First Look Update 1.13.3.57837 Now Available
Thursday, February 8th, 2007 at 6:21 PM by: Steve LindenFirst Look 1.13.3.57837 is now available for download.
More fixes to the First Look: Render Pipeline Improvements. In particular, some significant changes to texture loading and particles.
Thanks again for everyone who has been testing First Look We still need as many residents as possible testing this Viewer.
Also, please check out First Look Isle: http://slurl.com/secondlife/First%20Look%20Isle/128/128/0. There are some tests here that will enable us to gather frame rate statistics and help us further improve performance. This is particularly helpful if you have an older video card.
Thanks again,
-Steve Linden
Release Notes for Second Life 1.13.3(57837) February 8, 2006
Fixes:
* Fixed a major issue with texture requests where textures that first appeard behind you were not getting requested until you moved closer or zoomed in on them
* Fixed a bug where ’skip this message’ settings were not being remembered
* Fixed several particle bugs, including some OSX specifix ones
* Fixed several crash bugs


February 8th, 2007 at 6:39 PM
Steve - are we to completely remove all the older versions before install? I am confused at this point as to whether each first look replaces the other
February 8th, 2007 at 6:40 PM
CPU: Not supported (1865 Mhz) Core 2 Duo
Memory: 1006 MB
OS Version: Microsoft Windows XP Service Pack 2 (Build 2600)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce 7300 GT/PCI/SSE2
OpenGL Version: 2.0.3
LLMozLib Version: 1.1.0 (Mozilla GRE:1.8.0.9_0000000000)
Packets Lost: 47/4766 (1.0%)
I’m having the same problems I did with the previous first look release using this 57837 version. I get crashes as soon as I log on. Clothing loads. and then immmediately, poof first life closes and the crash report runs.
At first it seemed that disabling VBO solved the problem, but I keep crashing without VBO selected. I now had to disable Avatar Vertex and that seems to work–
THough I shouldn’t have to disable that with this graphics card!
I think there’s much more work that needs to be done before release!
Last version also crashed 10 times in a row (with VBO selected).
February 8th, 2007 at 6:47 PM
Windows XP Pro SP2
GeForce 7600 GT 256 MB
I logged in 4 times in a row without crashing. This is good. I guess the cache clearing on login is doing its job.
February 8th, 2007 at 6:58 PM
[...] Read | Permalink | Email this | Linking Blogs | Comments [...]
February 8th, 2007 at 7:00 PM
A stroll through the forums will show that a lot of people are unable to login at all using First Look since 577.
So far, I have not found any advice to anyone about why this might be happening. Me, for example.
February 8th, 2007 at 7:12 PM
“Second Life: First Look” installs as a separate application and can be uninstalled without affecting your normal “Second Life” installation. Each update will replace the previous update.
Note however: because we do not wish to fill up your hard disk, the two versions share the same cache. Because the caches are not compatible, when you switch between viewers the cache will be cleared, *unless* you change the location of the cache in the First Look Viewer. (This option is not available in the current client).
Also, while a few people have reported crashes on startup with the First Look Viewer, these cases appear to be uncommon. Several thousand residents have tried the First Look client, and less than 10% are crashing, most of these not on startup. We have fixed a number of bugs and will continue to do so. The best way you can help us out is by continuing to try the First Look Viewer. If it crashes, try a few times, reporting the crashes each time, and let us know about your system so that we can find the problem and fix it.
Thanks again!
-Steve
February 8th, 2007 at 7:38 PM
Dell Latitude 810
ATI Radion X300
There is something really broken about loading textures with FL. I did exactly the same thing, whet to the same place on a sim and rezzed the Concierge invitation. With the FL viewer it took well over a minute(!) to be readable, with the normal viewer it was a few seconds. I’ve seen this behavior with many textures, it really doesn’t work as it is to go to a new sim and look around.
February 8th, 2007 at 7:48 PM
Downloaded and tried this firstlook. Same problem as last first look and last build. I am unable to leave my sim by walking or flying and tp doesn’t work whether I do it, or someone else tries to tp me. When I walk/fly, I start sliding and the x or y keeps incrementing. When I tp, it just times out and then logs me off.
2003 server, Quad Xeon 3.4ghz, 2gb ram, NVidia Quadro FX 1400
Prior to the last build, everything worked fine.
February 8th, 2007 at 8:06 PM
KK first of all, Congratulations on the graphics, soo clear i cant imagine my lap can handle them lol. BUT i just hang like 2 minutes on SL when my graphics crash, i mean all my pc crash! so keep up the good work and fix that, but hey!! awsome graphics!!!
February 8th, 2007 at 8:09 PM
btw my system is Windows XP running in a XPS M1210 Dell Laptop with 1 gb mem, and 100 gb HD 128 mb nvidia graphic card
February 8th, 2007 at 8:11 PM
CPU: AMD (2010 Mhz)
Memory: 1024 MB
OS Version: Microsoft Windows XP Service Pack 2 (Build 2600)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce 6800 XT/PCI/SSE2/3DNOW!
OpenGL Version: 2.0.1
AMD dual core optimizer installed
Affinaty not set to one core
Almost empty sim,cache emptied each start
VBO off runs fine, no crashes, better fps then main viewer, Stable
VBO on crashes within a minute after login or a minute after VBO is enabled, 6 out of 6 tries, FPS even higher
February 8th, 2007 at 8:17 PM
The file name matches the version number listed in the blog post tonight, but the releaase notes shown in the installer still show “Release Notes for Second Life 1.13.3(57787) February 7, 2006″ at the top.
February 8th, 2007 at 8:21 PM
erm…nevermind. i was not online and just saw that you notified the FL group members about the release notes not being updated in the installer.
February 8th, 2007 at 8:22 PM
Particle system is vastly improved for me. Everything seems to be working (certainly, angle and angle cone patterns seem right). On my first login, the particle streams were unexpectedly low in their particle counts. On my second login, though, everything seems fine. Thanks for the fix!
By the way, I took some measurements at the First Look island a couple of versions ago… do you guys want samples from each new rev of the client?
Here are my specs:
Second Life 1.13.3 (57837) Feb 8 2007 17:40:13
You are at 245766.9, 263668.8, 701.8 in Ginko located at sim766.agni.lindenlab.com (69.25.105.198:12035)
CPU: Dual i386 (Unknown) (2330 Mhz)
Memory: 2049 MB
OS Version: Darwin 8.8.2 Darwin Kernel Version 8.8.2: Thu Sep 28 20:43:26 PDT 2006; root:xnu-792.14.14.obj~1/RELEASE_I386 i386
Graphics Card Vendor: ATI Technologies Inc.
Graphics Card: ATI Radeon X1600 OpenGL Engine
OpenGL Version: 2.0 ATI-1.4.42
LLMozLib Version: 1.1.0 (Mozilla GRE:1.8.0.8_0000000000)
Packets Lost: 10/3717 (0.3%)
Viewer Digest: 41d4db59-2c59-9273-3330-8ea956c347dc
February 8th, 2007 at 8:23 PM
XPSP2Pro
Core 2 DUO
Geforce 7950
Previous version runs AWESOME - when it works. VBO on, Run Multiple Threads on, and I get FPS as high as 120 (no kidding!) More like 40 with people/stuff around.
However, I’m crashing on startup over 50% of the time. It hits the login server, cause if I retry soon enough it says “Region has begun logout”
Just crashed twice in a row on the newest version, but third time was a charm! In world and looking good.
February 8th, 2007 at 8:24 PM
nixkuroi,
This is a firewall issue - I hit the same thing on the Linux client. TCP port 12043 needs to be opened up as of a few versions ago. This wasn’t documented in the firewall help page last time I looked (which was a week-or-so ago). It is buried deep in the TP issues pages.
February 8th, 2007 at 8:26 PM
oh, and thank you to the live helper who pointed me towards the appropriate page or I would never have found it!
February 8th, 2007 at 8:28 PM
I tried uninstalling the previous SLFL, it seems to have uninstalled OK. I rebooted.
I started Second Life 1-13-3-57837 First Look Setup.exe, and got the following welcome:
Release Notes for Second Life 1.13.3(57787) February 7, 2006
I made double-certain that no previous versions existed on my disk. So far, not a good sign of things to come.
I proceeded with installation, started the app, and logged in. Again, as soon as it got to the “downloading clothing” message, it crashed. Standard viewer still works fine.
February 8th, 2007 at 8:38 PM
Dual P4 CPU (3.00 GHz)
2 GIG RAM
Radeon S9250 PCI 256MG DDR Video Card
I’m having a problem with curved lines at the top of my screen (sky) that look like what used to happen when you had your monitor too close to your CPU (jiggling waves). Previous First Look also had this problem for me. These waves not present with the regular client on my system. This update fixed purple snow for me, and frame rates improved about 10%.
February 8th, 2007 at 8:38 PM
wow another update! we are moving up! thank you steve your doing a wonderful job!
Usagi
February 8th, 2007 at 8:59 PM
Still not seeing some kinds of particles.. like animated myst at some waterfalls. (OSX, Intel). Lookin’ good otherwise. =)
February 8th, 2007 at 8:59 PM
crash to desktop while taking snapshots.
February 8th, 2007 at 9:12 PM
Crash to Desktop when precaching… have had this problem since the first FL client was released. Clearing the cache used to work, but not any more.
Anyone got a workaround?
February 8th, 2007 at 10:30 PM
Yay, particles look good.
And it’s faster than the previous version, which is nice. They’d been getting slower since 57575 until the original client was faster.
Macbook Pro 17″ (original, not Core 2).
February 8th, 2007 at 10:50 PM
Performance increase is noticeable on OS X - the memory leak of the previous viewer was causing serious problems.
Bugs observed so far:
-Occasional gaps between prims that weren’t there before.
-Particle effects seem to either go haywire or just sit there and do nothing.
February 8th, 2007 at 10:50 PM
What about taking one of those sims you have just sitting around TG unused and turning it into a First Look Isle for TG?
February 8th, 2007 at 11:13 PM
The latest First Look viewers clear the cache upon relogging each time now? Is this a setting we can turn off and is it going to be a permanent feature?
February 8th, 2007 at 11:32 PM
I’m still getting slow texture downloads with this client. Bandwidth is set to 500 (instead of my usual 1500) as requested. The texture console reveals that the entire list is stuck on DSK, save two entries which are brown WAT’s. There are four blue DSK’s, the rest are white. Looks to me like the client thinks the disk has the complete texture and is requesting it from the cache, but the cache only has a half finished file (lower resolution MIPMaps) and thus it stays in a loop for a while.
If this is indeed the case, I suggest putting a maximum wait timer on texture requests flagged as “DSK”, something like 30 seconds. It shouldn’t take more than that to load a finished texture from the hard drive. Otherwise request from the sim.
February 8th, 2007 at 11:33 PM
Update:
Looks like it’s doing that. No sooner had I said it, but 7 minutes after logging in all those DSKs changed to SIMs and the texture console is moving along quite effectively.
February 8th, 2007 at 11:38 PM
Linux First Look will consistently crash 2 seconds after loading/login with my ATI/AMD x300 (8.33.6) with gl extensions enabled unless:
export LL_GL_BLACKLIST=l
My whole gnome desktop freezes, and I have to remote ssh in to kill the sl process.
However it works really well with the blacklist (and most visual effects seem render well). I’ve noticed the odd texture that fails to load for a long time, despite being focused on, and sometimes there are network issues with desequenced packets (compared to non-firstlook clients).
On the whole, good work.
February 8th, 2007 at 11:55 PM
My Setup:
AMD Athlon 64 3400
2GB DDR400 Memory
BFG (NVidia) 6800 OCX GPU with 256 MB
Windows XP SP2
Okay, on the plus side this version seem more stable than the previous, which froze up after a few minutes, no matter what I did.
FPS is definitely higher - I got btw 52 & 36 FPS on the first look test island.
But Texture loads are PAINFULLY slow. The bandwidth usage seems to slow WAY down after about 10 seconds My back yard, which is Texture heavy because of all my plants, normally rezzes in 10-15 seconds from a cleared cache. After 10 Minutes with this viewer, half the textures were still either fuzzed out or grey.
Gotta fix this!
February 9th, 2007 at 12:16 AM
hello, im still finding that the main thing that stops me using FL is the stutter and freeze effect when walking/flying around.The frame rates are consistently higher, but the small stops and starts that happen dont really register on the fps..also, there seems to be a bit of a z depth issue with polygons that are flatter to the plane of view, when they intersect with perpendicular planes.
i dont find it crashes at all, as with my main viewer
dell precision 530
2 gig RAM
dual 1.8 ghz p4
geforce 7600 GS 256Meg AGP
February 9th, 2007 at 12:43 AM
Still crashes every time for me…
2007-02-09T08:40:01Z WARNING: No parent joint by name mScreen found for attachment point Bottom Left
2007-02-09T08:40:01Z WARNING: No parent joint by name mScreen found for attachment point Bottom
2007-02-09T08:40:01Z WARNING: No parent joint by name mScreen found for attachment point Bottom Right
2007-02-09T08:40:01Z INFO: Decoded 15 msgs this frame!
2007-02-09T08:40:01Z WARNING: Failed to set locale en_US.utf8
*** glibc detected *** corrupted double-linked list: 0xa3333e78 ***
2007-02-09T08:40:01Z WARNING: *** Caught signal 6
2007-02-09T08:40:01Z INFO: remove_marker_file()
2007-02-09T08:40:01Z INFO: Opening stack trace file /home/XXX/.secondlife/logs/stack_trace.log
2007-02-09T08:40:04Z INFO: Finished generating stack trace.
Stack trace:
0: ELF(do_elfio_glibc_backtrace()+0×200) [0x971a1f0]
1: ELF(viewer_crash_callback()+0×15f) [0x9720c1f]
2: ELF(signal_handlers(int)+0×1f2) [0x970d542]
3: [0xb7f87420]
4: /lib/tls/libc.so.6(gsignal+0×47) [0xb74e9947]
5: /lib/tls/libc.so.6(abort+0×109) [0xb74eb0c9]
6: /lib/tls/libc.so.6 [0xb751f08a]
7: /lib/tls/libc.so.6 [0xb752685c]
8: /lib/tls/libc.so.6(__libc_free+0×82) [0xb75269f2]
9: /home/XXX/tmp/SecondLife_i686_1_13_3_57837_FIRSTLOOK/lib/libstdc++.so.6(_ZdlPv+0×21) [0xb76cc8b1]
10: /home/XXX/tmp/SecondLife_i686_1_13_3_57837_FIRSTLOOK/lib/libstdc++.so.6(_ZdaPv+0×1d) [0xb76cc8fd]
11: ELF(LLImageBase::deleteData()+0×39) [0x981e919]
12: ELF(LLImageFormatted::~LLImageFormatted()+0×16) [0x981ff76]
13: ELF(LLImageJ2C::~LLImageJ2C()+0×3f) [0x982b1cf]
14: ELF(LLTextureFetchWorker::endWork(int, bool)+0xc9) [0x90139b9]
15: ELF(LLWorkerClass::checkWork(bool)+0×2b9) [0x9bb4599]
16: ELF(LLTextureFetch::getRequestFinished(LLUUID const&, int&, LLPointer&, LLPointer&)+0xe2) [0x90114a2]
17: ELF(LLViewerImage::updateFetch()+0×830) [0x922d2a0]
18: ELF(LLViewerImageList::updateImagesFetchTextures(float)+0×1ca) [0x9237e7a]
19: ELF(LLViewerImageList::updateImages(float)+0xba) [0x9240a9a]
20: ELF(idle()+0×1983) [0x9715573]
21: ELF(main_loop()+0×31c) [0x9721c1c]
22: ELF(main+0×2c52) [0x9729802]
23: /lib/tls/libc.so.6(__libc_start_main+0xc8) [0xb74d5ea8]
24: ELF(__gxx_personality_v0@@CXXABI_1.3+0×1c5) [0x8056c81]
OpenGL vendor string: ATI Technologies Inc.
OpenGL renderer string: MEDION RADEON X740XL Generic
OpenGL version string: 2.0.6286 (8.33.6)
February 9th, 2007 at 12:58 AM
great good job! this works better (got some freezes on 4core machine before).
I would like to see some official word on VISTA as i have to migrate due to new more powerfull APIs in VISTA.
Please when i search your support KB i get article from december.
Vista is released people are asking for it. Let them know in BLOG at least what is the status of support and what hardware and vista (64bit?) is tested to be ok so we can buy right things to get things done without loosing money.
Thank you.
February 9th, 2007 at 1:31 AM
Two types of crashes on startup I have identified:
1. Crashes every time on startup of “Bump Mapping & Cloth” is enabled in Preferences (avatar rendering). This is with all other graphics options enabled, including VBO, detail sliders on max.
2. Crashes most of the time if Streaming Audio and/or Streaming Video is enabled. When I enable streaming audio/video while viewer is already running both seem to work as expected.
I haven’t played long times yet with First Look but I also got random freezes with Windows reporting the task as “not responding” (for example when switching back to SL from this browser window).
Also, imagecfg does not seem to work with First Look! Changing CPU affinity manually every time is annoying…
All in all, I really don’t think this viewer is ready for release to a broader audience. Please improve stability before you take the main viewer from the First Look branch.
Apart from that I am getting amazing performance from this viewer. I can play with all graphics options enabled (except Bump Mapping and Cloth) and a draw distance of 512 (this looks great) and still get frame rates at worst in the low 20s and as high as 60.
Specs:
CPU: Not supported (3383 Mhz) [Core 2 Duo]
Memory: 2047 MB
OS Version: Microsoft Windows XP Service Pack 2 (Build 2600)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce 8800 GTX/PCI/SSE2
OpenGL Version: 2.1.0
LLMozLib Version: 1.1.0 (Mozilla GRE:1.8.0.9_0000000000)
Packets Lost: 0/7740 (0.0%)
Viewer Digest: 81c65d09-23b7-0cbf-6874-8a3f64dafa51
February 9th, 2007 at 1:57 AM
just to follow up to my previous posting :
Apparently there is residen’s build of SL first look which runs on vista with ati drivers (not robust but doable)
link is
http://www.noxforum.net/files/VistaSL%20Setup.exe
discussion in forums..
February 9th, 2007 at 2:29 AM
Where the previous versions crashed on startup, this one runs fine for quite some time now.
Though the texture loading seems to be broken here as well. Only a vage, very low res image is loaded until you specificly look at something or touch anything.
My Specs: XP SP2, 2Gb RAM, Core2Duo 2.4Ghz, ATI 1950XTX 512Mb
February 9th, 2007 at 2:44 AM
UPDATE: The texture issue is solved. The video memory detection seems not to be respected or fails, as in all other viewers it was put as high as possible with a maximum of 256Mb.
In this version it was set to 16Mb, which is much too little to be of some real use
February 9th, 2007 at 2:49 AM
Saw something in the debug console - rather than the texture console - that might be helpful. Sent in a bug report about it.
Also sent in a bug report on selected textures not looking right.
CPU: 1.8Ghz AMD Athlon single processor
OS: XP Pro….current service patch
Graphics: AGP 8x / 256MB
RAM: 1Gig
Any way to spool the “debug console” off to a log file? there’s only 5 lines and they scroll too fast to catch with a decent screenshot most of the time.
February 9th, 2007 at 2:50 AM
I read something about multiple threads in the blog comments. Does this mean FL now properly supports multi core CPUs? Where do I enable “use multiple threads”?
February 9th, 2007 at 2:53 AM
FPS seems lower in high population islands. But in well design islands and with low levels poulation seems better then before.
February 9th, 2007 at 3:56 AM
“Fax Drae says:
I read something about multiple threads in the blog comments. Does this mean FL now properly supports multi core CPUs? Where do I enable “use multiple threads”?”
It is in the client menu under rendering i believe.
And to confirm, if you are crashing on login, disabling VBO and/or Avatar Vertex program should set you straight ( sux though cuz that lil VBO dealy sure kix in the extra frames in the regular client.)
February 9th, 2007 at 4:04 AM
Windows XP Pro SP2
GeForce 7600 GT 256 MB
Logins worked fine yesterday, 15 + times in a row no problems. Nothing was changed, today logins crashed 5 + times untill I cleared cache, then I was able to login. VBO off or on, made no difference.
February 9th, 2007 at 4:23 AM
The french language doesn’t work in the First Look 1.13.3.57837.
I tried many times to relog in the french version and nothing. Could you fix it (this and the big bug in the groups abilities).
Thanks a lot !
February 9th, 2007 at 4:48 AM
Keeps Crashing after about 30 minutes inworld. Crashes whole system.
Details/Logs sent to bugs. #597537 / #597538
Hopefully someone is looking at them…
Second Life 1.13.3 (57837) Feb 8 2007 17:40:13
CPU: 4 x i386 (Unknown) (2660 Mhz)
Memory: 2049 MB
OS Version: Darwin 8.8.1 Darwin Kernel Version 8.8.1: Mon Sep 25 19:42:00 PDT 2006; root:xnu-792.13.8.obj~1/RELEASE_I386 i386
Graphics Card Vendor: ATI Technologies Inc.
Graphics Card: ATI Radeon X1900 OpenGL Engine
OpenGL Version: 2.0 ATI-1.4.40
LLMozLib Version: 1.1.0 (Mozilla GRE:1.8.0.8_0000000000)
February 9th, 2007 at 4:58 AM
Ditto on the crashing if you don’t clear cache. Crashed 3 times this morning within 20 minutes. Cleared cache and now all is ok again…for now.
Textures still VERY slow and then sometimes fuzzy at best when they do come in.
Another irritating problem is particle colors and some full bright textures show up as crazy pink/greenish yellow. My canon for instance now explodes into a shower of pink/green. Not what the creator intended.
February 9th, 2007 at 5:54 AM
downloaded it this mornin and cant even log in when the (this so and so plays streamin media and movies) pops up and i click yes or no it crashed right then
CPU: AMD Athlon 64×2 dual core 4200+
2.20(GHZ)
Memory: 2gigs
OS Version: Microsoft Windows XP Service Pack 2 (Build 2600)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce FX 5200/PCI/SSE2/3DNOW!
February 9th, 2007 at 6:05 AM
I’ve got a strange bug, the front door of my house let’s me see the window on the opposite wall until I open and close the door. The windows transparent parts show the door texture, it’s been happening for the last 3 versions now.
Oh, and good work on crash fixes, I started without clearing my cache and I survived FL torture island and hit 80fps doing it with my settings pegged out.
February 9th, 2007 at 6:10 AM
Ich bin ein toller Typ
February 9th, 2007 at 6:11 AM
Ich bin ein toller Typ, aber leider neu hier.
Wäre echt nett wenn ihr mir manchmal ein wenig unter die Arme greifen würdet. Zumindest bis ich mich eingefuchst habe.
February 9th, 2007 at 6:13 AM
CPU: Not supported (1596 Mhz) (Centrino Dual-Core)
Memory: 1023 MB
OS Version: Microsoft Windows XP Service Pack 2 (Build 2600)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce Go 7300/PCI/SSE2
Works great here, much faster, no crashes yet!
February 9th, 2007 at 6:18 AM
Crashes on login if “Avatar Rendering/Bump Mapped & Cloth” is set
680 qx6700, 4gb ram, 2 8800gts, win xp sp2
February 9th, 2007 at 8:10 AM
Hi guys
I’m getting some strange things on the new viewer. Textures are strange, moire with primaries colors appear on ground surface, a nice gold texture now looks like a very strange snake skin (got snapshots it you want to see).
That never happened on the official viewer or previous FL.
Besides, any time I change settings to see if i get rid of this, FL crashes.
{}s
February 9th, 2007 at 8:29 AM
i just looked in my profile and saw that i could offer my self a tp, so i tried it and it worked
February 9th, 2007 at 8:45 AM
Hello,
I really must congratulate you to this viewer. I love it
But the textures still have little problems:
I see the ‘blurry’ versions very soon, but they tend to stay that way.
The console-thingy says ‘SIM’ on most of them and ‘DSK’ on some
others.
After waiting for a few minutes (usually depens on the rendering how
many textures there are) a few sharpen (the nearest… mostly). But
if I minimize the Viewer and restore it… a vast number suddenly
sharpens or displays. I can reproduce this every time, so if you need
any more things from me, please IM me.
Second Life 1.13.3 (57837) Feb 8 2007 17:32:22
You are at 256712.6, 263551.7, 89.3 in Foxglove located at sim1196.agni.lindenlab.com (72.5.13.92:13004)
CPU: AMD (2211 Mhz)
Memory: 2048 MB
OS Version: Microsoft Windows XP Service Pack 2 (Build 2600)
Graphics Card Vendor: ATI Technologies Inc.
Graphics Card: RADEON X850 XT x86/MMX/3DNow!/SSE2
OpenGL Version: 2.0.6287 WinXP Release
LLMozLib Version: 1.1.0 (Mozilla GRE:1.8.0.9_0000000000)
Packets Lost: 1642/70367 (2.3%)
Viewer Digest: 81c65d09-23b7-0cbf-6874-8a3f64dafa51
Regards,
Lillyann
February 9th, 2007 at 9:28 AM
I often get crashes upon login, and it SEEMS the new viewer isn’t clearing the cache as you all claim it is. It’s only when I manually delete my cache and restart the viewer is when it won’t crash at login.
Also would logging in with different avi accounts effect the corruption of the cache? If I login with one avi, and then later login with another avi have any effect? What about using the -multiple switch and logging in two avis at the same time using the first look viewer in two instances? Could that also screw up cache and cause a crash?
I often just get “out of the blue” crashes when I’m just walking around and everything appears normal. Perhaps the viewer is downloading corrupt textures and data off the servers causing a crash? Perhaps other viewers are uploading corrupted baked textures causing me to crash?
Also why does the crash report seem to take FOREVER to upload it’s data. I have to manually kill it most of the time. It’s been like this for me for years, and I’ve been though at least 4 different PCs since I started on SL.
February 9th, 2007 at 9:32 AM
oh FYI: my current rig
AMD Athlon 64 x2 4800+ (dual core 2.4ghz)
2 gigs DDR dual channel RAM (PC3200)
GeForce 6800 GS (256m PCIe)
Windows XP Pro SP2
150gb RAPTOR HDD (boot drive)
February 9th, 2007 at 10:14 AM
Just tried this on an Athlon XP with a GeForce 6200, so I guess that counts as older
Everything seems to run nicely on Linux with or without VBO. Seems to be slightly better in less populated areas, much better in denser areas. Texture loading seems smoother, but like other people I see some as blurry for an extended period.
February 9th, 2007 at 10:21 AM
Texture loading is unusably slow for me too.
(ATI MOBILITY FireGL V3200 I think, which works fine on the normal client.)
February 9th, 2007 at 10:33 AM
Mainboard : Gigabyte 7ZXR : tweaked for performance-fast write
disabled
Chipset : Via KT133A : Bios AMI 09/10/2002 ( last one available )
for this M.B.
Processor : AMD Athalon XP @ 1333 MHz
RAM : 768 MB SDRAM
Video : XFX generic AGPx4 w/Nividia GeForce6200 w/256MB DDR2
NIC : Linksys 10/100
I.C. : Cable via Linksys Eatherfast Cable/DSL router, not using
not tried using Custom Port Connection ( yet !! )
O.S : Win XP Pro SP2
DirectX : V-9.0c
OpenGL : yes / version ??
overall performance is greatly increased / objects and textures much faster to rezz / inventory problems relating to keeping your place while making changes seem to have been addressed for the most part.
great job LL keep up the good work
still major problems with attachments not surviving TP and a big deal you seem to refuse to address is Simm border crossings , my boats a nearly worthless.
I am not a network expert but I think you need a serious look into better load balance between the various class of servers
as a side note
this last first look client runs on a 233 petmtium w/256 ram and nividia TNT2 w/32M ram
not good for anything but IM & chat / but all objects and textures load fine
SL will rule the word as next major leap into VR
Open Source Rules
February 9th, 2007 at 10:38 AM
also VDO enabled cause lots of unwanted artifacts in poorly designed Simms
disabling it eliminates the problem
February 9th, 2007 at 12:03 PM
Stephen Zenith
I have an Athlon XP 3000+ with a GeForce 6200 also, running Vista, and it runs just fine, with all the bells and whistles. But I’m not using the First Look viewer on it.
Honestly you do not need a high end PC to run Vista.. nor Second Life.
A 5 year old PC runs it just fine.
February 9th, 2007 at 12:36 PM
Bug Report: Alpha texture bug
System (from the about dialog):
CPU: AMD (2211 Mhz) [x2 4400+]
Memory: 2048 MB
OS Version: Microsoft Windows XP Service Pack 2 (Build 2600)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce 7800 GTX/PCI/SSE2/3DNOW!
OpenGL Version: 2.0.3
LLMozLib Version: 1.1.0 (Mozilla GRE:1.8.0.9_0000000000)
Packets Lost: 644/32359 (2.0%)
Viewer Digest: 62f26f0c-94cd-1933-6063-7fab86f82ad8
Steps to reproduce the bug:
overlap two objects with alpha textures, like in prim hair
Observed results:
texture shows thru where it should be covered
Expected results:texture is covered until the transparent part of the texture
Screen comparisons:
1.13.3 client - http://www.asterdev.com/screens/alpha_hair_1-13-3.jpg
First Look client - http://www.asterdev.com/screens/alpha_hair_FL.jpg
February 9th, 2007 at 12:46 PM
Same problem as before. When a nearer object completely obscure distant prims, their textures seem to be removed, then replaced when they come back into view, but not quickly enough.
The bug shows when the obscuring object moves too quickly (or the camera moves to fast side-to-side, which is effectively the same ).
The prims reappearing from occlusion don’t get retextured quickly enough, so gaps show in the background along the moving occlusion edge.
A multiprim “backcloth” or “backdrop” is thus full of breaks when occluding object or camera moves faster than very slowly.
Is the disk cache working at all ? I tried various settings. With disk cache set at a silly 10MB I could detect no deterioration of any aspect of performance. Crazy surely ? Or maybe there is a secret minimum ?
CPU: PowerPC 7450 (1250 Mhz)
Memory: 1025 MB
OS Version: Darwin 8.8.0 Darwin Kernel Version 8.8.0: Fri Sep 8 17:18:57 PDT 2006; root:xnu-792.12.6.obj~1/RELEASE_PPC Power Macintosh
Graphics Card Vendor: ATI Technologies Inc.
Graphics Card: ATI Radeon 9600 OpenGL Engine
OpenGL Version: 1.5 ATI-1.4.18
LLMozLib Version: 1.1.0 (Mozilla GRE:1.8.0.8_0000000000)
February 9th, 2007 at 12:55 PM
Okay…..i figured out the problem with the crashing using the FL viewer when it crashes at login…..it seems to be a problem with the Avatar Vertex Program. It doesn’t crash all the time.
I proved my theory by logging in with it turned off, then moving around testing rezzing and everything and it was all fine….then i thought i was ready to turn the Avatar Vertex Program on. As soon as i clicked the checkmark i crashed.
February 9th, 2007 at 12:56 PM
oh…..and my computer specs are:
CPU: Athlon 64 X2 4800+ Windsor core (running in single core affinity)
Ram: 1GB DDR2-667
Video: ASUS Geforce 7600GT 256MB PCI-E
February 9th, 2007 at 1:07 PM
By contrast, with the normal viewer the occluding object (or the camera) can move relative to the prim backdrop as fast as I like. No breaks. Looks as though the occluded prims never lose their textures as they go into occlusion, so when they come out of it they are ready-textured and never show as holes, no matter how briefly.
The transient breaks on the moving occlusion edge only appear with FL.
February 9th, 2007 at 1:43 PM
Hi Steve,
10% seems like a huge amount of people having problems, that would be over 300,000 accounts which is higher than the total account base at the start of last year. I have several friends that crash repeatedly using the FL viewer and have just given up even though personally I can run it without issue.
I can see a lot of good work has gone into the new version but are there plans to fix the problems before release even though it’s such a “small” number of people with problems or will a release date be scheduled as per normal practice?
February 9th, 2007 at 2:37 PM
CPU: AMD (2211 Mhz)
Memory: 2048 MB
OS Version: Microsoft Windows XP Service Pack 2 (Build 2600)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce 7800 GT/PCI/SSE2/3DNOW!
Particles are still stuttery and seem to lag behind by a frame. For exmple, the snowfall in Rodeo is visibly moving in small steps, particularly the particles that are further away - it is all smooth in the normal client. It makes it look really bad! Also, I have some wing strobes on an airplane and when I fly it around they leave a one-frame-long trail.
I have a XyText cell on a HUD and the texture never fully loads until I right click it. Mousing over has no effect.
Vehicle stuttering is still a problem.
Finally, while I was typing this it crashed for no apparent reason.
February 9th, 2007 at 2:40 PM
PS: Map textures are corrupt sometimes.
February 9th, 2007 at 3:05 PM
Dual P4 CPU (3.00 GHz)
2 GIG RAM
Radeon S9250 PCI 256MG DDR Video Card
Windows XP
Now I’m getting slow loading textures and the program stops responding after about 30 minutes.
February 9th, 2007 at 3:18 PM
INcredible texture performance all my slow texture problems are resolved. Ruin multiple threads seems to do the trick for me (please keep this option). Thanks LL you do listen to feedback. I did first clear cache before even logging in as i did learn it might cause a crash. but now every login works.
February 9th, 2007 at 3:19 PM
I did notice one thing : depending on which harddisk i put the cache there is a big difference in texture loadtimes. thanks also for letting me modify the cache location. It seems one of my harddisks does cause the slower texture loadtimes.
February 9th, 2007 at 3:23 PM
I do have now some stutter in some sims which i did not have with previous first look version. In some locations this stutter is even extreme.
February 9th, 2007 at 3:29 PM
Getting strange metalic sparkles omitting from multi texture layer objects.
February 9th, 2007 at 4:07 PM
Hugsalot
I know you don’t need a high end pc - I’ve been running the main SL client on this machine without problems. I only mentioned that it was older because that’s exactly what Steve Linden asked for in the original message!
February 9th, 2007 at 5:05 PM
Hi Steve Linden,
Untill the first look viewer lets the Linden Archer Fireplace smoke-emitter work, I will no longer use this First Look viewer. I am content with the regular viewer. I never did like “Classic” Coca Cola either. They messed it up when they changed it, and lost me as a user.
February 9th, 2007 at 5:56 PM
I had no problem with the very first First Look viewer, but tried to run this one and it crashed after just about one minutes of standing waiting (and waiting) for textures to load.
AMD Athlon 64 4000+
GeForce 6800XT
2gb RAM
Windows XP pro
February 10th, 2007 at 3:29 PM
no undo function makes this release unusable for building
February 11th, 2007 at 9:08 PM
Yay, I can finally log in without crashing!
CPU: Not supported (2128 Mhz) [Core2Duo]
Memory: 2048 MB
OS Version: Microsoft Windows XP Service Pack 2 (Build 2600)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce 7950 GT/PCI/SSE2
OpenGL Version: 2.0.3
LLMozLib Version: 1.1.0 (Mozilla GRE:1.8.0.9_0000000000)
Packets Lost: 1141/11181 (10.2%)
Viewer Digest: 209311f4-2cdd-1466-d5ff-175f2ac59b3c
November 15th, 2007 at 4:28 PM
Well, I have to say I LOVE windlight!!
For some reason, this seems to be more stable for me than the normal client! Obviously there a people having problems, but I just thought I’d say WELL DONE!, for a ‘work in progress’, it works remarkably well - at least for me.
2.8ghz Pentium, XP with SP2, 1 1/2 Gb ram, GeForce 7600gs w/512 ram
January 29th, 2008 at 3:02 AM
where can i download a fax program for windows vista
April 6th, 2008 at 11:28 AM
http://rihannanude.blog.drecom.jp||rihanna nude
http://rihannanaked.blog.drecom.jp||rihanna naked
April 9th, 2008 at 5:30 PM
http://www.esnips.com/user/kimkardashianvideo||kim kardashian video
http://www.esnips.com/user/rayjkimkardashianvideo||ray j kim kardashian video