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	<title>Comments on: SLorpedo!</title>
	<atom:link href="http://blog.secondlife.com/2007/06/18/slorpedo/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.secondlife.com/2007/06/18/slorpedo/</link>
	<description>By Linden Lab</description>
	<pubDate>Wed, 03 Dec 2008 19:27:04 +0000</pubDate>
	<generator>http://wordpress.org/?v=MU</generator>
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		<title>By: babbagelinden</title>
		<link>http://blog.secondlife.com/2007/06/18/slorpedo/#comment-355631</link>
		<dc:creator>babbagelinden</dc:creator>
		<pubDate>Mon, 25 Jun 2007 22:04:57 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2007/06/18/slorpedo/#comment-355631</guid>
		<description>As always I am overwhelmed by the passion of the Second Life residents. To provoke such strong responses clearly shows that Second Life is very special to you all. I appreciate that and do what I can to make Second Life as scalable and stable a platform as possible. 

Linden Lab is still a very small company trying to grow quickly to keep up with the recent popularity of Second Life. We need to spend time attracting the best developers in the world and so I was happy to spend a weekend away from my family to help a team of people build something extraordinary and show hundreds of developers in London what Second Life makes possible.

Maybe this blog is no longer the place to talk about what we achieved at Hack Day. 2 years ago it was, but maybe now it's time for me to set up a personal blog to talk about projects like these and to use the Linden blog just to talk about my work on the Second Life platform.

I would like to thank those who have posted fascinating responses to my blog posts in the past and to apologise to those I may have confused with my posts here more recently.</description>
		<content:encoded><![CDATA[<p>As always I am overwhelmed by the passion of the Second Life residents. To provoke such strong responses clearly shows that Second Life is very special to you all. I appreciate that and do what I can to make Second Life as scalable and stable a platform as possible. </p>
<p>Linden Lab is still a very small company trying to grow quickly to keep up with the recent popularity of Second Life. We need to spend time attracting the best developers in the world and so I was happy to spend a weekend away from my family to help a team of people build something extraordinary and show hundreds of developers in London what Second Life makes possible.</p>
<p>Maybe this blog is no longer the place to talk about what we achieved at Hack Day. 2 years ago it was, but maybe now it&#8217;s time for me to set up a personal blog to talk about projects like these and to use the Linden blog just to talk about my work on the Second Life platform.</p>
<p>I would like to thank those who have posted fascinating responses to my blog posts in the past and to apologise to those I may have confused with my posts here more recently.</p>
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		<title>By: reBang weblog</title>
		<link>http://blog.secondlife.com/2007/06/18/slorpedo/#comment-353743</link>
		<dc:creator>reBang weblog</dc:creator>
		<pubDate>Sun, 24 Jun 2007 22:04:05 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2007/06/18/slorpedo/#comment-353743</guid>
		<description>&lt;strong&gt;SLorpedo: Reactable for a Virtual World&lt;/strong&gt;

	


	For anyone who recalls my earlier post regarding the very cool Reactable interface (reLink), this will be immediately appreciated.
	The above video is a real game being played on a real table but recreated in real time inside a virtual world. As t...</description>
		<content:encoded><![CDATA[<p><strong>SLorpedo: Reactable for a Virtual World</strong></p>
<p>	For anyone who recalls my earlier post regarding the very cool Reactable interface (reLink), this will be immediately appreciated.<br />
	The above video is a real game being played on a real table but recreated in real time inside a virtual world. As t&#8230;</p>
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	<item>
		<title>By: Mabb Dilweg</title>
		<link>http://blog.secondlife.com/2007/06/18/slorpedo/#comment-352713</link>
		<dc:creator>Mabb Dilweg</dc:creator>
		<pubDate>Sun, 24 Jun 2007 06:49:20 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2007/06/18/slorpedo/#comment-352713</guid>
		<description>Oh my goodness, listen to you lot!  What a bunch of nasty, self-important grinches!  

I have had probs with SL too (took me 60 mins to log in) and yes it needs lots of work blah blah blah, same old, same old (do you really think there are ppl who don't know the things y'all are spamming ad nauseum?) 

This is ONE staff member who went away for A COUPLE of days!  People CANNOT work 24/7 or even 7 days/week.  It is physically and mentally beyond them and would increase the time it takes to fix SL problems.  Do any of you understand how productivity works (and under what circumstances it drops????).  Ever heard of burn-out?  You've probably experienced it yourselves, but you have no problem exhorting LL to be the worst employer ever by working their staff like slaves!

Either you are sweat shop owners yourselves, or you're hypocrites!

How about a bit of humanity in the way you communicate with these people - they ARE people you know!  They're not things, or slaves, they're free human beings deserving of being spoken to with respect.

We might pay LL for access to SL, but we DO NOT OWN THEM.  We have NO right to tell people they can't go on leave.  Get OVER that for goodness' sake - I have no idea where this false sense of ownership came from, but get real - and polite - and use the proper forum (http://jira.secondlife.com/) to raise and discuss issues, and to vote for them to indicate what your priorities are.   As customers we have a right to input, not control. 

I swear I don't blame the Lindens for closing off comments.  What a complete waste of time for them to wade through the chaff to find the one or two useful remarks.

I am personally glad that some of the LL staff take time out to replenish their little grey cells, so they are better able to come up with creative ideas for fixes, maintenance and the future!



Angry Mabb

... who works in software development/support and would NOT accept such behaviour towards my staff, from a fellow staff member OR a customer!</description>
		<content:encoded><![CDATA[<p>Oh my goodness, listen to you lot!  What a bunch of nasty, self-important grinches!  </p>
<p>I have had probs with SL too (took me 60 mins to log in) and yes it needs lots of work blah blah blah, same old, same old (do you really think there are ppl who don&#8217;t know the things y&#8217;all are spamming ad nauseum?) </p>
<p>This is ONE staff member who went away for A COUPLE of days!  People CANNOT work 24/7 or even 7 days/week.  It is physically and mentally beyond them and would increase the time it takes to fix SL problems.  Do any of you understand how productivity works (and under what circumstances it drops????).  Ever heard of burn-out?  You&#8217;ve probably experienced it yourselves, but you have no problem exhorting LL to be the worst employer ever by working their staff like slaves!</p>
<p>Either you are sweat shop owners yourselves, or you&#8217;re hypocrites!</p>
<p>How about a bit of humanity in the way you communicate with these people - they ARE people you know!  They&#8217;re not things, or slaves, they&#8217;re free human beings deserving of being spoken to with respect.</p>
<p>We might pay LL for access to SL, but we DO NOT OWN THEM.  We have NO right to tell people they can&#8217;t go on leave.  Get OVER that for goodness&#8217; sake - I have no idea where this false sense of ownership came from, but get real - and polite - and use the proper forum (http://jira.secondlife.com/) to raise and discuss issues, and to vote for them to indicate what your priorities are.   As customers we have a right to input, not control. </p>
<p>I swear I don&#8217;t blame the Lindens for closing off comments.  What a complete waste of time for them to wade through the chaff to find the one or two useful remarks.</p>
<p>I am personally glad that some of the LL staff take time out to replenish their little grey cells, so they are better able to come up with creative ideas for fixes, maintenance and the future!</p>
<p>Angry Mabb</p>
<p>&#8230; who works in software development/support and would NOT accept such behaviour towards my staff, from a fellow staff member OR a customer!</p>
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		<title>By: Brace</title>
		<link>http://blog.secondlife.com/2007/06/18/slorpedo/#comment-352602</link>
		<dc:creator>Brace</dc:creator>
		<pubDate>Sun, 24 Jun 2007 04:45:55 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2007/06/18/slorpedo/#comment-352602</guid>
		<description>"and wasn’t necessarily all done on LL’s payrole either"

Weeel.... we dunno if it was or if it wasn't

But I got a mad crush on Babbage and so therefore: he can do NO WRONG

carry on darlin - do whutevah you wanna do *bats eyelashes at Babbage at gale force winds*

:D

its not as if Bab &#38; nems takin off to Eengland is gonna make the grid any WORSE or anything. How bad CAN it get? LOL

*blowkiss Babbage*

WUBS OO!</description>
		<content:encoded><![CDATA[<p>&#8220;and wasn’t necessarily all done on LL’s payrole either&#8221;</p>
<p>Weeel&#8230;. we dunno if it was or if it wasn&#8217;t</p>
<p>But I got a mad crush on Babbage and so therefore: he can do NO WRONG</p>
<p>carry on darlin - do whutevah you wanna do *bats eyelashes at Babbage at gale force winds*</p>
<p> <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>its not as if Bab &amp; nems takin off to Eengland is gonna make the grid any WORSE or anything. How bad CAN it get? LOL</p>
<p>*blowkiss Babbage*</p>
<p>WUBS OO!</p>
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		<title>By: Tegg B</title>
		<link>http://blog.secondlife.com/2007/06/18/slorpedo/#comment-346297</link>
		<dc:creator>Tegg B</dc:creator>
		<pubDate>Wed, 20 Jun 2007 10:58:20 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2007/06/18/slorpedo/#comment-346297</guid>
		<description>Hmm I would have liked a bit more information, on what you did, it's a bit aver techno for me, I gather you went to England and used SL to make a Submarine game simulation. Which sounds fun , and wasn't necessarily all done on LL's payrole either. So thanks for giving us the chance to comment anyway, don't be put off by the overnegative clowns here who feel it necessary to bite every Linden they see's head off.</description>
		<content:encoded><![CDATA[<p>Hmm I would have liked a bit more information, on what you did, it&#8217;s a bit aver techno for me, I gather you went to England and used SL to make a Submarine game simulation. Which sounds fun , and wasn&#8217;t necessarily all done on LL&#8217;s payrole either. So thanks for giving us the chance to comment anyway, don&#8217;t be put off by the overnegative clowns here who feel it necessary to bite every Linden they see&#8217;s head off.</p>
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		<title>By: AWM Mars</title>
		<link>http://blog.secondlife.com/2007/06/18/slorpedo/#comment-346237</link>
		<dc:creator>AWM Mars</dc:creator>
		<pubDate>Wed, 20 Jun 2007 10:03:50 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2007/06/18/slorpedo/#comment-346237</guid>
		<description>And the obvious answers to the statement about 'burning out their programmers' is:
Get more programmers.
Contract out sections of the work.
Contract out to those who specialse in DB work.
Dump the Beat Grid and FirstLook because they do little to make the real client effective and the additional workload supporting those can be used in the real live stuff.

Any company on a growth pattern, especially one so predictable (see growth chart featured on the forums) should not fall foul so readily without backup plans or planned growth schedules.</description>
		<content:encoded><![CDATA[<p>And the obvious answers to the statement about &#8216;burning out their programmers&#8217; is:<br />
Get more programmers.<br />
Contract out sections of the work.<br />
Contract out to those who specialse in DB work.<br />
Dump the Beat Grid and FirstLook because they do little to make the real client effective and the additional workload supporting those can be used in the real live stuff.</p>
<p>Any company on a growth pattern, especially one so predictable (see growth chart featured on the forums) should not fall foul so readily without backup plans or planned growth schedules.</p>
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		<title>By: UM</title>
		<link>http://blog.secondlife.com/2007/06/18/slorpedo/#comment-345391</link>
		<dc:creator>UM</dc:creator>
		<pubDate>Tue, 19 Jun 2007 23:28:54 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2007/06/18/slorpedo/#comment-345391</guid>
		<description>I don`t understand why my post are not showing up!</description>
		<content:encoded><![CDATA[<p>I don`t understand why my post are not showing up!</p>
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		<title>By: Ann Otoole</title>
		<link>http://blog.secondlife.com/2007/06/18/slorpedo/#comment-345262</link>
		<dc:creator>Ann Otoole</dc:creator>
		<pubDate>Tue, 19 Jun 2007 22:05:02 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2007/06/18/slorpedo/#comment-345262</guid>
		<description>sorry Benja, the SL client is not modular and therefore does not support skinning. And da Boss man sayeth he has no intention of "boiling the ocean" (rewrite) so don't hold your breath for a skinnable UI to SL.</description>
		<content:encoded><![CDATA[<p>sorry Benja, the SL client is not modular and therefore does not support skinning. And da Boss man sayeth he has no intention of &#8220;boiling the ocean&#8221; (rewrite) so don&#8217;t hold your breath for a skinnable UI to SL.</p>
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		<title>By: Benja Kepler</title>
		<link>http://blog.secondlife.com/2007/06/18/slorpedo/#comment-345245</link>
		<dc:creator>Benja Kepler</dc:creator>
		<pubDate>Tue, 19 Jun 2007 21:57:36 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2007/06/18/slorpedo/#comment-345245</guid>
		<description>Star Trek! (TNG) - those control panels on the bridge - interface that to SL babbage!</description>
		<content:encoded><![CDATA[<p>Star Trek! (TNG) - those control panels on the bridge - interface that to SL babbage!</p>
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		<title>By: Ann Otoole</title>
		<link>http://blog.secondlife.com/2007/06/18/slorpedo/#comment-345182</link>
		<dc:creator>Ann Otoole</dc:creator>
		<pubDate>Tue, 19 Jun 2007 20:53:05 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2007/06/18/slorpedo/#comment-345182</guid>
		<description>oh gawd Benja, Babbage's namesake and his legislation, "Babbage's Act", gave birth to greifers! ARGH!</description>
		<content:encoded><![CDATA[<p>oh gawd Benja, Babbage&#8217;s namesake and his legislation, &#8220;Babbage&#8217;s Act&#8221;, gave birth to greifers! ARGH!</p>
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