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	<title>Comments on: Second Life Havok4 Beta Server v77074 Preview refreshed with 16 fixes (2008-01-11)</title>
	<atom:link href="http://blog.secondlife.com/2008/01/11/second-life-havok4-beta-server-v77074-preview-refreshed-with-14-fixes-2008-01-11/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.secondlife.com/2008/01/11/second-life-havok4-beta-server-v77074-preview-refreshed-with-14-fixes-2008-01-11/</link>
	<description>By Linden Lab</description>
	<pubDate>Thu, 08 Jan 2009 05:16:16 +0000</pubDate>
	<generator>http://wordpress.org/?v=MU</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
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		<title>By: Creem</title>
		<link>http://blog.secondlife.com/2008/01/11/second-life-havok4-beta-server-v77074-preview-refreshed-with-14-fixes-2008-01-11/#comment-578877</link>
		<dc:creator>Creem</dc:creator>
		<pubDate>Tue, 15 Jan 2008 14:57:09 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2008/01/11/second-life-havok4-beta-server-v77074-preview-refreshed-with-14-fixes-2008-01-11/#comment-578877</guid>
		<description>@68 HD1080i:  Have you considered making a smaller-scale replica (which is very common in architecture, of course)?   Even 2:1 scale should be enough to let you link the fan blades.  To give people an idea of how big the blades really are, maybe you can have some downscaled props in the area, like buildings and parked cars, and possibly even 2D cutouts of people standing around.</description>
		<content:encoded><![CDATA[<p>@68 HD1080i:  Have you considered making a smaller-scale replica (which is very common in architecture, of course)?   Even 2:1 scale should be enough to let you link the fan blades.  To give people an idea of how big the blades really are, maybe you can have some downscaled props in the area, like buildings and parked cars, and possibly even 2D cutouts of people standing around.</p>
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		<title>By: Service Quality Metrics Updated &#171; Official Linden Blog</title>
		<link>http://blog.secondlife.com/2008/01/11/second-life-havok4-beta-server-v77074-preview-refreshed-with-14-fixes-2008-01-11/#comment-578591</link>
		<dc:creator>Service Quality Metrics Updated &#171; Official Linden Blog</dc:creator>
		<pubDate>Tue, 15 Jan 2008 02:25:53 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2008/01/11/second-life-havok4-beta-server-v77074-preview-refreshed-with-14-fixes-2008-01-11/#comment-578591</guid>
		<description>[...] appreciate everyone&#8217;s enthusiastic participation in our Beta grid testing which is bringing Havok4 closer to fruition, and in testing the beta Release Candidate and First Look viewer versions, so [...]</description>
		<content:encoded><![CDATA[<p>[...] appreciate everyone&#8217;s enthusiastic participation in our Beta grid testing which is bringing Havok4 closer to fruition, and in testing the beta Release Candidate and First Look viewer versions, so [...]</p>
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		<title>By: kellylinden</title>
		<link>http://blog.secondlife.com/2008/01/11/second-life-havok4-beta-server-v77074-preview-refreshed-with-14-fixes-2008-01-11/#comment-578588</link>
		<dc:creator>kellylinden</dc:creator>
		<pubDate>Tue, 15 Jan 2008 02:11:26 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2008/01/11/second-life-havok4-beta-server-v77074-preview-refreshed-with-14-fixes-2008-01-11/#comment-578588</guid>
		<description>@70: Avatars with attachments do not have a limit on how high they can fly.

Currently in SL (pre-havok4) there are different limits for how high objects can go.  For example the highest you can set an object with the build tools is 768m, but vehicles and physical objects can go higher.  In havok4 the rules are simpler - everything can go up to 4096m high, whether a vehicle or a cube you are setting the position on with the build tools.  Avatars remain able to go to unlimited heights with attachments (jet packs etc).

Link limits are a little relaxed in Havok4, due to a better and more stable algorithm.  If you had objects that would almost link, or sometimes link before, in havok4 they should more consistently link.  However the max link distances are largely unchanged.</description>
		<content:encoded><![CDATA[<p>@70: Avatars with attachments do not have a limit on how high they can fly.</p>
<p>Currently in SL (pre-havok4) there are different limits for how high objects can go.  For example the highest you can set an object with the build tools is 768m, but vehicles and physical objects can go higher.  In havok4 the rules are simpler - everything can go up to 4096m high, whether a vehicle or a cube you are setting the position on with the build tools.  Avatars remain able to go to unlimited heights with attachments (jet packs etc).</p>
<p>Link limits are a little relaxed in Havok4, due to a better and more stable algorithm.  If you had objects that would almost link, or sometimes link before, in havok4 they should more consistently link.  However the max link distances are largely unchanged.</p>
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		<title>By: Martin Magpie</title>
		<link>http://blog.secondlife.com/2008/01/11/second-life-havok4-beta-server-v77074-preview-refreshed-with-14-fixes-2008-01-11/#comment-578560</link>
		<dc:creator>Martin Magpie</dc:creator>
		<pubDate>Tue, 15 Jan 2008 00:20:55 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2008/01/11/second-life-havok4-beta-server-v77074-preview-refreshed-with-14-fixes-2008-01-11/#comment-578560</guid>
		<description>@71 shame on you.  Perma ban from LL please.</description>
		<content:encoded><![CDATA[<p>@71 shame on you.  Perma ban from LL please.</p>
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		<title>By: nomoresecrets</title>
		<link>http://blog.secondlife.com/2008/01/11/second-life-havok4-beta-server-v77074-preview-refreshed-with-14-fixes-2008-01-11/#comment-578536</link>
		<dc:creator>nomoresecrets</dc:creator>
		<pubDate>Mon, 14 Jan 2008 22:28:07 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2008/01/11/second-life-havok4-beta-server-v77074-preview-refreshed-with-14-fixes-2008-01-11/#comment-578536</guid>
		<description>""The flyable zone goes up to 4096. ""

Wonder where you got that from?

i am in a second at 50000 m ( 50 km)  and more ... i didnt saw a limit.

its nice to fly up above 6000m because there it is almost lag-free and u can load something better.... :))  oh, and dont wonder if one fly through ur skyhome without seeing you... am too fast.... lol</description>
		<content:encoded><![CDATA[<p>&#8220;&#8221;The flyable zone goes up to 4096. &#8220;&#8221;</p>
<p>Wonder where you got that from?</p>
<p>i am in a second at 50000 m ( 50 km)  and more &#8230; i didnt saw a limit.</p>
<p>its nice to fly up above 6000m because there it is almost lag-free and u can load something better&#8230;. :))  oh, and dont wonder if one fly through ur skyhome without seeing you&#8230; am too fast&#8230;. lol</p>
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		<title>By: Bokrug</title>
		<link>http://blog.secondlife.com/2008/01/11/second-life-havok4-beta-server-v77074-preview-refreshed-with-14-fixes-2008-01-11/#comment-578535</link>
		<dc:creator>Bokrug</dc:creator>
		<pubDate>Mon, 14 Jan 2008 22:26:12 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2008/01/11/second-life-havok4-beta-server-v77074-preview-refreshed-with-14-fixes-2008-01-11/#comment-578535</guid>
		<description>@67, and uh-oh in general: 

"Here we have all these forced fantasy places like carp, midian city and other places that the sim owners promote, nurture and encourage sex offenders allowing them to rape people online..."

None of the places you mentioned are 'forced fantasy'. Participation is entirely voluntary and between consenting adults - you don't want to participate, nobody is forcing you. I also fail to see how they encourage sex offenders - it's fantasy between consenting adults. Do you mean in the same way that Conter Strike turns our youth into violent Marilyn Manson listening psychopaths? LOL

"Why these places are still alllowed out here after the TOS made them against the rules. I can see why now they made this good decesion to do this.
Will the new viewer fix these problems?"

What TOS are you reading? And what does this have to do with Havok 4? Are you seriously suggesting that your atrophied sense of morality and imagination should be hard coded into the physics engine? Or the viewer for that matter? Yikes! Your world, Your imagination, indeed!</description>
		<content:encoded><![CDATA[<p>@67, and uh-oh in general: </p>
<p>&#8220;Here we have all these forced fantasy places like carp, midian city and other places that the sim owners promote, nurture and encourage sex offenders allowing them to rape people online&#8230;&#8221;</p>
<p>None of the places you mentioned are &#8216;forced fantasy&#8217;. Participation is entirely voluntary and between consenting adults - you don&#8217;t want to participate, nobody is forcing you. I also fail to see how they encourage sex offenders - it&#8217;s fantasy between consenting adults. Do you mean in the same way that Conter Strike turns our youth into violent Marilyn Manson listening psychopaths? LOL</p>
<p>&#8220;Why these places are still alllowed out here after the TOS made them against the rules. I can see why now they made this good decesion to do this.<br />
Will the new viewer fix these problems?&#8221;</p>
<p>What TOS are you reading? And what does this have to do with Havok 4? Are you seriously suggesting that your atrophied sense of morality and imagination should be hard coded into the physics engine? Or the viewer for that matter? Yikes! Your world, Your imagination, indeed!</p>
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		<title>By: HD1080i</title>
		<link>http://blog.secondlife.com/2008/01/11/second-life-havok4-beta-server-v77074-preview-refreshed-with-14-fixes-2008-01-11/#comment-578524</link>
		<dc:creator>HD1080i</dc:creator>
		<pubDate>Mon, 14 Jan 2008 21:09:06 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2008/01/11/second-life-havok4-beta-server-v77074-preview-refreshed-with-14-fixes-2008-01-11/#comment-578524</guid>
		<description>I hope Havoc allows for more than 30 meter primlinking on release - i came here for modeling a high altitude wiindfarm sim - business purposes for real life design considerations. The blade assembly is 144 feet , and needs to script rotate as a unit at 1.2rps or so in flight during collaborative showtime.  Windlight and Havoc are impressive, and displays nicely on a 1920x1080 we nVidia cards, truely a stunning High Definition intreraction.

I dont want to give up on this but at the moment i have no choice but to beg for a solution to the link limit distances.</description>
		<content:encoded><![CDATA[<p>I hope Havoc allows for more than 30 meter primlinking on release - i came here for modeling a high altitude wiindfarm sim - business purposes for real life design considerations. The blade assembly is 144 feet , and needs to script rotate as a unit at 1.2rps or so in flight during collaborative showtime.  Windlight and Havoc are impressive, and displays nicely on a 1920&#215;1080 we nVidia cards, truely a stunning High Definition intreraction.</p>
<p>I dont want to give up on this but at the moment i have no choice but to beg for a solution to the link limit distances.</p>
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		<title>By: uh-oh</title>
		<link>http://blog.secondlife.com/2008/01/11/second-life-havok4-beta-server-v77074-preview-refreshed-with-14-fixes-2008-01-11/#comment-578507</link>
		<dc:creator>uh-oh</dc:creator>
		<pubDate>Mon, 14 Jan 2008 19:17:34 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2008/01/11/second-life-havok4-beta-server-v77074-preview-refreshed-with-14-fixes-2008-01-11/#comment-578507</guid>
		<description>@ Argent Stonecutter thank you for the tip. I had thought apple quicktime had fixed this flaw. now the html textures. wow.

Here we have all these forced fantasy  places like carp, midian city and other places that the sim owners promote, nurture and encourage sex offenders allowing them to rape people online and now they can get your I.P. address in game and possibly show up in RL. Why these places are still alllowed out here after the TOS made them against the rules. I can see why now they made this good decesion to do this.
Will the new viewer fix these problems?</description>
		<content:encoded><![CDATA[<p>@ Argent Stonecutter thank you for the tip. I had thought apple quicktime had fixed this flaw. now the html textures. wow.</p>
<p>Here we have all these forced fantasy  places like carp, midian city and other places that the sim owners promote, nurture and encourage sex offenders allowing them to rape people online and now they can get your I.P. address in game and possibly show up in RL. Why these places are still alllowed out here after the TOS made them against the rules. I can see why now they made this good decesion to do this.<br />
Will the new viewer fix these problems?</p>
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		<title>By: Zi Ree</title>
		<link>http://blog.secondlife.com/2008/01/11/second-life-havok4-beta-server-v77074-preview-refreshed-with-14-fixes-2008-01-11/#comment-578506</link>
		<dc:creator>Zi Ree</dc:creator>
		<pubDate>Mon, 14 Jan 2008 19:10:05 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2008/01/11/second-life-havok4-beta-server-v77074-preview-refreshed-with-14-fixes-2008-01-11/#comment-578506</guid>
		<description>Attached prims don't count against sim prim limit.</description>
		<content:encoded><![CDATA[<p>Attached prims don&#8217;t count against sim prim limit.</p>
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		<title>By: Tommy Parrott</title>
		<link>http://blog.secondlife.com/2008/01/11/second-life-havok4-beta-server-v77074-preview-refreshed-with-14-fixes-2008-01-11/#comment-578503</link>
		<dc:creator>Tommy Parrott</dc:creator>
		<pubDate>Mon, 14 Jan 2008 19:03:08 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2008/01/11/second-life-havok4-beta-server-v77074-preview-refreshed-with-14-fixes-2008-01-11/#comment-578503</guid>
		<description>Great Point Ric;
Will this issue be "resolved"? We as region owners need the ability to dictate how many prims an AV uses to help thwart this. I would LOVE to have the ability to allow a predetermined amount of prims an AV can use in my sim, as I have noticed MANY new AVies coming into my sim with SOOOO many attachments that my sim begins to bog down, but when the suspected prim monger(s) leave(s), my sim instantly clears back up ;) 

(More on-topic)
Hopefully Havok4 will reduce simulator crashing substantially.</description>
		<content:encoded><![CDATA[<p>Great Point Ric;<br />
Will this issue be &#8220;resolved&#8221;? We as region owners need the ability to dictate how many prims an AV uses to help thwart this. I would LOVE to have the ability to allow a predetermined amount of prims an AV can use in my sim, as I have noticed MANY new AVies coming into my sim with SOOOO many attachments that my sim begins to bog down, but when the suspected prim monger(s) leave(s), my sim instantly clears back up <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>(More on-topic)<br />
Hopefully Havok4 will reduce simulator crashing substantially.</p>
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