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	<title>Comments on: Second Life economy posts solid growth in Q4</title>
	<atom:link href="http://blog.secondlife.com/2008/01/17/second-life-economy-posts-solid-growth-in-q4/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.secondlife.com/2008/01/17/second-life-economy-posts-solid-growth-in-q4/</link>
	<description>By Linden Lab</description>
	<pubDate>Sun, 18 May 2008 00:58:15 +0000</pubDate>
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		<title>By: TB Stats -20080124- Search, China, Innovation, SecondLife, Redtube &#171; TechBays</title>
		<link>http://blog.secondlife.com/2008/01/17/second-life-economy-posts-solid-growth-in-q4/#comment-581170</link>
		<dc:creator>TB Stats -20080124- Search, China, Innovation, SecondLife, Redtube &#171; TechBays</dc:creator>
		<pubDate>Thu, 24 Jan 2008 19:46:20 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2008/01/17/second-life-economy-posts-solid-growth-in-q4/#comment-581170</guid>
		<description>[...] Second life posts solid growth in Q4  Many of our economic metrics showed much slower growth from Q2 to Q3 as can be seen in the charts below.  We believe the slower growth was primarily due to the impact of stricter security on credit card processing, shutting down gambling in July and beginning to charge VAT September.  With those things behind us in the fourth quarter, the Second Life economy demonstrated its resiliency.  The LindeX - the purest measure of economic activity in Second Life - grew 13.2% to nearly $7.6 million USD for December and $22 million USD for the full quarter.  (by SecondLife) [...]</description>
		<content:encoded><![CDATA[<p>[...] Second life posts solid growth in Q4  Many of our economic metrics showed much slower growth from Q2 to Q3 as can be seen in the charts below.  We believe the slower growth was primarily due to the impact of stricter security on credit card processing, shutting down gambling in July and beginning to charge VAT September.  With those things behind us in the fourth quarter, the Second Life economy demonstrated its resiliency.  The LindeX - the purest measure of economic activity in Second Life - grew 13.2% to nearly $7.6 million USD for December and $22 million USD for the full quarter.  (by SecondLife) [...]</p>
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		<title>By: La rupture Internet &#187; Les dernière statistiques de Second Life</title>
		<link>http://blog.secondlife.com/2008/01/17/second-life-economy-posts-solid-growth-in-q4/#comment-580737</link>
		<dc:creator>La rupture Internet &#187; Les dernière statistiques de Second Life</dc:creator>
		<pubDate>Tue, 22 Jan 2008 22:19:30 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2008/01/17/second-life-economy-posts-solid-growth-in-q4/#comment-580737</guid>
		<description>[...] les dernières statistiques publiées le 17 janvier, et postées ici, sont différentes&#8230; On peut télécharger le fichier excel [...]</description>
		<content:encoded><![CDATA[<p>[...] les dernières statistiques publiées le 17 janvier, et postées ici, sont différentes&#8230; On peut télécharger le fichier excel [...]</p>
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		<title>By: Second Life Guess &#171; Rheta&#8217;s World</title>
		<link>http://blog.secondlife.com/2008/01/17/second-life-economy-posts-solid-growth-in-q4/#comment-580723</link>
		<dc:creator>Second Life Guess &#171; Rheta&#8217;s World</dc:creator>
		<pubDate>Tue, 22 Jan 2008 15:16:33 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2008/01/17/second-life-economy-posts-solid-growth-in-q4/#comment-580723</guid>
		<description>[...] me it does. For a company liking to extol how transparent they are, Linden Lab excel at keeping their motivations and internal workings to themselves (the [...]</description>
		<content:encoded><![CDATA[<p>[...] me it does. For a company liking to extol how transparent they are, Linden Lab excel at keeping their motivations and internal workings to themselves (the [...]</p>
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		<title>By: uh-oh</title>
		<link>http://blog.secondlife.com/2008/01/17/second-life-economy-posts-solid-growth-in-q4/#comment-580719</link>
		<dc:creator>uh-oh</dc:creator>
		<pubDate>Tue, 22 Jan 2008 07:32:39 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2008/01/17/second-life-economy-posts-solid-growth-in-q4/#comment-580719</guid>
		<description>@22 " People think just because SL is a virtual world, that RL rules don’t apply. Hogwash. Every society, from the family unit on up, requires some kind of rules to function properly. If anything, SL would probably benefit from INCREASED morality rules, not lessened. I know a lot of folks will disagree, but just look at the main continent. What a garbage dump"
RL rules do apply. that is why forced fantasy sims are not allowed.

In the UK, it was announced on 30 August 2006 that possession of depictions of rape would become a criminal offence [1], including those involving consenting adults, and images which are faked.
http://en.wikipedia.org/wiki/Rape_pornography</description>
		<content:encoded><![CDATA[<p>@22 &#8221; People think just because SL is a virtual world, that RL rules don’t apply. Hogwash. Every society, from the family unit on up, requires some kind of rules to function properly. If anything, SL would probably benefit from INCREASED morality rules, not lessened. I know a lot of folks will disagree, but just look at the main continent. What a garbage dump&#8221;<br />
RL rules do apply. that is why forced fantasy sims are not allowed.</p>
<p>In the UK, it was announced on 30 August 2006 that possession of depictions of rape would become a criminal offence [1], including those involving consenting adults, and images which are faked.<br />
<a href="http://en.wikipedia.org/wiki/Rape_pornography" rel="nofollow">http://en.wikipedia.org/wiki/Rape_pornography</a></p>
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		<title>By: Syd Loon</title>
		<link>http://blog.secondlife.com/2008/01/17/second-life-economy-posts-solid-growth-in-q4/#comment-580712</link>
		<dc:creator>Syd Loon</dc:creator>
		<pubDate>Tue, 22 Jan 2008 04:15:31 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2008/01/17/second-life-economy-posts-solid-growth-in-q4/#comment-580712</guid>
		<description>I'm curious to see what will happen tomorrow when the new policies for the economy take effect. I have been watching the economy for a while now, and have seen a steady growth over time, but there seems to be a steady growth of community, which leads to a steady growth of the economy. When money gets out of hand, it seems to hurt hte community which in turn hurts the economy. Seems like this is how it should work, so with that in mind im curious to see how the community will take these new policies and how the patterns of growth will be affected. I will be posting a blog here about my findings soon. Http://www.remixreality.net/sydloon</description>
		<content:encoded><![CDATA[<p>I&#8217;m curious to see what will happen tomorrow when the new policies for the economy take effect. I have been watching the economy for a while now, and have seen a steady growth over time, but there seems to be a steady growth of community, which leads to a steady growth of the economy. When money gets out of hand, it seems to hurt hte community which in turn hurts the economy. Seems like this is how it should work, so with that in mind im curious to see how the community will take these new policies and how the patterns of growth will be affected. I will be posting a blog here about my findings soon. Http://www.remixreality.net/sydloon</p>
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		<title>By: Lem Skall</title>
		<link>http://blog.secondlife.com/2008/01/17/second-life-economy-posts-solid-growth-in-q4/#comment-580707</link>
		<dc:creator>Lem Skall</dc:creator>
		<pubDate>Mon, 21 Jan 2008 23:39:12 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2008/01/17/second-life-economy-posts-solid-growth-in-q4/#comment-580707</guid>
		<description>I want to make one point clear in case it was not clear enough already.  IMO, "your world, your imagination" must mean also "your data".  Without that, "your world, your imagination" is only a hollow statement.  And without "your world, your imagination", SL would never have had the success it has.  So, it's not company tarnsparency if you release data that you control and that does not belong to you.  Legally, it may be "your servers, your data", but morally it's a different matter.</description>
		<content:encoded><![CDATA[<p>I want to make one point clear in case it was not clear enough already.  IMO, &#8220;your world, your imagination&#8221; must mean also &#8220;your data&#8221;.  Without that, &#8220;your world, your imagination&#8221; is only a hollow statement.  And without &#8220;your world, your imagination&#8221;, SL would never have had the success it has.  So, it&#8217;s not company tarnsparency if you release data that you control and that does not belong to you.  Legally, it may be &#8220;your servers, your data&#8221;, but morally it&#8217;s a different matter.</p>
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		<title>By: Dogear Nation &#187; Blog Archive &#187; Dogear-Nation - Episode 36 - Mac World Expo - Not Really</title>
		<link>http://blog.secondlife.com/2008/01/17/second-life-economy-posts-solid-growth-in-q4/#comment-580705</link>
		<dc:creator>Dogear Nation &#187; Blog Archive &#187; Dogear-Nation - Episode 36 - Mac World Expo - Not Really</dc:creator>
		<pubDate>Mon, 21 Jan 2008 23:08:06 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2008/01/17/second-life-economy-posts-solid-growth-in-q4/#comment-580705</guid>
		<description>[...] 3D Internet interlude SL Economy posts solid growth in 4q2007 &#8212; http://blog.secondlife.com/2008/01/17/second-life-economy-posts-solid-growth-in-q4/ Visualizing Electronic Health Records &#8212; http://www.spectrum.ieee.org/jan08/5854 Boris in [...]</description>
		<content:encoded><![CDATA[<p>[...] 3D Internet interlude SL Economy posts solid growth in 4q2007 &#8212; <a href="http://blog.secondlife.com/2008/01/17/second-life-economy-posts-solid-growth-in-q4/" rel="nofollow">http://blog.secondlife.com/2008/01/17/second-life-economy-posts-solid-growth-in-q4/</a> Visualizing Electronic Health Records &#8212; <a href="http://www.spectrum.ieee.org/jan08/5854" rel="nofollow">http://www.spectrum.ieee.org/jan08/5854</a> Boris in [...]</p>
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		<title>By: Richard Trigaux</title>
		<link>http://blog.secondlife.com/2008/01/17/second-life-economy-posts-solid-growth-in-q4/#comment-580679</link>
		<dc:creator>Richard Trigaux</dc:creator>
		<pubDate>Mon, 21 Jan 2008 17:01:49 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2008/01/17/second-life-economy-posts-solid-growth-in-q4/#comment-580679</guid>
		<description>RightAsRind (99) why so many people event don't went off orientation islands, or remain only some hours in SL, is an interesting question.

The helps and tutoriels in orientation islands are well made and clear, so here is not the problem.

So, some hypothesis:

-people don't realize what virtual worlds are, and what they can do in. There is even, in my country, a despising of virtual worlds! (Solution: displaying soome texts "what you can do in SL" or examples of sims and activities)

-Some people expect that SL is like WoW, and feel disapointed. We can think they have nothing to do in SL, or we can indicate them roleplay sims where they would be satisfied


-people are disgusted at once by the kind of low grade chat we often see in orientation islands (solution: setting a much more personnal experience in these islands, so that they can do their own choice and have their own feeling. Helping people to look at heir maps and search, to look fo themes of interest for them). 

-many people are disoriented by the abstruse language used in numerous computer applications, or are supposed to guess what the menus mean, so they probably even don't look at them. 

-One of the first concern of new members is to look for money.  It should be made clear at once that there is no simple way to do this. Unless we start a serious business and work, all other means are just rip-off (camping, money games, escorts, etc). A good idea would be to allow for some true money-earning jobs in SL, so that people who don't have money in RL can involve in.

-Having more control on relevance of search results. For instance, if one search "reggae" he will found plenty of malls, shops, nightclubs, but hardly the groups really involved into such an activity. Especially the use of non alphabetic characters in order to appear in first in search should be forbidden.

-allowing more freedom in names. I don't know what family names are for, but they can be a real problem when we have to choose on the very limited list. Many people would even not enter SL for this. 

-grading sims and places, in order to have a clear guess on what they do. Many sims are just personnal places, access restricted, of just commercial. Sims could be noted depending on several criteria: -private dwelling -commercial -social -game -business -creation -science -mature  etc.</description>
		<content:encoded><![CDATA[<p>RightAsRind (99) why so many people event don&#8217;t went off orientation islands, or remain only some hours in SL, is an interesting question.</p>
<p>The helps and tutoriels in orientation islands are well made and clear, so here is not the problem.</p>
<p>So, some hypothesis:</p>
<p>-people don&#8217;t realize what virtual worlds are, and what they can do in. There is even, in my country, a despising of virtual worlds! (Solution: displaying soome texts &#8220;what you can do in SL&#8221; or examples of sims and activities)</p>
<p>-Some people expect that SL is like WoW, and feel disapointed. We can think they have nothing to do in SL, or we can indicate them roleplay sims where they would be satisfied</p>
<p>-people are disgusted at once by the kind of low grade chat we often see in orientation islands (solution: setting a much more personnal experience in these islands, so that they can do their own choice and have their own feeling. Helping people to look at heir maps and search, to look fo themes of interest for them). </p>
<p>-many people are disoriented by the abstruse language used in numerous computer applications, or are supposed to guess what the menus mean, so they probably even don&#8217;t look at them. </p>
<p>-One of the first concern of new members is to look for money.  It should be made clear at once that there is no simple way to do this. Unless we start a serious business and work, all other means are just rip-off (camping, money games, escorts, etc). A good idea would be to allow for some true money-earning jobs in SL, so that people who don&#8217;t have money in RL can involve in.</p>
<p>-Having more control on relevance of search results. For instance, if one search &#8220;reggae&#8221; he will found plenty of malls, shops, nightclubs, but hardly the groups really involved into such an activity. Especially the use of non alphabetic characters in order to appear in first in search should be forbidden.</p>
<p>-allowing more freedom in names. I don&#8217;t know what family names are for, but they can be a real problem when we have to choose on the very limited list. Many people would even not enter SL for this. </p>
<p>-grading sims and places, in order to have a clear guess on what they do. Many sims are just personnal places, access restricted, of just commercial. Sims could be noted depending on several criteria: -private dwelling -commercial -social -game -business -creation -science -mature  etc.</p>
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		<title>By: Lion Ewry</title>
		<link>http://blog.secondlife.com/2008/01/17/second-life-economy-posts-solid-growth-in-q4/#comment-580678</link>
		<dc:creator>Lion Ewry</dc:creator>
		<pubDate>Mon, 21 Jan 2008 16:34:12 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2008/01/17/second-life-economy-posts-solid-growth-in-q4/#comment-580678</guid>
		<description>Thank you for your responce Zee.

Especially for your interest in the store that is evidently selling stolen things--Skins I think it is.  This is kind of dishonest and unethical behavor and is killing the incentives of genuine creators.

What most people here need to hear is that LL is listening and actually cares.  

Actually running a business here is a lot different than
what LL perceives it to be I think.  The concerns espressed here are VALID.

Anyway your responce is a good start!  Thanks for listening!</description>
		<content:encoded><![CDATA[<p>Thank you for your responce Zee.</p>
<p>Especially for your interest in the store that is evidently selling stolen things&#8211;Skins I think it is.  This is kind of dishonest and unethical behavor and is killing the incentives of genuine creators.</p>
<p>What most people here need to hear is that LL is listening and actually cares.  </p>
<p>Actually running a business here is a lot different than<br />
what LL perceives it to be I think.  The concerns espressed here are VALID.</p>
<p>Anyway your responce is a good start!  Thanks for listening!</p>
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		<title>By: RightAsRain</title>
		<link>http://blog.secondlife.com/2008/01/17/second-life-economy-posts-solid-growth-in-q4/#comment-580677</link>
		<dc:creator>RightAsRain</dc:creator>
		<pubDate>Mon, 21 Jan 2008 16:32:10 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2008/01/17/second-life-economy-posts-solid-growth-in-q4/#comment-580677</guid>
		<description>Zee: it really is great that LL publishes data. Not sure the 2007 growth claim is really bold to stir the excitement that people were hoping for in 2006.

No question that users grew, although despite seeing users and hours more than double the net effect on spending was not the same. In fact, if you could strip out the 1L transactions my guess is that per person spending actually looks lower in 2007 vs 2006 December month.   Take a look at my notes on our blog http://rezzable.com/blog/2008/uncategorized/2006-vs-2007-second-life-data/ 

While we continue to think SL is a great platform, we continue to be baffled at LL marketing. Where did all the more than 8 million new registrations in 2007 go? That is a lot of work to only generate  about 300,000 more active users. Why is this conversion rate so weak? Can't blame VAT, sim-crossings etc, when people didn't even get off orientation islands.

SL is also more empty in 2007 than 2006 since new island increased faster than Active user growth. Given that there are close to 12,000 islands now--why does LL still run mainland? It is not for the money at this point and seems like a conflict of interests.

If LL would really like to be transparent and give us SL health info, it would be great to see -- 1) how many people registered but never got off Orientation islands 2) how many islands are being abandonned. 3) compare data from random sampling of avatars active in 2006 to 2007 to give a sort of like stores comparison.</description>
		<content:encoded><![CDATA[<p>Zee: it really is great that LL publishes data. Not sure the 2007 growth claim is really bold to stir the excitement that people were hoping for in 2006.</p>
<p>No question that users grew, although despite seeing users and hours more than double the net effect on spending was not the same. In fact, if you could strip out the 1L transactions my guess is that per person spending actually looks lower in 2007 vs 2006 December month.   Take a look at my notes on our blog <a href="http://rezzable.com/blog/2008/uncategorized/2006-vs-2007-second-life-data/" rel="nofollow">http://rezzable.com/blog/2008/uncategorized/2006-vs-2007-second-life-data/</a> </p>
<p>While we continue to think SL is a great platform, we continue to be baffled at LL marketing. Where did all the more than 8 million new registrations in 2007 go? That is a lot of work to only generate  about 300,000 more active users. Why is this conversion rate so weak? Can&#8217;t blame VAT, sim-crossings etc, when people didn&#8217;t even get off orientation islands.</p>
<p>SL is also more empty in 2007 than 2006 since new island increased faster than Active user growth. Given that there are close to 12,000 islands now&#8211;why does LL still run mainland? It is not for the money at this point and seems like a conflict of interests.</p>
<p>If LL would really like to be transparent and give us SL health info, it would be great to see &#8212; 1) how many people registered but never got off Orientation islands 2) how many islands are being abandonned. 3) compare data from random sampling of avatars active in 2006 to 2007 to give a sort of like stores comparison.</p>
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