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	<title>Comments on: Service Quality Metrics Updated</title>
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	<link>http://blog.secondlife.com/2008/01/14/service-quality-metrics-updated/</link>
	<description>By Linden Lab</description>
	<pubDate>Sun, 20 Jul 2008 19:55:12 +0000</pubDate>
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		<title>By: online gaming traffic</title>
		<link>http://blog.secondlife.com/2008/01/14/service-quality-metrics-updated/#comment-607447</link>
		<dc:creator>online gaming traffic</dc:creator>
		<pubDate>Fri, 23 May 2008 03:26:32 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2008/01/14/service-quality-metrics-updated/#comment-607447</guid>
		<description>&lt;strong&gt;online gaming traffic...&lt;/strong&gt;

...</description>
		<content:encoded><![CDATA[<p><strong>online gaming traffic&#8230;</strong></p>
<p>&#8230;</p>
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		<title>By: MMODump.com &#187; Blog Archive &#187; Service Quality Metrics through January &#8216;08 posted</title>
		<link>http://blog.secondlife.com/2008/01/14/service-quality-metrics-updated/#comment-584793</link>
		<dc:creator>MMODump.com &#187; Blog Archive &#187; Service Quality Metrics through January &#8216;08 posted</dc:creator>
		<pubDate>Tue, 12 Feb 2008 04:53:09 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2008/01/14/service-quality-metrics-updated/#comment-584793</guid>
		<description>[...] I have updated our Service Quality Metrics page with updated data through the end of January 2008, and the downloadable data and charts are also available in excel, open document, and google docs formats. The format of the charts and datasets has been truncated to a &#8220;rolling 7 months&#8221; format to remain concise and to increase the legibility of the charts. The full historical detail of this data to the daily level is still available in the end-of-2007 data files from my last SQM post. [...]</description>
		<content:encoded><![CDATA[<p>[...] I have updated our Service Quality Metrics page with updated data through the end of January 2008, and the downloadable data and charts are also available in excel, open document, and google docs formats. The format of the charts and datasets has been truncated to a &#8220;rolling 7 months&#8221; format to remain concise and to increase the legibility of the charts. The full historical detail of this data to the daily level is still available in the end-of-2007 data files from my last SQM post. [...]</p>
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		<title>By: Service Quality Metrics through January &#8216;08 posted &#171; Official Linden Blog</title>
		<link>http://blog.secondlife.com/2008/01/14/service-quality-metrics-updated/#comment-584747</link>
		<dc:creator>Service Quality Metrics through January &#8216;08 posted &#171; Official Linden Blog</dc:creator>
		<pubDate>Mon, 11 Feb 2008 21:43:32 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2008/01/14/service-quality-metrics-updated/#comment-584747</guid>
		<description>[...] I have updated our Service Quality Metrics page with updated data through the end of January 2008, and the downloadable data and charts are also available in excel, open document, and google docs formats. The format of the charts and datasets has been truncated to a &#8220;rolling 7 months&#8221; format to remain concise and to increase the legibility of the charts. The full historical detail of this data to the daily level is still available in the end-of-2007 data files from my last SQM post. [...]</description>
		<content:encoded><![CDATA[<p>[...] I have updated our Service Quality Metrics page with updated data through the end of January 2008, and the downloadable data and charts are also available in excel, open document, and google docs formats. The format of the charts and datasets has been truncated to a &#8220;rolling 7 months&#8221; format to remain concise and to increase the legibility of the charts. The full historical detail of this data to the daily level is still available in the end-of-2007 data files from my last SQM post. [...]</p>
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		<title>By: U M</title>
		<link>http://blog.secondlife.com/2008/01/14/service-quality-metrics-updated/#comment-580832</link>
		<dc:creator>U M</dc:creator>
		<pubDate>Wed, 23 Jan 2008 09:05:56 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2008/01/14/service-quality-metrics-updated/#comment-580832</guid>
		<description>These days on sl grey images are common, no matter what your computer is. If your problem with the clients running correctly or ust nightmarish sim lag you better believe it its LL problem.</description>
		<content:encoded><![CDATA[<p>These days on sl grey images are common, no matter what your computer is. If your problem with the clients running correctly or ust nightmarish sim lag you better believe it its LL problem.</p>
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		<title>By: Jayme Llewellyn</title>
		<link>http://blog.secondlife.com/2008/01/14/service-quality-metrics-updated/#comment-580644</link>
		<dc:creator>Jayme Llewellyn</dc:creator>
		<pubDate>Mon, 21 Jan 2008 05:05:07 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2008/01/14/service-quality-metrics-updated/#comment-580644</guid>
		<description>I won't even bother looking at the "statistics" - I know the level of quality. It is crap .... every new version of windlight has more and more crashes occuring with more regularity (crashing every 20-30 minutes is a good day), intermittent lag is at times attrocious and everything takes forever to rez. And you all know what it boils down to? The Main Grid and the central Drive Engine. If you people at Linden Labs would actually pay attention to what people say, get off your backsides and fix the central problems .... there'd be no complaints. Simple. Even a half-dead bug can see that. Get your act together Linden and stop fixing numbers to suit your imagination.</description>
		<content:encoded><![CDATA[<p>I won&#8217;t even bother looking at the &#8220;statistics&#8221; - I know the level of quality. It is crap &#8230;. every new version of windlight has more and more crashes occuring with more regularity (crashing every 20-30 minutes is a good day), intermittent lag is at times attrocious and everything takes forever to rez. And you all know what it boils down to? The Main Grid and the central Drive Engine. If you people at Linden Labs would actually pay attention to what people say, get off your backsides and fix the central problems &#8230;. there&#8217;d be no complaints. Simple. Even a half-dead bug can see that. Get your act together Linden and stop fixing numbers to suit your imagination.</p>
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		<title>By: coventina dalgleish</title>
		<link>http://blog.secondlife.com/2008/01/14/service-quality-metrics-updated/#comment-580090</link>
		<dc:creator>coventina dalgleish</dc:creator>
		<pubDate>Fri, 18 Jan 2008 00:38:16 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2008/01/14/service-quality-metrics-updated/#comment-580090</guid>
		<description>The asset array update, while needed, did little to improve the game as it is now a challenge to just drop an item from inventory on a cl 5 server with out standing technicals. I do not know if this is also an asset related problem we have developed hard edge sculpty's most work well but the most complex a diamond loses the texture every relog and all that recovers is cleaning of the cache. The texture fractures and therefore is not useable. I have never had crashing problems but lately crash on TP is a crap shoot.</description>
		<content:encoded><![CDATA[<p>The asset array update, while needed, did little to improve the game as it is now a challenge to just drop an item from inventory on a cl 5 server with out standing technicals. I do not know if this is also an asset related problem we have developed hard edge sculpty&#8217;s most work well but the most complex a diamond loses the texture every relog and all that recovers is cleaning of the cache. The texture fractures and therefore is not useable. I have never had crashing problems but lately crash on TP is a crap shoot.</p>
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		<title>By: Raven Primeau</title>
		<link>http://blog.secondlife.com/2008/01/14/service-quality-metrics-updated/#comment-579951</link>
		<dc:creator>Raven Primeau</dc:creator>
		<pubDate>Thu, 17 Jan 2008 16:43:25 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2008/01/14/service-quality-metrics-updated/#comment-579951</guid>
		<description>Uh Oh @51. I had much the same problem and resizing and resetting graphics settings (in SL) seemed to chase it away strangely. I had reduced the settings to minimal to no affect before that to no avail.

I dropped it to the minimum had SL dtect settings then once it had messed about reset the settings I had it on.

One oddity though on the std viewer bump mapping is greyed out, and on WL it works on the same card?????</description>
		<content:encoded><![CDATA[<p>Uh Oh @51. I had much the same problem and resizing and resetting graphics settings (in SL) seemed to chase it away strangely. I had reduced the settings to minimal to no affect before that to no avail.</p>
<p>I dropped it to the minimum had SL dtect settings then once it had messed about reset the settings I had it on.</p>
<p>One oddity though on the std viewer bump mapping is greyed out, and on WL it works on the same card?????</p>
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		<title>By: uh oh</title>
		<link>http://blog.secondlife.com/2008/01/14/service-quality-metrics-updated/#comment-579922</link>
		<dc:creator>uh oh</dc:creator>
		<pubDate>Thu, 17 Jan 2008 15:07:42 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2008/01/14/service-quality-metrics-updated/#comment-579922</guid>
		<description>Buying a new computer is not the solution. It may help if you have a real old machine. I bought one brand new added an extra 2 gigs of ram added a new video card with 512 ram on board. I turned it on expecting the best. What did I find? Windows Vista has issues with secondlife and or nvidia. The nvidia video card kept have a driver crash while logged onto secondlife. I even dowloaded the latest driver from nvidia. No help. 
I ended up placing the video card in my older computer added extra ram and running windows xp pro. That helped quite a bit.
Just a shame you buy a new computer and its performance is less than the older one.
Have been running this RC since it came out. No more screen freezing resulting in a crash. Still have a few crashes on TP.
Odd thing happened and I am not sure if its the main viewer or what. But since I started using the RC the main viewer both times I tried using it had me lagged out really bad. My friend next to me online wasnt having any lag issues. relogged and logged in on the RC and lag was all but gone. Not sure if the two are related or just a timing thing. Thinking maybe my nephew who was  in world also was eating up my bandwidth asked him to log out hard wired straight into the moden no wifi. no noticible change. I clean my cache daily and defrag weekly. Overall secondlife is running good on this end just a few headaches here and there.</description>
		<content:encoded><![CDATA[<p>Buying a new computer is not the solution. It may help if you have a real old machine. I bought one brand new added an extra 2 gigs of ram added a new video card with 512 ram on board. I turned it on expecting the best. What did I find? Windows Vista has issues with secondlife and or nvidia. The nvidia video card kept have a driver crash while logged onto secondlife. I even dowloaded the latest driver from nvidia. No help.<br />
I ended up placing the video card in my older computer added extra ram and running windows xp pro. That helped quite a bit.<br />
Just a shame you buy a new computer and its performance is less than the older one.<br />
Have been running this RC since it came out. No more screen freezing resulting in a crash. Still have a few crashes on TP.<br />
Odd thing happened and I am not sure if its the main viewer or what. But since I started using the RC the main viewer both times I tried using it had me lagged out really bad. My friend next to me online wasnt having any lag issues. relogged and logged in on the RC and lag was all but gone. Not sure if the two are related or just a timing thing. Thinking maybe my nephew who was  in world also was eating up my bandwidth asked him to log out hard wired straight into the moden no wifi. no noticible change. I clean my cache daily and defrag weekly. Overall secondlife is running good on this end just a few headaches here and there.</p>
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		<title>By: Masami Kuramoto</title>
		<link>http://blog.secondlife.com/2008/01/14/service-quality-metrics-updated/#comment-579853</link>
		<dc:creator>Masami Kuramoto</dc:creator>
		<pubDate>Thu, 17 Jan 2008 12:23:05 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2008/01/14/service-quality-metrics-updated/#comment-579853</guid>
		<description>@ Vivienne
"As soon as someone allows users to create content, he must educate these users on how to do this in a way that does NOT hamper the community."

That sounds good in theory, but what does it mean in practice? Lower the prim limit even further? Replace the prim-based approach with pre-fabricated objects? Make customized building available only to experienced Blender, Maya and 3DS Max users, i.e. 1% of the population?

Why is micro-primming considered an art form in SL? Not because of LL but because residents love objects that appear detailed even if you zoom in close to them. Builders make those objects because they sell! That's not Linden Lab's fault. The builders are very well aware of the fact that their creations contribute to lag. So the education is there, but it conflicts with economic interests. No one pays money for simple, non-scripted objects.

It's not like the current approach doesn't work at all. It just doesn't work for people with old or slow hardware. The new Windlight shader system is not a problem as you say, but actually a solution: You can reduce the eye candy to a degree which was not possible before, so that it works even with the least powerful graphics cards. Why do people still complain? Because they want all the eye candy for their underpowered rigs as well, and that's just impossible.</description>
		<content:encoded><![CDATA[<p>@ Vivienne<br />
&#8220;As soon as someone allows users to create content, he must educate these users on how to do this in a way that does NOT hamper the community.&#8221;</p>
<p>That sounds good in theory, but what does it mean in practice? Lower the prim limit even further? Replace the prim-based approach with pre-fabricated objects? Make customized building available only to experienced Blender, Maya and 3DS Max users, i.e. 1% of the population?</p>
<p>Why is micro-primming considered an art form in SL? Not because of LL but because residents love objects that appear detailed even if you zoom in close to them. Builders make those objects because they sell! That&#8217;s not Linden Lab&#8217;s fault. The builders are very well aware of the fact that their creations contribute to lag. So the education is there, but it conflicts with economic interests. No one pays money for simple, non-scripted objects.</p>
<p>It&#8217;s not like the current approach doesn&#8217;t work at all. It just doesn&#8217;t work for people with old or slow hardware. The new Windlight shader system is not a problem as you say, but actually a solution: You can reduce the eye candy to a degree which was not possible before, so that it works even with the least powerful graphics cards. Why do people still complain? Because they want all the eye candy for their underpowered rigs as well, and that&#8217;s just impossible.</p>
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		<title>By: McSad Rahja</title>
		<link>http://blog.secondlife.com/2008/01/14/service-quality-metrics-updated/#comment-579739</link>
		<dc:creator>McSad Rahja</dc:creator>
		<pubDate>Thu, 17 Jan 2008 05:22:00 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2008/01/14/service-quality-metrics-updated/#comment-579739</guid>
		<description>Unable to connect. Login packet never received by login server.</description>
		<content:encoded><![CDATA[<p>Unable to connect. Login packet never received by login server.</p>
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