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	<title>Comments on: Knowledge Base Article of the Week #11: Time for a Change</title>
	<atom:link href="http://blog.secondlife.com/2008/01/09/knowledge-base-article-of-the-week-11-time-for-a-change/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.secondlife.com/2008/01/09/knowledge-base-article-of-the-week-11-time-for-a-change/</link>
	<description>By Linden Lab</description>
	<pubDate>Thu, 20 Nov 2008 17:16:31 +0000</pubDate>
	<generator>http://wordpress.org/?v=MU</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
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		<title>By: Beta X</title>
		<link>http://blog.secondlife.com/2008/01/09/knowledge-base-article-of-the-week-11-time-for-a-change/#comment-575829</link>
		<dc:creator>Beta X</dc:creator>
		<pubDate>Fri, 11 Jan 2008 03:19:02 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2008/01/09/knowledge-base-article-of-the-week-11-time-for-a-change/#comment-575829</guid>
		<description>was only curious as LL offers buisness support to those starting these "in-game companies and off-world based ones" and create AV equipable products.

been around long enough to see the term "compatability" used as a form of excuse for "string highjacking" code to be so when the intent of the creators was there products only, but the only "true security" are sim and user bog downs via an off-world server method.

i seen this happen to some of the best because they have been forced to sacerfice sim capabilities for the same of there users and seen there sims crashing every 30 min due to these "server useage info defence" methods that you have provided your users

yes this comment colaberates user item based apearance as well</description>
		<content:encoded><![CDATA[<p>was only curious as LL offers buisness support to those starting these &#8220;in-game companies and off-world based ones&#8221; and create AV equipable products.</p>
<p>been around long enough to see the term &#8220;compatability&#8221; used as a form of excuse for &#8220;string highjacking&#8221; code to be so when the intent of the creators was there products only, but the only &#8220;true security&#8221; are sim and user bog downs via an off-world server method.</p>
<p>i seen this happen to some of the best because they have been forced to sacerfice sim capabilities for the same of there users and seen there sims crashing every 30 min due to these &#8220;server useage info defence&#8221; methods that you have provided your users</p>
<p>yes this comment colaberates user item based apearance as well</p>
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		<title>By: pantaiputih korobase</title>
		<link>http://blog.secondlife.com/2008/01/09/knowledge-base-article-of-the-week-11-time-for-a-change/#comment-575483</link>
		<dc:creator>pantaiputih korobase</dc:creator>
		<pubDate>Thu, 10 Jan 2008 19:36:45 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2008/01/09/knowledge-base-article-of-the-week-11-time-for-a-change/#comment-575483</guid>
		<description>hey urantia, THANKS a LOT!!!!! it worked!</description>
		<content:encoded><![CDATA[<p>hey urantia, THANKS a LOT!!!!! it worked!</p>
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		<title>By: Urantia Jewell</title>
		<link>http://blog.secondlife.com/2008/01/09/knowledge-base-article-of-the-week-11-time-for-a-change/#comment-575455</link>
		<dc:creator>Urantia Jewell</dc:creator>
		<pubDate>Thu, 10 Jan 2008 19:04:19 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2008/01/09/knowledge-base-article-of-the-week-11-time-for-a-change/#comment-575455</guid>
		<description>@28 pantaiputih korobase

Slightly adjusting "Sky Detail" up or down, in Preferences, should help.</description>
		<content:encoded><![CDATA[<p>@28 pantaiputih korobase</p>
<p>Slightly adjusting &#8220;Sky Detail&#8221; up or down, in Preferences, should help.</p>
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		<title>By: Bagracer Bergson</title>
		<link>http://blog.secondlife.com/2008/01/09/knowledge-base-article-of-the-week-11-time-for-a-change/#comment-575402</link>
		<dc:creator>Bagracer Bergson</dc:creator>
		<pubDate>Thu, 10 Jan 2008 18:09:29 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2008/01/09/knowledge-base-article-of-the-week-11-time-for-a-change/#comment-575402</guid>
		<description>one thing that would be nice is to have the underwear show up in windlight first look, the only way to remove it is in appearance or from the actual clothing piece in the folder, its gone from pie menu or the remove clothing menu in tools.</description>
		<content:encoded><![CDATA[<p>one thing that would be nice is to have the underwear show up in windlight first look, the only way to remove it is in appearance or from the actual clothing piece in the folder, its gone from pie menu or the remove clothing menu in tools.</p>
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		<title>By: pantaiputih korobase</title>
		<link>http://blog.secondlife.com/2008/01/09/knowledge-base-article-of-the-week-11-time-for-a-change/#comment-575374</link>
		<dc:creator>pantaiputih korobase</dc:creator>
		<pubDate>Thu, 10 Jan 2008 17:53:07 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2008/01/09/knowledge-base-article-of-the-week-11-time-for-a-change/#comment-575374</guid>
		<description>sorry, off topic, but I have troubles with the curent windlight viewer. the water is pretty fine now (which was not with the last viewer), but now the skies are damaged. The skies are black stripes with some 'sky' stripes. Does anyone have the same problem or can help me out if it can be changed by changing some settings. I am using Nvidia GeoForce 8400 GT GPU. Fell free to IM me if you know a solution as if it remains like that windlight is absolutely useless for me though it could be really nice.
pantaiputih.</description>
		<content:encoded><![CDATA[<p>sorry, off topic, but I have troubles with the curent windlight viewer. the water is pretty fine now (which was not with the last viewer), but now the skies are damaged. The skies are black stripes with some &#8217;sky&#8217; stripes. Does anyone have the same problem or can help me out if it can be changed by changing some settings. I am using Nvidia GeoForce 8400 GT GPU. Fell free to IM me if you know a solution as if it remains like that windlight is absolutely useless for me though it could be really nice.<br />
pantaiputih.</p>
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		<title>By: Stone Klaxon</title>
		<link>http://blog.secondlife.com/2008/01/09/knowledge-base-article-of-the-week-11-time-for-a-change/#comment-575187</link>
		<dc:creator>Stone Klaxon</dc:creator>
		<pubDate>Thu, 10 Jan 2008 15:10:49 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2008/01/09/knowledge-base-article-of-the-week-11-time-for-a-change/#comment-575187</guid>
		<description>MemTurbo events and recycle times may not be a calibrated, problem solver, but rather clearly are indicating a marked increase in "loose ends"; an increased failure of the upgrade's ability to return fragmented memory to the heap. I suggest the next upgrade concentrate on auto-flushing stacks instead of simply adding more bells and whistles. Given I use a laptop, I can not be continuously upcreasing my ram and cooling capacity. Recently, my laptop has been roasting as its first gigabyte of ram is being "wasted" and &lt;b&gt;greatly&lt;/b&gt; increased core temperatures (probably due to non-stop disk caching) are causing unannounced (!), precautionary shut downs in advance of hardware component damage and permanent  failure. Certainly, exhausted resources and increased system temperatures are playing a huge role in my own inability to rez items, compile scripts, and enjoy seamless client / server communication. Please be respectful of our limited resources.</description>
		<content:encoded><![CDATA[<p>MemTurbo events and recycle times may not be a calibrated, problem solver, but rather clearly are indicating a marked increase in &#8220;loose ends&#8221;; an increased failure of the upgrade&#8217;s ability to return fragmented memory to the heap. I suggest the next upgrade concentrate on auto-flushing stacks instead of simply adding more bells and whistles. Given I use a laptop, I can not be continuously upcreasing my ram and cooling capacity. Recently, my laptop has been roasting as its first gigabyte of ram is being &#8220;wasted&#8221; and <b>greatly</b> increased core temperatures (probably due to non-stop disk caching) are causing unannounced (!), precautionary shut downs in advance of hardware component damage and permanent  failure. Certainly, exhausted resources and increased system temperatures are playing a huge role in my own inability to rez items, compile scripts, and enjoy seamless client / server communication. Please be respectful of our limited resources.</p>
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		<title>By: Yngwie Krogstad</title>
		<link>http://blog.secondlife.com/2008/01/09/knowledge-base-article-of-the-week-11-time-for-a-change/#comment-575032</link>
		<dc:creator>Yngwie Krogstad</dc:creator>
		<pubDate>Thu, 10 Jan 2008 12:19:30 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2008/01/09/knowledge-base-article-of-the-week-11-time-for-a-change/#comment-575032</guid>
		<description>@ 15:

Nulflux, there may be three clients running around on the grid right now (actually more when you throw in the third-party clients), but in truth there is ONLY ONE TRUE SECOND LIFE CLIENT. It is not the Nicholas viewer, it is not the OnRez viewer, nor is it the Windlight First Look client or the Release Candidate. It is only the standard client available from the Second Life website. Anybody using something else is not using the real client. Plain and simple. So any issues anybody using another client may see, may or may not stick around to be a problem in the REAL Second Life client. So if you start changing how things look based on other non-official clients, and then those problems get fixed before they become the real client, then you're back to square one all over again. Build for the real client and the people who are using something else will have to live with it, that's really the only realistic option.</description>
		<content:encoded><![CDATA[<p>@ 15:</p>
<p>Nulflux, there may be three clients running around on the grid right now (actually more when you throw in the third-party clients), but in truth there is ONLY ONE TRUE SECOND LIFE CLIENT. It is not the Nicholas viewer, it is not the OnRez viewer, nor is it the Windlight First Look client or the Release Candidate. It is only the standard client available from the Second Life website. Anybody using something else is not using the real client. Plain and simple. So any issues anybody using another client may see, may or may not stick around to be a problem in the REAL Second Life client. So if you start changing how things look based on other non-official clients, and then those problems get fixed before they become the real client, then you&#8217;re back to square one all over again. Build for the real client and the people who are using something else will have to live with it, that&#8217;s really the only realistic option.</p>
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		<title>By: Beta X</title>
		<link>http://blog.secondlife.com/2008/01/09/knowledge-base-article-of-the-week-11-time-for-a-change/#comment-574996</link>
		<dc:creator>Beta X</dc:creator>
		<pubDate>Thu, 10 Jan 2008 11:33:19 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2008/01/09/knowledge-base-article-of-the-week-11-time-for-a-change/#comment-574996</guid>
		<description>aaa, LL, had an idea i wanna make as public info just to say it is to the world, our world, and bolth, anyone here for setting

llListen() commands as i privlage same as "can see me on map"

or can modify my items"? or something like such to kill these listener "info theft" programs out there?

or better LSL in-game security such as a "set this script to listen and talk ONLY to items created by you?"?

this one's for the people AND LL questioane, i chose Blog because this is a global view for the world to see

(as on topic of corse as prim work and scripted items can change your AV's look...)</description>
		<content:encoded><![CDATA[<p>aaa, LL, had an idea i wanna make as public info just to say it is to the world, our world, and bolth, anyone here for setting</p>
<p>llListen() commands as i privlage same as &#8220;can see me on map&#8221;</p>
<p>or can modify my items&#8221;? or something like such to kill these listener &#8220;info theft&#8221; programs out there?</p>
<p>or better LSL in-game security such as a &#8220;set this script to listen and talk ONLY to items created by you?&#8221;?</p>
<p>this one&#8217;s for the people AND LL questioane, i chose Blog because this is a global view for the world to see</p>
<p>(as on topic of corse as prim work and scripted items can change your AV&#8217;s look&#8230;)</p>
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		<title>By: manfer riptide</title>
		<link>http://blog.secondlife.com/2008/01/09/knowledge-base-article-of-the-week-11-time-for-a-change/#comment-574975</link>
		<dc:creator>manfer riptide</dc:creator>
		<pubDate>Thu, 10 Jan 2008 11:01:36 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2008/01/09/knowledge-base-article-of-the-week-11-time-for-a-change/#comment-574975</guid>
		<description>I used to look forward to sharing my amazing experiences in SL w/ my RL,  non-SL friends.
SL is so buggy and disappointing, performance-wise, lately, that I'm becoming ambivalent about even logging in, just to end up playing "Rez- Roulette, myself.
 
Recruit friends? I'm about to go check out other VR Worlds for myself. 
Starbucks is now losing money, because it forgot that Service built its success, &#38; it got too big &#38; money - hungry. I hope that isn't what's happening in the SL I want to keep being involved in.
PS This Forum is invaluable! Best thing is that I find out which mess-ups were SL's fault, not mine, &#38; stop driving myself crazy trying to debug things beyond my control.
I eagerly anticipate the return of SL to its stable state, and the further pursuit of Its/ Our Fantastic shared vision (or actual shared quantum state :-} )</description>
		<content:encoded><![CDATA[<p>I used to look forward to sharing my amazing experiences in SL w/ my RL,  non-SL friends.<br />
SL is so buggy and disappointing, performance-wise, lately, that I&#8217;m becoming ambivalent about even logging in, just to end up playing &#8220;Rez- Roulette, myself.</p>
<p>Recruit friends? I&#8217;m about to go check out other VR Worlds for myself.<br />
Starbucks is now losing money, because it forgot that Service built its success, &amp; it got too big &amp; money - hungry. I hope that isn&#8217;t what&#8217;s happening in the SL I want to keep being involved in.<br />
PS This Forum is invaluable! Best thing is that I find out which mess-ups were SL&#8217;s fault, not mine, &amp; stop driving myself crazy trying to debug things beyond my control.<br />
I eagerly anticipate the return of SL to its stable state, and the further pursuit of Its/ Our Fantastic shared vision (or actual shared quantum state :-} )</p>
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		<title>By: Moz McGinnis</title>
		<link>http://blog.secondlife.com/2008/01/09/knowledge-base-article-of-the-week-11-time-for-a-change/#comment-574958</link>
		<dc:creator>Moz McGinnis</dc:creator>
		<pubDate>Thu, 10 Jan 2008 10:36:50 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2008/01/09/knowledge-base-article-of-the-week-11-time-for-a-change/#comment-574958</guid>
		<description>I have to agree with people who are finding SL more troublesome lately. The last week has been horrendous. Usually things settle and updates are stated. It seems like the updates on in world conditions are slim to none, so when this notice came up I was pretty surprised that more of an explanation of what was going on with SL wasn't mentioned instead.  The two weeks before this fiasco we were getting queries on whether or not we were finding SL better or worse. I think LL would be overwhelmed with the negative response if you were to put a query out at this point.</description>
		<content:encoded><![CDATA[<p>I have to agree with people who are finding SL more troublesome lately. The last week has been horrendous. Usually things settle and updates are stated. It seems like the updates on in world conditions are slim to none, so when this notice came up I was pretty surprised that more of an explanation of what was going on with SL wasn&#8217;t mentioned instead.  The two weeks before this fiasco we were getting queries on whether or not we were finding SL better or worse. I think LL would be overwhelmed with the negative response if you were to put a query out at this point.</p>
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