 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2008/01/31/tips-of-the-week-19-text-chat-macros-20-quick-searching-the-issue-tracker/#comment-582300</guid>
		<description>Torley, thanks for the tips man. Is everything okay? You didn't seem like you're usual chipper self. :)

@6 - The dateline is a mere two years away. You're being awfully optimistic! LOL

@10 - Bro, that would leave just Torley, a couple of NOC guys and the cleaning lady left! ROFLMAO

@14 &#38; 17 - Objects with descriptions longer than 255 characters have been known to go *poof*, never to return. Some scripters use description fields to maintain a somewhat crash-proof state for an object as the description resides in the the database.

You make an excellent point. It seems to be typical policy these days for the Lindens to keep comments closed when reporting problems through the blog (Kate &#38; Teeple, are you listening, poppets?).

I think Matthew Linden's blog post was nigh unto useless as it didn't contain sufficient information. While the information is available to read in the JIRA, not all users are familiar or comfortable with it to go look it up. A synopisis or a summary would have certainly been helpful.</description>
		<content:encoded><![CDATA[<p>Torley, thanks for the tips man. Is everything okay? You didn&#8217;t seem like you&#8217;re usual chipper self. <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>@6 - The dateline is a mere two years away. You&#8217;re being awfully optimistic! LOL</p>
<p>@10 - Bro, that would leave just Torley, a couple of NOC guys and the cleaning lady left! ROFLMAO</p>
<p>@14 &amp; 17 - Objects with descriptions longer than 255 characters have been known to go *poof*, never to return. Some scripters use description fields to maintain a somewhat crash-proof state for an object as the description resides in the the database.</p>
<p>You make an excellent point. It seems to be typical policy these days for the Lindens to keep comments closed when reporting problems through the blog (Kate &amp; Teeple, are you listening, poppets?).</p>
<p>I think Matthew Linden&#8217;s blog post was nigh unto useless as it didn&#8217;t contain sufficient information. While the information is available to read in the JIRA, not all users are familiar or comfortable with it to go look it up. A synopisis or a summary would have certainly been helpful.</p>
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		<title>By: Ciaran Laval</title>
		<link>http://blog.secondlife.com/2008/01/31/tips-of-the-week-19-text-chat-macros-20-quick-searching-the-issue-tracker/#comment-582282</link>
		<dc:creator>Ciaran Laval</dc:creator>
		<pubDate>Fri, 01 Feb 2008 21:30:11 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2008/01/31/tips-of-the-week-19-text-chat-macros-20-quick-searching-the-issue-tracker/#comment-582282</guid>
		<description>Make the bug reporting system easier to use and you'll get more people reporting bugs, hint, needing video tutorials to use the system means it's not a user friendly system.</description>
		<content:encoded><![CDATA[<p>Make the bug reporting system easier to use and you&#8217;ll get more people reporting bugs, hint, needing video tutorials to use the system means it&#8217;s not a user friendly system.</p>
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