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	<title>Comments on: Tip of the Week #7: A deeper taste of the pie menu</title>
	<atom:link href="http://blog.secondlife.com/2007/10/11/tip-of-the-week-7-a-deeper-taste-of-the-pie-menu/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.secondlife.com/2007/10/11/tip-of-the-week-7-a-deeper-taste-of-the-pie-menu/</link>
	<description>By Linden Lab</description>
	<pubDate>Thu, 08 Jan 2009 05:55:40 +0000</pubDate>
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		<title>By: Btzaleil Freenote's Brother</title>
		<link>http://blog.secondlife.com/2007/10/11/tip-of-the-week-7-a-deeper-taste-of-the-pie-menu/#comment-496054</link>
		<dc:creator>Btzaleil Freenote's Brother</dc:creator>
		<pubDate>Tue, 16 Oct 2007 00:22:54 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2007/10/11/tip-of-the-week-7-a-deeper-taste-of-the-pie-menu/#comment-496054</guid>
		<description>I must agree with my brother, (who may be the same person that i am) THAT WAS PIE-TASTIC</description>
		<content:encoded><![CDATA[<p>I must agree with my brother, (who may be the same person that i am) THAT WAS PIE-TASTIC</p>
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		<title>By: Btzaleil Freenote</title>
		<link>http://blog.secondlife.com/2007/10/11/tip-of-the-week-7-a-deeper-taste-of-the-pie-menu/#comment-496053</link>
		<dc:creator>Btzaleil Freenote</dc:creator>
		<pubDate>Tue, 16 Oct 2007 00:20:52 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2007/10/11/tip-of-the-week-7-a-deeper-taste-of-the-pie-menu/#comment-496053</guid>
		<description>YAY! PIE TASES GOOD! anyways,Thnak you torely! That was Pie-Tasitc! Could you make a tutorial on scripting?!</description>
		<content:encoded><![CDATA[<p>YAY! PIE TASES GOOD! anyways,Thnak you torely! That was Pie-Tasitc! Could you make a tutorial on scripting?!</p>
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		<title>By: Storyof Oh</title>
		<link>http://blog.secondlife.com/2007/10/11/tip-of-the-week-7-a-deeper-taste-of-the-pie-menu/#comment-495976</link>
		<dc:creator>Storyof Oh</dc:creator>
		<pubDate>Mon, 15 Oct 2007 16:39:13 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2007/10/11/tip-of-the-week-7-a-deeper-taste-of-the-pie-menu/#comment-495976</guid>
		<description>agree...on 512 parcels you can do hardly anything without going over 10 x10 but naturally by removing the big prims (had NO idea you could get larger than 40 x 40...) builders if still having will to live will need more land to achieve their dreams within prim count. More land = more tier = more $ and VAT for LL so no wonder they are considering it.

Ban anything over 50 x 50 or 100 x 100 but how about a prim increase to compensate?
Recently everthing we do seems to be costing more for less assuming  we can even do it with crashes and lag....give something back?</description>
		<content:encoded><![CDATA[<p>agree&#8230;on 512 parcels you can do hardly anything without going over 10 x10 but naturally by removing the big prims (had NO idea you could get larger than 40 x 40&#8230;) builders if still having will to live will need more land to achieve their dreams within prim count. More land = more tier = more $ and VAT for LL so no wonder they are considering it.</p>
<p>Ban anything over 50 x 50 or 100 x 100 but how about a prim increase to compensate?<br />
Recently everthing we do seems to be costing more for less assuming  we can even do it with crashes and lag&#8230;.give something back?</p>
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		<title>By: Prim Oversized</title>
		<link>http://blog.secondlife.com/2007/10/11/tip-of-the-week-7-a-deeper-taste-of-the-pie-menu/#comment-495954</link>
		<dc:creator>Prim Oversized</dc:creator>
		<pubDate>Mon, 15 Oct 2007 12:25:51 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2007/10/11/tip-of-the-week-7-a-deeper-taste-of-the-pie-menu/#comment-495954</guid>
		<description>sorry if this is off topic Torley, but it´s on topic with the big prim problem one, which has unfortunately been closed after 150 comments.

So

Whilst I very much appreciate that there is actually a clear question from you towards the community, i am not sure what the agenda behind this question is. 

Anyhoo, considering the de facto price increase (VAT) for a large number of residents, it would be de facto another hidden price increase for a very large number of residents. It´s simple math if you think about it. On parcels over 10000 or 20000 in size, you can cut down the prim count by 2 or 3, which brings an enormus potential for using prims on the entertainment side of things. Or simply not having to waste 10 prims for a 100x10 wall if 1 would do.

I think this point has been largely neglected in the other blog, therefore just to point out the obvious again. We don´t really pay tier per square meters. It´s the tier per prim that worries me most. You could do basically anything with a 512m parcel if the prim count is unlimited.

Now, I am sorry for everyone who suffered from whatever kind of griefing. There are plenty of ways out there on the grid, to make peoples secondlifes digital hell. But to punish everyone now who is simply using the (economic) advantages of these oversize prims would yet be another hit against peoples wallets.

I remember what use i could make of 1024m, not knowing of the presence of oversize prims...Nowadays, these 234 prims simply wouldn´t be worthwhile buying land. I´d probably need up to a whole sim where i now need only half one.

Looking at the upcoming introduction of IDV, which will cost sl between 25 &#38; 75% of its already shrunk user base, then a removal of oversize prims but be the definete killer (if IDV not already is - not sure you realise this, but many many people don´t know what it is and are not expecting it)

I have no idea if that´s technically doable...But may be 2 suggestions

Currently my tier per sqm goes down the more i own. Now change that from tier per sqm to tier per prim. At least worthwhile thinking about a few models.

On the other hand, limiting size seems not a bad idea. It doubt it would hurt a lot of people if no prim may be larger than a sim. I think it should still be doable to get along with max 100 each side. Personal preference of course. If you set the max to let say 20 each, then i presume the prim count of a lot of people will be x 1,5 or x 2 all over sudden. Probably hitting the people with the rather large parcels or entire sims.

You should really consider the above. Removing the oversize prims or limiting them to harsh, will not result in people buying more land to compensate. Surely not at the fragile state sl is currently at and with the prospects of IDV making any form of running a business in sl totally pointless.

Kind Regards</description>
		<content:encoded><![CDATA[<p>sorry if this is off topic Torley, but it´s on topic with the big prim problem one, which has unfortunately been closed after 150 comments.</p>
<p>So</p>
<p>Whilst I very much appreciate that there is actually a clear question from you towards the community, i am not sure what the agenda behind this question is. </p>
<p>Anyhoo, considering the de facto price increase (VAT) for a large number of residents, it would be de facto another hidden price increase for a very large number of residents. It´s simple math if you think about it. On parcels over 10000 or 20000 in size, you can cut down the prim count by 2 or 3, which brings an enormus potential for using prims on the entertainment side of things. Or simply not having to waste 10 prims for a 100&#215;10 wall if 1 would do.</p>
<p>I think this point has been largely neglected in the other blog, therefore just to point out the obvious again. We don´t really pay tier per square meters. It´s the tier per prim that worries me most. You could do basically anything with a 512m parcel if the prim count is unlimited.</p>
<p>Now, I am sorry for everyone who suffered from whatever kind of griefing. There are plenty of ways out there on the grid, to make peoples secondlifes digital hell. But to punish everyone now who is simply using the (economic) advantages of these oversize prims would yet be another hit against peoples wallets.</p>
<p>I remember what use i could make of 1024m, not knowing of the presence of oversize prims&#8230;Nowadays, these 234 prims simply wouldn´t be worthwhile buying land. I´d probably need up to a whole sim where i now need only half one.</p>
<p>Looking at the upcoming introduction of IDV, which will cost sl between 25 &amp; 75% of its already shrunk user base, then a removal of oversize prims but be the definete killer (if IDV not already is - not sure you realise this, but many many people don´t know what it is and are not expecting it)</p>
<p>I have no idea if that´s technically doable&#8230;But may be 2 suggestions</p>
<p>Currently my tier per sqm goes down the more i own. Now change that from tier per sqm to tier per prim. At least worthwhile thinking about a few models.</p>
<p>On the other hand, limiting size seems not a bad idea. It doubt it would hurt a lot of people if no prim may be larger than a sim. I think it should still be doable to get along with max 100 each side. Personal preference of course. If you set the max to let say 20 each, then i presume the prim count of a lot of people will be x 1,5 or x 2 all over sudden. Probably hitting the people with the rather large parcels or entire sims.</p>
<p>You should really consider the above. Removing the oversize prims or limiting them to harsh, will not result in people buying more land to compensate. Surely not at the fragile state sl is currently at and with the prospects of IDV making any form of running a business in sl totally pointless.</p>
<p>Kind Regards</p>
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		<title>By: Susannah Clary</title>
		<link>http://blog.secondlife.com/2007/10/11/tip-of-the-week-7-a-deeper-taste-of-the-pie-menu/#comment-495816</link>
		<dc:creator>Susannah Clary</dc:creator>
		<pubDate>Sun, 14 Oct 2007 15:36:05 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2007/10/11/tip-of-the-week-7-a-deeper-taste-of-the-pie-menu/#comment-495816</guid>
		<description>Yay pie! And yay Torley's video tips!  Always learn something even when I am convinced by the post title I won't.  Thanks for that!  And thanks for keeping the focus on the FUN in SL - after all, it's why we're here - to have some FUN!  Being October however, (and having inflicted this on everyone else I know) I had to share a bad joke with you: What do you get when you divide a jack-o-lantern's circumference by its diameter? ...........Pumpkin Pi!  Keep up the great work!</description>
		<content:encoded><![CDATA[<p>Yay pie! And yay Torley&#8217;s video tips!  Always learn something even when I am convinced by the post title I won&#8217;t.  Thanks for that!  And thanks for keeping the focus on the FUN in SL - after all, it&#8217;s why we&#8217;re here - to have some FUN!  Being October however, (and having inflicted this on everyone else I know) I had to share a bad joke with you: What do you get when you divide a jack-o-lantern&#8217;s circumference by its diameter? &#8230;&#8230;&#8230;..Pumpkin Pi!  Keep up the great work!</p>
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		<title>By: Storyof Oh</title>
		<link>http://blog.secondlife.com/2007/10/11/tip-of-the-week-7-a-deeper-taste-of-the-pie-menu/#comment-495685</link>
		<dc:creator>Storyof Oh</dc:creator>
		<pubDate>Sat, 13 Oct 2007 22:15:08 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2007/10/11/tip-of-the-week-7-a-deeper-taste-of-the-pie-menu/#comment-495685</guid>
		<description>LMAO if they are routing internet via Paris there is no hope in hell the UK will get services restored properly after thrashing them in the Rugby world cup.....our internet will probably for redirected via Outer Mongolia.....</description>
		<content:encoded><![CDATA[<p>LMAO if they are routing internet via Paris there is no hope in hell the UK will get services restored properly after thrashing them in the Rugby world cup&#8230;..our internet will probably for redirected via Outer Mongolia&#8230;..</p>
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		<title>By: Storyof Oh</title>
		<link>http://blog.secondlife.com/2007/10/11/tip-of-the-week-7-a-deeper-taste-of-the-pie-menu/#comment-495675</link>
		<dc:creator>Storyof Oh</dc:creator>
		<pubDate>Sat, 13 Oct 2007 20:36:36 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2007/10/11/tip-of-the-week-7-a-deeper-taste-of-the-pie-menu/#comment-495675</guid>
		<description>Pleeeeease LL keep a blog open-ended for connection problems....after a day of nightmare  an explanaition appears yet COMMENTS CLOSED............yet open-ended blogs are allowed when a bit of back slapping is expected.

We 'Europeans'  now pay an unfair premium to use SL yet the connection blog is closed.  You want 'Lights on' ...well enable comments so we can compare notes and know that systems seem to be 'go' again.
All the bells, whistles and tutorials are worth diddly squat if we can't LOG ON, STAY ON, TP, BUILD and basically navigate in SL..  That little bit of rusty wire crossing the atlantic seabed called broadband is no excuse for a substandard service charged at 15%+ more....</description>
		<content:encoded><![CDATA[<p>Pleeeeease LL keep a blog open-ended for connection problems&#8230;.after a day of nightmare  an explanaition appears yet COMMENTS CLOSED&#8230;&#8230;&#8230;&#8230;yet open-ended blogs are allowed when a bit of back slapping is expected.</p>
<p>We &#8216;Europeans&#8217;  now pay an unfair premium to use SL yet the connection blog is closed.  You want &#8216;Lights on&#8217; &#8230;well enable comments so we can compare notes and know that systems seem to be &#8216;go&#8217; again.<br />
All the bells, whistles and tutorials are worth diddly squat if we can&#8217;t LOG ON, STAY ON, TP, BUILD and basically navigate in SL..  That little bit of rusty wire crossing the atlantic seabed called broadband is no excuse for a substandard service charged at 15%+ more&#8230;.</p>
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		<title>By: Tronix Dagger</title>
		<link>http://blog.secondlife.com/2007/10/11/tip-of-the-week-7-a-deeper-taste-of-the-pie-menu/#comment-495662</link>
		<dc:creator>Tronix Dagger</dc:creator>
		<pubDate>Sat, 13 Oct 2007 19:21:05 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2007/10/11/tip-of-the-week-7-a-deeper-taste-of-the-pie-menu/#comment-495662</guid>
		<description>I'm more of a cake person myself. :)

If I may request, you should post a SL URL on the blog so we can visit the places you do your "remotes" from. They look cool.</description>
		<content:encoded><![CDATA[<p>I&#8217;m more of a cake person myself.  <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>If I may request, you should post a SL URL on the blog so we can visit the places you do your &#8220;remotes&#8221; from. They look cool.</p>
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		<title>By: David Hultcrantz</title>
		<link>http://blog.secondlife.com/2007/10/11/tip-of-the-week-7-a-deeper-taste-of-the-pie-menu/#comment-495633</link>
		<dc:creator>David Hultcrantz</dc:creator>
		<pubDate>Sat, 13 Oct 2007 15:07:58 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2007/10/11/tip-of-the-week-7-a-deeper-taste-of-the-pie-menu/#comment-495633</guid>
		<description>I look forward to trying this out (i'm temp banned at the moment). Thanks Torley</description>
		<content:encoded><![CDATA[<p>I look forward to trying this out (i&#8217;m temp banned at the moment). Thanks Torley</p>
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		<title>By: Richard Trigaux</title>
		<link>http://blog.secondlife.com/2007/10/11/tip-of-the-week-7-a-deeper-taste-of-the-pie-menu/#comment-495533</link>
		<dc:creator>Richard Trigaux</dc:creator>
		<pubDate>Sat, 13 Oct 2007 07:33:03 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2007/10/11/tip-of-the-week-7-a-deeper-taste-of-the-pie-menu/#comment-495533</guid>
		<description>well, thanks Torley to share infos and tips.

But for many of us, videos are not the most practical mean for this. It takes time to look, we can't take notes, and speech could be very difficult to understand for non-native english speakers.

OK, videos can be cool for other persons, this is a matter of personnal taste, not to be discussed. But please:

1) provide the relevant info in a text
2) provide a link to the place where more info can be found. The support site is large, and sometimes it takes much time to find a tip or a reply to a question.</description>
		<content:encoded><![CDATA[<p>well, thanks Torley to share infos and tips.</p>
<p>But for many of us, videos are not the most practical mean for this. It takes time to look, we can&#8217;t take notes, and speech could be very difficult to understand for non-native english speakers.</p>
<p>OK, videos can be cool for other persons, this is a matter of personnal taste, not to be discussed. But please:</p>
<p>1) provide the relevant info in a text<br />
2) provide a link to the place where more info can be found. The support site is large, and sometimes it takes much time to find a tip or a reply to a question.</p>
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