First Look 1.13.3.58018 Now Available, nVidia crash fix!
Wednesday, February 14th, 2007 at 6:27 PM by: Steve LindenFirst Look 1.13.3.58018 is now available for download.
More fixes to the First Look: Render Pipeline Improvements. This version should fix the crash on login bug that has been affecting some users with nVidia cards. Many thanks to everyone whose feedback help us isolate and track down this bug!
Once again, remember to always list your OS/processor/video card when posting, for example: Windows XP/AMD 64 X2/GeForce 7600 GT. You can get this information from Help > About Second Life in the Viewer. This is extremely helpful for isolating bugs that are specific to certain hardware configurations!
Remember to try the performance tests at http://slurl.com/secondlife/First%20Look%20Isle/128/128/0. Also don’t forget to join the group “First Look”.
Thanks!
-Steve Linden
Release Notes for Second Life 1.13.3(58018) February 14, 2007
Changes:
* Removed particle throttling; while a performance win in some areas, caused too many bad artifacts
Fixes:
* VWR-108 Fix for out of bounds error in avatar vertex shader attribute array.
* Fix for toggling selection beam
* Fix for LOD issues with small objects.
* Fix for planar guide grid swimming around in local grid mode.
* Fxed Texture priorities when turning around in place


February 14th, 2007 at 6:35 PM
Thank you Steve!
Any and all new improvements are greatly appreciated.
February 14th, 2007 at 6:46 PM
WOOT
February 14th, 2007 at 7:08 PM
Any chance of an ATI fix? The first look and the main viewer constantly crash for me every 5-10 mins… Thanks for the updates
CPU: Not supported (3412 Mhz) (Pentium-D)
Memory: 2048 MB
OS Version: Microsoft Windows XP Service Pack 2 (Build 2600)
Graphics Card Vendor: ATI Technologies Inc.
Graphics Card: Radeon X1900 Series x86/SSE2
OpenGL Version: 2.0.6287 WinXP Release
LLMozLib Version: 1.1.0 (Mozilla GRE:1.8.0.9_0000000000)
Packets Lost: 177/11554 (1.5%)
Viewer Digest: 62f26f0c-94cd-1933-6063-7fab86f82ad8
Hope this is helpful
February 14th, 2007 at 7:16 PM
Tommy: make sure to file a crash report every time. I’ll look through them tomorrow, see if I can find a pattern. The more reports the better, 4 or 5 would be great.
Thanks,
-Steve
February 14th, 2007 at 7:21 PM
Woot wtg i can now log in without crashin weeee wtg LL
February 14th, 2007 at 7:56 PM
Incredible step backward. Very slow loading of textures. FPS down, even though the sim time dilation is 1.00.
Mac OS 10.4.8/ 2.16 GHz Intel Core 2 Duo/ 1 GB 667 Mhz DDR2 SDRAM/ ATY,RadeonX1600 128MB
February 14th, 2007 at 7:59 PM
Steve your doing a great thing for us! Keep up the greatness!
February 14th, 2007 at 8:29 PM
I want to so an ATI fix too tho im running Windows Vista so i bet im SOL huh?
February 14th, 2007 at 8:31 PM
I just got through being in-world for about 1.5 hours. Everything worked very well for me. No crashes. No glitches that I could notice. But I was on an almost empty Help Island. I guess everybody is out with their honey on Valentine’s Day.
I was finally able to line up everything perfectly on a 10Mx10Mx10M cube with a 2M square hole in one side. Making .001M adjustments worked perfectly as long as I pressed Enter after manually entering each adjustment.
This was great since I used a tile texture and wanted every grout line to line up with each other. El Perfecto! I’m a happy camper.
Keep up the good work!
February 14th, 2007 at 8:37 PM
Btw, I’m running on a Intel P4 560 3.6GHz OC’d to 4.0GHz, an ATI X800XT (no OC - I’m waiting for the viewer to stabilize before pushing it) w/latest 7.1 drivers. 1GB RAM.
February 14th, 2007 at 8:50 PM
wow the new firstlook now dosnt just crash itself but will crash my entire PC and Rooke what OS are you useing?
February 14th, 2007 at 9:01 PM
System: AMD AthlonXP 2100+, 512 MB, ATI Radeon 9700Pro, Win XP Pro SP2.
Textures load just a bit faster than with the previous two builds, but not quickly enough to be comparable to the standard viewer. Most of the textures listed on the Texture Console (Ctrl-Shift-3) are listed in white and stuck as 1×1(-1) with state DSK. It also seems that textures that are completely out of view and/or occluded are loading to full resolution before those visible locally. Determined by wandering around the paritally loaded sim and seeing some fully rezzed textures surrounded by grey or very low resolution ones.
It required nearly one hour in a single structure within a sim for most of the textures to finally rez. This takes no more than five minutes even with high concurrency on the standard viewer.
February 14th, 2007 at 9:22 PM
I must agree with Otenth, this version is worse than the previous. Frame rates are indeed down, I don’t break 16 fps in my apartment and being outside in the sandbox drops it to a sorry 0.4(!)-8 fps, even when the texture console reads empty. Speaking of which, that top discard bias bar never seems to stay lower the second bar under it. Also, for no apparent reason, the texture console seems to fill with lots of low priority (1) texture downloads even while I’m just standing around looking in one direction.
Textures seem to load pretty fast still, but they do now top 30 seconds and approach a minute in some cases. I’m willing to attribute that to a low sim time dilation.
Also the amount of object tearing (the vertices along the Y axis, and Y axis alone it seems) seems to have increased with this client. Where as the previous one would tear only 1 vertex every minute or two, this one seems to tear two or three for half a second roughly, several times a minute.
CPU: 0.13 micron Intel Pentium 4 (2400 Mhz)
Memory: 511 MB
OS Version: Microsoft Windows XP Service Pack 2 (Build 2600)
Graphics Card Vendor: ATI Technologies Inc.
Graphics Card: RADEON 9700 PRO x86/SSE2
OpenGL Version: 2.0.5885 WinXP Release
LLMozLib Version: 1.1.0 (Mozilla GRE:1.8.0.9_0000000000)
Packets Lost: 14/79401 (0.0%)
Viewer Digest: 2d05382f-84fb-8bf3-3429-6ebf1a74aef1
February 14th, 2007 at 9:40 PM
What about Vista/ATi users?
February 14th, 2007 at 9:45 PM
Guys, just a touch off-topic - THANK YOU FOR THIS WHOLE PROGRAM - meaning the quick FirstLook updates that connect to the main grid. This is the new Beta, folks - and it’s making a hell of a difference. The Beta Client, as useful as it may have been, would never have gotten this much attention, or this fast a release cycle.
I, for one, Welcome our new First Look Overlords.
Haven’t tried this latest release, hope it fixes the last lingering texture download issues I was having. Will post a detailed report tomorrow when I have time.
February 14th, 2007 at 9:46 PM
Machine Name: iMac
Machine Model: PowerMac6,1
CPU Type: PowerPC G4 (3.3)
Number Of CPUs: 1
CPU Speed: 1.25 GHz
L2 Cache (per CPU): 256 KB
Memory: 768 MB
Bus Speed: 167 MHz
Graphics,
Chipset Model: GeForce FX 5200
Type: Display
Bus: AGP
VRAM (Total): 64 MB
Vendor: nVIDIA (0×10de)
Bugs, Av jitters a lot when zooming out.
In Client menu, Render. Alpha Default setting is stuck on Disabled. unable to enable Alpha. as a result particles will not render as Alpha is needed to Render them. I’m sorry I can’t explain this any better.
Noticed some prims on av’s or some objects not rendering.
Av’s often appear bald. or incomplete. I find First look to be slightly laggyer then the main viewer.
Packet loss still occurs when opening and loading map. Map is still a bit slow on loading.
February 14th, 2007 at 9:48 PM
I also for got to mention that wearing scripted objects cuases my av to Drift when in flight and also cuases my av to go into a falling animation when on the ground.
February 14th, 2007 at 9:58 PM
Linux/Athlon XP 3200+/1024Mb/NVidia GeForce 6200 256Mb
Improvements ?… From 9fps to 35 in some tests, waawww..
Textures are reloading very often, even if I nothing moves. Some prims don’t render.
February 14th, 2007 at 10:10 PM
OK what’s going on with First Look viewer? I know im not alone but damn this thing now takes about 5-6 mins to load!!!! NO JOKE! and no the regular client takes about 30 seconds to load. Any help or idea? Yes i did a clean install on this guy.
Second Life 1.13.3 (57876) Feb 9 2007 17:09:46
You are at 259968.0, 248959.9, 23.2 in First Look Isle located at sim1100.agni.lindenlab.com (72.5.12.250:12035)
CPU: AMD AthlonXP 2200 (1800 Mhz) Socket A
Memory: 768 MB
OS Version: Microsoft Windows XP Service Pack 2 (Build 2600)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce 6600/AGP/SSE/3DNOW!
OpenGL Version: 2.0.1
LLMozLib Version: 1.1.0 (Mozilla GRE:1.8.0.9_0000000000)
Packets Lost: 0/0 (0%)
Viewer Digest: 209311f4-2cdd-1466-d5ff-175f2ac59b3c
Windows Resolution 1024×768
February 14th, 2007 at 10:14 PM
oh one last thing, profiles and maps still freeze frame the viewer when loading for … well longer then it did with the regular client. The drifting while flying is pretty apperant even with no main clients in a sim. and yes… the hair thing i have noticed on other people… it all depends on the camera angle but often they appear to be missing hair.
February 14th, 2007 at 10:16 PM
When TP’ing to a new sim, I’m noticing that, until the high-res terrain texture loads, the land will flicker on and off (visible then invisible). Once the high-res terrain texture loads, it’s fine.
Opteron 250(2.4 GHz)/1 GB/7600GT(AGP)
WinXP Pro SP2 (32 bit)
TweaksRUs XTreme-G 97.92 Video Drivers
February 14th, 2007 at 10:21 PM
In order to uninstall and reinstall with default settings for testing on First Look Isle, can you refresh my memory on how to get FL back to default settings after uninstalling now that it doesn’t nuke prefs with the application?
On a related note, might it be possible to add something in the Client menu or elsewhere that would allow us to toggle between two or more preference sets? (i.e., “Default”, “Mac’s Standard Settings”, “OMGz Primwhores have me surrounded”).
February 14th, 2007 at 10:22 PM
Yes, no crashes at startup! Looking forward to test more.
QT/Movies doesnt work for me. On normal viewer no Problem.
athlon64XP am2 dualcore
asus m2n sli deluxe
nvidia 7600 GT
2 GB RAM
Windows XP(build2600)
newest drivers
February 14th, 2007 at 10:28 PM
@20
“OMGz Primwhores have me surrounded”
ROTFLMAO (and cant get back up!)
February 14th, 2007 at 11:04 PM
I found the First Look isle has instructions on how to reset your settings to the default. Go there, and click the sign. Its notecard should tell you just what to do.
You should be able to copy it, and paste it into a word processing program.. as, of course, you’ll be closing and uninstalling SL to try it out.
Oh! I think the notecard could use an addition, though. If you *do* skip the first step, I don’t think it reset the settings for me. So it’s important to rename or delete the SecondLife settings directory, I think.
February 14th, 2007 at 11:12 PM
All I want to know is if anyone has had any luck getting it to run under Vista with the Catalyst 7.1 drivers. Because as far as I get, I get the crash logger on just loading it, tried compatibility mode, still got crash logger.
It basically just crash logs, doesn’t even bring up a screen.
Microsoft windows Vista Ultimate (build 6000)
AMD Athlon(tm) 64 X2 Dual Core Processor 4400+, MMX, 3DNow (2 CPUs), ~2.2GHz
1.5GB DDR Ram
ATi Radeon X1900XT 512M GDDR3 Catalyst 7.1
Sound Blaster Audigy 2 ZS
February 14th, 2007 at 11:13 PM
I am on a Sony Vaio. Running Pent 4 3.2GHz and 1.0GB RAM. It seems everytime I log in I can move freely. Once I move, walk or fly and stop Avatar become frozen. I also try yo leave the Linden Lodge for another location, but each time I do the system freezes - transport or fly. When I fly at some point I cannot stop it. Sometime avatar will float and/or decend and sometomes disappear. Will downloading the FisrtLook:Render Pipeline Improvements download fix this? Can someone advise?
February 14th, 2007 at 11:46 PM
Windows XP Home SP2
Pentium 4 2.8 GHz
2 gb RDRAM
BFG NVidia GeForce 6200 OC 256mb AGP
Driver NVidia 9.1.4.7 (”Microsoft® DirectX® 9.0c and OpenGL® 2.0 support”)
I don’t notice any difference in the appearance of things between First Look and the default viewer. Frame rates, however, are definitely better.
I do notice that in this release 58018 as opposed to last one of First Look some textures and objects rez EXTREMELY slowly — like minutes. Log in wasn’t crashing for me, but would hang for a long time — that is fixed.
So far, knock on wood, First Look crashes less often for me than default client. The last default client crashed 16 times in three days.
February 15th, 2007 at 12:33 AM
Still not working on Windows Vista
Interl centrino core duo 1,66 ghz
1 GB ram
Videocard
ATI Mobility Radeon X 1350
February 15th, 2007 at 12:33 AM
regarding Vista: they basically said in blog that they first need to finish current first look changes and only then review them on vista to add vista support officially. Dunno, from forums I saw some opengl calls which are better to avoid right now if vista has to be supported so I would say better if they check it now so they dont need to remove function calls l8r on and search for unifying solution.
Sometimes I wish that windows SL viewer would support directly DirectX9.Opengl in vista is just wrapper around DirectX
February 15th, 2007 at 12:43 AM
I want you to put it to be able to return it to the former version that cannot yet log in in my old geforce
February 15th, 2007 at 12:55 AM
K, ty for the latest fixes. I can see that the crash issue for Nvidea gfx card owners should be a priority to fix.
However, SL is fast becoming unplayable for not just Myself but all My friends also.
The number 1 issue for us all is the lag. Im in the UK and at this time of the day (8:39 am for me) The lag is not an issue. But always without fail once there are around 20k plus logged in the place grinds to a halt! I go from around 35fps down to 8fps during this time! Scripted items don’t work properly, prims cannot be loaded on your avatar and TPing is impossible. I end up signing out because I can’t do nothing. My friends have had to do the same.
Other major issues we have all had include:
The 1st digit in the “Pay avatar” box cannot be deleted
Items that have a movement script keep drifting off onto my nieghbours plot, despite having a limited space in which to move and well away from their plot.
Items being lost out of inventory
Items not rezzing, on the ground or on the avatar
Crashing. (although it sounds like this may be sorted now)
SL water disapearing.
When will these things be dealt with? It’s getting to the point where us avies who support SL by buying Lindens are starting to wonder why we bother? Why buy stuff if we can’t use it? The lag issue is deffo the number 1 gripe though. It really does render SL unusable for us.
I cannot talk for my friends, but my system is:
Windows XP Proffesional
Athlon 64+ 3000
Nvidia 6600
1 gig RAM
8MBs broadband connection.
Please help, coz we all love SL and it really bothers us that every night it becomes unusable.
Many thanks
Bulldog Liberty
February 15th, 2007 at 1:21 AM
Does this also fix the strange “rainbow color” texture flickering I get every now and then? (Imagine a 50% alpha rainbow texture scrolling above every white or very light surface in view)
AMD X2/Geforce 7950GT
(I submitted a bug report about that a week or two ago, also got a screenshot of the effect, if needed.)
February 15th, 2007 at 1:24 AM
“Remember to try the performance tests at http://slurl.com/secondlife/First%20Look%20Isle/128/128/0.”
Sorry, but I tried to do those, but it was just too much work! I’d like to help you guys, I just wish it could be more simple.
I know a thing or two about computers (worked with them since 1991), but I just won’t do that amount work concerning performance tests.
So I hope you could somehow simplify them. Maybe do a simple thest for us “beginners” and advanced test as it is now. I think you’d get better variety of results with a more simple test.
Thanks anyway, and keep up the good work! Tuesday’s fix was great and now my SL works much faster, smoother and looks better than ever before.
February 15th, 2007 at 1:30 AM
Glad to hear i’m not the only one with SL problems on Vista (ati x600 mobility in my case), it opens a black window, thinks about things for a few seconds then crashes. I dunno if it’s because the ATI driver is buggy or if SL does something bad with opengl.
And i’d like to see an alternative DX renderer on windows too, but not as much as i’d like to see OS specific UI widgets so stuff like drag&drop, voice recognition etc. etc. would work.
February 15th, 2007 at 1:40 AM
Startup crashes are gone, but seemed to have been fixed on my end in last FL already.
Also, particle systems look as expected now, at least in the few tests I have done so far. Indeed “particle throttling” sounds what was going on in the last few releases so since that was disabled for this release it makes sense that the effects look correct now.
On the FPS side this release does not seem to perform quite as well as the last few releases. I am sorry that I cannot really objectify this at the moment (will try FL island if I have time later today). But to me it looks like a 15% - 20% decrease in FPS. There is a sim adjacent to the Plum sandbox I go to for FPS stress testing (lots of complex stuff to render there). With all options enabled, at full detail and a draw distance of 512 I used to be able to achieve around 12-13 FPS with FL after everything had loaded. Now it seems to be just below 10 FPS. This is from a cam position basically looking at all of the sim. Also, zipping around with the cam on my home island (same settings) I used to get around 35 FPS, while it’s now down to about 28.
Is this due to the disabling of particle throttling?
It also bothers me a little that there is always one full CPU core basically just sitting there twiddling its thumbs. I really hope that the switch to multithreaded OpenGL is not too far away for SL. This could effectively *double* framerates on some machines and in some rendering situations.
CPU: Not supported (3383 Mhz) (6600 Core 2 Duo)
Memory: 2047 MB
OS Version: Microsoft Windows XP Service Pack 2 (Build 2600)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce 8800 GTX/PCI/SSE2
OpenGL Version: 2.1.0
LLMozLib Version: 1.1.0 (Mozilla GRE:1.8.0.9_0000000000)
Packets Lost: 283/433538 (0.1%)
Viewer Digest: 2d05382f-84fb-8bf3-3429-6ebf1a74aef1
February 15th, 2007 at 1:47 AM
FPS are down……..
Steve can you explain if your putting in more Vista codes then XP? Because I am seeing lower fps rates after these past two clients?
February 15th, 2007 at 1:49 AM
CPU: AMD (2497 Mhz) 4400 110 watts
Memory: 2048 MB+1024
OS Version: Microsoft Windows XP Service Pack 2 (Build 2600)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce 7900 GTX/PCI/SSE2/3DNOW! 512
OpenGL Version: 2.0.3
LLMozLib Version: 1.1.0
Packets Lost: 48/94138 (0.1%
February 15th, 2007 at 2:06 AM
For me this is running quite well. It seems the LL programmers are focused on users with nVidia based video cards under Windows XP. ATI users are SOL it seems. I’ve never had good luck with ATI video cards and Second Life. You’re better off with a $50 nVidia card than a $400 ATI card for SL, Vista, darn near everything really.
CPU: AMD (2411 Mhz)
Memory: 2048 MB
OS Version: Microsoft Windows XP Service Pack 2 (Build 2600)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce 6800 GS/PCI/SSE2/3DNOW!
OpenGL Version: 2.0.3
LLMozLib Version: 1.1.0 (Mozilla GRE:1.8.0.9_0000000000)
Packets Lost: 0/1298 (0.0%)
Viewer Digest: 2d05382f-84fb-8bf3-3429-6ebf1a74aef1
February 15th, 2007 at 2:07 AM
BTW folks, if you’ve just installed the viewer, make sure your maximum bandwidth isn’t set to it’s default 500. Most everyone has the bandwidth to max it out too 1500, which may explain why everything renders slowly.
February 15th, 2007 at 2:20 AM
Still appear to be significant memory leaks on linux leading to ever increasing memory requirement until swapping to disk kills performance. On exiting will take minutes writing logfiles several hundred mb in size. Generally have to kill the program after exiting if it has been in use for more than 10-15 minutes. Framerates are substantially up v the regular client.
CPU: Can’t get terse CPU information
Memory: 1011 MB
OS Version: Linux 2.6.17-11-generic #2 SMP Thu Feb 1 19:52:28 UTC 2007 i686
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce 6800/AGP/SSE2/3DNOW!
OpenGL Version: 2.0.2 NVIDIA 87.76
February 15th, 2007 at 2:34 AM
XP SP2/CoreDuo2 E6600/7600GT (93.71)
The issues with (non)rendering of tiny prims for jewelry are the same as I have reported in the previous build. Steve would a bunch of example prims help? Maybe you don’t realize how tiny some prims can get
February 15th, 2007 at 3:25 AM
I had my viewer set at 1500, I’m on a 11000 line. I have the statistics bar up always (I admin an island). I never see my bandwidth meter go past 600kbits. So, therefore, I have set my bandwidth to 660 — it seems to load much faster now. Try a setting around 1000kbits (1mbit).
Currently, I have the following FL viewers: 56900, 57209, 57278, 57575, 57787, 57837, 57876, 58018. I’ll rename my current settings folder and go to the defaults, and see what differences I can pick up.
I’m running XPsp2 on a Biostar M7NCG nforce2 based 2100+ (1.730Mhz), 1GB of corsair value DDR400 single channel, Unknown brand 5700LE 128MB (rivatuner says 250Mhz core, 200Mhz DDR RAM(400Mhz), 4 pixel shaders (2.0), 3 vertex shaders (2.0), 4 pixel pipelines ) Forceware 93.71, dual viewsonic monitors at 1600×1200 in clone mode, no other devices. Full report by clicking my name, or http://sllabs.com/raziel.htm
Also, I have a teeny tiny feature request — For those of us who use debug menus, would it be possible to have SL remember a few more settings on startup? Rendering types would be a big help — especally disabling clouds. UI should automatically enable on startup though. Disable Camera Constraints, and the consoles would also be another helpful one to remember on startup. Thanks!
February 15th, 2007 at 3:48 AM
I love the FL viewer. Its running great. only the first startup/loading of it is very slow afterthat it is running fine, much better then the normal client.
February 15th, 2007 at 3:56 AM
G’day Steve
Love SL (clearly from my usage and SL age).
Reading through what is written here - it seems you are optimising (UK/AU spelling - {realworld or over 70% of your users are non USA - please start using the common universal language spelling}) for the top of the range SL users.
I would love to see a recommendation on hardware that would run SL to the average. (You post minimum on your site - why not keep updating at LEASY average usage).
Personally - I am happy to keep up with the best hardware - but most users can’t do that and explaining to residents over and over AND OVER AGAIN that the reason SL is slow or doesn’t load textures is their OWN hardware / internet connection is getting tedious.
Please, please start informing your users correctly.
Cheers,
Alex
February 15th, 2007 at 4:00 AM
Steve i am still crashing after 30 min or more even afer editing objects as well…… Nothing has changed. Infacted they become worse.
CPU: AMD (2497 Mhz) 4400 110 watts
Memory: 2048 MB+1024
OS Version: Microsoft Windows XP Service Pack 2 (Build 2600)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce 7900 GTX/PCI/SSE2/3DNOW! 512
OpenGL Version: 2.0.3
LLMozLib Version: 1.1.0
Packets Lost: 48/94138 (0.1%
February 15th, 2007 at 4:02 AM
always set at 500 thats not the problem hun. Looks more like steve is coding first look for vista users then xp now.
February 15th, 2007 at 5:14 AM
Using First Look I had a strong improvement (from 60% to 100%) in Frames per Second on my Linux box. On a different machine using Windows XP I had minor improvements (10%-20% I’d say).
I made the tests on First Look Isle - I invite all of you doing the same.
February 15th, 2007 at 5:20 AM
well if your in the game and not only in the test island you say diff.
February 15th, 2007 at 5:21 AM
first look windows XP link seems to be broken / also assuming its the vista link?
http://s3.amazonaws.com/firstlook-secondlife-com/Second%20Life%201-13-3-58018%20First%20Look%20Setup.exe is not available?
Thanks for the fix, hope it works!
February 15th, 2007 at 5:49 AM
Crashes fixes good.
But - am I the only one where SL is an incredible memory hog? It starts out at about 400-500 Mb of mem and vmem and then starts eating.
I usually shut it down when it takes about 1Gb of mem and vmem.
Will this ever get fixed?
February 15th, 2007 at 6:09 AM
This morning everything worked well, now it crashed again (I’ve dwnl the first look) and I can’t log on anymore. It’s freezing at the “Secondlife may apear frozen” and nothing happens. What’s the matter?
February 15th, 2007 at 6:35 AM
MacBookPro,2.16,1gigRam,ATI RadeonX1600-256MB
can’t log in-can’t stay in
Anyone want to buy an Island?
February 15th, 2007 at 7:18 AM
“It also bothers me a little that there is always one full CPU core basically just sitting there twiddling its thumbs. I really hope that the switch to multithreaded OpenGL is not too far away for SL. This could effectively *double* framerates on some machines and in some rendering situations.”
Uhm, OpenGL isnt supposed to use the CPU to render now! I wonder why SL is using 100% cpu (1 core here aswell). The graphics drawing should not use “any” cpu basically. I can see that it would be a bit more demanding than normal games (due to clientside effects, for example) but mostly its a networked 3D-viewer imo.
February 15th, 2007 at 7:33 AM
This viewer fixed my problem. But the problems began only AFTER installation of the latest automatic Windows XP SP2 updates. I wonder if those updates caused other people grief. Running nVidia GeForce LE 6600 with 256 MB on Pent 4 with 1 gig system ram.
February 15th, 2007 at 7:33 AM
I’m on a Pentium 4 3.2Ghz with 512mb RAM and a Radeon x700 256mb Pro video card.
This is a really annoying one — At random, and it seems mostly with scripts freshly dragged out of the library and into an object (such as the Rotation script), the minute you open the script to edit it you outright crash. This will happen over and over again until you completely delete the object.
February 15th, 2007 at 8:02 AM
I routinely switch back and forth between the Fl and standard viewer, FL is much faster and textures render very nicely most of the time, occasionally they seem to get “stuck” at the 1st step ( i see 3 distinct steps in the rendering).
2 minor things I wanted to mention:
1) During the load process i get:
WARNING: Couldn’t load font msgothic.ttf
WARNING: Couldn’t load font gulim.ttf
WARNING: Couldn’t load font simhei.ttc
These 3 Warnings repeat 5 times, then the login screen appears.
When in edit mode, right clicking a script gets the menu that is headed by Attach to: …. Wear …. Detach from Yourself. Right clicking again gets the correct menu.
no biggie, but the 2nd can be annoying.
Otherwise, I am very happy with the performance of the FL viewer
:))
CPU: 0.13 micron Intel Pentium 4 (3059 Mhz)
Memory: 1024 MB
OS Version: Microsoft Windows XP Service Pack 2 (Build 2600)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce 6600 GT/AGP/SSE2
OpenGL Version: 2.0.3
LLMozLib Version: 1.1.0 (Mozilla GRE:1.8.0.9_0000000000)
Packets Lost: 2/1439 (0.1%)
Viewer Digest: 2d05382f-84fb-8bf3-3429-6ebf1a74aef1
February 15th, 2007 at 8:09 AM
Good afternoon and congratulations for the work
excuse my English
I installed the finishes version of First Look, very good, however I could verify that the customer doesn’t work in Portuguese Brazil (in preference the option exists, but in practice it doesn’t work), if it can verify the users of the language they will be very grateful. I saw a report here in Brazil saying that the Brazilian community is already the largest of SL fourth and he continues growing.
A great hug.
February 15th, 2007 at 8:14 AM
To SpaceQ Isan:
“Sometimes I wish that windows SL viewer would support directly DirectX9.Opengl in vista is just wrapper around DirectX”
OpenGL is supported across multiple platforms, specifically Linux, Mac, AND Winblows. If you can SOMEHOW convince Microsoft to write DirectX so that it works on those OSes as well, it’ll gain a lot more support. As it stands now, OpenGL is still better for nVidia cards (small wonder since they bought 3dfx, the people who made it) while ATi seems to have DirectX nailed (and has historically poor OpenGL support).
February 15th, 2007 at 8:51 AM
Athlon 4800+ (dual core), 4G of RAM, XTX 1900X with 512M video RAM.
Again, I can hardly see any clothing or skin textures. Every person’s eyes look like hollow black sockets. Male shirts look like blurry skin, except that there are sharp edges around the shoulders that I suppose indicate that a shirt is being worn. Female shirts look like a blur, although I did manage to partly resolve one person’s skirt, I think. I can sorta kinda see the shape of hairstyles.
Oddly enough, textures on prims seem ok. I can see the shiny on salsa balls just fine. My shop and house rezzed ok too. It’s just clothing and skin textures that look horrid. I’ve always had minor trouble with clothing texture in particular — I get the occasional fuzzy texture that won’t rez — but nothing as bad as this. I’d be happy to send screenshots to someone if need be.
Is there an ATI fix in the works? Or is this not related to my video card? I’m really starting to worry that if this viewer goes live, I won’t be able to play SL.
February 15th, 2007 at 8:55 AM
I was not having any crashing problems until I downloaded and installed 58018 this morning, since I’ve been crashing regularly every 20 mins or so and get a fatal exception error with it. I switched back to 57947 and the problems go away, I’ve sent off the crash reports.
CPU: Not supported (2395 Mhz) (E660 2.4 Core 2 Duo)
Memory: 2046 MB
OS Version: Microsoft Windows Vista (Build 6000 32-Bit Ultimate)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce 8800 GTS/PCI/SSE2
OpenGL Version: 2.1.1
Graphics Driver: ForceWare Release 100 Version: 100.64
Release Date: February 13, 2007
February 15th, 2007 at 9:09 AM
Yes Ricky, I share those worries. I often have two clients going at the same time, with the standard viewer It was no problem. However with the latest Firstlook I can expect about 5FPS when having two clients open, and only if I uncheck the VBO option. And yes, no coincidence, I have an ATI video card.
CPU: AMD64-4000
Memory: 2048 MB
OS Version: Microsoft Windows XP MCE Service Pack 2
Graphics Card Vendor: ATI
Graphics Card: RADEON X850 XT (Platinum)
Graphics Drivers: Catalyst 7.1
February 15th, 2007 at 9:18 AM
Hello,
still very fast for me… except the textures… they keep on loading
forever. Our little bedroom took about 10 Minutes to load.
To be honest.. the textures are still loadind, as the Valentines bear’s
baloon is still blurry.
Minimizing and maximizing again does still seem to speed up the
texture updating.
It took 12 minutes to load without me moving a bit.
As always you are welcome to IM me in world
Second Life 1.13.3 (58018) Feb 14 2007 17:41:14
You are at 250511.3, 318766.2, 32.5 in Scheveningen located at sim1173.agni.lindenlab.com (72.5.13.69:13005)
CPU: AMD (2211 Mhz)
Memory: 2048 MB
OS Version: Microsoft Windows XP Service Pack 2 (Build 2600)
Graphics Card Vendor: ATI Technologies Inc.
Graphics Card: RADEON X850 XT x86/MMX/3DNow!/SSE2
OpenGL Version: 2.0.6287 WinXP Release
LLMozLib Version: 1.1.0 (Mozilla GRE:1.8.0.9_0000000000)
Packets Lost: 264/17601 (1.5%)
Viewer Digest: 2d05382f-84fb-8bf3-3429-6ebf1a74aef1
Regards,
Lillyann
February 15th, 2007 at 9:18 AM
Just loaded and tried First V 58018… Have rezzing problem. Ground and views don’t rez well. The last version seemed to clear that problem… the version before last of First Look also had this rezzing problem for me.
XP Pro/Intel P4 2.14GHz/ATI Radeon 9550 256Meg/ 1Gig Ram
February 15th, 2007 at 9:26 AM
Something most people forget with the first look viewer its governed towards OpenGL based card IE Nvidia while Ati cards may have a openGL version comparable to Nvidia cards (in some cases anyways) its not exactly the same the cards by default are geared towards direct X and as such very likely dont have most of the more advanced open GL features active. Also complaints in the past have been made as to why they dont switch to use directX or some such or a dual API Long story short blame Microsoft for this one.
ATI and Microsoft dont really do much to make Direct X cross platform compatible. Where as Nvidia and OpenGL have taken strides to work out cross platform compatability for OpenGL. And SL wanting to be Cross Platform logically they adopted the one that worked on more systems. Also Nvidia made great strides in 3d development when SL was first being developed.
Yes this first look viewer may run a bit harsher but thats to be expected with a test viewer….
February 15th, 2007 at 9:36 AM
Also a side note always do a fresh install of the client while it may be a hassle to get newbie messages sometimes its the better way to do it. I was told that by a linden awhile back and always do it…
February 15th, 2007 at 9:51 AM
Textures either stay on grey or on first step of loading (really blurry)
Bandwidth is at maximum (I have a 3mbps connection), cache is set to a lil over 1gig.
Tried clearing it, tried put it to either another location of default.
With VBO on/off. Changed graphic memory. No luck.
CPU: AMD (2009 Mhz)
Memory: 1024 MB
OS Version: Microsoft Windows XP Service Pack 2 (Build 2600)
Graphics Card Vendor: ATI Technologies Inc.
Graphics Card: Radeon X1900 Series x86/MMX/3DNow!/SSE2
OpenGL Version: 2.0.6287 WinXP Release
LLMozLib Version: 1.1.0 (Mozilla GRE:1.8.0.9_0000000000)
Packets Lost: 4/6681 (0.1%)
Viewer Digest: 2d05382f-84fb-8bf3-3429-6ebf1a74aef1
February 15th, 2007 at 9:56 AM
Please remember when you first install First look, its setting are completely different from those of the main grid client. Draw distance being one of the big factors in fps. Make sure when you campare the two, the settings are the same. When the two are set up next to eachother there is 20%-40% increase in fps for me. The first time I installed it there was a lower fps becasue the two where not set up the same.
February 15th, 2007 at 9:57 AM
Steve m8 why am i crashing on log in all the time its crashed all day let me no asap PLEASE m8
February 15th, 2007 at 10:04 AM
i dont know if this is caused by a first look. but the search option have a glitch and it does not show the newly (within 24 hours) created characters.
which means griefers can grief as much as they want, and they cannot be banned from the sim or parcels. this problem should be fixed.
im sorry if this was not a first look bug.
February 15th, 2007 at 10:26 AM
Went into SL for some days ago and downloaded the SL software. SL - interesting but sometimes slow and sometimes guite stop. One time completely locked. I got rcommendation to read the blog. Here I find ” First Look 1.13.3.58018 is now available for download”. Is this a complement to the ordinary SL-software or an update ? I would like to add that I find Alex’ contribution above (nr 36) very good. It is not so easy for an average and no english speaking use to follow the debate.
Regards
Bo Z
Windows XP Pro/Intel P M 730 533 MHz FSB/NVIDIA GeForce 6200 TurboCashe
February 15th, 2007 at 10:34 AM
After a couple of versions that wouldn’t start at all, this one finally seems to run well. On first run, it seems to hang - but wait 3 minutes (!) or so and it eventually puts the login screen up. Works fine after that - and subsequent startups are normal. With this version I can put the draw distance up to full and it copes gracefully - yay!
Mac Mini core duo 1.83 GHz
2GB RAM
Mac OS X 10.4.8
February 15th, 2007 at 10:34 AM
Login OK
AND my HUDs aren’t wandering all over the screeen today
Particles improved somewhat but still not as good as the standard client
BUT, personal FPS is awful! I’m seeing less than half what I did yesterday on my island. And I really don’t think 25 FPS is good enough from a viewer that started out well over 100 FPS!
Intel Core2Duo E6600 @ 3.24Ghz
2Gb OCZ TA 1000 VX2
Asus Commando MB
Nvidia 7900GTX 512
XP-Pro SP2 (Build 2600)
February 15th, 2007 at 11:13 AM
Not related too much to the new realease, but I would like to see an option of Permanantly disabling some options, such as Clouds and Fog. i find them mostly irrtating, and always just turn them off when i sign on. would be nice to have them stay off when i log back on.
February 15th, 2007 at 11:27 AM
well it seems its very laggy……i deleted other version before gettin new viewer and can views are not as god..kinda wacky * on my mac the beach ball comes up when tryin to use objects or do tasks? ?im running 700mhz powermac g4 2.1 i never had as much trouble on sl as i do now and i wish i had shortcuts people could share with a mac keyboard!! or have a blog just for MAC USERS would be helpful!!! and i also crash on a occasion,, please if anyone else has simlar problems please advise:)) cant linden make things better like it use to be!!
i dont the any announcments or grid situation on login page?? just a pic of a island..some writing in red below?? What Gives???
February 15th, 2007 at 11:35 AM
Windows XP Home SP2
Pentium 4 2.8 GHz
2 gb RDRAM
BFG NVidia GeForce 6200 OC 256mb AGP
Driver NVidia 9.1.4.7 (”Microsoft® DirectX® 9.0c and OpenGL® 2.0 support”)
I am not seeing those little tags you get when you hold your cursor over an object (that tell you the name of it and who owns it) — for many objects that used to display such tags in the default viewer. I don’t see any settings in Preferences that I missed. What gives?
February 15th, 2007 at 11:35 AM
Yeah I have Vista Premium running an ATI X1600X card and no luck with anythign so far except what has been posted as fixes in the forums. Also, since SL never actually comes up, i dotn get an option to file a crash report or anything. This didnt work for me either, but thanks for trying Lindens!
Vista Home Premium/ AMD 64 3200+/ 1 GB 400Mhz DDR RAM/ ATI RadeonX1600X 256MB
February 15th, 2007 at 11:43 AM
is the “hands to the side of the head” gesture, indicating a snapshot is being taken, a feature of this viewer? you allow us to be able to turn off the sound for snapshots but don’t you think this gesture is more annoying and/or distracting?
February 15th, 2007 at 12:04 PM
> don’t you think this gesture is more annoying and/or distracting?
Oh gosh, please don’t give people, especally newbs, the ability to take photos without others knowing. Sure there are ways, but at least they take a while to find, which means that those newbs have learned to respect others and not treat us like a game object.
Yes, there *are* people who don’t like being photographed in SL without consent.
February 15th, 2007 at 12:15 PM
John Bäckstrand: “Uhm, OpenGL isnt supposed to use the CPU to render now!”
Sure, most of the actual rendering is done by the GPU. But there have been a number of articles reporting massive 3D performance gains on multi-core Macs after adding support for “multithreaded OpenGL”. WoW is one of the more popular games that support it.
I’m really not a games programming expert, but I guess this has to do with the fact that when you want a GPU to render stuff you first have to prepare and supply all the raw data to it first. You need the CPU for that.
Not sure if this is/will be available for Windows OpenGL.
February 15th, 2007 at 12:15 PM
why don’t you make the client itself include the hardware data when bug reporting?
February 15th, 2007 at 12:16 PM
I wonder if this bug also affects the normal viewer? Ever since the update my PC crashes shortly after logging.
AMD 64 4000+
Nvidia 6600GT
2GB DDR400 Kingston
Windows XP SP2
February 15th, 2007 at 12:35 PM
First look or main client, it both freezes/locks up or crashes, PATHETIC SOFTWARE DEVELOPMENT TRY AGAIN STEVE
February 15th, 2007 at 12:49 PM
Very stable on my unit:
imac 24
2.16
nvidia 7600 gt 256
2 gig ram
os x 10.4.8
February 15th, 2007 at 12:49 PM
CPU: Dual i386 (Unknown) (2000 Mhz)
Memory: 2049 MB
OS Version: Darwin 8.8.1 Darwin Kernel Version 8.8.1: Mon Sep 25 19:42:00 PDT 2006; root:xnu-792.13.8.obj~1/RELEASE_I386 i386
Graphics Card Vendor: ATI Technologies Inc.
Graphics Card: ATI Radeon X1600 OpenGL Engine
OpenGL Version: 2.0 ATI-1.4.40
LLMozLib Version: 1.1.0 (Mozilla GRE:1.8.0.8_0000000000)
Packets Lost: 126/21685 (0.6%)
Viewer Digest: 51111021-b2bb-6b2d-1845-803589bfcbf2
overall FPS lower than standard client by 6 to 10 frames.
some texture flash still - my av’s torso replaced by a texture glommed out of what looks like my desktop.
physical objects jitter up and down constantly, slower with higher FPS, more frantically with lower FPS. For someone who makes physical toys and waterbirds, this is beyond depressing.
February 15th, 2007 at 1:03 PM
More on the physical object jitter: the effect appears limited to objects that respond to gravity; flying objects do not exhibit this behaviour.
February 15th, 2007 at 1:22 PM
I have definitely got more lag and stuttering with this version. I Uninstalled and put the previous version back on and no lag. Something has gone wrong here. Tried it on 2 computers too. Previous version better.
February 15th, 2007 at 1:59 PM
this viewer works absolutely excellent. no stuttering, no alpha sort probs, nothing so far at all in normal use including building. approx 10-15 fps faster than normal client. on some sims however, fps was going so high that it seemed to be almost tripping itself up, get flashing the odd blank frame when it went off the scale!
dual P4 xeon 1.8 ghz
nvidia geforce 7600 gs AGP 256 meg
2 gig ram
win xp sp2
February 15th, 2007 at 2:03 PM
It’s working so far:
Win2000 SP4, AMD Athlon, 2GB RAM, GeForce FX5200
February 15th, 2007 at 2:06 PM
@Zebadee
“First look or main client, it both freezes/locks up or crashes, PATHETIC SOFTWARE DEVELOPMENT TRY AGAIN STEVE”
Really?? That’s your feedback??
Extremely helpful.
February 15th, 2007 at 2:07 PM
Steve, this one won’t launch on my MacBook Pro either, like the previous one - I am back at 1.13.3.57679 to get a FL to launch. That one works great though.
MBP 2.0Ghz 2.0 Gb RAM, OS X 10.4.8 - it’s a first generation MBP
Jesper W.
February 15th, 2007 at 2:21 PM
Trees are broken on this - no tree textures load for me until I am right on top of them, at which point they finally come into beautiful focus. Until then, they’re muted and somewhat blurry.
Windows XP (SP 2)
Intel Core Duo
Nvidia 7900 GS (256)
2 GB RAM
February 15th, 2007 at 2:29 PM
That is …. until it froze on me.
Win2000 SP4, AMD Athlon 64 3000, 2GB RAM, GeForce FX5200
February 15th, 2007 at 2:33 PM
The more I look at this, the more I think that the trees are now finally (albeit, briefly) being viewed as they were intended. If only when you turned your back, they stayed looking how they do when you focus on them.
So far, so good with this viewer for me aside from that
February 15th, 2007 at 2:37 PM
Still the white facet on sky, this time I was clever enough to take a snapshot.
http://img504.imageshack.us/img504/4735/snapshot004jr6.png
The white fades in and out, from normal sky to as shown in this over a 2 second period, like a smooth heartbeat. The original client also has the white sky bug, but it is solid on, doesn’t pulse.
For the first time I went to First Look Island and submitted my test notecard, seeing the results like that made me appreciate the work that’s being done. So great job.
Second Life 1.13.3 (58018) Feb 14 2007 17:39:48
You are at 276577.9, 253355.8, 21.7 in Cruz Bay located at sim2483.agni.lindenlab.com (64.129.41.233:13013)
CPU: Dual i386 (Unknown) (2160 Mhz)
Memory: 2049 MB
OS Version: Darwin 8.8.2 Darwin Kernel Version 8.8.2: Thu Sep 28 20:43:26 PDT 2006; root:xnu-792.14.14.obj~1/RELEASE_I386 i386
Graphics Card Vendor: ATI Technologies Inc.
Graphics Card: ATI Radeon X1600 OpenGL Engine
OpenGL Version: 2.0 ATI-1.4.42
LLMozLib Version: 1.1.0 (Mozilla GRE:1.8.0.8_0000000000)
Packets Lost: 1290/24699 (5.2%)
February 15th, 2007 at 2:40 PM
Second Life 1.13.3 (58018) Feb 14 2007 17:41:14
CPU: Not supported (1865 Mhz) Core 2 duo
Memory: 1006 MB
OS Version: Microsoft Windows XP Service Pack 2 (Build 2600)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce 7300 GT/PCI/SSE2
OpenGL Version: 2.0.3
LLMozLib Version: 1.1.0 (Mozilla GRE:1.8.0.9_0000000000)
Packets Lost: 110/7063 (1.6%)
Viewer Digest: 2d05382f-84fb-8bf3-3429-6ebf1a74aef1
I was plagued by the crash-on-login issue before, but this appears to be fixed! Thank God! The only way around it before was to manually clear the cache.
I will continue to test this version and let you know my findings, however one issue i’ve noticed is that my hair disappears until the camera is right on me. From a distance i have a crew cut, and when I zoom in, my prim hair appears.
More to follow-
February 15th, 2007 at 2:46 PM
Jesper: I have the same laptop and OS version and it works for me. The only thing I can think that’s different is I have the ATI Display’s control panel installed. I’ve just reset that to defaults… apart from getting the jaggies back it’s fine.
February 15th, 2007 at 3:27 PM
[...] me great improvements on Linux (60%-100% more FPS), so I’m going now building the sources of 1.13.3.58018. Here is the Wiki page with useful [...]