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	<title>Comments on: New Search Currently Under Development</title>
	<atom:link href="http://blog.secondlife.com/2007/10/19/new-search-currently-under-development/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.secondlife.com/2007/10/19/new-search-currently-under-development/</link>
	<description>By Linden Lab</description>
	<pubDate>Tue, 02 Dec 2008 05:30:06 +0000</pubDate>
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		<title>By: Felicat Fairymeadow</title>
		<link>http://blog.secondlife.com/2007/10/19/new-search-currently-under-development/#comment-498578</link>
		<dc:creator>Felicat Fairymeadow</dc:creator>
		<pubDate>Sat, 20 Oct 2007 16:54:38 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2007/10/19/new-search-currently-under-development/#comment-498578</guid>
		<description>the search is really great but.... the example shows our Milch&#38;Zucker group land as the best search hit.. but there is no FROG in the whole text ^^ i know it because i wrote it :)</description>
		<content:encoded><![CDATA[<p>the search is really great but&#8230;. the example shows our Milch&amp;Zucker group land as the best search hit.. but there is no FROG in the whole text ^^ i know it because i wrote it <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Ada Radius</title>
		<link>http://blog.secondlife.com/2007/10/19/new-search-currently-under-development/#comment-498565</link>
		<dc:creator>Ada Radius</dc:creator>
		<pubDate>Sat, 20 Oct 2007 16:31:19 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2007/10/19/new-search-currently-under-development/#comment-498565</guid>
		<description>WOOT

I would like to see some way to adapt this for rented land, too.  A separate category for rented land in the land search settings.  And a way to make rented land searchable, without the objects on the land (owned by tenants) searched?  Something like that.

Almost all of my tenants have gone on to upgrade to premium status to become land buyers - taking the rental land market into consideration is good for LL as well as SL, I think.

And that TOS about using our information if there were a merger is appalling.  The ethical (and probably legal) thing would be to give SL residents enough notice to opt out before the merger takes place.  And/or stock options for land owners.</description>
		<content:encoded><![CDATA[<p>WOOT</p>
<p>I would like to see some way to adapt this for rented land, too.  A separate category for rented land in the land search settings.  And a way to make rented land searchable, without the objects on the land (owned by tenants) searched?  Something like that.</p>
<p>Almost all of my tenants have gone on to upgrade to premium status to become land buyers - taking the rental land market into consideration is good for LL as well as SL, I think.</p>
<p>And that TOS about using our information if there were a merger is appalling.  The ethical (and probably legal) thing would be to give SL residents enough notice to opt out before the merger takes place.  And/or stock options for land owners.</p>
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		<title>By: Marcoh Larsen</title>
		<link>http://blog.secondlife.com/2007/10/19/new-search-currently-under-development/#comment-498543</link>
		<dc:creator>Marcoh Larsen</dc:creator>
		<pubDate>Sat, 20 Oct 2007 15:34:54 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2007/10/19/new-search-currently-under-development/#comment-498543</guid>
		<description>Downloaded version 1.18.4 for Linux, but the search didn't change. Has anyone forgotten to update the Linux-client again?</description>
		<content:encoded><![CDATA[<p>Downloaded version 1.18.4 for Linux, but the search didn&#8217;t change. Has anyone forgotten to update the Linux-client again?</p>
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		<title>By: mimi</title>
		<link>http://blog.secondlife.com/2007/10/19/new-search-currently-under-development/#comment-498542</link>
		<dc:creator>mimi</dc:creator>
		<pubDate>Sat, 20 Oct 2007 15:34:53 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2007/10/19/new-search-currently-under-development/#comment-498542</guid>
		<description>@142.. you're so right. All you find now when you type in searches for google are google adds sponsored site.. 

@144.. thanks for posting the link!

I am looking for our shop in the seach and it seems many many people have them for sale somewhere (land sellers etc)
If the search will be like this, we will have to make them all no transfer.. now typing in our shops name doen't just give back our pages.. but pages of many many other commercial people we don't want to be using our name to sell their land or commercial clubs :S</description>
		<content:encoded><![CDATA[<p>@142.. you&#8217;re so right. All you find now when you type in searches for google are google adds sponsored site.. </p>
<p>@144.. thanks for posting the link!</p>
<p>I am looking for our shop in the seach and it seems many many people have them for sale somewhere (land sellers etc)<br />
If the search will be like this, we will have to make them all no transfer.. now typing in our shops name doen&#8217;t just give back our pages.. but pages of many many other commercial people we don&#8217;t want to be using our name to sell their land or commercial clubs :S</p>
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		<title>By: Poppet McGimsie</title>
		<link>http://blog.secondlife.com/2007/10/19/new-search-currently-under-development/#comment-498524</link>
		<dc:creator>Poppet McGimsie</dc:creator>
		<pubDate>Sat, 20 Oct 2007 15:03:30 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2007/10/19/new-search-currently-under-development/#comment-498524</guid>
		<description>I think it is great that LL is moving in the direction of using "standard" search methods like google rather than reinventing the wheel.  

As google (and other search engines) evolve, so can searching in SL.  Developer time on SL search is then spent in integrating these known search technologies and finding out what needs to happen within SL, rather than reinventing the wheel.  This is a far more efficient use of developer resources.

Kudos, LL people.</description>
		<content:encoded><![CDATA[<p>I think it is great that LL is moving in the direction of using &#8220;standard&#8221; search methods like google rather than reinventing the wheel.  </p>
<p>As google (and other search engines) evolve, so can searching in SL.  Developer time on SL search is then spent in integrating these known search technologies and finding out what needs to happen within SL, rather than reinventing the wheel.  This is a far more efficient use of developer resources.</p>
<p>Kudos, LL people.</p>
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		<title>By: Dekka Raymaker</title>
		<link>http://blog.secondlife.com/2007/10/19/new-search-currently-under-development/#comment-498511</link>
		<dc:creator>Dekka Raymaker</dc:creator>
		<pubDate>Sat, 20 Oct 2007 14:51:21 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2007/10/19/new-search-currently-under-development/#comment-498511</guid>
		<description>@ 143 Ceera Murakami 

Check out the link in 132, it appears that items in vendors are listed separately, unless I reading it wrong, there are descriptions for the items for sale, but not the prices, so looks like you need to input the cost in description now so its available to read?</description>
		<content:encoded><![CDATA[<p>@ 143 Ceera Murakami </p>
<p>Check out the link in 132, it appears that items in vendors are listed separately, unless I reading it wrong, there are descriptions for the items for sale, but not the prices, so looks like you need to input the cost in description now so its available to read?</p>
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		<title>By: Dekka Raymaker</title>
		<link>http://blog.secondlife.com/2007/10/19/new-search-currently-under-development/#comment-498508</link>
		<dc:creator>Dekka Raymaker</dc:creator>
		<pubDate>Sat, 20 Oct 2007 14:47:30 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2007/10/19/new-search-currently-under-development/#comment-498508</guid>
		<description>Swings and roundabouts, players have been asking for this for so long, and now when it's not the search system you think won't suit you, you complain, unbelieveable really. Atleast they are giving you the time to sort yourselves out.

Check out the links to post: 132 Second Life News for October 20, 2007 

It gives you a very good idea how this works, some of the information is quite funny, FREE Linden Fern for sale at L$1000, quite a few expensive 'object' for sale too.

So you the resident have to do some work, maybe something you should have been doing all along?</description>
		<content:encoded><![CDATA[<p>Swings and roundabouts, players have been asking for this for so long, and now when it&#8217;s not the search system you think won&#8217;t suit you, you complain, unbelieveable really. Atleast they are giving you the time to sort yourselves out.</p>
<p>Check out the links to post: 132 Second Life News for October 20, 2007 </p>
<p>It gives you a very good idea how this works, some of the information is quite funny, FREE Linden Fern for sale at L$1000, quite a few expensive &#8216;object&#8217; for sale too.</p>
<p>So you the resident have to do some work, maybe something you should have been doing all along?</p>
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		<title>By: Ceera Murakami</title>
		<link>http://blog.secondlife.com/2007/10/19/new-search-currently-under-development/#comment-498475</link>
		<dc:creator>Ceera Murakami</dc:creator>
		<pubDate>Sat, 20 Oct 2007 13:44:20 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2007/10/19/new-search-currently-under-development/#comment-498475</guid>
		<description>First, thank you for keeping comments open. It's nice not to be locked out after the first 100 replies.

The assumption that prim items marked 'for sale' should be listed in search puts such items at a distinctly different level from items sold in vendors, which is how the vast majority of items are sold in SL. This was also an issue brought up when Electric Sheep Company tried doing this sort of object listing with their "Sheep Bot".

Look at any ten stores in SL. In the majority of them, you'll find that they do NOT sell rezzed items in-world, or the contents of a box that is rezzed in world. Placing your items out in one-prim boxes is all well and good when you only sell 20 things in your store. But when you offer hundreds of them, and your mall space has a 50 prim limit? No way.

My typical store has 5 scripted vendors in it. One of my vendors might have 30 dresses in it that can be chosen individually for purchase. Another might hacve 20 t-shirts. Another, 15 hats. But the scripted vendors themselves are not listed as 'for sale'! So the only listing for my store is the classiffied ad that I pay for.

Meanwhile, the dress shop next to me has 20 dresses for sale, each in one-prim boxes. They get 20 seperate listings in search, for FREE, because the Mall is listed in Search-Places?</description>
		<content:encoded><![CDATA[<p>First, thank you for keeping comments open. It&#8217;s nice not to be locked out after the first 100 replies.</p>
<p>The assumption that prim items marked &#8216;for sale&#8217; should be listed in search puts such items at a distinctly different level from items sold in vendors, which is how the vast majority of items are sold in SL. This was also an issue brought up when Electric Sheep Company tried doing this sort of object listing with their &#8220;Sheep Bot&#8221;.</p>
<p>Look at any ten stores in SL. In the majority of them, you&#8217;ll find that they do NOT sell rezzed items in-world, or the contents of a box that is rezzed in world. Placing your items out in one-prim boxes is all well and good when you only sell 20 things in your store. But when you offer hundreds of them, and your mall space has a 50 prim limit? No way.</p>
<p>My typical store has 5 scripted vendors in it. One of my vendors might have 30 dresses in it that can be chosen individually for purchase. Another might hacve 20 t-shirts. Another, 15 hats. But the scripted vendors themselves are not listed as &#8216;for sale&#8217;! So the only listing for my store is the classiffied ad that I pay for.</p>
<p>Meanwhile, the dress shop next to me has 20 dresses for sale, each in one-prim boxes. They get 20 seperate listings in search, for FREE, because the Mall is listed in Search-Places?</p>
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		<title>By: Phil Deakins</title>
		<link>http://blog.secondlife.com/2007/10/19/new-search-currently-under-development/#comment-498466</link>
		<dc:creator>Phil Deakins</dc:creator>
		<pubDate>Sat, 20 Oct 2007 13:26:35 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2007/10/19/new-search-currently-under-development/#comment-498466</guid>
		<description>The INBOUND LINKS idea in SL is so stupid. If you people knew anything about Web search engines you'd know all about gaming them, and how problematic the power of inbound links has been, and still is, to them. In theory it is excellent, but in practise it doesn't work. On the Web, website owners create dozens or hundreds of websites just so they can link to their main site, and they spam forums, blogs, guestbooks, etc. just for the inbound links to their sites, and gaming the SL search will happen too.

We have camping and lucky chairs for the purpose of gaming the 'Places' results (cheating the SL users), and we have goodness knows how many camping bots cheating the users even more. And now we're going to suffer more cheating of the users when people come up with ways of acquiring inbound links.

Google's method of putting so much weight/value on inbound links was great in theory, because it was making use of the natural 'voting' of the Web, and initially it produced excellent search results - way ahead of the other engines at the time. But in doing it, they completely screwed up the Web, because people simply created unnatural inbound links all over the place, and since Google launched, they've been sticking band-aids over it, trying to make it work, and they can't. That's what will happen in SL - the more devious people will tend to succeed, the straight people will tend to fail, and SL users will be cheated even more.

I know that the SL search is as basic (and bad) as a search engine can be, and that major improvements are needed, but it's a wrong decision to copy the method of a search engine that screwed up the natural workings of the Web so much, and that has so far failed to make it work. Unfortunately for SL users, LL doesn't need to make it work as Google continually tries, and fails, to do, so it doesn't really matter to LL.</description>
		<content:encoded><![CDATA[<p>The INBOUND LINKS idea in SL is so stupid. If you people knew anything about Web search engines you&#8217;d know all about gaming them, and how problematic the power of inbound links has been, and still is, to them. In theory it is excellent, but in practise it doesn&#8217;t work. On the Web, website owners create dozens or hundreds of websites just so they can link to their main site, and they spam forums, blogs, guestbooks, etc. just for the inbound links to their sites, and gaming the SL search will happen too.</p>
<p>We have camping and lucky chairs for the purpose of gaming the &#8216;Places&#8217; results (cheating the SL users), and we have goodness knows how many camping bots cheating the users even more. And now we&#8217;re going to suffer more cheating of the users when people come up with ways of acquiring inbound links.</p>
<p>Google&#8217;s method of putting so much weight/value on inbound links was great in theory, because it was making use of the natural &#8216;voting&#8217; of the Web, and initially it produced excellent search results - way ahead of the other engines at the time. But in doing it, they completely screwed up the Web, because people simply created unnatural inbound links all over the place, and since Google launched, they&#8217;ve been sticking band-aids over it, trying to make it work, and they can&#8217;t. That&#8217;s what will happen in SL - the more devious people will tend to succeed, the straight people will tend to fail, and SL users will be cheated even more.</p>
<p>I know that the SL search is as basic (and bad) as a search engine can be, and that major improvements are needed, but it&#8217;s a wrong decision to copy the method of a search engine that screwed up the natural workings of the Web so much, and that has so far failed to make it work. Unfortunately for SL users, LL doesn&#8217;t need to make it work as Google continually tries, and fails, to do, so it doesn&#8217;t really matter to LL.</p>
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		<title>By: mimi</title>
		<link>http://blog.secondlife.com/2007/10/19/new-search-currently-under-development/#comment-498464</link>
		<dc:creator>mimi</dc:creator>
		<pubDate>Sat, 20 Oct 2007 13:23:34 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2007/10/19/new-search-currently-under-development/#comment-498464</guid>
		<description>Traffic rates in many way can be usefull.. what use would it be to go to places endlessly and find noone there? I think camping traffic should be taken out, but active traffic is a good way of measuring what the places are that people like to stay into. 

For instance I wouldn't want to search for a club then get 100s of results with noone there. Secondlife would become a very lonely place that way.. very hard to find other people.</description>
		<content:encoded><![CDATA[<p>Traffic rates in many way can be usefull.. what use would it be to go to places endlessly and find noone there? I think camping traffic should be taken out, but active traffic is a good way of measuring what the places are that people like to stay into. </p>
<p>For instance I wouldn&#8217;t want to search for a club then get 100s of results with noone there. Secondlife would become a very lonely place that way.. very hard to find other people.</p>
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