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	<title>Comments on: Knowledge Base Article of the Week #3: Capture the Lag</title>
	<atom:link href="http://blog.secondlife.com/2007/11/06/knowledge-base-article-of-the-week-3-capture-the-lag/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.secondlife.com/2007/11/06/knowledge-base-article-of-the-week-3-capture-the-lag/</link>
	<description>By Linden Lab</description>
	<pubDate>Thu, 08 Jan 2009 05:14:23 +0000</pubDate>
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		<title>By: coleman global group</title>
		<link>http://blog.secondlife.com/2007/11/06/knowledge-base-article-of-the-week-3-capture-the-lag/#comment-601514</link>
		<dc:creator>coleman global group</dc:creator>
		<pubDate>Thu, 24 Apr 2008 10:25:06 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2007/11/06/knowledge-base-article-of-the-week-3-capture-the-lag/#comment-601514</guid>
		<description>&lt;strong&gt;coleman global group...&lt;/strong&gt;

making money playing games is easy...</description>
		<content:encoded><![CDATA[<p><strong>coleman global group&#8230;</strong></p>
<p>making money playing games is easy&#8230;</p>
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		<title>By: i need help to access someone elses windows vista account</title>
		<link>http://blog.secondlife.com/2007/11/06/knowledge-base-article-of-the-week-3-capture-the-lag/#comment-582424</link>
		<dc:creator>i need help to access someone elses windows vista account</dc:creator>
		<pubDate>Sat, 02 Feb 2008 07:47:30 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2007/11/06/knowledge-base-article-of-the-week-3-capture-the-lag/#comment-582424</guid>
		<description>&lt;strong&gt;i need help to access someone elses windows vista account&lt;/strong&gt;

no kidding!</description>
		<content:encoded><![CDATA[<p><strong>i need help to access someone elses windows vista account</strong></p>
<p>no kidding!</p>
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	<item>
		<title>By: Simple-Code.Net</title>
		<link>http://blog.secondlife.com/2007/11/06/knowledge-base-article-of-the-week-3-capture-the-lag/#comment-568414</link>
		<dc:creator>Simple-Code.Net</dc:creator>
		<pubDate>Thu, 03 Jan 2008 06:02:32 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2007/11/06/knowledge-base-article-of-the-week-3-capture-the-lag/#comment-568414</guid>
		<description>&lt;strong&gt;PopUp Generator will generate code for a JavaScript Pop-Up Window.&lt;/strong&gt;

PopUp Generator will generate code for a JavaScript Pop-Up Window. You can choose the URL of document to be opened, width and height of the Pop-up window, option for scroll bar, toolbar, resizable, and menu bar. </description>
		<content:encoded><![CDATA[<p><strong>PopUp Generator will generate code for a JavaScript Pop-Up Window.</strong></p>
<p>PopUp Generator will generate code for a JavaScript Pop-Up Window. You can choose the URL of document to be opened, width and height of the Pop-up window, option for scroll bar, toolbar, resizable, and menu bar.</p>
]]></content:encoded>
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	<item>
		<title>By: drizzt</title>
		<link>http://blog.secondlife.com/2007/11/06/knowledge-base-article-of-the-week-3-capture-the-lag/#comment-532417</link>
		<dc:creator>drizzt</dc:creator>
		<pubDate>Sat, 24 Nov 2007 00:59:15 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2007/11/06/knowledge-base-article-of-the-week-3-capture-the-lag/#comment-532417</guid>
		<description>I really appreciate Ms. Frizzle's thoughts; I wish that we had her school's culture of collegiality in our California junior high school.</description>
		<content:encoded><![CDATA[<p>I really appreciate Ms. Frizzle&#8217;s thoughts; I wish that we had her school&#8217;s culture of collegiality in our California junior high school.</p>
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		<title>By: sirog fredriksson</title>
		<link>http://blog.secondlife.com/2007/11/06/knowledge-base-article-of-the-week-3-capture-the-lag/#comment-517926</link>
		<dc:creator>sirog fredriksson</dc:creator>
		<pubDate>Wed, 14 Nov 2007 12:57:21 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2007/11/06/knowledge-base-article-of-the-week-3-capture-the-lag/#comment-517926</guid>
		<description>realy problems with lag, i have a Nvdia 2mx 400 my setting are standard, and realy im doing very good i think
i rezz, the textures around me to, nd if i see the textures of friends with  so called better graphic gcards im not impressed, so is the problem maby the newer gaphic cards , i crash 1ce a week, then i chooce for it, and im coming from the netherlands</description>
		<content:encoded><![CDATA[<p>realy problems with lag, i have a Nvdia 2mx 400 my setting are standard, and realy im doing very good i think<br />
i rezz, the textures around me to, nd if i see the textures of friends with  so called better graphic gcards im not impressed, so is the problem maby the newer gaphic cards , i crash 1ce a week, then i chooce for it, and im coming from the netherlands</p>
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		<title>By: Doris Haller</title>
		<link>http://blog.secondlife.com/2007/11/06/knowledge-base-article-of-the-week-3-capture-the-lag/#comment-510626</link>
		<dc:creator>Doris Haller</dc:creator>
		<pubDate>Fri, 09 Nov 2007 22:23:12 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2007/11/06/knowledge-base-article-of-the-week-3-capture-the-lag/#comment-510626</guid>
		<description>See when I wrote my previous comment? 10:59 am. Now watch this: at 1:48 pm, Data Linden wrote that at 12:45 pm a network issue was solved....

Network issues
Friday, November 9th, 2007 at 1:48 PM PST by: Data Linden

[12:45 p.m. PDT]

A networking issue between our San Francisco and Dallas colocation facilities caused some regions to be temporarily unreachable. We have resolved the issue, and things should be returning to normal.

Please accept our apologies for the inconvience that this may have caused you.</description>
		<content:encoded><![CDATA[<p>See when I wrote my previous comment? 10:59 am. Now watch this: at 1:48 pm, Data Linden wrote that at 12:45 pm a network issue was solved&#8230;.</p>
<p>Network issues<br />
Friday, November 9th, 2007 at 1:48 PM PST by: Data Linden</p>
<p>[12:45 p.m. PDT]</p>
<p>A networking issue between our San Francisco and Dallas colocation facilities caused some regions to be temporarily unreachable. We have resolved the issue, and things should be returning to normal.</p>
<p>Please accept our apologies for the inconvience that this may have caused you.</p>
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		<title>By: Doris Haller</title>
		<link>http://blog.secondlife.com/2007/11/06/knowledge-base-article-of-the-week-3-capture-the-lag/#comment-510312</link>
		<dc:creator>Doris Haller</dc:creator>
		<pubDate>Fri, 09 Nov 2007 17:59:04 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2007/11/06/knowledge-base-article-of-the-week-3-capture-the-lag/#comment-510312</guid>
		<description>Now the comments in this blog are million times more valuable than that   "Article of the week".
They proof that the SL-citizens have more knowledge than the operating company. Shame on you!

But still that does not solve our problems.. lag is still there until LL solves it.

At the moment I have high package loss (still, again?) and I get logged off when trying to teleport. Working on objects is meaningless since any change of the object's content takes minutes of fails totally.

So it's once again off to RL because SL is $%&#38;!&#38;, and it's friday... meaning there is not much hope for the weekend. 
So what's on tv?

Oh, U M: Don't tell me it is working fine for you in japan, please.</description>
		<content:encoded><![CDATA[<p>Now the comments in this blog are million times more valuable than that   &#8220;Article of the week&#8221;.<br />
They proof that the SL-citizens have more knowledge than the operating company. Shame on you!</p>
<p>But still that does not solve our problems.. lag is still there until LL solves it.</p>
<p>At the moment I have high package loss (still, again?) and I get logged off when trying to teleport. Working on objects is meaningless since any change of the object&#8217;s content takes minutes of fails totally.</p>
<p>So it&#8217;s once again off to RL because SL is $%&amp;!&amp;, and it&#8217;s friday&#8230; meaning there is not much hope for the weekend.<br />
So what&#8217;s on tv?</p>
<p>Oh, U M: Don&#8217;t tell me it is working fine for you in japan, please.</p>
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		<title>By: Wayfinder Wishbringer</title>
		<link>http://blog.secondlife.com/2007/11/06/knowledge-base-article-of-the-week-3-capture-the-lag/#comment-509005</link>
		<dc:creator>Wayfinder Wishbringer</dc:creator>
		<pubDate>Thu, 08 Nov 2007 19:05:05 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2007/11/06/knowledge-base-article-of-the-week-3-capture-the-lag/#comment-509005</guid>
		<description>I might make a little prediction here.  LL has made the software CLIENT available... because it got them some heavy-duty debugging for FREE.

But I would guess they will NEVER release the server-side software.  Why?  Well, because it's probably in dozens of chunks laying all over the place... and also because the moment they do, everyone will start setting up their own SLs and stop messing with LL goofiness (copyright or no... they'll do it).  So no way is LL going to reease the full server-side source.

Not that someone else isn't going to eat their lunch anyway.  HiPiHi is already out there, and you can bet your boots that there are numerous other serious developers that are either in the middle of or tail-ending their SL-competitive products... because they know LL is doing a lousy job, know they can do it better, and are really eager to grab LL's market.  

Welcome to REAL LIFE, Linden Lab.</description>
		<content:encoded><![CDATA[<p>I might make a little prediction here.  LL has made the software CLIENT available&#8230; because it got them some heavy-duty debugging for FREE.</p>
<p>But I would guess they will NEVER release the server-side software.  Why?  Well, because it&#8217;s probably in dozens of chunks laying all over the place&#8230; and also because the moment they do, everyone will start setting up their own SLs and stop messing with LL goofiness (copyright or no&#8230; they&#8217;ll do it).  So no way is LL going to reease the full server-side source.</p>
<p>Not that someone else isn&#8217;t going to eat their lunch anyway.  HiPiHi is already out there, and you can bet your boots that there are numerous other serious developers that are either in the middle of or tail-ending their SL-competitive products&#8230; because they know LL is doing a lousy job, know they can do it better, and are really eager to grab LL&#8217;s market.  </p>
<p>Welcome to REAL LIFE, Linden Lab.</p>
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		<title>By: Wayfinder Wishbringer</title>
		<link>http://blog.secondlife.com/2007/11/06/knowledge-base-article-of-the-week-3-capture-the-lag/#comment-508998</link>
		<dc:creator>Wayfinder Wishbringer</dc:creator>
		<pubDate>Thu, 08 Nov 2007 19:00:32 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2007/11/06/knowledge-base-article-of-the-week-3-capture-the-lag/#comment-508998</guid>
		<description>@Daedelus “Odd-sized textures” are converted to the lowest-next “proper” value anyway. A 137 x 429 texture will be uploaded as 128 x 256. 511 x 513 will be uploaded as 256 x 512."

Ah, I wasn't aware of that.  So that means they fixed some lag isses by distorting textures without telling the customers. LOL.  Typical.  So that still gets back to the original suggestion to set textures to standard sizes... so SL doesn't distort them on us. :) 

Thanks for the additional info.</description>
		<content:encoded><![CDATA[<p>@Daedelus “Odd-sized textures” are converted to the lowest-next “proper” value anyway. A 137 x 429 texture will be uploaded as 128 x 256. 511 x 513 will be uploaded as 256 x 512.&#8221;</p>
<p>Ah, I wasn&#8217;t aware of that.  So that means they fixed some lag isses by distorting textures without telling the customers. LOL.  Typical.  So that still gets back to the original suggestion to set textures to standard sizes&#8230; so SL doesn&#8217;t distort them on us. <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Thanks for the additional info.</p>
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		<title>By: U M</title>
		<link>http://blog.secondlife.com/2007/11/06/knowledge-base-article-of-the-week-3-capture-the-lag/#comment-508266</link>
		<dc:creator>U M</dc:creator>
		<pubDate>Thu, 08 Nov 2007 03:32:11 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2007/11/06/knowledge-base-article-of-the-week-3-capture-the-lag/#comment-508266</guid>
		<description>@78 but you risk having your password stolen if the UI hacked. This is not a safe thing to do.</description>
		<content:encoded><![CDATA[<p>@78 but you risk having your password stolen if the UI hacked. This is not a safe thing to do.</p>
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