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	<title>Comments on: Second Life Havok4 Beta Preview Refresh (2007-10-24): 12 issues resolved</title>
	<atom:link href="http://blog.secondlife.com/2007/10/24/second-life-havok4-beta-preview-refresh-2007-10-24-12-issues-resolved/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.secondlife.com/2007/10/24/second-life-havok4-beta-preview-refresh-2007-10-24-12-issues-resolved/</link>
	<description>By Linden Lab</description>
	<pubDate>Thu, 08 Jan 2009 05:02:51 +0000</pubDate>
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		<item>
		<title>By: Sidewinder Linden</title>
		<link>http://blog.secondlife.com/2007/10/24/second-life-havok4-beta-preview-refresh-2007-10-24-12-issues-resolved/#comment-511105</link>
		<dc:creator>Sidewinder Linden</dc:creator>
		<pubDate>Sat, 10 Nov 2007 06:07:40 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2007/10/24/second-life-havok4-beta-preview-refresh-2007-10-24-12-issues-resolved/#comment-511105</guid>
		<description>@29 cobalt: The 31 prim limit is not a Havok4 limitation. It is present in order to reduce issues crossing region boundaries. The Havok4 implementation so far appears to be far more stable under heavy load, has notably fewer crashes (many folks have reported that it is far harder to crash), and allows for a variety of new features down the road. As clearly explained through the early phases of the project and on the wiki, we have purposefully *not* added new features in this phase, focusing instead of trying to improve stability, reliability and load handling. 

Regards,

Sidewinder</description>
		<content:encoded><![CDATA[<p>@29 cobalt: The 31 prim limit is not a Havok4 limitation. It is present in order to reduce issues crossing region boundaries. The Havok4 implementation so far appears to be far more stable under heavy load, has notably fewer crashes (many folks have reported that it is far harder to crash), and allows for a variety of new features down the road. As clearly explained through the early phases of the project and on the wiki, we have purposefully *not* added new features in this phase, focusing instead of trying to improve stability, reliability and load handling. </p>
<p>Regards,</p>
<p>Sidewinder</p>
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		<title>By: Sidewinder Linden</title>
		<link>http://blog.secondlife.com/2007/10/24/second-life-havok4-beta-preview-refresh-2007-10-24-12-issues-resolved/#comment-511102</link>
		<dc:creator>Sidewinder Linden</dc:creator>
		<pubDate>Sat, 10 Nov 2007 06:04:56 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2007/10/24/second-life-havok4-beta-preview-refresh-2007-10-24-12-issues-resolved/#comment-511102</guid>
		<description>@28 django: Havok4 does have hollow objects, however if the simulator load gets very high the level of detail will be reduced, and hollows will be removed temporarily (only as long as the physics load is high). 

Sidewinder</description>
		<content:encoded><![CDATA[<p>@28 django: Havok4 does have hollow objects, however if the simulator load gets very high the level of detail will be reduced, and hollows will be removed temporarily (only as long as the physics load is high). </p>
<p>Sidewinder</p>
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		<title>By: cobalt</title>
		<link>http://blog.secondlife.com/2007/10/24/second-life-havok4-beta-preview-refresh-2007-10-24-12-issues-resolved/#comment-510883</link>
		<dc:creator>cobalt</dc:creator>
		<pubDate>Sat, 10 Nov 2007 02:13:01 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2007/10/24/second-life-havok4-beta-preview-refresh-2007-10-24-12-issues-resolved/#comment-510883</guid>
		<description>All this work on the physics engine, as we're still going to be stuck at 31 prims for vehicles?

Bit of a waste of time then, isn't it? 

The 31 prim limit is the only thing about SL physics that needs fixing.</description>
		<content:encoded><![CDATA[<p>All this work on the physics engine, as we&#8217;re still going to be stuck at 31 prims for vehicles?</p>
<p>Bit of a waste of time then, isn&#8217;t it? </p>
<p>The 31 prim limit is the only thing about SL physics that needs fixing.</p>
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		<title>By: django yifu</title>
		<link>http://blog.secondlife.com/2007/10/24/second-life-havok4-beta-preview-refresh-2007-10-24-12-issues-resolved/#comment-500699</link>
		<dc:creator>django yifu</dc:creator>
		<pubDate>Fri, 26 Oct 2007 14:48:40 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2007/10/24/second-life-havok4-beta-preview-refresh-2007-10-24-12-issues-resolved/#comment-500699</guid>
		<description>just wondering why hollow objects aren't hollow any more in Havok 4. I'm sure last time I was in they were. At least some stuff I made last time that was working now isn't and I can't even roll balls down a tube. Makes physics testing a little difficult wouldn't you agree?</description>
		<content:encoded><![CDATA[<p>just wondering why hollow objects aren&#8217;t hollow any more in Havok 4. I&#8217;m sure last time I was in they were. At least some stuff I made last time that was working now isn&#8217;t and I can&#8217;t even roll balls down a tube. Makes physics testing a little difficult wouldn&#8217;t you agree?</p>
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		<title>By: U M</title>
		<link>http://blog.secondlife.com/2007/10/24/second-life-havok4-beta-preview-refresh-2007-10-24-12-issues-resolved/#comment-500545</link>
		<dc:creator>U M</dc:creator>
		<pubDate>Fri, 26 Oct 2007 07:33:42 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2007/10/24/second-life-havok4-beta-preview-refresh-2007-10-24-12-issues-resolved/#comment-500545</guid>
		<description>Am i reading right? More Hardware! I dreaming :) its a wonderful dream Its about time!</description>
		<content:encoded><![CDATA[<p>Am i reading right? More Hardware! I dreaming <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> its a wonderful dream Its about time!</p>
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		<title>By: Storyof Oh</title>
		<link>http://blog.secondlife.com/2007/10/24/second-life-havok4-beta-preview-refresh-2007-10-24-12-issues-resolved/#comment-500504</link>
		<dc:creator>Storyof Oh</dc:creator>
		<pubDate>Fri, 26 Oct 2007 05:40:30 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2007/10/24/second-life-havok4-beta-preview-refresh-2007-10-24-12-issues-resolved/#comment-500504</guid>
		<description>lol nah too busy planning shutting down for Halloween....LL if you spot #25 nip into the 31st October blog and have a read pretty please?</description>
		<content:encoded><![CDATA[<p>lol nah too busy planning shutting down for Halloween&#8230;.LL if you spot #25 nip into the 31st October blog and have a read pretty please?</p>
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		<title>By: Some Loser</title>
		<link>http://blog.secondlife.com/2007/10/24/second-life-havok4-beta-preview-refresh-2007-10-24-12-issues-resolved/#comment-500411</link>
		<dc:creator>Some Loser</dc:creator>
		<pubDate>Thu, 25 Oct 2007 23:58:36 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2007/10/24/second-life-havok4-beta-preview-refresh-2007-10-24-12-issues-resolved/#comment-500411</guid>
		<description>windlight is for fags.

(now we should find out if they really do delete comments.)</description>
		<content:encoded><![CDATA[<p>windlight is for fags.</p>
<p>(now we should find out if they really do delete comments.)</p>
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		<title>By: JZ</title>
		<link>http://blog.secondlife.com/2007/10/24/second-life-havok4-beta-preview-refresh-2007-10-24-12-issues-resolved/#comment-500344</link>
		<dc:creator>JZ</dc:creator>
		<pubDate>Thu, 25 Oct 2007 22:01:53 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2007/10/24/second-life-havok4-beta-preview-refresh-2007-10-24-12-issues-resolved/#comment-500344</guid>
		<description>UMMM! Windlight Please!!!!!! Pretty Please!!!!</description>
		<content:encoded><![CDATA[<p>UMMM! Windlight Please!!!!!! Pretty Please!!!!</p>
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		<title>By: thanksBiblio</title>
		<link>http://blog.secondlife.com/2007/10/24/second-life-havok4-beta-preview-refresh-2007-10-24-12-issues-resolved/#comment-500328</link>
		<dc:creator>thanksBiblio</dc:creator>
		<pubDate>Thu, 25 Oct 2007 20:27:14 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2007/10/24/second-life-havok4-beta-preview-refresh-2007-10-24-12-issues-resolved/#comment-500328</guid>
		<description>Last time I dared to download and test the Havoc Beta, attachments were falling off the AVs in epidemic proportions.. has that been fixed also? :)</description>
		<content:encoded><![CDATA[<p>Last time I dared to download and test the Havoc Beta, attachments were falling off the AVs in epidemic proportions.. has that been fixed also? <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	<item>
		<title>By: thanksBiblio</title>
		<link>http://blog.secondlife.com/2007/10/24/second-life-havok4-beta-preview-refresh-2007-10-24-12-issues-resolved/#comment-500327</link>
		<dc:creator>thanksBiblio</dc:creator>
		<pubDate>Thu, 25 Oct 2007 20:19:54 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2007/10/24/second-life-havok4-beta-preview-refresh-2007-10-24-12-issues-resolved/#comment-500327</guid>
		<description>Still at release 1.18.3.5 ?
I will download a new release when you fix the Contacts BUG, which fails to show Contacts correctly, and often says "WAITING" or "HIPPOS" .. (what's with 'hippos'?? Inside joke?)

It would also be nice to make it OPTIONAL for that Communication Button with the combined I.M.s and Contacts and History, and let people choose the previous interface optionally in Preferences. The new system takes up TWICE the screen space than the old one ;P</description>
		<content:encoded><![CDATA[<p>Still at release 1.18.3.5 ?<br />
I will download a new release when you fix the Contacts BUG, which fails to show Contacts correctly, and often says &#8220;WAITING&#8221; or &#8220;HIPPOS&#8221; .. (what&#8217;s with &#8216;hippos&#8217;?? Inside joke?)</p>
<p>It would also be nice to make it OPTIONAL for that Communication Button with the combined I.M.s and Contacts and History, and let people choose the previous interface optionally in Preferences. The new system takes up TWICE the screen space than the old one ;P</p>
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