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	<title>Comments on: Second Life 1.18.5 Server Deploy Post-Mortem</title>
	<atom:link href="http://blog.secondlife.com/2007/11/13/second-life-1185-server-deploy-post-mortem/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.secondlife.com/2007/11/13/second-life-1185-server-deploy-post-mortem/</link>
	<description>By Linden Lab</description>
	<pubDate>Thu, 08 Jan 2009 05:25:36 +0000</pubDate>
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		<title>By: john canter</title>
		<link>http://blog.secondlife.com/2007/11/13/second-life-1185-server-deploy-post-mortem/#comment-621536</link>
		<dc:creator>john canter</dc:creator>
		<pubDate>Sun, 16 Nov 2008 22:33:48 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2007/11/13/second-life-1185-server-deploy-post-mortem/#comment-621536</guid>
		<description>In love with this site, fantastic.  You might get a kick out of this &lt;a href="http://www.ebook-s.org/xbox360/1/" rel="nofollow"&gt;Download Unlimited Xbox 360 Backups For Life&lt;/a&gt; Check it out.</description>
		<content:encoded><![CDATA[<p>In love with this site, fantastic.  You might get a kick out of this <a href="http://www.ebook-s.org/xbox360/1/" rel="nofollow">Download Unlimited Xbox 360 Backups For Life</a> Check it out.</p>
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		<title>By: ZigZag Freenote</title>
		<link>http://blog.secondlife.com/2007/11/13/second-life-1185-server-deploy-post-mortem/#comment-517931</link>
		<dc:creator>ZigZag Freenote</dc:creator>
		<pubDate>Wed, 14 Nov 2007 13:01:25 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2007/11/13/second-life-1185-server-deploy-post-mortem/#comment-517931</guid>
		<description>http://blog.secondlife.com/2007/11/14/difficulties-logging-in/

Wow, that was a quick response to my request :))))))

I think some better status updates would really be beneficial.

It says GRID STATUS: ONLINE
Online Now: 8017 (and falling)

* Grid status should be yellow, saying like DIFFICULTIES or UNSTABLE (also ROLLING RESTART and such).

* There should be a link to the status page, somewhere in the upper right corner of the sl web or in the main menu line. Or just below the L$ and get land. Hell, above. I know for a passer-by it doesn't look good if the status is not green, but users would appreciate it.

* In-world notices for new blog entries would be nice, plus when service related entries are updated. I am considering making a group for this, but I suppose LL should provide this so it would be reliable and timely.


As can be seen from the responses here, people will be much less aggravated if there will be more interaction</description>
		<content:encoded><![CDATA[<p><a href="http://blog.secondlife.com/2007/11/14/difficulties-logging-in/" rel="nofollow">http://blog.secondlife.com/2007/11/14/difficulties-logging-in/</a></p>
<p>Wow, that was a quick response to my request  <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> )))))</p>
<p>I think some better status updates would really be beneficial.</p>
<p>It says GRID STATUS: ONLINE<br />
Online Now: 8017 (and falling)</p>
<p>* Grid status should be yellow, saying like DIFFICULTIES or UNSTABLE (also ROLLING RESTART and such).</p>
<p>* There should be a link to the status page, somewhere in the upper right corner of the sl web or in the main menu line. Or just below the L$ and get land. Hell, above. I know for a passer-by it doesn&#8217;t look good if the status is not green, but users would appreciate it.</p>
<p>* In-world notices for new blog entries would be nice, plus when service related entries are updated. I am considering making a group for this, but I suppose LL should provide this so it would be reliable and timely.</p>
<p>As can be seen from the responses here, people will be much less aggravated if there will be more interaction</p>
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		<title>By: Anderson Philbin</title>
		<link>http://blog.secondlife.com/2007/11/13/second-life-1185-server-deploy-post-mortem/#comment-517900</link>
		<dc:creator>Anderson Philbin</dc:creator>
		<pubDate>Wed, 14 Nov 2007 12:46:14 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2007/11/13/second-life-1185-server-deploy-post-mortem/#comment-517900</guid>
		<description>This is the best and most informative blog post I have seen since I joined last February. Seriously, I wouldn't seek employment with LL, I really couldn't take the level of user abuse you have to put up with.

I look forward to the post which explains what actions you've taken to prevent a recurrence.</description>
		<content:encoded><![CDATA[<p>This is the best and most informative blog post I have seen since I joined last February. Seriously, I wouldn&#8217;t seek employment with LL, I really couldn&#8217;t take the level of user abuse you have to put up with.</p>
<p>I look forward to the post which explains what actions you&#8217;ve taken to prevent a recurrence.</p>
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		<title>By: Angsty Rossini</title>
		<link>http://blog.secondlife.com/2007/11/13/second-life-1185-server-deploy-post-mortem/#comment-517858</link>
		<dc:creator>Angsty Rossini</dc:creator>
		<pubDate>Wed, 14 Nov 2007 12:12:33 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2007/11/13/second-life-1185-server-deploy-post-mortem/#comment-517858</guid>
		<description>Um,  I was in the middle of a class wth 15 students and I have just crashed out and cannot log back in :"something unexpected has happened"

Anyone want to go inworld and apologise to my students at Strayling for "abandoning" them?? 

*sheesh*</description>
		<content:encoded><![CDATA[<p>Um,  I was in the middle of a class wth 15 students and I have just crashed out and cannot log back in :&#8221;something unexpected has happened&#8221;</p>
<p>Anyone want to go inworld and apologise to my students at Strayling for &#8220;abandoning&#8221; them?? </p>
<p>*sheesh*</p>
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		<title>By: Jessica Hultcrantz</title>
		<link>http://blog.secondlife.com/2007/11/13/second-life-1185-server-deploy-post-mortem/#comment-517813</link>
		<dc:creator>Jessica Hultcrantz</dc:creator>
		<pubDate>Wed, 14 Nov 2007 11:48:48 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2007/11/13/second-life-1185-server-deploy-post-mortem/#comment-517813</guid>
		<description>Hey, 

Thumbs up for some decent communications from the lab for once.
We love to get the full story guys, please continue that way in the future and we will all have a better understanding for the problems instead of just getting furiously mad about your lack of communications. *wink*</description>
		<content:encoded><![CDATA[<p>Hey, </p>
<p>Thumbs up for some decent communications from the lab for once.<br />
We love to get the full story guys, please continue that way in the future and we will all have a better understanding for the problems instead of just getting furiously mad about your lack of communications. *wink*</p>
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		<title>By: ZigZag Freenote</title>
		<link>http://blog.secondlife.com/2007/11/13/second-life-1185-server-deploy-post-mortem/#comment-517771</link>
		<dc:creator>ZigZag Freenote</dc:creator>
		<pubDate>Wed, 14 Nov 2007 11:07:43 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2007/11/13/second-life-1185-server-deploy-post-mortem/#comment-517771</guid>
		<description>Lindens, PLEASE, restart &#38; upgrade more often, I need more downtime. For whatever reason. I am not getting ENOUGH SLEEP!!!

How about doing the upgrades in two steps. First upgrade some quieter sims and some sims that user would opt in (get a discount maybe). OK, with 4 sims per server this could be tricky to manage and I see you want to roll out as quickly as possible. But is that a good strategy?

Sure, it wouldn't trigger all the problems (like the one with slow connection cleanup), but while you have a good beta cycle with RC previews, the same is not well managed for servers.</description>
		<content:encoded><![CDATA[<p>Lindens, PLEASE, restart &amp; upgrade more often, I need more downtime. For whatever reason. I am not getting ENOUGH SLEEP!!!</p>
<p>How about doing the upgrades in two steps. First upgrade some quieter sims and some sims that user would opt in (get a discount maybe). OK, with 4 sims per server this could be tricky to manage and I see you want to roll out as quickly as possible. But is that a good strategy?</p>
<p>Sure, it wouldn&#8217;t trigger all the problems (like the one with slow connection cleanup), but while you have a good beta cycle with RC previews, the same is not well managed for servers.</p>
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		<title>By: chrism mollor</title>
		<link>http://blog.secondlife.com/2007/11/13/second-life-1185-server-deploy-post-mortem/#comment-517488</link>
		<dc:creator>chrism mollor</dc:creator>
		<pubDate>Wed, 14 Nov 2007 07:20:23 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2007/11/13/second-life-1185-server-deploy-post-mortem/#comment-517488</guid>
		<description>@77 Josh:

"That’s a great sentiment. At least for now it’s not practical as we do want to keep the platform moving forward. "

Josh - about taken a day between releases - it isn't a sentiment - it's sound practical advice and really a requirement....

We all know that sometimes we need to take a step back to move things forward. We also all know that after a stressy time - we need to kick back a little before we proceed. We have to feel that we have accomplished something - and more importantly - BE ALLOWED to feel we have accomplished something. Thats from the human side of things...

From the tech side of things...

If you don't stop for a while and get your house in order - things get confused and bad things happen. you've seen this before in the past. The tech side needs to settle - it needs to acheive it's regular operational state.

Take that day to plan and interpret what you have seen. Use it to start to get control and understand what changes on one side affect in the other.

Good luck with the next release and we hope that you continue to post the post-mortems - REGARDLESS of if they turn into a debacle or storming success...

Openess is the way forward - perhaps more so than anything else?

Chris</description>
		<content:encoded><![CDATA[<p>@77 Josh:</p>
<p>&#8220;That’s a great sentiment. At least for now it’s not practical as we do want to keep the platform moving forward. &#8221;</p>
<p>Josh - about taken a day between releases - it isn&#8217;t a sentiment - it&#8217;s sound practical advice and really a requirement&#8230;.</p>
<p>We all know that sometimes we need to take a step back to move things forward. We also all know that after a stressy time - we need to kick back a little before we proceed. We have to feel that we have accomplished something - and more importantly - BE ALLOWED to feel we have accomplished something. Thats from the human side of things&#8230;</p>
<p>From the tech side of things&#8230;</p>
<p>If you don&#8217;t stop for a while and get your house in order - things get confused and bad things happen. you&#8217;ve seen this before in the past. The tech side needs to settle - it needs to acheive it&#8217;s regular operational state.</p>
<p>Take that day to plan and interpret what you have seen. Use it to start to get control and understand what changes on one side affect in the other.</p>
<p>Good luck with the next release and we hope that you continue to post the post-mortems - REGARDLESS of if they turn into a debacle or storming success&#8230;</p>
<p>Openess is the way forward - perhaps more so than anything else?</p>
<p>Chris</p>
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		<title>By: Tegg B</title>
		<link>http://blog.secondlife.com/2007/11/13/second-life-1185-server-deploy-post-mortem/#comment-517469</link>
		<dc:creator>Tegg B</dc:creator>
		<pubDate>Wed, 14 Nov 2007 07:04:36 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2007/11/13/second-life-1185-server-deploy-post-mortem/#comment-517469</guid>
		<description>Thx guys for the info, don't let it slow you down from tying though, stuff is always going to happen, and you learn from everytime it does I guess.</description>
		<content:encoded><![CDATA[<p>Thx guys for the info, don&#8217;t let it slow you down from tying though, stuff is always going to happen, and you learn from everytime it does I guess.</p>
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		<title>By: Rooke Ayres</title>
		<link>http://blog.secondlife.com/2007/11/13/second-life-1185-server-deploy-post-mortem/#comment-517186</link>
		<dc:creator>Rooke Ayres</dc:creator>
		<pubDate>Wed, 14 Nov 2007 03:25:54 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2007/11/13/second-life-1185-server-deploy-post-mortem/#comment-517186</guid>
		<description>Joshua,

Thank you very much for the full explanation.  Being one of those readers with a technical background myself, I can fully appreciate the insane three day triage of the situation that your technical teams went through. I've gone through a few of those myself, and they are NOT fun. :-(  

Let's hope that everything learned during the updates will make SL a better place to live in in the future.  :-)</description>
		<content:encoded><![CDATA[<p>Joshua,</p>
<p>Thank you very much for the full explanation.  Being one of those readers with a technical background myself, I can fully appreciate the insane three day triage of the situation that your technical teams went through. I&#8217;ve gone through a few of those myself, and they are NOT fun.  <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_sad.gif' alt=':-(' class='wp-smiley' />   </p>
<p>Let&#8217;s hope that everything learned during the updates will make SL a better place to live in in the future.   <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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		<title>By: Simon Nolan</title>
		<link>http://blog.secondlife.com/2007/11/13/second-life-1185-server-deploy-post-mortem/#comment-517066</link>
		<dc:creator>Simon Nolan</dc:creator>
		<pubDate>Wed, 14 Nov 2007 01:53:09 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2007/11/13/second-life-1185-server-deploy-post-mortem/#comment-517066</guid>
		<description>Thanks, Joshua, for your explanation of what happened. I really appreciate the "What Have We Learned" section. Though I wasn't in-world during any part of the upgrade, I would have missed the Linden messages that others mentioned were not sent out. I hope that is something that will be considered as well as a learning opportunity.</description>
		<content:encoded><![CDATA[<p>Thanks, Joshua, for your explanation of what happened. I really appreciate the &#8220;What Have We Learned&#8221; section. Though I wasn&#8217;t in-world during any part of the upgrade, I would have missed the Linden messages that others mentioned were not sent out. I hope that is something that will be considered as well as a learning opportunity.</p>
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