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	<title>Comments on: The Big Prim Problem</title>
	<atom:link href="http://blog.secondlife.com/2007/10/12/the-big-prim-problem/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.secondlife.com/2007/10/12/the-big-prim-problem/</link>
	<description>By Linden Lab</description>
	<pubDate>Sun, 20 Jul 2008 22:24:19 +0000</pubDate>
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		<title>By: Gareee taov</title>
		<link>http://blog.secondlife.com/2007/10/12/the-big-prim-problem/#comment-495363</link>
		<dc:creator>Gareee taov</dc:creator>
		<pubDate>Fri, 12 Oct 2007 21:51:17 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2007/10/12/the-big-prim-problem/#comment-495363</guid>
		<description>I also am a builder an dfavor megaprim use. As others have stated, ginormous megaprims are issues, and should be eliminated. The advent of sculpies enhances the practical use of megaprims as well. I use some 20x20s for small floating islands on my land.

If you are looking into relimiting prim creation sizes, how abotu also reducing the size restictions from prims so they no longer have to be tortured down in size? Maybe allowing minimum prim size down to one additional decimal point down of what is currently allowed without torturing tricks?

Personally, I'd liek to see nothign larger then 50x50x50, and I'd also like full manipulation of them as well.. so things like Hollow work properly.

Maybe also force anything over a certain size to only be phantom?

Looks liek the only real peopel who dislike them are people who have run into abuse of them, and anything can really be abused.</description>
		<content:encoded><![CDATA[<p>I also am a builder an dfavor megaprim use. As others have stated, ginormous megaprims are issues, and should be eliminated. The advent of sculpies enhances the practical use of megaprims as well. I use some 20&#215;20s for small floating islands on my land.</p>
<p>If you are looking into relimiting prim creation sizes, how abotu also reducing the size restictions from prims so they no longer have to be tortured down in size? Maybe allowing minimum prim size down to one additional decimal point down of what is currently allowed without torturing tricks?</p>
<p>Personally, I&#8217;d liek to see nothign larger then 50&#215;50x50, and I&#8217;d also like full manipulation of them as well.. so things like Hollow work properly.</p>
<p>Maybe also force anything over a certain size to only be phantom?</p>
<p>Looks liek the only real peopel who dislike them are people who have run into abuse of them, and anything can really be abused.</p>
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		<title>By: Hank Rucker</title>
		<link>http://blog.secondlife.com/2007/10/12/the-big-prim-problem/#comment-495353</link>
		<dc:creator>Hank Rucker</dc:creator>
		<pubDate>Fri, 12 Oct 2007 21:33:05 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2007/10/12/the-big-prim-problem/#comment-495353</guid>
		<description>I for one would mourn the loss of Big/Mega/Huge prims. I could see banning them if they are larger than one Sim more than one direction (the use for a huge prim taller than one Sim would be to allow for an artist's backdrop high into the sky for projects - But I don't think Gene made any this size).

But anything smaller than a Sim has very practical uses. I'd rather have the Big prims and no new physics engine.

Personally, I'd like to see an automated system (perhaps for paying customers only?) where we could request a specific size of Big prim, and the system would check to see that it was smaller than a Sim, and generate it for use, perhaps using  a Transfer rez box, into which you could add a full-rights cube, which would be used in the creation process, making the box owner the creator of the Big prim.

I'm not going to hold my breath for that one, but I do cast my vote for keeping Big prims that are not larger than one Sim.</description>
		<content:encoded><![CDATA[<p>I for one would mourn the loss of Big/Mega/Huge prims. I could see banning them if they are larger than one Sim more than one direction (the use for a huge prim taller than one Sim would be to allow for an artist&#8217;s backdrop high into the sky for projects - But I don&#8217;t think Gene made any this size).</p>
<p>But anything smaller than a Sim has very practical uses. I&#8217;d rather have the Big prims and no new physics engine.</p>
<p>Personally, I&#8217;d like to see an automated system (perhaps for paying customers only?) where we could request a specific size of Big prim, and the system would check to see that it was smaller than a Sim, and generate it for use, perhaps using  a Transfer rez box, into which you could add a full-rights cube, which would be used in the creation process, making the box owner the creator of the Big prim.</p>
<p>I&#8217;m not going to hold my breath for that one, but I do cast my vote for keeping Big prims that are not larger than one Sim.</p>
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		<title>By: Ameshin Yossarian</title>
		<link>http://blog.secondlife.com/2007/10/12/the-big-prim-problem/#comment-495352</link>
		<dc:creator>Ameshin Yossarian</dc:creator>
		<pubDate>Fri, 12 Oct 2007 21:32:34 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2007/10/12/the-big-prim-problem/#comment-495352</guid>
		<description>My sim "Curious Kitties" (http://slurl.com/secondlife/Curious%20Kitties/200/214/21) is a fairly good example of legit use of these giant prims. It reduces lag in some ways due to having to load less prims per bigger buildings. The more dangerous ones I have put to phantom and am using the smaller ones or proper cut ones for floors in some places. It would be a shame to see these go. If it causes trouble with the physics then maybe make them only phantom enabled the same as flexi prims? =^.^=</description>
		<content:encoded><![CDATA[<p>My sim &#8220;Curious Kitties&#8221; (http://slurl.com/secondlife/Curious%20Kitties/200/214/21) is a fairly good example of legit use of these giant prims. It reduces lag in some ways due to having to load less prims per bigger buildings. The more dangerous ones I have put to phantom and am using the smaller ones or proper cut ones for floors in some places. It would be a shame to see these go. If it causes trouble with the physics then maybe make them only phantom enabled the same as flexi prims? =^.^=</p>
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		<title>By: Paulo Dielli</title>
		<link>http://blog.secondlife.com/2007/10/12/the-big-prim-problem/#comment-495351</link>
		<dc:creator>Paulo Dielli</dc:creator>
		<pubDate>Fri, 12 Oct 2007 21:32:17 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2007/10/12/the-big-prim-problem/#comment-495351</guid>
		<description>Limit to a certain size. A cylinder of 20x20 can't be made without a megaprim. Smaller megaprims are essential.</description>
		<content:encoded><![CDATA[<p>Limit to a certain size. A cylinder of 20&#215;20 can&#8217;t be made without a megaprim. Smaller megaprims are essential.</p>
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		<title>By: Niccia Straaf</title>
		<link>http://blog.secondlife.com/2007/10/12/the-big-prim-problem/#comment-495349</link>
		<dc:creator>Niccia Straaf</dc:creator>
		<pubDate>Fri, 12 Oct 2007 21:32:11 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2007/10/12/the-big-prim-problem/#comment-495349</guid>
		<description>Well, having been on SL for less than a year, I've watched it go from a bustling VERY enjoyable place to game and chat and be creative to a place only the very tolerant remain in. Why? Because LL takes shortcuts and uses generalized excuses to do away with something that takes a little more effort than deletion to fix.  The enabling of mass voice caused a wave of people who own land to ban its use.  The banning of gambling and all things 'non skill oriented' cost SL thousands upon thousands of members who used to regularly sign on and spend that money amongst the others of SL who used such things as mega and macro prims in their building.  
   The land sales slump, the slump in business that was formerly booming nicely, the annoyance of having to listen to everyone chattering on Voice or asking if you have Voice.... and now the possibility of losing mega/macro prims? What next will be cut out, objects that make sound, walls around properties? Come on LL, there's a far better solution for this. Allow land developers and housing builders to use giant prims.... but make them available for creation without the spatial waste in the invisible overlap that was the aftereffect of mega and macro prim creation (the reason making them non phantom creates invisible blocks.)  People who don't happen to have enough cash or lindens to own their own sim with massive prim count can create far more and enhance SL far more if the base prim size was able to be bigger, without the inisible overlap which is causing others to have such issues with it.  
 If huge prims are an issue in the size of sim/region walls, then create the ability to 'wall' in one's land so that it's a nice pretty backdrop for places which need scenery more fitting, aka. woods for a park instead of condos and malls and spinning signs; or  acity scape instead of SL water at the edge of a sim, etc. Rather than choose the easy way out of things, listen to the suggestions of your supporters, whose monthly and sometimes weekly contributions are the funding for the whole idea that is Second Life.</description>
		<content:encoded><![CDATA[<p>Well, having been on SL for less than a year, I&#8217;ve watched it go from a bustling VERY enjoyable place to game and chat and be creative to a place only the very tolerant remain in. Why? Because LL takes shortcuts and uses generalized excuses to do away with something that takes a little more effort than deletion to fix.  The enabling of mass voice caused a wave of people who own land to ban its use.  The banning of gambling and all things &#8216;non skill oriented&#8217; cost SL thousands upon thousands of members who used to regularly sign on and spend that money amongst the others of SL who used such things as mega and macro prims in their building.<br />
   The land sales slump, the slump in business that was formerly booming nicely, the annoyance of having to listen to everyone chattering on Voice or asking if you have Voice&#8230;. and now the possibility of losing mega/macro prims? What next will be cut out, objects that make sound, walls around properties? Come on LL, there&#8217;s a far better solution for this. Allow land developers and housing builders to use giant prims&#8230;. but make them available for creation without the spatial waste in the invisible overlap that was the aftereffect of mega and macro prim creation (the reason making them non phantom creates invisible blocks.)  People who don&#8217;t happen to have enough cash or lindens to own their own sim with massive prim count can create far more and enhance SL far more if the base prim size was able to be bigger, without the inisible overlap which is causing others to have such issues with it.<br />
 If huge prims are an issue in the size of sim/region walls, then create the ability to &#8216;wall&#8217; in one&#8217;s land so that it&#8217;s a nice pretty backdrop for places which need scenery more fitting, aka. woods for a park instead of condos and malls and spinning signs; or  acity scape instead of SL water at the edge of a sim, etc. Rather than choose the easy way out of things, listen to the suggestions of your supporters, whose monthly and sometimes weekly contributions are the funding for the whole idea that is Second Life.</p>
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		<title>By: Theodore Folsom</title>
		<link>http://blog.secondlife.com/2007/10/12/the-big-prim-problem/#comment-495350</link>
		<dc:creator>Theodore Folsom</dc:creator>
		<pubDate>Fri, 12 Oct 2007 21:32:11 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2007/10/12/the-big-prim-problem/#comment-495350</guid>
		<description>Please keep em. If you really ban the megaprims, you may cause a lot of damage.

thanks</description>
		<content:encoded><![CDATA[<p>Please keep em. If you really ban the megaprims, you may cause a lot of damage.</p>
<p>thanks</p>
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		<title>By: Adam Spark</title>
		<link>http://blog.secondlife.com/2007/10/12/the-big-prim-problem/#comment-495348</link>
		<dc:creator>Adam Spark</dc:creator>
		<pubDate>Fri, 12 Oct 2007 21:31:40 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2007/10/12/the-big-prim-problem/#comment-495348</guid>
		<description>Suggestions:

People who do not realize the results of rezzing a large prim cause issues accidently. Yes, there are people who do so intentionally, but accidents also happen. Documentation of the results of rezzing prims of a certain size would help cut down on instances of trouble created by the rezzing of these things.

Keep a limit, but increase it within reason if possibe to cut down the motivation to get around limits. 15 meters perhaps? 20?

Maybe increase prim allowance?

If doable, maybe give land/estate owners the ability to block objects of a certain size or larger.</description>
		<content:encoded><![CDATA[<p>Suggestions:</p>
<p>People who do not realize the results of rezzing a large prim cause issues accidently. Yes, there are people who do so intentionally, but accidents also happen. Documentation of the results of rezzing prims of a certain size would help cut down on instances of trouble created by the rezzing of these things.</p>
<p>Keep a limit, but increase it within reason if possibe to cut down the motivation to get around limits. 15 meters perhaps? 20?</p>
<p>Maybe increase prim allowance?</p>
<p>If doable, maybe give land/estate owners the ability to block objects of a certain size or larger.</p>
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		<title>By: Slade</title>
		<link>http://blog.secondlife.com/2007/10/12/the-big-prim-problem/#comment-495346</link>
		<dc:creator>Slade</dc:creator>
		<pubDate>Fri, 12 Oct 2007 21:31:25 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2007/10/12/the-big-prim-problem/#comment-495346</guid>
		<description>I cant imagine life without these large prims, they've helped in so many of my builds I've lost track.  Folks can grief with regular prims if they like, it doesn't take a large prim to do it.  Yes i've only seen one use for the 65Ksqm square (artificial sky on a private sim) and can see why that's a gonner, but even the 256x256 has become wonderful for platforms for our workshop over our sim....  don't let the bad apples stifle the creativity, it's what makes SL unique :)</description>
		<content:encoded><![CDATA[<p>I cant imagine life without these large prims, they&#8217;ve helped in so many of my builds I&#8217;ve lost track.  Folks can grief with regular prims if they like, it doesn&#8217;t take a large prim to do it.  Yes i&#8217;ve only seen one use for the 65Ksqm square (artificial sky on a private sim) and can see why that&#8217;s a gonner, but even the 256&#215;256 has become wonderful for platforms for our workshop over our sim&#8230;.  don&#8217;t let the bad apples stifle the creativity, it&#8217;s what makes SL unique <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p>
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		<title>By: Ganesha Xi</title>
		<link>http://blog.secondlife.com/2007/10/12/the-big-prim-problem/#comment-495345</link>
		<dc:creator>Ganesha Xi</dc:creator>
		<pubDate>Fri, 12 Oct 2007 21:30:56 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2007/10/12/the-big-prim-problem/#comment-495345</guid>
		<description>lol @ gene replacement's comment
the good: they enable much nicer builds such as decently-sized domes and rounded rooftops.
the bad: people don't know how to use them
the ugly: freely available to new residents.

maybe make them only available to people that know how to properly use them? like by avatar age?  delete them at will?</description>
		<content:encoded><![CDATA[<p>lol @ gene replacement&#8217;s comment<br />
the good: they enable much nicer builds such as decently-sized domes and rounded rooftops.<br />
the bad: people don&#8217;t know how to use them<br />
the ugly: freely available to new residents.</p>
<p>maybe make them only available to people that know how to properly use them? like by avatar age?  delete them at will?</p>
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		<title>By: Ninamori Writer</title>
		<link>http://blog.secondlife.com/2007/10/12/the-big-prim-problem/#comment-495344</link>
		<dc:creator>Ninamori Writer</dc:creator>
		<pubDate>Fri, 12 Oct 2007 21:30:30 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2007/10/12/the-big-prim-problem/#comment-495344</guid>
		<description>I think we should keep them. if people want to annoy others by griefing their are other BETTER ways to make people vary angry that doesnt involve 'huge prims'. if you get rid of huge prims people will just move onto something else to make everyone mad and it will solve NOTHING.

I use a huge 100M X 100M x 100M sphere above a sim. its made to look like a sun with a 'space' texture on the inside for my building(best vewed at midnight ;)  ). this prim is also set to phantom and their is NO way to replace that prim with some other type.

http://slurl.com/secondlife/Phantasy%20Island/134/134/504</description>
		<content:encoded><![CDATA[<p>I think we should keep them. if people want to annoy others by griefing their are other BETTER ways to make people vary angry that doesnt involve &#8216;huge prims&#8217;. if you get rid of huge prims people will just move onto something else to make everyone mad and it will solve NOTHING.</p>
<p>I use a huge 100M X 100M x 100M sphere above a sim. its made to look like a sun with a &#8217;space&#8217; texture on the inside for my building(best vewed at midnight <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  ). this prim is also set to phantom and their is NO way to replace that prim with some other type.</p>
<p><a href="http://slurl.com/secondlife/Phantasy%20Island/134/134/504" rel="nofollow">http://slurl.com/secondlife/Phantasy%20Island/134/134/504</a></p>
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