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	<title>Comments on: WindLight First Look is back!!!</title>
	<atom:link href="http://blog.secondlife.com/2007/11/14/windlight-first-look-is-back/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.secondlife.com/2007/11/14/windlight-first-look-is-back/</link>
	<description>By Linden Lab</description>
	<pubDate>Thu, 08 Jan 2009 05:39:27 +0000</pubDate>
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		<title>By: Loraan Fierrens</title>
		<link>http://blog.secondlife.com/2007/11/14/windlight-first-look-is-back/#comment-519524</link>
		<dc:creator>Loraan Fierrens</dc:creator>
		<pubDate>Thu, 15 Nov 2007 07:02:43 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2007/11/14/windlight-first-look-is-back/#comment-519524</guid>
		<description>Stunning... absolutely stunning. Unfortunately, the framerate on my Intel Core Duo Mac running Leopard is pretty poor (I assume that what you mean by "Behavior in Leopard on Macs can be overly slow, and textures may be misplaced"). Are you all collecting any frame rate data this time around like you did with one of their earlier First Look clients?</description>
		<content:encoded><![CDATA[<p>Stunning&#8230; absolutely stunning. Unfortunately, the framerate on my Intel Core Duo Mac running Leopard is pretty poor (I assume that what you mean by &#8220;Behavior in Leopard on Macs can be overly slow, and textures may be misplaced&#8221;). Are you all collecting any frame rate data this time around like you did with one of their earlier First Look clients?</p>
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		<title>By: Natalia Obscure</title>
		<link>http://blog.secondlife.com/2007/11/14/windlight-first-look-is-back/#comment-519509</link>
		<dc:creator>Natalia Obscure</dc:creator>
		<pubDate>Thu, 15 Nov 2007 06:49:06 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2007/11/14/windlight-first-look-is-back/#comment-519509</guid>
		<description>I can't see the water reflections and I have a Mobile Intel(R) 945 Express Chipset Family. &#62;_&#60;</description>
		<content:encoded><![CDATA[<p>I can&#8217;t see the water reflections and I have a Mobile Intel(R) 945 Express Chipset Family. &gt;_&lt;</p>
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		<title>By: FireFox Bancroft</title>
		<link>http://blog.secondlife.com/2007/11/14/windlight-first-look-is-back/#comment-519508</link>
		<dc:creator>FireFox Bancroft</dc:creator>
		<pubDate>Thu, 15 Nov 2007 06:48:51 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2007/11/14/windlight-first-look-is-back/#comment-519508</guid>
		<description>@ 141

I'm running a HD 2900XT and I still get the flat-looking water, no shiny. It's not just old hardware having problems with it. In fact water reflections don't work, never have on Vista.</description>
		<content:encoded><![CDATA[<p>@ 141</p>
<p>I&#8217;m running a HD 2900XT and I still get the flat-looking water, no shiny. It&#8217;s not just old hardware having problems with it. In fact water reflections don&#8217;t work, never have on Vista.</p>
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		<title>By: Sae Luan</title>
		<link>http://blog.secondlife.com/2007/11/14/windlight-first-look-is-back/#comment-519503</link>
		<dc:creator>Sae Luan</dc:creator>
		<pubDate>Thu, 15 Nov 2007 06:46:13 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2007/11/14/windlight-first-look-is-back/#comment-519503</guid>
		<description>/me dies
the water is absolutely amazing!  Can't wait to see this in the regular viewer!</description>
		<content:encoded><![CDATA[<p>/me dies<br />
the water is absolutely amazing!  Can&#8217;t wait to see this in the regular viewer!</p>
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		<title>By: Felix Oxide</title>
		<link>http://blog.secondlife.com/2007/11/14/windlight-first-look-is-back/#comment-519493</link>
		<dc:creator>Felix Oxide</dc:creator>
		<pubDate>Thu, 15 Nov 2007 06:38:18 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2007/11/14/windlight-first-look-is-back/#comment-519493</guid>
		<description>I cannot have the shiny water if i have 'Atmospheric Shaders' checked.  So I either get pretty sky and ugly water or vice versa.

CPU: Intel Core Series Processor (1828 MHz)
Memory: 2047 MB
OS Version: Microsoft Windows XP Service Pack 2 (Build 2600)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce Go 7600/PCI/SSE2
OpenGL Version: 2.0.1</description>
		<content:encoded><![CDATA[<p>I cannot have the shiny water if i have &#8216;Atmospheric Shaders&#8217; checked.  So I either get pretty sky and ugly water or vice versa.</p>
<p>CPU: Intel Core Series Processor (1828 MHz)<br />
Memory: 2047 MB<br />
OS Version: Microsoft Windows XP Service Pack 2 (Build 2600)<br />
Graphics Card Vendor: NVIDIA Corporation<br />
Graphics Card: GeForce Go 7600/PCI/SSE2<br />
OpenGL Version: 2.0.1</p>
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		<title>By: Vincent Nacon</title>
		<link>http://blog.secondlife.com/2007/11/14/windlight-first-look-is-back/#comment-519486</link>
		<dc:creator>Vincent Nacon</dc:creator>
		<pubDate>Thu, 15 Nov 2007 06:29:38 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2007/11/14/windlight-first-look-is-back/#comment-519486</guid>
		<description>OOOHH!   Well it's about DAMN time now.  :)

(yes, I'm still feeling bitter about Torley whom kept posting pictures of windlight month ago. Teasing us all to death.)</description>
		<content:encoded><![CDATA[<p>OOOHH!   Well it&#8217;s about DAMN time now.   <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>(yes, I&#8217;m still feeling bitter about Torley whom kept posting pictures of windlight month ago. Teasing us all to death.)</p>
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		<title>By: CM</title>
		<link>http://blog.secondlife.com/2007/11/14/windlight-first-look-is-back/#comment-519481</link>
		<dc:creator>CM</dc:creator>
		<pubDate>Thu, 15 Nov 2007 06:24:53 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2007/11/14/windlight-first-look-is-back/#comment-519481</guid>
		<description>Well I get this "ball" of  lots of textured triangles half the time that centers on my screen and flickers around a bit, covering my view of most everything.  It crashed on me once, and the colors the sky now projects onto objects looks way too grainy and doesnt use too many colors to blend together.  The window also changed to 800x600 and the "run in wondow" checkbox uncheck on me without my doing it.
I am glad you can turn the effects off though.  I had every setting maxed out.

My concern is when people wander around different sims, each sim will probably look best in one mode or look bad if it's not done right (like water sims, or sims with heavily baked textures which probably dont need or want special light bouncing off since the light they want is baked in already(which could be a problem when you do add shadows too)).  So do I have time to be messing around with these settings for each sim all the time?  What if I sell objects that look bad in windlight but not with the regular viewer and someone passes my stuff up  because they have it on and they think it looks bad?</description>
		<content:encoded><![CDATA[<p>Well I get this &#8220;ball&#8221; of  lots of textured triangles half the time that centers on my screen and flickers around a bit, covering my view of most everything.  It crashed on me once, and the colors the sky now projects onto objects looks way too grainy and doesnt use too many colors to blend together.  The window also changed to 800&#215;600 and the &#8220;run in wondow&#8221; checkbox uncheck on me without my doing it.<br />
I am glad you can turn the effects off though.  I had every setting maxed out.</p>
<p>My concern is when people wander around different sims, each sim will probably look best in one mode or look bad if it&#8217;s not done right (like water sims, or sims with heavily baked textures which probably dont need or want special light bouncing off since the light they want is baked in already(which could be a problem when you do add shadows too)).  So do I have time to be messing around with these settings for each sim all the time?  What if I sell objects that look bad in windlight but not with the regular viewer and someone passes my stuff up  because they have it on and they think it looks bad?</p>
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		<title>By: Lillith anatine</title>
		<link>http://blog.secondlife.com/2007/11/14/windlight-first-look-is-back/#comment-519475</link>
		<dc:creator>Lillith anatine</dc:creator>
		<pubDate>Thu, 15 Nov 2007 06:23:17 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2007/11/14/windlight-first-look-is-back/#comment-519475</guid>
		<description>OH
MY
GOD

&#60;-- just saw her first clouded sunset</description>
		<content:encoded><![CDATA[<p>OH<br />
MY<br />
GOD</p>
<p>&lt;&#8211; just saw her first clouded sunset</p>
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		<title>By: Jayden B</title>
		<link>http://blog.secondlife.com/2007/11/14/windlight-first-look-is-back/#comment-519470</link>
		<dc:creator>Jayden B</dc:creator>
		<pubDate>Thu, 15 Nov 2007 06:18:54 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2007/11/14/windlight-first-look-is-back/#comment-519470</guid>
		<description>4 fps in Windlight 20 fps in standard
Mac OS X Leopard
Mac Book Pro</description>
		<content:encoded><![CDATA[<p>4 fps in Windlight 20 fps in standard<br />
Mac OS X Leopard<br />
Mac Book Pro</p>
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		<title>By: Insky Jedburgh</title>
		<link>http://blog.secondlife.com/2007/11/14/windlight-first-look-is-back/#comment-519456</link>
		<dc:creator>Insky Jedburgh</dc:creator>
		<pubDate>Thu, 15 Nov 2007 06:08:16 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2007/11/14/windlight-first-look-is-back/#comment-519456</guid>
		<description>I have a geforce 7800 graphics card up and simply have a flat blue ocean that looks depressing no matter what I try to do in the hardware settings.  I have to say if windlight would put those of us that don't have the latest into this kind of depressing step backwards then I am all against it.  I am seeing photos from friends that look incredible, one of them has a geforce 8800 card, and that makes me wonder why my system is not taking in the full effect even after tweaking environmental effects and hardware settings.  ON the PLUS side The old clouds mixed with the new skyscapes look great, and it seems lighting on prims is better than the last time.  By the Gods of Windlight why can't I get that beautiful seaborne reflection?</description>
		<content:encoded><![CDATA[<p>I have a geforce 7800 graphics card up and simply have a flat blue ocean that looks depressing no matter what I try to do in the hardware settings.  I have to say if windlight would put those of us that don&#8217;t have the latest into this kind of depressing step backwards then I am all against it.  I am seeing photos from friends that look incredible, one of them has a geforce 8800 card, and that makes me wonder why my system is not taking in the full effect even after tweaking environmental effects and hardware settings.  ON the PLUS side The old clouds mixed with the new skyscapes look great, and it seems lighting on prims is better than the last time.  By the Gods of Windlight why can&#8217;t I get that beautiful seaborne reflection?</p>
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