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	<title>Comments on: WindLight Look-and-Feel Survey Part 2!</title>
	<atom:link href="http://blog.secondlife.com/2008/01/08/windlight-look-and-feel-survey-part-2/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.secondlife.com/2008/01/08/windlight-look-and-feel-survey-part-2/</link>
	<description>By Linden Lab</description>
	<pubDate>Sun, 20 Jul 2008 22:19:28 +0000</pubDate>
	<generator>http://wordpress.org/?v=MU</generator>
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		<title>By: Cloe Nitely</title>
		<link>http://blog.secondlife.com/2008/01/08/windlight-look-and-feel-survey-part-2/#comment-580800</link>
		<dc:creator>Cloe Nitely</dc:creator>
		<pubDate>Wed, 23 Jan 2008 04:27:23 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/2008/01/08/windlight-look-and-feel-survey-part-2/#comment-580800</guid>
		<description>I really like it, but I don't get why I can't change the sky and water settings, my sister can only change the water settings, and people look really bad from far away, the original didn't do that.
But other than that, its great!</description>
		<content:encoded><![CDATA[<p>I really like it, but I don&#8217;t get why I can&#8217;t change the sky and water settings, my sister can only change the water settings, and people look really bad from far away, the original didn&#8217;t do that.<br />
But other than that, its great!</p>
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		<title>By: Ishtara Rothschild</title>
		<link>http://blog.secondlife.com/2008/01/08/windlight-look-and-feel-survey-part-2/#comment-576323</link>
		<dc:creator>Ishtara Rothschild</dc:creator>
		<pubDate>Fri, 11 Jan 2008 14:07:10 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/2008/01/08/windlight-look-and-feel-survey-part-2/#comment-576323</guid>
		<description>@50: "I think a lot of these settings should be decided by graphics professionals who specialize in lighting. I see so much poor, abusive, and downright horrible looking uses of lightsource attachments, local lighting in builds, and use of fullbright everywhere, even among some of the biggest names in SL content creation, that it’s clear to me that the majority of SL users just are not suited to making decisions about default lighting, how it should look, and how they should adapt to it."

In other words, you don't like the preference of the masses (who, like me, want a perfectly lit avatar at noon) and want to see your preference forced on everyone. Wouldn't it help the popularity of SL to cater to the masses? 

For many if not most residents, SL is all about social interaction, i.e. about people. Avatars should look as good as possible, despite the flaws of the current avatar mesh. With perfect avatar lighting (which some find a bit too bright), skin texture artists can apply shadows that look realistic without their creations being messed up by rendered shadows. Customers can finally look like the reference model on a skin vendor and don't need to carry their own local lights around. 

Same with clothing. All the carefully designed shadows and folds are pointless if one half of the wearer is rendered almost black due to environmental lighting. That's not how we perceive shadows in RL. The avatar mesh is flat, our clothes don't have folds, and a too realistic lighting destroys the illusion of not wearing skin-tight catsuits only. I think the current WindLight settings are a big improvement for all who value their avatar's appearance over realism.

I agree that a better avatar mesh would also solve many problems, but high polygon avatars would be an incredible lag source. The current avatar mesh can be greatly improved with realistic textures, but that only works if the lighting is a bit overdone and leaves the shadowing effects to the skin &#38; clothing artists.</description>
		<content:encoded><![CDATA[<p>@50: &#8220;I think a lot of these settings should be decided by graphics professionals who specialize in lighting. I see so much poor, abusive, and downright horrible looking uses of lightsource attachments, local lighting in builds, and use of fullbright everywhere, even among some of the biggest names in SL content creation, that it’s clear to me that the majority of SL users just are not suited to making decisions about default lighting, how it should look, and how they should adapt to it.&#8221;</p>
<p>In other words, you don&#8217;t like the preference of the masses (who, like me, want a perfectly lit avatar at noon) and want to see your preference forced on everyone. Wouldn&#8217;t it help the popularity of SL to cater to the masses? </p>
<p>For many if not most residents, SL is all about social interaction, i.e. about people. Avatars should look as good as possible, despite the flaws of the current avatar mesh. With perfect avatar lighting (which some find a bit too bright), skin texture artists can apply shadows that look realistic without their creations being messed up by rendered shadows. Customers can finally look like the reference model on a skin vendor and don&#8217;t need to carry their own local lights around. </p>
<p>Same with clothing. All the carefully designed shadows and folds are pointless if one half of the wearer is rendered almost black due to environmental lighting. That&#8217;s not how we perceive shadows in RL. The avatar mesh is flat, our clothes don&#8217;t have folds, and a too realistic lighting destroys the illusion of not wearing skin-tight catsuits only. I think the current WindLight settings are a big improvement for all who value their avatar&#8217;s appearance over realism.</p>
<p>I agree that a better avatar mesh would also solve many problems, but high polygon avatars would be an incredible lag source. The current avatar mesh can be greatly improved with realistic textures, but that only works if the lighting is a bit overdone and leaves the shadowing effects to the skin &amp; clothing artists.</p>
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		<title>By: Ishtara Rothschild</title>
		<link>http://blog.secondlife.com/2008/01/08/windlight-look-and-feel-survey-part-2/#comment-576301</link>
		<dc:creator>Ishtara Rothschild</dc:creator>
		<pubDate>Fri, 11 Jan 2008 13:44:32 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/2008/01/08/windlight-look-and-feel-survey-part-2/#comment-576301</guid>
		<description>@54: "2/3 rd of the population is running SL on less than 15 fps average. Without using windlight! Do you really, really think these 2/3 rd are even able ENABLING atmospheric shaders without being brutally locked up?"

I agree that SL, especially the WindLight version, are very performance hungry. But so are all contemporary 3D applications. Those who get only 15 fps in SL would likely be down to 5 fps in MMORPGs like Vanguard, if they managed to run it at all. 3D games / virtual worlds get ever more complex, so the user needs to invest in new hardware now and then.

I think it would be wrong to limit Second Life in order to keep the old minimum requirements. All new MMORPGs are barely playable on mainstream hardware at the time of their release, in order to still look acceptable 2 years later. I can understand that LL too have future technology in mind and want improvements to last for a while.

SL is still useable on older machines if the settings are tweaked a bit. Visible range down to 128, mesh details reduced, local lighting turned off etc. In addition, many users leave all the shiny but performance hungry video card features enabled, like anisotropic filtering or anti-aliasing. If that is turned off, the WindLight client runs acceptable on medieval video cards like a GeForce 6800 GT, and with 40+ fps on current mainstream cards like a 7600 GT.</description>
		<content:encoded><![CDATA[<p>@54: &#8220;2/3 rd of the population is running SL on less than 15 fps average. Without using windlight! Do you really, really think these 2/3 rd are even able ENABLING atmospheric shaders without being brutally locked up?&#8221;</p>
<p>I agree that SL, especially the WindLight version, are very performance hungry. But so are all contemporary 3D applications. Those who get only 15 fps in SL would likely be down to 5 fps in MMORPGs like Vanguard, if they managed to run it at all. 3D games / virtual worlds get ever more complex, so the user needs to invest in new hardware now and then.</p>
<p>I think it would be wrong to limit Second Life in order to keep the old minimum requirements. All new MMORPGs are barely playable on mainstream hardware at the time of their release, in order to still look acceptable 2 years later. I can understand that LL too have future technology in mind and want improvements to last for a while.</p>
<p>SL is still useable on older machines if the settings are tweaked a bit. Visible range down to 128, mesh details reduced, local lighting turned off etc. In addition, many users leave all the shiny but performance hungry video card features enabled, like anisotropic filtering or anti-aliasing. If that is turned off, the WindLight client runs acceptable on medieval video cards like a GeForce 6800 GT, and with 40+ fps on current mainstream cards like a 7600 GT.</p>
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		<title>By: Ishtara Rothschild</title>
		<link>http://blog.secondlife.com/2008/01/08/windlight-look-and-feel-survey-part-2/#comment-576274</link>
		<dc:creator>Ishtara Rothschild</dc:creator>
		<pubDate>Fri, 11 Jan 2008 13:13:07 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/2008/01/08/windlight-look-and-feel-survey-part-2/#comment-576274</guid>
		<description>Thanks for asking for our opinion, and for listening to us before. Avatars are perfectly lit now, imho. I love the new noon lighting, it looks much better than the non-WindLight viewer. Please, pretty please keep the avatar lighting as it is now :) The environment looks great too.</description>
		<content:encoded><![CDATA[<p>Thanks for asking for our opinion, and for listening to us before. Avatars are perfectly lit now, imho. I love the new noon lighting, it looks much better than the non-WindLight viewer. Please, pretty please keep the avatar lighting as it is now <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> The environment looks great too.</p>
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		<title>By: Darrigan McLeod</title>
		<link>http://blog.secondlife.com/2008/01/08/windlight-look-and-feel-survey-part-2/#comment-575709</link>
		<dc:creator>Darrigan McLeod</dc:creator>
		<pubDate>Fri, 11 Jan 2008 00:13:12 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/2008/01/08/windlight-look-and-feel-survey-part-2/#comment-575709</guid>
		<description>Thank you LL for your continued interest in our opinion and making SL the leading VR community...

That being said I also want to thank you for (partly) fixing the black band issue, I can now use it at he top of the top on Ultra settings.

For those having trouble WindLight is /very/ picky about what hardware it chooses to band (Bullseye, lol)  on. My system is a dual Pentium D 3.0GHz with an nVidia GeForce 8600 (GTS 256MB) and I had to turn the sky down until the latest release which allowed me to crank it up to full. Your mileage may vary.</description>
		<content:encoded><![CDATA[<p>Thank you LL for your continued interest in our opinion and making SL the leading VR community&#8230;</p>
<p>That being said I also want to thank you for (partly) fixing the black band issue, I can now use it at he top of the top on Ultra settings.</p>
<p>For those having trouble WindLight is /very/ picky about what hardware it chooses to band (Bullseye, lol)  on. My system is a dual Pentium D 3.0GHz with an nVidia GeForce 8600 (GTS 256MB) and I had to turn the sky down until the latest release which allowed me to crank it up to full. Your mileage may vary.</p>
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		<title>By: Selador Cellardoor</title>
		<link>http://blog.secondlife.com/2008/01/08/windlight-look-and-feel-survey-part-2/#comment-575084</link>
		<dc:creator>Selador Cellardoor</dc:creator>
		<pubDate>Thu, 10 Jan 2008 13:27:55 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/2008/01/08/windlight-look-and-feel-survey-part-2/#comment-575084</guid>
		<description>Felt the survey was ok for testing a few issues, but that more needs to be done on basics before fine-tuning.

This is my impression of Windlight:-

Sky and sea are brilliant - could not be better.  A very high degree of realism.

In general, lighting is poor.  Far too contrasty, and some textures seem to be lacking detail.  The ground texture where I live (Umber) is degraded and lacking detail.  I noticed that hair too is actually lacking information.

I have downloaded the new update this morning, and find that I am getting a series of concentric black circles in the sky, covering the whole sky, so that if you look up, you see something that looks like a target.  This makes Windlight unusable for me, so I will wait for the next upgrade before venturing in again.</description>
		<content:encoded><![CDATA[<p>Felt the survey was ok for testing a few issues, but that more needs to be done on basics before fine-tuning.</p>
<p>This is my impression of Windlight:-</p>
<p>Sky and sea are brilliant - could not be better.  A very high degree of realism.</p>
<p>In general, lighting is poor.  Far too contrasty, and some textures seem to be lacking detail.  The ground texture where I live (Umber) is degraded and lacking detail.  I noticed that hair too is actually lacking information.</p>
<p>I have downloaded the new update this morning, and find that I am getting a series of concentric black circles in the sky, covering the whole sky, so that if you look up, you see something that looks like a target.  This makes Windlight unusable for me, so I will wait for the next upgrade before venturing in again.</p>
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		<title>By: Adrian Sloane</title>
		<link>http://blog.secondlife.com/2008/01/08/windlight-look-and-feel-survey-part-2/#comment-574579</link>
		<dc:creator>Adrian Sloane</dc:creator>
		<pubDate>Thu, 10 Jan 2008 00:00:48 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/2008/01/08/windlight-look-and-feel-survey-part-2/#comment-574579</guid>
		<description>What happened to the reflections and ripples on the water in WindLight? I am no longer getting them!
What can I do to get them back? I tried getting a new Graphics card but that didn't work.
Please help!</description>
		<content:encoded><![CDATA[<p>What happened to the reflections and ripples on the water in WindLight? I am no longer getting them!<br />
What can I do to get them back? I tried getting a new Graphics card but that didn&#8217;t work.<br />
Please help!</p>
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		<title>By: Tommy Parrott</title>
		<link>http://blog.secondlife.com/2008/01/08/windlight-look-and-feel-survey-part-2/#comment-574477</link>
		<dc:creator>Tommy Parrott</dc:creator>
		<pubDate>Wed, 09 Jan 2008 20:26:16 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/2008/01/08/windlight-look-and-feel-survey-part-2/#comment-574477</guid>
		<description>Once WindLight has its little peskies worked out, it will be a major step forward for the graphics end of SecondLife. I am not a fanboi; but I must say the LL seems to be moving in the right direction now...
It will only be a matter of time until we are saying "Remember what SL looked like several years ago...." I appreciate the work that is put into this and SURE, I get pissed when my scripts don't save, when I tp into death, or SL changes my permissions on my objects I create, but it IS a work in progress, and soon the errors will be a distant memory....

My hat is off to the Lindens for designing this wonderfully (Sometimes irritating) joyful platform that I am able to express myself creatively in a digital form.</description>
		<content:encoded><![CDATA[<p>Once WindLight has its little peskies worked out, it will be a major step forward for the graphics end of SecondLife. I am not a fanboi; but I must say the LL seems to be moving in the right direction now&#8230;<br />
It will only be a matter of time until we are saying &#8220;Remember what SL looked like several years ago&#8230;.&#8221; I appreciate the work that is put into this and SURE, I get pissed when my scripts don&#8217;t save, when I tp into death, or SL changes my permissions on my objects I create, but it IS a work in progress, and soon the errors will be a distant memory&#8230;.</p>
<p>My hat is off to the Lindens for designing this wonderfully (Sometimes irritating) joyful platform that I am able to express myself creatively in a digital form.</p>
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		<title>By: Balpien Hammerer</title>
		<link>http://blog.secondlife.com/2008/01/08/windlight-look-and-feel-survey-part-2/#comment-574451</link>
		<dc:creator>Balpien Hammerer</dc:creator>
		<pubDate>Wed, 09 Jan 2008 19:44:34 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/2008/01/08/windlight-look-and-feel-survey-part-2/#comment-574451</guid>
		<description>It's gotten better but you need to fix noontime total washout problem. On the other hand, maybe that will cause a boom in the sales of virtual sunglasses. I am susprised your survey omitted askng for feedback on noon snce it asked about all the other times of day.</description>
		<content:encoded><![CDATA[<p>It&#8217;s gotten better but you need to fix noontime total washout problem. On the other hand, maybe that will cause a boom in the sales of virtual sunglasses. I am susprised your survey omitted askng for feedback on noon snce it asked about all the other times of day.</p>
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		<title>By: Rita Munro</title>
		<link>http://blog.secondlife.com/2008/01/08/windlight-look-and-feel-survey-part-2/#comment-574416</link>
		<dc:creator>Rita Munro</dc:creator>
		<pubDate>Wed, 09 Jan 2008 18:50:11 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/2008/01/08/windlight-look-and-feel-survey-part-2/#comment-574416</guid>
		<description>It has so many buffer underruns and no online-bug-report, ... 

BUT I LOVED IT for its graphic!
It was so beautiful! 
I wish it back.</description>
		<content:encoded><![CDATA[<p>It has so many buffer underruns and no online-bug-report, &#8230; </p>
<p>BUT I LOVED IT for its graphic!<br />
It was so beautiful!<br />
I wish it back.</p>
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