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	<title>Comments on: Downtime Tomorrow (Wed. May 23)</title>
	<atom:link href="http://blog.secondlife.com/2007/05/22/downtime-tomorrow-wed-may-23/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.secondlife.com/2007/05/22/downtime-tomorrow-wed-may-23/</link>
	<description>By Linden Lab</description>
	<pubDate>Thu, 04 Dec 2008 00:34:54 +0000</pubDate>
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		<title>By: Usagi Musashi</title>
		<link>http://blog.secondlife.com/2007/05/22/downtime-tomorrow-wed-may-23/#comment-296668</link>
		<dc:creator>Usagi Musashi</dc:creator>
		<pubDate>Wed, 23 May 2007 14:44:21 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2007/05/22/downtime-tomorrow-wed-may-23/#comment-296668</guid>
		<description>yes common sence.........insulting is very very mature no? Please say it ok......</description>
		<content:encoded><![CDATA[<p>yes common sence&#8230;&#8230;&#8230;insulting is very very mature no? Please say it ok&#8230;&#8230;</p>
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		<title>By: Sims Rang</title>
		<link>http://blog.secondlife.com/2007/05/22/downtime-tomorrow-wed-may-23/#comment-296667</link>
		<dc:creator>Sims Rang</dc:creator>
		<pubDate>Wed, 23 May 2007 14:43:50 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2007/05/22/downtime-tomorrow-wed-may-23/#comment-296667</guid>
		<description>I am having withdrawl symptoms already! I have nothing to do at work today!</description>
		<content:encoded><![CDATA[<p>I am having withdrawl symptoms already! I have nothing to do at work today!</p>
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		<title>By: Lozlo Peng</title>
		<link>http://blog.secondlife.com/2007/05/22/downtime-tomorrow-wed-may-23/#comment-296665</link>
		<dc:creator>Lozlo Peng</dc:creator>
		<pubDate>Wed, 23 May 2007 14:43:39 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2007/05/22/downtime-tomorrow-wed-may-23/#comment-296665</guid>
		<description>Common sense? If you had any common sense, you'd know there is atleast a fair ammount of people on the grid.
If you had common sense you wouldn't post such a wasteful message to provoke me to replying to that message thus me and you taking up more commenting space. Questions which you have already asked previously which if posts continued the results of your question will not be answered.

So much for "MAKING SENSE".
Dang hypos'</description>
		<content:encoded><![CDATA[<p>Common sense? If you had any common sense, you&#8217;d know there is atleast a fair ammount of people on the grid.<br />
If you had common sense you wouldn&#8217;t post such a wasteful message to provoke me to replying to that message thus me and you taking up more commenting space. Questions which you have already asked previously which if posts continued the results of your question will not be answered.</p>
<p>So much for &#8220;MAKING SENSE&#8221;.<br />
Dang hypos&#8217;</p>
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		<title>By: GAMER.BLORGE.com &#187; Blog Archive &#187; Second Life upgrade creates Second Life anger</title>
		<link>http://blog.secondlife.com/2007/05/22/downtime-tomorrow-wed-may-23/#comment-296660</link>
		<dc:creator>GAMER.BLORGE.com &#187; Blog Archive &#187; Second Life upgrade creates Second Life anger</dc:creator>
		<pubDate>Wed, 23 May 2007 14:38:50 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2007/05/22/downtime-tomorrow-wed-may-23/#comment-296660</guid>
		<description>[...] the game&#8217;s developer, Linden Labs, announced that Second Life 1.16.0 would be released Wednesday &#8212; and that this would result in an [...]</description>
		<content:encoded><![CDATA[<p>[...] the game&#8217;s developer, Linden Labs, announced that Second Life 1.16.0 would be released Wednesday &#8212; and that this would result in an [...]</p>
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		<title>By: Usagi Musashi</title>
		<link>http://blog.secondlife.com/2007/05/22/downtime-tomorrow-wed-may-23/#comment-296659</link>
		<dc:creator>Usagi Musashi</dc:creator>
		<pubDate>Wed, 23 May 2007 14:37:55 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2007/05/22/downtime-tomorrow-wed-may-23/#comment-296659</guid>
		<description>oh well some much for common sence chat here.........</description>
		<content:encoded><![CDATA[<p>oh well some much for common sence chat here&#8230;&#8230;&#8230;</p>
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		<title>By: Lozlo Peng</title>
		<link>http://blog.secondlife.com/2007/05/22/downtime-tomorrow-wed-may-23/#comment-296657</link>
		<dc:creator>Lozlo Peng</dc:creator>
		<pubDate>Wed, 23 May 2007 14:36:55 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2007/05/22/downtime-tomorrow-wed-may-23/#comment-296657</guid>
		<description>My point is residents should be able to TP when wearing all attachments, this should be fixed.
My point before was that sculpted prims are being released and new and more complex shapes will be possible without linking a large ammount of prims together. In otherwords there will be a chance of being able to TP more often with low prim attachments.
I don't want to know about your caveman 2004 stories. That was then, this is now, and "franky speaking" this problem is still here today and the solutiont o the problem (detaching all attachments) still works today, so your argument does not apply.</description>
		<content:encoded><![CDATA[<p>My point is residents should be able to TP when wearing all attachments, this should be fixed.<br />
My point before was that sculpted prims are being released and new and more complex shapes will be possible without linking a large ammount of prims together. In otherwords there will be a chance of being able to TP more often with low prim attachments.<br />
I don&#8217;t want to know about your caveman 2004 stories. That was then, this is now, and &#8220;franky speaking&#8221; this problem is still here today and the solutiont o the problem (detaching all attachments) still works today, so your argument does not apply.</p>
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		<title>By: Usagi Musashi</title>
		<link>http://blog.secondlife.com/2007/05/22/downtime-tomorrow-wed-may-23/#comment-296646</link>
		<dc:creator>Usagi Musashi</dc:creator>
		<pubDate>Wed, 23 May 2007 14:32:05 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2007/05/22/downtime-tomorrow-wed-may-23/#comment-296646</guid>
		<description>Back to my asking anyone in the beta game yet? Still can`t get in.</description>
		<content:encoded><![CDATA[<p>Back to my asking anyone in the beta game yet? Still can`t get in.</p>
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		<title>By: Usagi Musashi</title>
		<link>http://blog.secondlife.com/2007/05/22/downtime-tomorrow-wed-may-23/#comment-296643</link>
		<dc:creator>Usagi Musashi</dc:creator>
		<pubDate>Wed, 23 May 2007 14:30:24 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2007/05/22/downtime-tomorrow-wed-may-23/#comment-296643</guid>
		<description>92 Lozlo Peng Says: 

"May 23rd, 2007 at 7:22 AM PDT When people ‘Detach all’ they can TP everywhere when it has nothing to do with “islands/sims server”. What you’re talking about, Usagi, is a different case.92

( I don`t understand what your point really but here I go )
Gesh detaching is a old way to tp in to locations that are having issues. I never detach prims anymore when entering high population sims/islands. I spend 90% of my time on sl in high population areas. ( 70 to over 100 agents.)  yes they rule "WAS" to detach prims like hair, shoes etc. But really because of the better processing of data during peak times. the old fashion of "2004" Detach all prims just doesnt no apply anymore. With now "FLEX HAIR" "Even worse shoes prims" "WALKER" BLING etc.......we are ahell of alot more populated and more prim wearing then 1 2 3 yers ago.

Usagi</description>
		<content:encoded><![CDATA[<p>92 Lozlo Peng Says: </p>
<p>&#8220;May 23rd, 2007 at 7:22 AM PDT When people ‘Detach all’ they can TP everywhere when it has nothing to do with “islands/sims server”. What you’re talking about, Usagi, is a different case.92</p>
<p>( I don`t understand what your point really but here I go )<br />
Gesh detaching is a old way to tp in to locations that are having issues. I never detach prims anymore when entering high population sims/islands. I spend 90% of my time on sl in high population areas. ( 70 to over 100 agents.)  yes they rule &#8220;WAS&#8221; to detach prims like hair, shoes etc. But really because of the better processing of data during peak times. the old fashion of &#8220;2004&#8243; Detach all prims just doesnt no apply anymore. With now &#8220;FLEX HAIR&#8221; &#8220;Even worse shoes prims&#8221; &#8220;WALKER&#8221; BLING etc&#8230;&#8230;.we are ahell of alot more populated and more prim wearing then 1 2 3 yers ago.</p>
<p>Usagi</p>
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		<title>By: Lozlo Peng</title>
		<link>http://blog.secondlife.com/2007/05/22/downtime-tomorrow-wed-may-23/#comment-296639</link>
		<dc:creator>Lozlo Peng</dc:creator>
		<pubDate>Wed, 23 May 2007 14:27:26 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2007/05/22/downtime-tomorrow-wed-may-23/#comment-296639</guid>
		<description>#91 - English please

Unlimited groups is a bad idea, we've already upgraded the ammount of groups we're allowed to join.
What'd be really helpful is extra Pick tabs, not unlimited but maybe a total of 15-20 picks, I know this would benefit alot of other people for many different reasons.</description>
		<content:encoded><![CDATA[<p>#91 - English please</p>
<p>Unlimited groups is a bad idea, we&#8217;ve already upgraded the ammount of groups we&#8217;re allowed to join.<br />
What&#8217;d be really helpful is extra Pick tabs, not unlimited but maybe a total of 15-20 picks, I know this would benefit alot of other people for many different reasons.</p>
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		<title>By: Lozlo Peng</title>
		<link>http://blog.secondlife.com/2007/05/22/downtime-tomorrow-wed-may-23/#comment-296627</link>
		<dc:creator>Lozlo Peng</dc:creator>
		<pubDate>Wed, 23 May 2007 14:22:59 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2007/05/22/downtime-tomorrow-wed-may-23/#comment-296627</guid>
		<description>92 Usagi Musashi Says: 

May 23rd, 2007 at 3:54 AM PDT 
87 Lozlo Peng 

Well frankly speaking thats not the case anymore about attached prims and teleporting with todays second life. But failed Teleporting is a result islands/sims server issues and not as you say with attached prims ( yes in the old days ) but not now. When i Teleport these days I don`t fail. BUT!………….When the servers on LLABS side are having issues i can`t teleport. EVEN those high mightly 5 class servers are a nightmare when teleporting………


Oh please.
Teleporting failure DOES occur because of attachments which contain far too many prims.
When people 'Detach all' they can TP everywhere when it has nothing to do with "islands/sims server". What you're talking about, Usagi, is a different case.</description>
		<content:encoded><![CDATA[<p>92 Usagi Musashi Says: </p>
<p>May 23rd, 2007 at 3:54 AM PDT<br />
87 Lozlo Peng </p>
<p>Well frankly speaking thats not the case anymore about attached prims and teleporting with todays second life. But failed Teleporting is a result islands/sims server issues and not as you say with attached prims ( yes in the old days ) but not now. When i Teleport these days I don`t fail. BUT!………….When the servers on LLABS side are having issues i can`t teleport. EVEN those high mightly 5 class servers are a nightmare when teleporting………</p>
<p>Oh please.<br />
Teleporting failure DOES occur because of attachments which contain far too many prims.<br />
When people &#8216;Detach all&#8217; they can TP everywhere when it has nothing to do with &#8220;islands/sims server&#8221;. What you&#8217;re talking about, Usagi, is a different case.</p>
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