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	<title>Comments on: Updates and Further Information on the New Search Project</title>
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	<link>http://blog.secondlife.com/2007/10/23/updates-and-further-information-on-the-new-search-project/</link>
	<description>By Linden Lab</description>
	<pubDate>Thu, 08 Jan 2009 05:57:35 +0000</pubDate>
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		<title>By: KayO</title>
		<link>http://blog.secondlife.com/2007/10/23/updates-and-further-information-on-the-new-search-project/#comment-519860</link>
		<dc:creator>KayO</dc:creator>
		<pubDate>Thu, 15 Nov 2007 11:36:52 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2007/10/23/updates-and-further-information-on-the-new-search-project/#comment-519860</guid>
		<description>Please don’t get rid of traffic or camping.  Yes there are a lot of bots and it creates lag in the system. But without campers you have a stagnant economy.  If you want to get rid of camping, than it shows that you know nothing about the basics of a working economy, whether virtual or not. Simply put the people that camp are the people that shop.   Why do you think they are so ferocious about camping?!? Its not to just have a big linden balance. It’s to buy things!!  So an end to camping would be an end to shopping and an end to shopping would be an end to showing off your new toy.  And that would be an end to traffic in SL and an end to full Sims.  How long would you want to play in second life as a noob trapped in freebie skins and clothes. Because lets face it the reality is that most of the campers are young people. (i.e. no credit cards or cant afford it etc) And without young people in Second Life you might as well call it Second Death. So go ahead and start building your virtual tumbleweeds for your virtual Ghost Town. :P</description>
		<content:encoded><![CDATA[<p>Please don’t get rid of traffic or camping.  Yes there are a lot of bots and it creates lag in the system. But without campers you have a stagnant economy.  If you want to get rid of camping, than it shows that you know nothing about the basics of a working economy, whether virtual or not. Simply put the people that camp are the people that shop.   Why do you think they are so ferocious about camping?!? Its not to just have a big linden balance. It’s to buy things!!  So an end to camping would be an end to shopping and an end to shopping would be an end to showing off your new toy.  And that would be an end to traffic in SL and an end to full Sims.  How long would you want to play in second life as a noob trapped in freebie skins and clothes. Because lets face it the reality is that most of the campers are young people. (i.e. no credit cards or cant afford it etc) And without young people in Second Life you might as well call it Second Death. So go ahead and start building your virtual tumbleweeds for your virtual Ghost Town.  <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
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		<title>By: Tip of the Week #10: How to use the new Search &#171; Official Linden Blog</title>
		<link>http://blog.secondlife.com/2007/10/23/updates-and-further-information-on-the-new-search-project/#comment-517313</link>
		<dc:creator>Tip of the Week #10: How to use the new Search &#171; Official Linden Blog</dc:creator>
		<pubDate>Wed, 14 Nov 2007 04:44:58 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2007/10/23/updates-and-further-information-on-the-new-search-project/#comment-517313</guid>
		<description>[...] How to use the new&#160;Search Tuesday, November 13th, 2007 at 9:44 PM PST by: Torley Linden   We recently announced exciting news about our new Search project, and ####as highlighted in Jeska&#8217;s earlier post####, you can try [...]</description>
		<content:encoded><![CDATA[<p>[...] How to use the new&nbsp;Search Tuesday, November 13th, 2007 at 9:44 PM PST by: Torley Linden   We recently announced exciting news about our new Search project, and ####as highlighted in Jeska&#8217;s earlier post####, you can try [...]</p>
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	<item>
		<title>By: Tip of the Week #10: How to use the new Search &#171; Official Linden Blog</title>
		<link>http://blog.secondlife.com/2007/10/23/updates-and-further-information-on-the-new-search-project/#comment-516962</link>
		<dc:creator>Tip of the Week #10: How to use the new Search &#171; Official Linden Blog</dc:creator>
		<pubDate>Wed, 14 Nov 2007 00:51:06 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2007/10/23/updates-and-further-information-on-the-new-search-project/#comment-516962</guid>
		<description>[...] How to use the new&#160;Search Tuesday, November 13th, 2007 at 5:44 PM PST by: Torley Linden   We recently announced exciting news about our new Search project, and as highlighted in Jeska&#8217;s post, you can try new Search NOW [...]</description>
		<content:encoded><![CDATA[<p>[...] How to use the new&nbsp;Search Tuesday, November 13th, 2007 at 5:44 PM PST by: Torley Linden   We recently announced exciting news about our new Search project, and as highlighted in Jeska&#8217;s post, you can try new Search NOW [...]</p>
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	<item>
		<title>By: New Search with Today&#8217;s Release Candidate &#171; Official Linden Blog</title>
		<link>http://blog.secondlife.com/2007/10/23/updates-and-further-information-on-the-new-search-project/#comment-516956</link>
		<dc:creator>New Search with Today&#8217;s Release Candidate &#171; Official Linden Blog</dc:creator>
		<pubDate>Wed, 14 Nov 2007 00:42:04 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2007/10/23/updates-and-further-information-on-the-new-search-project/#comment-516956</guid>
		<description>[...] Release&#160;Candidate Tuesday, November 13th, 2007 at 5:41 PM PST by: Jeska Linden   As previously announced, Linden Lab has been hard at work on an all-new way to search Second Life. Today, as part of the [...]</description>
		<content:encoded><![CDATA[<p>[...] Release&nbsp;Candidate Tuesday, November 13th, 2007 at 5:41 PM PST by: Jeska Linden   As previously announced, Linden Lab has been hard at work on an all-new way to search Second Life. Today, as part of the [...]</p>
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	</item>
	<item>
		<title>By: New Search with Today&#8217;s Release Candidate &#171; Official Linden Blog</title>
		<link>http://blog.secondlife.com/2007/10/23/updates-and-further-information-on-the-new-search-project/#comment-516959</link>
		<dc:creator>New Search with Today&#8217;s Release Candidate &#171; Official Linden Blog</dc:creator>
		<pubDate>Wed, 14 Nov 2007 00:42:04 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2007/10/23/updates-and-further-information-on-the-new-search-project/#comment-516959</guid>
		<description>[...] Release&#160;Candidate Tuesday, November 13th, 2007 at 5:41 PM PST by: Jeska Linden   As previously announced, Linden Lab has been hard at work on an all-new way to search Second Life. Today, as part of the [...]</description>
		<content:encoded><![CDATA[<p>[...] Release&nbsp;Candidate Tuesday, November 13th, 2007 at 5:41 PM PST by: Jeska Linden   As previously announced, Linden Lab has been hard at work on an all-new way to search Second Life. Today, as part of the [...]</p>
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	<item>
		<title>By: New Search with Today&#8217;s Release Candidate &#171; Official Linden Blog</title>
		<link>http://blog.secondlife.com/2007/10/23/updates-and-further-information-on-the-new-search-project/#comment-516958</link>
		<dc:creator>New Search with Today&#8217;s Release Candidate &#171; Official Linden Blog</dc:creator>
		<pubDate>Wed, 14 Nov 2007 00:42:03 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2007/10/23/updates-and-further-information-on-the-new-search-project/#comment-516958</guid>
		<description>[...] Release&#160;Candidate Tuesday, November 13th, 2007 at 5:41 PM PST by: Jeska Linden   As previously announced, Linden Lab has been hard at work on an all-new way to search Second Life. Today, as part of the [...]</description>
		<content:encoded><![CDATA[<p>[...] Release&nbsp;Candidate Tuesday, November 13th, 2007 at 5:41 PM PST by: Jeska Linden   As previously announced, Linden Lab has been hard at work on an all-new way to search Second Life. Today, as part of the [...]</p>
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	<item>
		<title>By: Search Outside Second Life &#187; Kabalyero</title>
		<link>http://blog.secondlife.com/2007/10/23/updates-and-further-information-on-the-new-search-project/#comment-513989</link>
		<dc:creator>Search Outside Second Life &#187; Kabalyero</dc:creator>
		<pubDate>Mon, 12 Nov 2007 04:02:21 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2007/10/23/updates-and-further-information-on-the-new-search-project/#comment-513989</guid>
		<description>[...] Life is currently developing a new search system for Second Life. I don&#8217;t know if it&#8217;s the same system but you can do searches for [...]</description>
		<content:encoded><![CDATA[<p>[...] Life is currently developing a new search system for Second Life. I don&#8217;t know if it&#8217;s the same system but you can do searches for [...]</p>
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		<title>By: Rene Erlanger</title>
		<link>http://blog.secondlife.com/2007/10/23/updates-and-further-information-on-the-new-search-project/#comment-510841</link>
		<dc:creator>Rene Erlanger</dc:creator>
		<pubDate>Sat, 10 Nov 2007 01:31:01 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2007/10/23/updates-and-further-information-on-the-new-search-project/#comment-510841</guid>
		<description>What a mess this new Search will end up being. I read all 142 posts with great interest.

Queestion : Do LL ever actually listen to any user opinions?</description>
		<content:encoded><![CDATA[<p>What a mess this new Search will end up being. I read all 142 posts with great interest.</p>
<p>Queestion : Do LL ever actually listen to any user opinions?</p>
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	<item>
		<title>By: Tip of the Week: Guide to high-quality photography &#171; Official Linden Blog</title>
		<link>http://blog.secondlife.com/2007/10/23/updates-and-further-information-on-the-new-search-project/#comment-509543</link>
		<dc:creator>Tip of the Week: Guide to high-quality photography &#171; Official Linden Blog</dc:creator>
		<pubDate>Fri, 09 Nov 2007 04:44:29 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2007/10/23/updates-and-further-information-on-the-new-search-project/#comment-509543</guid>
		<description>[...] Torley Linden is a Product Manager &#38; more who regularly contributes to the Official Linden Blog. See more Tips of the Week&#8230; are you ready for new Search? [...]</description>
		<content:encoded><![CDATA[<p>[...] Torley Linden is a Product Manager &amp; more who regularly contributes to the Official Linden Blog. See more Tips of the Week&#8230; are you ready for new Search? [...]</p>
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	<item>
		<title>By: Ceera Murakami</title>
		<link>http://blog.secondlife.com/2007/10/23/updates-and-further-information-on-the-new-search-project/#comment-509172</link>
		<dc:creator>Ceera Murakami</dc:creator>
		<pubDate>Thu, 08 Nov 2007 22:04:07 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2007/10/23/updates-and-further-information-on-the-new-search-project/#comment-509172</guid>
		<description>Well, they started the release of this with the new client this week. And ignored all our comments, as usual.

Profile info stll defaults to maximum published disclosure. You have to opt out in your profile to restrict what gets released to their web-based search. Ai least we have a little time to change the settings and opt out before Search goes live.

Objects that are currently on a parcel that is listed in Search &#62; Places, and which are for sale, default to "Show In Search". You have to manually locate and turn off any objects you don't want to have listed.

So... When this new Search goes live, every single "Sell contents of box" prim on every listed parcel will get listed in Search, generating tens of thousands of identical or nearly identical entries, for "Cheongsam Dress, Red", "Cheongsam Dress, Pink", ad nauseum, for every color variation and store location that that 'sells from boxes' merchant has.

I checked my main store, as it is set up today. If left in default status, I would have had 8 items listed individually. 7 were individual furniture items that I have on display as samples, and one would have been a duplicate of a lamp, since there are two copies of the same lamp in the store, on opposite sides of the room. Meanwhile, my array of 75 products that I sell from 3 scripted JEVN vendors would get three random listings, based on what happened to be on display when those three vendors were scanned. And 65 of the items I sell would get no listing at all.

Meanwhile, "Suzy Boxseller", who sells every one of her 75 items from a huge wall of individual prim boxes that sell copy of the contents? She gets 75 lines in Search for every one of her store locations, just for the one low price of listing her land in Search. Great for her. And a tremendously unfair competitive advantage, harming vendor-based merchants.</description>
		<content:encoded><![CDATA[<p>Well, they started the release of this with the new client this week. And ignored all our comments, as usual.</p>
<p>Profile info stll defaults to maximum published disclosure. You have to opt out in your profile to restrict what gets released to their web-based search. Ai least we have a little time to change the settings and opt out before Search goes live.</p>
<p>Objects that are currently on a parcel that is listed in Search &gt; Places, and which are for sale, default to &#8220;Show In Search&#8221;. You have to manually locate and turn off any objects you don&#8217;t want to have listed.</p>
<p>So&#8230; When this new Search goes live, every single &#8220;Sell contents of box&#8221; prim on every listed parcel will get listed in Search, generating tens of thousands of identical or nearly identical entries, for &#8220;Cheongsam Dress, Red&#8221;, &#8220;Cheongsam Dress, Pink&#8221;, ad nauseum, for every color variation and store location that that &#8217;sells from boxes&#8217; merchant has.</p>
<p>I checked my main store, as it is set up today. If left in default status, I would have had 8 items listed individually. 7 were individual furniture items that I have on display as samples, and one would have been a duplicate of a lamp, since there are two copies of the same lamp in the store, on opposite sides of the room. Meanwhile, my array of 75 products that I sell from 3 scripted JEVN vendors would get three random listings, based on what happened to be on display when those three vendors were scanned. And 65 of the items I sell would get no listing at all.</p>
<p>Meanwhile, &#8220;Suzy Boxseller&#8221;, who sells every one of her 75 items from a huge wall of individual prim boxes that sell copy of the contents? She gets 75 lines in Search for every one of her store locations, just for the one low price of listing her land in Search. Great for her. And a tremendously unfair competitive advantage, harming vendor-based merchants.</p>
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