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	<title>Comments on: Network connectivity problem</title>
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	<link>http://blog.secondlife.com/2007/09/15/network-connectivity-problem/</link>
	<description>By Linden Lab</description>
	<pubDate>Tue, 02 Dec 2008 06:41:02 +0000</pubDate>
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		<title>By: Peggy Paperdoll</title>
		<link>http://blog.secondlife.com/2007/09/15/network-connectivity-problem/#comment-478242</link>
		<dc:creator>Peggy Paperdoll</dc:creator>
		<pubDate>Mon, 17 Sep 2007 00:52:00 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2007/09/15/network-connectivity-problem/#comment-478242</guid>
		<description>I'm wondering why the comments for this blog have exceeded the usual 100 comment cap.  I got a couple theories.  One is sort of a slam to LL the other is a compliment.

1.  The blog is broke.  The cap for comments counter has falled (hence the count remaining at 24).  Since a blog site is no where near cutting edge I can only imagine it's a simple fix and could be taken care of in a matter of minutes (if not seconds).  However (this is the slam part), no one from LL has taken the time or made the effort to check!!  On a much less important scale than lost inventory or poor customer service that would show just how interested the good people at LL are in how their platform/service is running.  Total neglect on even the smallest issue.  And very obviously shows that no one has bothered to even skim the comments posted so far.  Pretty sad state of affairs..........actually very sad.

2.  The other case could be that LL has left the cap off intentionally so they could read what we have to say.......maybe take it to heart and do a little soul searching.  If that is the case, I commend them for this opportunity to voice our opinions or discuss our dissatifaction and be heard.

My true feelings are the first possibility being the most likely to be true.  The counter has stopped at 24 plus not one update or comment post by a Linden are my reasons for believing this.  And, it's just a very small extention of what many many of us believe about LL.  THEY COULD NOT CARE LESS about what we say.</description>
		<content:encoded><![CDATA[<p>I&#8217;m wondering why the comments for this blog have exceeded the usual 100 comment cap.  I got a couple theories.  One is sort of a slam to LL the other is a compliment.</p>
<p>1.  The blog is broke.  The cap for comments counter has falled (hence the count remaining at 24).  Since a blog site is no where near cutting edge I can only imagine it&#8217;s a simple fix and could be taken care of in a matter of minutes (if not seconds).  However (this is the slam part), no one from LL has taken the time or made the effort to check!!  On a much less important scale than lost inventory or poor customer service that would show just how interested the good people at LL are in how their platform/service is running.  Total neglect on even the smallest issue.  And very obviously shows that no one has bothered to even skim the comments posted so far.  Pretty sad state of affairs&#8230;&#8230;&#8230;.actually very sad.</p>
<p>2.  The other case could be that LL has left the cap off intentionally so they could read what we have to say&#8230;&#8230;.maybe take it to heart and do a little soul searching.  If that is the case, I commend them for this opportunity to voice our opinions or discuss our dissatifaction and be heard.</p>
<p>My true feelings are the first possibility being the most likely to be true.  The counter has stopped at 24 plus not one update or comment post by a Linden are my reasons for believing this.  And, it&#8217;s just a very small extention of what many many of us believe about LL.  THEY COULD NOT CARE LESS about what we say.</p>
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		<title>By: Mikayla Gillespie</title>
		<link>http://blog.secondlife.com/2007/09/15/network-connectivity-problem/#comment-478232</link>
		<dc:creator>Mikayla Gillespie</dc:creator>
		<pubDate>Mon, 17 Sep 2007 00:35:25 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2007/09/15/network-connectivity-problem/#comment-478232</guid>
		<description>Well, I have lost over 100 hours of work and at least 30kL from this so called "outage".  What troubles me, is when the sim I have been working so hard on for the past month came back up - every single item and change that had happened over the last two months was lost.  No chance to recover items, no explanation - just total and complete loss.  I mean - keep the sim down for a day if it means you are going to bring it back into this sorry shape.  

What a total dissapointment.  Nevermind the last 3 major losses that I have experienced in my inventory, now I can't even make changes on a sim and expect them to stick.  Of course, none of these items were copy items.  I'm so frustrated by LL right now - this is the worst it has been in the over 3 years I have been here.

Sad state of affairs LL, very sad.

-Mika</description>
		<content:encoded><![CDATA[<p>Well, I have lost over 100 hours of work and at least 30kL from this so called &#8220;outage&#8221;.  What troubles me, is when the sim I have been working so hard on for the past month came back up - every single item and change that had happened over the last two months was lost.  No chance to recover items, no explanation - just total and complete loss.  I mean - keep the sim down for a day if it means you are going to bring it back into this sorry shape.  </p>
<p>What a total dissapointment.  Nevermind the last 3 major losses that I have experienced in my inventory, now I can&#8217;t even make changes on a sim and expect them to stick.  Of course, none of these items were copy items.  I&#8217;m so frustrated by LL right now - this is the worst it has been in the over 3 years I have been here.</p>
<p>Sad state of affairs LL, very sad.</p>
<p>-Mika</p>
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		<title>By: Peggy Paperdoll</title>
		<link>http://blog.secondlife.com/2007/09/15/network-connectivity-problem/#comment-478226</link>
		<dc:creator>Peggy Paperdoll</dc:creator>
		<pubDate>Mon, 17 Sep 2007 00:21:25 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2007/09/15/network-connectivity-problem/#comment-478226</guid>
		<description>@Jet (again) #143:

I'm not sure Bob ever said he was intentionally trying to get banned (but I'm too damned lazy to go back and reread this whole set of comments to confirm that......it doesn't matter to me anyway).  What I have taken from all his comments so far is that he's aware that LL could ban him for posting the log of his conversation with a Linden.  And that even with the possiblility of a ban he's still committed to trying to rectify a major issue with customer support (among other major issues) by LL.  There is a difference, you know.

And @Ricky #145:

Having to give full and complete details on just what was happening at the time of a loss or failed TP or whatever plus how to exactly dupiicate the issue consistantly is a beta testers job..........and a knowledgable one at that.  I wasn't aware we were beta testers for LL.  In fact I would not beta test such a program as SL because I do not have that expertise...........and the vast majority of users of this game do not have that experience either.  If LL wants others to trouble shoot their software they should kick us non geeks off the grid and hire some beta testers with vast amounts of knowledge to test the system properly.........pay them instead of charging them.  Invite us lessers to come play when they want to stress the system in the final stages of the testing.

Requiring people who do not have the expertise to give such detailed reports before they will even look into the reported problem is idiotic.  It's elitism, it's arrogance...........it's completely insane.</description>
		<content:encoded><![CDATA[<p>@Jet (again) #143:</p>
<p>I&#8217;m not sure Bob ever said he was intentionally trying to get banned (but I&#8217;m too damned lazy to go back and reread this whole set of comments to confirm that&#8230;&#8230;it doesn&#8217;t matter to me anyway).  What I have taken from all his comments so far is that he&#8217;s aware that LL could ban him for posting the log of his conversation with a Linden.  And that even with the possiblility of a ban he&#8217;s still committed to trying to rectify a major issue with customer support (among other major issues) by LL.  There is a difference, you know.</p>
<p>And @Ricky #145:</p>
<p>Having to give full and complete details on just what was happening at the time of a loss or failed TP or whatever plus how to exactly dupiicate the issue consistantly is a beta testers job&#8230;&#8230;&#8230;.and a knowledgable one at that.  I wasn&#8217;t aware we were beta testers for LL.  In fact I would not beta test such a program as SL because I do not have that expertise&#8230;&#8230;&#8230;..and the vast majority of users of this game do not have that experience either.  If LL wants others to trouble shoot their software they should kick us non geeks off the grid and hire some beta testers with vast amounts of knowledge to test the system properly&#8230;&#8230;&#8230;pay them instead of charging them.  Invite us lessers to come play when they want to stress the system in the final stages of the testing.</p>
<p>Requiring people who do not have the expertise to give such detailed reports before they will even look into the reported problem is idiotic.  It&#8217;s elitism, it&#8217;s arrogance&#8230;&#8230;&#8230;..it&#8217;s completely insane.</p>
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		<title>By: Draconis Kohime</title>
		<link>http://blog.secondlife.com/2007/09/15/network-connectivity-problem/#comment-478220</link>
		<dc:creator>Draconis Kohime</dc:creator>
		<pubDate>Mon, 17 Sep 2007 00:17:32 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2007/09/15/network-connectivity-problem/#comment-478220</guid>
		<description>I don't belive that copying IM's is against the TOS, considering you are able to log it by options IN THE SOFTWARE!  Sorry, but I get annoyed at people acting high and mighty...</description>
		<content:encoded><![CDATA[<p>I don&#8217;t belive that copying IM&#8217;s is against the TOS, considering you are able to log it by options IN THE SOFTWARE!  Sorry, but I get annoyed at people acting high and mighty&#8230;</p>
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		<title>By: Benethar Fluffball</title>
		<link>http://blog.secondlife.com/2007/09/15/network-connectivity-problem/#comment-478196</link>
		<dc:creator>Benethar Fluffball</dc:creator>
		<pubDate>Sun, 16 Sep 2007 23:55:27 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2007/09/15/network-connectivity-problem/#comment-478196</guid>
		<description>Thanks for the heads up Bob. I have known for a couple of years the Lindens could retrieve lost inventory... but for logistical purposes it would be a nightmare for them to do so in every case. I guess the major problem here is basic support. SL is not cutting edge... Its Bleeding edge. And sometimes we are the ones who bleed. Bob is doing the right thing by exposing some of the contradictions in the TOS that seem to be wearing the very fabric of SL rather thin. If SL was RL and you lose something then you would expect to at the very least to be able to be insured. No such luck in SL. I have lost hundreds of items over the couple of years I have been here either through ghost rezing or just plain database loss. I agree with Bob... SL is not going to survive unless Linden Lab can at the very least guarantee that hard earned money does not seem to be WASTED on purchasing/building items that vanish for no good reason. Cheers Bob.</description>
		<content:encoded><![CDATA[<p>Thanks for the heads up Bob. I have known for a couple of years the Lindens could retrieve lost inventory&#8230; but for logistical purposes it would be a nightmare for them to do so in every case. I guess the major problem here is basic support. SL is not cutting edge&#8230; Its Bleeding edge. And sometimes we are the ones who bleed. Bob is doing the right thing by exposing some of the contradictions in the TOS that seem to be wearing the very fabric of SL rather thin. If SL was RL and you lose something then you would expect to at the very least to be able to be insured. No such luck in SL. I have lost hundreds of items over the couple of years I have been here either through ghost rezing or just plain database loss. I agree with Bob&#8230; SL is not going to survive unless Linden Lab can at the very least guarantee that hard earned money does not seem to be WASTED on purchasing/building items that vanish for no good reason. Cheers Bob.</p>
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		<title>By: Pie Psaltery</title>
		<link>http://blog.secondlife.com/2007/09/15/network-connectivity-problem/#comment-478192</link>
		<dc:creator>Pie Psaltery</dc:creator>
		<pubDate>Sun, 16 Sep 2007 23:54:45 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2007/09/15/network-connectivity-problem/#comment-478192</guid>
		<description>Jet, sweetie, you are what's wrong with this world, willing to swallow every lie LL pushes down your throat, singing the company song the whole time.  Your lack of demand for quality is what allows LL to continue to shirk it's responsibility to it's paying customers (o... that's right, you don't bother to pay because you don't think the platform is stable enough)

I am thankful for Bob disrupting things, for pointing out the truth of LL's ineptitude.  Anyone who has been here as long as Bob (that would be me, how long have you been here?) sees his act of civil disobedience as exactly the sort of actions necessary to shake LL out of its apathy towards its customers who do love this platform.

"If you don't like it leave" is just about the most immature, irresponsible response one could make to someone like Bob, or me, who have invested YEARS into SL, but then, that's about the response we're getting from LL these days too.

I'd rather fight then walk away.  Poop on you Jet if you don't like it.</description>
		<content:encoded><![CDATA[<p>Jet, sweetie, you are what&#8217;s wrong with this world, willing to swallow every lie LL pushes down your throat, singing the company song the whole time.  Your lack of demand for quality is what allows LL to continue to shirk it&#8217;s responsibility to it&#8217;s paying customers (o&#8230; that&#8217;s right, you don&#8217;t bother to pay because you don&#8217;t think the platform is stable enough)</p>
<p>I am thankful for Bob disrupting things, for pointing out the truth of LL&#8217;s ineptitude.  Anyone who has been here as long as Bob (that would be me, how long have you been here?) sees his act of civil disobedience as exactly the sort of actions necessary to shake LL out of its apathy towards its customers who do love this platform.</p>
<p>&#8220;If you don&#8217;t like it leave&#8221; is just about the most immature, irresponsible response one could make to someone like Bob, or me, who have invested YEARS into SL, but then, that&#8217;s about the response we&#8217;re getting from LL these days too.</p>
<p>I&#8217;d rather fight then walk away.  Poop on you Jet if you don&#8217;t like it.</p>
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		<title>By: Coventina Dalgleish</title>
		<link>http://blog.secondlife.com/2007/09/15/network-connectivity-problem/#comment-478190</link>
		<dc:creator>Coventina Dalgleish</dc:creator>
		<pubDate>Sun, 16 Sep 2007 23:53:15 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2007/09/15/network-connectivity-problem/#comment-478190</guid>
		<description>Just one question when are you going to limit the multi posts in these blogs many are totally worthless name calling and bickering. It would nice to be able to just read the blog with out all the inane comments and have a decent thread.</description>
		<content:encoded><![CDATA[<p>Just one question when are you going to limit the multi posts in these blogs many are totally worthless name calling and bickering. It would nice to be able to just read the blog with out all the inane comments and have a decent thread.</p>
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		<title>By: Bob Bunderfeld</title>
		<link>http://blog.secondlife.com/2007/09/15/network-connectivity-problem/#comment-478173</link>
		<dc:creator>Bob Bunderfeld</dc:creator>
		<pubDate>Sun, 16 Sep 2007 23:44:13 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2007/09/15/network-connectivity-problem/#comment-478173</guid>
		<description>And all I will say is THANK YOU Lovers of Second Life.  Let's FIGHT the GOOD FIGHT.</description>
		<content:encoded><![CDATA[<p>And all I will say is THANK YOU Lovers of Second Life.  Let&#8217;s FIGHT the GOOD FIGHT.</p>
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		<title>By: HealthStar</title>
		<link>http://blog.secondlife.com/2007/09/15/network-connectivity-problem/#comment-478155</link>
		<dc:creator>HealthStar</dc:creator>
		<pubDate>Sun, 16 Sep 2007 23:32:13 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2007/09/15/network-connectivity-problem/#comment-478155</guid>
		<description>The purpose of it is not to try and tell developers how to fix it, it is to give LL an better idea of what the current SL experiance is for the average player, on a daily basis. There is plenty of detailed information on all of the issues that are effecting SL in the support tickets we have sent in, in the JIRAS we have posted etc. The idea of the log is so they can see just how much those things are effecting the customerbase. I don't expect LL to realize how irritating some of the abounding issues are, as I am sure most of them do not use the product like the average citizen does. I would think it nice for them to see the logs and maybe even think on how they would feel if they were trying to use a product and were having issues like crop up on them as often as it does for us.</description>
		<content:encoded><![CDATA[<p>The purpose of it is not to try and tell developers how to fix it, it is to give LL an better idea of what the current SL experiance is for the average player, on a daily basis. There is plenty of detailed information on all of the issues that are effecting SL in the support tickets we have sent in, in the JIRAS we have posted etc. The idea of the log is so they can see just how much those things are effecting the customerbase. I don&#8217;t expect LL to realize how irritating some of the abounding issues are, as I am sure most of them do not use the product like the average citizen does. I would think it nice for them to see the logs and maybe even think on how they would feel if they were trying to use a product and were having issues like crop up on them as often as it does for us.</p>
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		<title>By: Delicious Demar</title>
		<link>http://blog.secondlife.com/2007/09/15/network-connectivity-problem/#comment-478154</link>
		<dc:creator>Delicious Demar</dc:creator>
		<pubDate>Sun, 16 Sep 2007 23:30:06 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2007/09/15/network-connectivity-problem/#comment-478154</guid>
		<description>I am hardly an oldtimer - I have been sinking into sims as i cross sim boundaries for only two years now...  Things tend to go in cycles in SL - I don't have much technical background, so I tend to think of the code for second life as an organic monster that keeps mutating, and bringing back recessive traits that we thought had been eradicated a long time ago, while at the same time sprouting new appendages at an alarming rate...

But, on point...  I have encountered inventory loss a number of times and have had varying degrees of success at recfiying it - it seems to depend on WHO you get working on your ticket/IM.  this is a hallmark of a poor support system - it means that the whole thing depends on the personalities and conscientiousness of the individuals working in it, rather than established procedures and a company-wide focus on customer service.

I tend to agree with Bob's posts on this one - not least because he has the history both in terms of time, and in terms of contact with the Linden high command...  In the end, the Lindens are counting on us to roll over and accept what THEY think is the way Second Life has to be.  They have proven again and again that communication and advice is a one-way street with them - direct from residents into what I'd imagine is a huge archive of unread blogs, forums, emails, and posts.

Like Bob, I love Second Life.  I love the challenge of it, the social intercourse (get your mind out of the gutter, people...), the creativity.  It is a truly amazing world, and I can't fail but give cred to the Lindens overall, for the creation of such an amazing experience.  But, as the quote goes, "When I was a child I spoke as a child I understood as a child I thought as a child; but when I became a [wo]man I put away childish things." Second Life now is not the Second Life of three years ago, and it never can be again.  It may be that  opening it up to free accounts and allowing accounts to explode to 6m, and concurrent users to 40k was a mistake - but it's done, and it's too late to change.

I join Bob's call for residents to fight the good fight - not to roll over and let Linden Labs destroy Second Life.  Reopen your support tickets if they aren't resolved to your satisfaction.  Read the blogs, post to them, talk to your friends, hell - talk to the media if they will listen.  In the end, if we are silent, we have only ourselves to blame - because we know damn well that patience and silent support don't work.

Well, that turned out to be more of a rant than i anticipated... 

*gets off her soapbox, smooths her skirt, and immediately freezes in place and has to relog*</description>
		<content:encoded><![CDATA[<p>I am hardly an oldtimer - I have been sinking into sims as i cross sim boundaries for only two years now&#8230;  Things tend to go in cycles in SL - I don&#8217;t have much technical background, so I tend to think of the code for second life as an organic monster that keeps mutating, and bringing back recessive traits that we thought had been eradicated a long time ago, while at the same time sprouting new appendages at an alarming rate&#8230;</p>
<p>But, on point&#8230;  I have encountered inventory loss a number of times and have had varying degrees of success at recfiying it - it seems to depend on WHO you get working on your ticket/IM.  this is a hallmark of a poor support system - it means that the whole thing depends on the personalities and conscientiousness of the individuals working in it, rather than established procedures and a company-wide focus on customer service.</p>
<p>I tend to agree with Bob&#8217;s posts on this one - not least because he has the history both in terms of time, and in terms of contact with the Linden high command&#8230;  In the end, the Lindens are counting on us to roll over and accept what THEY think is the way Second Life has to be.  They have proven again and again that communication and advice is a one-way street with them - direct from residents into what I&#8217;d imagine is a huge archive of unread blogs, forums, emails, and posts.</p>
<p>Like Bob, I love Second Life.  I love the challenge of it, the social intercourse (get your mind out of the gutter, people&#8230;), the creativity.  It is a truly amazing world, and I can&#8217;t fail but give cred to the Lindens overall, for the creation of such an amazing experience.  But, as the quote goes, &#8220;When I was a child I spoke as a child I understood as a child I thought as a child; but when I became a [wo]man I put away childish things.&#8221; Second Life now is not the Second Life of three years ago, and it never can be again.  It may be that  opening it up to free accounts and allowing accounts to explode to 6m, and concurrent users to 40k was a mistake - but it&#8217;s done, and it&#8217;s too late to change.</p>
<p>I join Bob&#8217;s call for residents to fight the good fight - not to roll over and let Linden Labs destroy Second Life.  Reopen your support tickets if they aren&#8217;t resolved to your satisfaction.  Read the blogs, post to them, talk to your friends, hell - talk to the media if they will listen.  In the end, if we are silent, we have only ourselves to blame - because we know damn well that patience and silent support don&#8217;t work.</p>
<p>Well, that turned out to be more of a rant than i anticipated&#8230; </p>
<p>*gets off her soapbox, smooths her skirt, and immediately freezes in place and has to relog*</p>
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