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	<title>Comments on: Second Life Havok4 Beta Preview refresh (2007-10-19)</title>
	<atom:link href="http://blog.secondlife.com/2007/10/19/second-life-havok4-beta-preview-refresh-2007-10-19/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.secondlife.com/2007/10/19/second-life-havok4-beta-preview-refresh-2007-10-19/</link>
	<description>By Linden Lab</description>
	<pubDate>Thu, 08 Jan 2009 05:27:48 +0000</pubDate>
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		<item>
		<title>By: Tryptofaa Sands</title>
		<link>http://blog.secondlife.com/2007/10/19/second-life-havok4-beta-preview-refresh-2007-10-19/#comment-500020</link>
		<dc:creator>Tryptofaa Sands</dc:creator>
		<pubDate>Wed, 24 Oct 2007 19:13:56 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2007/10/19/second-life-havok4-beta-preview-refresh-2007-10-19/#comment-500020</guid>
		<description>Hey, I'm not sure is this is an issue, or just hasn't been added / decisions made yet, but I notice that giant prims on the beta grid change to a normal size prim the moment an llSetPos command is given. My only current product in SL relies on a 40x40x40 sculpted prim that needs to be able to move using llSepPos (because making it physical would clearly be foolish!). Is there any word on giant prims, and what, if any, restrictions may be placed on them due to Havok4? I also noticed that linking an object to a 40x40x40 has a much more restrictive link distance too. I'm very concerned for my product at the moment, as will all my customers be. Any comment / help / contact from a Linden would be most appreciated!</description>
		<content:encoded><![CDATA[<p>Hey, I&#8217;m not sure is this is an issue, or just hasn&#8217;t been added / decisions made yet, but I notice that giant prims on the beta grid change to a normal size prim the moment an llSetPos command is given. My only current product in SL relies on a 40&#215;40x40 sculpted prim that needs to be able to move using llSepPos (because making it physical would clearly be foolish!). Is there any word on giant prims, and what, if any, restrictions may be placed on them due to Havok4? I also noticed that linking an object to a 40&#215;40x40 has a much more restrictive link distance too. I&#8217;m very concerned for my product at the moment, as will all my customers be. Any comment / help / contact from a Linden would be most appreciated!</p>
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	<item>
		<title>By: padu</title>
		<link>http://blog.secondlife.com/2007/10/19/second-life-havok4-beta-preview-refresh-2007-10-19/#comment-499630</link>
		<dc:creator>padu</dc:creator>
		<pubDate>Tue, 23 Oct 2007 17:55:27 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2007/10/19/second-life-havok4-beta-preview-refresh-2007-10-19/#comment-499630</guid>
		<description>Sorry about the off-topic post but I want to know if there are SL users with the same issue than mine. My SL crashes in 10 minutes after login and causing the OS (Windows pro SP2) to crash too.
I tried SL in another two machines and I got the same issue-
Please. don’t reply if you are not having this problem.
About the viewer candidate. I think it need more test to be released. But I am loving how SL has been improved.
Keep the nice work LL</description>
		<content:encoded><![CDATA[<p>Sorry about the off-topic post but I want to know if there are SL users with the same issue than mine. My SL crashes in 10 minutes after login and causing the OS (Windows pro SP2) to crash too.<br />
I tried SL in another two machines and I got the same issue-<br />
Please. don’t reply if you are not having this problem.<br />
About the viewer candidate. I think it need more test to be released. But I am loving how SL has been improved.<br />
Keep the nice work LL</p>
]]></content:encoded>
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		<title>By: padu</title>
		<link>http://blog.secondlife.com/2007/10/19/second-life-havok4-beta-preview-refresh-2007-10-19/#comment-499629</link>
		<dc:creator>padu</dc:creator>
		<pubDate>Tue, 23 Oct 2007 17:54:14 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2007/10/19/second-life-havok4-beta-preview-refresh-2007-10-19/#comment-499629</guid>
		<description>October 22nd, 2007</description>
		<content:encoded><![CDATA[<p>October 22nd, 2007</p>
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		<title>By: padu</title>
		<link>http://blog.secondlife.com/2007/10/19/second-life-havok4-beta-preview-refresh-2007-10-19/#comment-499628</link>
		<dc:creator>padu</dc:creator>
		<pubDate>Tue, 23 Oct 2007 17:52:33 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2007/10/19/second-life-havok4-beta-preview-refresh-2007-10-19/#comment-499628</guid>
		<description>22 de outubro</description>
		<content:encoded><![CDATA[<p>22 de outubro</p>
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	<item>
		<title>By: Kulalyle Anatine</title>
		<link>http://blog.secondlife.com/2007/10/19/second-life-havok4-beta-preview-refresh-2007-10-19/#comment-499456</link>
		<dc:creator>Kulalyle Anatine</dc:creator>
		<pubDate>Tue, 23 Oct 2007 03:58:06 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2007/10/19/second-life-havok4-beta-preview-refresh-2007-10-19/#comment-499456</guid>
		<description>Can someone tell me why sim owners are reducing a parcel along there sim to 50 prims support so when i fly or drive by i stop and my car or ship is auto returned. I mean come on they may own there sim but its more then 1 sim owner doing this, this is ruining  the SL experience for all...</description>
		<content:encoded><![CDATA[<p>Can someone tell me why sim owners are reducing a parcel along there sim to 50 prims support so when i fly or drive by i stop and my car or ship is auto returned. I mean come on they may own there sim but its more then 1 sim owner doing this, this is ruining  the SL experience for all&#8230;</p>
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		<title>By: Storyof Oh</title>
		<link>http://blog.secondlife.com/2007/10/19/second-life-havok4-beta-preview-refresh-2007-10-19/#comment-499392</link>
		<dc:creator>Storyof Oh</dc:creator>
		<pubDate>Mon, 22 Oct 2007 22:49:29 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2007/10/19/second-life-havok4-beta-preview-refresh-2007-10-19/#comment-499392</guid>
		<description>is anyone finding it almost impossible to retexture? horizontal and vertical work together on one arrow but even typing in values isn't foolproof as they dont seem to be recognised. Its almost a point and shoot exercise closing edit the minute the effect you want is there and all this with 3 green lights on the lag meter....</description>
		<content:encoded><![CDATA[<p>is anyone finding it almost impossible to retexture? horizontal and vertical work together on one arrow but even typing in values isn&#8217;t foolproof as they dont seem to be recognised. Its almost a point and shoot exercise closing edit the minute the effect you want is there and all this with 3 green lights on the lag meter&#8230;.</p>
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	<item>
		<title>By: Moll Dean</title>
		<link>http://blog.secondlife.com/2007/10/19/second-life-havok4-beta-preview-refresh-2007-10-19/#comment-499351</link>
		<dc:creator>Moll Dean</dc:creator>
		<pubDate>Mon, 22 Oct 2007 19:15:21 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2007/10/19/second-life-havok4-beta-preview-refresh-2007-10-19/#comment-499351</guid>
		<description>I am sorry dear community. The previous post already talked about my issue and I am not alone. lol
  Is there any sl-blog moderator to delete my comments?


tks</description>
		<content:encoded><![CDATA[<p>I am sorry dear community. The previous post already talked about my issue and I am not alone. lol<br />
  Is there any sl-blog moderator to delete my comments?</p>
<p>tks</p>
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		<title>By: Moll Dean</title>
		<link>http://blog.secondlife.com/2007/10/19/second-life-havok4-beta-preview-refresh-2007-10-19/#comment-499328</link>
		<dc:creator>Moll Dean</dc:creator>
		<pubDate>Mon, 22 Oct 2007 17:27:45 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2007/10/19/second-life-havok4-beta-preview-refresh-2007-10-19/#comment-499328</guid>
		<description>Sorry about the off-topic post but I want to know if there are SL users with the same issue than mine.  My SL crashes in 10 minutes after login and causing the OS (Windows pro SP2) to crash too.
  I tried SL in another two machines and I got the same issue-
  Please. don't reply if you are not having this problem.
  About the viewer candidate. I think it need more test to be released.  But I am loving how SL has been improved.
  Keep the nice work LL</description>
		<content:encoded><![CDATA[<p>Sorry about the off-topic post but I want to know if there are SL users with the same issue than mine.  My SL crashes in 10 minutes after login and causing the OS (Windows pro SP2) to crash too.<br />
  I tried SL in another two machines and I got the same issue-<br />
  Please. don&#8217;t reply if you are not having this problem.<br />
  About the viewer candidate. I think it need more test to be released.  But I am loving how SL has been improved.<br />
  Keep the nice work LL</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Web Page</title>
		<link>http://blog.secondlife.com/2007/10/19/second-life-havok4-beta-preview-refresh-2007-10-19/#comment-499309</link>
		<dc:creator>Web Page</dc:creator>
		<pubDate>Mon, 22 Oct 2007 16:39:53 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2007/10/19/second-life-havok4-beta-preview-refresh-2007-10-19/#comment-499309</guid>
		<description>Windlight makes gorgeous skies and crummy prim shading.  SL's biggest advantage over the competition imo has always been the top nothch shader implementation.  Parcels need a slider for the blending of the two shaders, or at least a switch.  with maybe a ten second fade effect so that you won't see the lights flashing on and off when you travel.

Havok... I really haven't spent much time there.... One visit per refresh 
Physical grass?  DEV-448 can set grass physical I'm trying to picture what that even means... If havok has grass I'm in luuuuv but I thought that's a graphics thing.  I guess I just have to check it out again!</description>
		<content:encoded><![CDATA[<p>Windlight makes gorgeous skies and crummy prim shading.  SL&#8217;s biggest advantage over the competition imo has always been the top nothch shader implementation.  Parcels need a slider for the blending of the two shaders, or at least a switch.  with maybe a ten second fade effect so that you won&#8217;t see the lights flashing on and off when you travel.</p>
<p>Havok&#8230; I really haven&#8217;t spent much time there&#8230;. One visit per refresh<br />
Physical grass?  DEV-448 can set grass physical I&#8217;m trying to picture what that even means&#8230; If havok has grass I&#8217;m in luuuuv but I thought that&#8217;s a graphics thing.  I guess I just have to check it out again!</p>
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		<title>By: Tonio Roffo</title>
		<link>http://blog.secondlife.com/2007/10/19/second-life-havok4-beta-preview-refresh-2007-10-19/#comment-499299</link>
		<dc:creator>Tonio Roffo</dc:creator>
		<pubDate>Mon, 22 Oct 2007 15:49:34 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2007/10/19/second-life-havok4-beta-preview-refresh-2007-10-19/#comment-499299</guid>
		<description>Yay for Havoc4, may the stability be with us!  Now one major annoyance seems to be the 25 group limit.  That is simply not of this time anymore.. :)</description>
		<content:encoded><![CDATA[<p>Yay for Havoc4, may the stability be with us!  Now one major annoyance seems to be the 25 group limit.  That is simply not of this time anymore..  <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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