<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	>
<channel>
	<title>Comments on: New WindLight Viewer! (75173)</title>
	<atom:link href="http://blog.secondlife.com/2007/12/06/new-windlight-viewer-75173/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.secondlife.com/2007/12/06/new-windlight-viewer-75173/</link>
	<description>By Linden Lab</description>
	<pubDate>Thu, 08 Jan 2009 05:13:42 +0000</pubDate>
	<generator>http://wordpress.org/?v=MU</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Cherry Hainsworth</title>
		<link>http://blog.secondlife.com/2007/12/06/new-windlight-viewer-75173/#comment-561429</link>
		<dc:creator>Cherry Hainsworth</dc:creator>
		<pubDate>Sun, 23 Dec 2007 01:18:28 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/2007/12/06/new-windlight-viewer-75173/#comment-561429</guid>
		<description>I like: 

* The lag meter. Very useful for determining what effects my new particle/temp-rez/texture-switching/whatever scripted thingummy has on performance.

* Improved image definition. I can't quite work out what the difference is - but things look sharper.

* The world light &#38; water effects. The much-vaunted skies don't seem any different though (I'm on a low-end machine).

I dislike:

* Local lighting still doesn't emit light, which has ruined many carefully-designed environments.

* Reduced client functionality. Hoping the full range of options will be restored in due course?

* General script bugginess. But, hey, it's a pre-release ;)

Oh, and thanks for letting us try things out.
Happy Christmas!</description>
		<content:encoded><![CDATA[<p>I like: </p>
<p>* The lag meter. Very useful for determining what effects my new particle/temp-rez/texture-switching/whatever scripted thingummy has on performance.</p>
<p>* Improved image definition. I can&#8217;t quite work out what the difference is - but things look sharper.</p>
<p>* The world light &amp; water effects. The much-vaunted skies don&#8217;t seem any different though (I&#8217;m on a low-end machine).</p>
<p>I dislike:</p>
<p>* Local lighting still doesn&#8217;t emit light, which has ruined many carefully-designed environments.</p>
<p>* Reduced client functionality. Hoping the full range of options will be restored in due course?</p>
<p>* General script bugginess. But, hey, it&#8217;s a pre-release <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Oh, and thanks for letting us try things out.<br />
Happy Christmas!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Wil Weir</title>
		<link>http://blog.secondlife.com/2007/12/06/new-windlight-viewer-75173/#comment-553498</link>
		<dc:creator>Wil Weir</dc:creator>
		<pubDate>Wed, 12 Dec 2007 16:30:19 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/2007/12/06/new-windlight-viewer-75173/#comment-553498</guid>
		<description>Yet another failed attempt to fix bugs. Nothing has been improved.
Try to tp - get logged out. Invisible Avatars all around. Prims &#38; textures failing to rezz.... the list goes on &#38; on.
The whole thing just makes the SL experience frustrating and annoying. I realise this is beta, but wouldn't it  be better to fix basic bugs *before you release it.... surely with the investment involved, Linden have the facility to test it, rather than release it &#38; use paying customers as guinea pigs.
Thank god you dont make aircraft !!</description>
		<content:encoded><![CDATA[<p>Yet another failed attempt to fix bugs. Nothing has been improved.<br />
Try to tp - get logged out. Invisible Avatars all around. Prims &amp; textures failing to rezz&#8230;. the list goes on &amp; on.<br />
The whole thing just makes the SL experience frustrating and annoying. I realise this is beta, but wouldn&#8217;t it  be better to fix basic bugs *before you release it&#8230;. surely with the investment involved, Linden have the facility to test it, rather than release it &amp; use paying customers as guinea pigs.<br />
Thank god you dont make aircraft !!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sibera Janus</title>
		<link>http://blog.secondlife.com/2007/12/06/new-windlight-viewer-75173/#comment-552253</link>
		<dc:creator>Sibera Janus</dc:creator>
		<pubDate>Tue, 11 Dec 2007 07:19:20 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/2007/12/06/new-windlight-viewer-75173/#comment-552253</guid>
		<description>Ecellent. I absolutely love windlight and how it operates. Odd slowness here or there but it works a charm other wise ^^ Keep up the good work ^^</description>
		<content:encoded><![CDATA[<p>Ecellent. I absolutely love windlight and how it operates. Odd slowness here or there but it works a charm other wise ^^ Keep up the good work ^^</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Slevin Despres</title>
		<link>http://blog.secondlife.com/2007/12/06/new-windlight-viewer-75173/#comment-552070</link>
		<dc:creator>Slevin Despres</dc:creator>
		<pubDate>Tue, 11 Dec 2007 02:13:47 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/2007/12/06/new-windlight-viewer-75173/#comment-552070</guid>
		<description>NEW WINDLIGHT VIEWER HOORAY..... with my ATI 3850 GRAPHICS CARD 4 SPF..... yes SPF 4 seconds per frame to calculate 1 frame... same with normal viewer... its a freakin dia show... BLOODY HELL FIX IT PLEASE</description>
		<content:encoded><![CDATA[<p>NEW WINDLIGHT VIEWER HOORAY&#8230;.. with my ATI 3850 GRAPHICS CARD 4 SPF&#8230;.. yes SPF 4 seconds per frame to calculate 1 frame&#8230; same with normal viewer&#8230; its a freakin dia show&#8230; BLOODY HELL FIX IT PLEASE</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Plinker Blinker</title>
		<link>http://blog.secondlife.com/2007/12/06/new-windlight-viewer-75173/#comment-551636</link>
		<dc:creator>Plinker Blinker</dc:creator>
		<pubDate>Mon, 10 Dec 2007 15:04:19 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/2007/12/06/new-windlight-viewer-75173/#comment-551636</guid>
		<description>Needs work, but looks good so far. I make avatars and photograph them for ads and really like being able to use sliders to adjust the lighting conditions to make them look their best for photo sessions.

With all the environment controls, light level, color, gamma, etc, you can make the lighting just about any way you like. There seems though to be issues with saving settings that I hope will be resolved soon. 

It appears that most of the complaints stem from the default settings not being to the liking of many people. 

With all this fancy sky graphics, would it be possible to give us Moon Phases?</description>
		<content:encoded><![CDATA[<p>Needs work, but looks good so far. I make avatars and photograph them for ads and really like being able to use sliders to adjust the lighting conditions to make them look their best for photo sessions.</p>
<p>With all the environment controls, light level, color, gamma, etc, you can make the lighting just about any way you like. There seems though to be issues with saving settings that I hope will be resolved soon. </p>
<p>It appears that most of the complaints stem from the default settings not being to the liking of many people. </p>
<p>With all this fancy sky graphics, would it be possible to give us Moon Phases?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: U M</title>
		<link>http://blog.secondlife.com/2007/12/06/new-windlight-viewer-75173/#comment-550940</link>
		<dc:creator>U M</dc:creator>
		<pubDate>Mon, 10 Dec 2007 01:33:32 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/2007/12/06/new-windlight-viewer-75173/#comment-550940</guid>
		<description>As some have said this is beta, its known to have problems. Thats why we have beta. But crashing on teleport etc etc tells us we need to have another fix and update.</description>
		<content:encoded><![CDATA[<p>As some have said this is beta, its known to have problems. Thats why we have beta. But crashing on teleport etc etc tells us we need to have another fix and update.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: kabalyero</title>
		<link>http://blog.secondlife.com/2007/12/06/new-windlight-viewer-75173/#comment-550917</link>
		<dc:creator>kabalyero</dc:creator>
		<pubDate>Mon, 10 Dec 2007 00:52:22 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/2007/12/06/new-windlight-viewer-75173/#comment-550917</guid>
		<description>Yes, objects disappear visually but not physically. I usually just relog to fix it but it's kinda annoying to suddenly see your building without a wall. LOL!</description>
		<content:encoded><![CDATA[<p>Yes, objects disappear visually but not physically. I usually just relog to fix it but it&#8217;s kinda annoying to suddenly see your building without a wall. LOL!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Lezbot Francheska</title>
		<link>http://blog.secondlife.com/2007/12/06/new-windlight-viewer-75173/#comment-550760</link>
		<dc:creator>Lezbot Francheska</dc:creator>
		<pubDate>Sun, 09 Dec 2007 19:36:05 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/2007/12/06/new-windlight-viewer-75173/#comment-550760</guid>
		<description>I would suggest taking two pictures of something, one in Windlight, and nearly the same picture in the regular viewer.  To be honest, the picture at the top of this blog post isn't all that impressive.  The sun looks like a flattened, red, fried egg.  The rest of the sky kind of looks like a child went crazy with yellow and black magic markers all over a wall.  This is disappointing because the sky is usually one of the greatest features of Windlight, apart from the beautiful water.  The build in the picture looks great, and I particularly like the orange light reflecting off of the rocks.

I will also suggest that the Windlight team focus on what looks good over what looks realistic.  The funny thing about Second Life is that one of the closest things to compare it to is a game, however, there are no Bowsers, Koopa, racers, wild asians with blond hair to defeat, so what are we left with?  socializing, shopping, building, selling, and sex  If things don't look good, what makes SL great will be ruined, and the sky and water wont save us.  Try your best not to ruin what is already looks decent, and keep up the progress; it is appreciated.</description>
		<content:encoded><![CDATA[<p>I would suggest taking two pictures of something, one in Windlight, and nearly the same picture in the regular viewer.  To be honest, the picture at the top of this blog post isn&#8217;t all that impressive.  The sun looks like a flattened, red, fried egg.  The rest of the sky kind of looks like a child went crazy with yellow and black magic markers all over a wall.  This is disappointing because the sky is usually one of the greatest features of Windlight, apart from the beautiful water.  The build in the picture looks great, and I particularly like the orange light reflecting off of the rocks.</p>
<p>I will also suggest that the Windlight team focus on what looks good over what looks realistic.  The funny thing about Second Life is that one of the closest things to compare it to is a game, however, there are no Bowsers, Koopa, racers, wild asians with blond hair to defeat, so what are we left with?  socializing, shopping, building, selling, and sex  If things don&#8217;t look good, what makes SL great will be ruined, and the sky and water wont save us.  Try your best not to ruin what is already looks decent, and keep up the progress; it is appreciated.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Triz Aster</title>
		<link>http://blog.secondlife.com/2007/12/06/new-windlight-viewer-75173/#comment-550372</link>
		<dc:creator>Triz Aster</dc:creator>
		<pubDate>Sun, 09 Dec 2007 06:40:22 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/2007/12/06/new-windlight-viewer-75173/#comment-550372</guid>
		<description>The disappearing objects seems to be getting progressively worse ... every time I log in more objects are gone :o</description>
		<content:encoded><![CDATA[<p>The disappearing objects seems to be getting progressively worse &#8230; every time I log in more objects are gone <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_surprised.gif' alt=':o' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Earle</title>
		<link>http://blog.secondlife.com/2007/12/06/new-windlight-viewer-75173/#comment-550097</link>
		<dc:creator>Earle</dc:creator>
		<pubDate>Sat, 08 Dec 2007 21:38:38 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/2007/12/06/new-windlight-viewer-75173/#comment-550097</guid>
		<description>Pastrami - some objective numbers - Windlight runs at HALF the frame rate of the standard viewer. Windows XP, quad core Pentium, 4 Gb RAM, ATI high graphics cards. And it looks much worse as well. Always has.

Also, as a software developer for over 20 years, decent software engineers can work on any part of the system. If your team is not capable of helping with the core issues facing SL, I have to wonder how capable they are of making the windlight viewer a reliable and worthwhile addition to the product line. I do not mean to sound insulting, but, well, you said we wouldn't want your team working on our inventory losses. Then why do we want them working on anything important at all?</description>
		<content:encoded><![CDATA[<p>Pastrami - some objective numbers - Windlight runs at HALF the frame rate of the standard viewer. Windows XP, quad core Pentium, 4 Gb RAM, ATI high graphics cards. And it looks much worse as well. Always has.</p>
<p>Also, as a software developer for over 20 years, decent software engineers can work on any part of the system. If your team is not capable of helping with the core issues facing SL, I have to wonder how capable they are of making the windlight viewer a reliable and worthwhile addition to the product line. I do not mean to sound insulting, but, well, you said we wouldn&#8217;t want your team working on our inventory losses. Then why do we want them working on anything important at all?</p>
]]></content:encoded>
	</item>
</channel>
</rss>
