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	<title>Comments on: Tip of the Week #15: How to get texture info</title>
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	<link>http://blog.secondlife.com/2007/12/13/tip-of-the-week-15-how-to-get-texture-info/</link>
	<description>By Linden Lab</description>
	<pubDate>Thu, 08 Jan 2009 05:22:38 +0000</pubDate>
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		<description>&lt;strong&gt;Comment on Tip of the Week #15: How to get texture info by ...&lt;/strong&gt;

Bitte legen Sie ab!FÃ¼r die gemeinsame Arbeit von bereits erfolgreichen Konzertmusikern und AnfÃ¤ngern wurde der Ort berÃ¼hmt. Ich war in letzter Zeit sehr beschÃ¤ftigt.JÃ¼ngstes Beispiel: der berÃ¼hmteste Pate ist derzeit Michael Gorbatschow mit einer...</description>
		<content:encoded><![CDATA[<p><strong>Comment on Tip of the Week #15: How to get texture info by &#8230;</strong></p>
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		<link>http://blog.secondlife.com/2007/12/13/tip-of-the-week-15-how-to-get-texture-info/#comment-583530</link>
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		<pubDate>Wed, 06 Feb 2008 04:05:28 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2007/12/13/tip-of-the-week-15-how-to-get-texture-info/#comment-583530</guid>
		<description>You should create content in Second Life for one reason:  Because you want to contribute content and shape the experience for others.  In my opinion, you should not even be creating content if your motivation is the pursuit of the almighty Linden Dollar, or if you are at all concerned that somebody might "steal" your work from you.  You have a right to disagree with me, of course.  I can understand that many people want to at least try to make Second Life a cost-neutral affair.  But I've seen very little in the SL universe that can fuel controversy and aggression the way the pursuit of money does.  I don't think I have personally made a single object in-world that had any permissions unchecked, except for private photos that I uncheck "transfer" from time to time.  

Do as I do.  Participate for the experience of it.  Create things for the satisfaction of having created them and given them away.  Create things for people as a barter, instead of using the Linden Dollar as the only vehicle of barter.  

You won't believe how happy you can make somebody just by spending a few minutes making them something.  And when I do that, I don't see the point in making it no-copy, no-modify, or no-transfer.</description>
		<content:encoded><![CDATA[<p>You should create content in Second Life for one reason:  Because you want to contribute content and shape the experience for others.  In my opinion, you should not even be creating content if your motivation is the pursuit of the almighty Linden Dollar, or if you are at all concerned that somebody might &#8220;steal&#8221; your work from you.  You have a right to disagree with me, of course.  I can understand that many people want to at least try to make Second Life a cost-neutral affair.  But I&#8217;ve seen very little in the SL universe that can fuel controversy and aggression the way the pursuit of money does.  I don&#8217;t think I have personally made a single object in-world that had any permissions unchecked, except for private photos that I uncheck &#8220;transfer&#8221; from time to time.  </p>
<p>Do as I do.  Participate for the experience of it.  Create things for the satisfaction of having created them and given them away.  Create things for people as a barter, instead of using the Linden Dollar as the only vehicle of barter.  </p>
<p>You won&#8217;t believe how happy you can make somebody just by spending a few minutes making them something.  And when I do that, I don&#8217;t see the point in making it no-copy, no-modify, or no-transfer.</p>
]]></content:encoded>
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		<link>http://blog.secondlife.com/2007/12/13/tip-of-the-week-15-how-to-get-texture-info/#comment-583184</link>
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		<link>http://blog.secondlife.com/2007/12/13/tip-of-the-week-15-how-to-get-texture-info/#comment-582502</link>
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