First Look: 1.13.4 Now Available
Monday, February 5th, 2007 at 3:39 PM by: Steve LindenThat’s right, the changes from First Look: Render Pipeline Improvements are scheduled for the 1.13.4 release, coming soon. A bunch of fixes to 1.13.3 have been integrated with the new render pipeline changes, and we are preparing to make it an official release.
Now is the time to give this a version a look. We would love to have as many residents as possible try this version so that we can make this release as stable as possible. Please download the First Look Viewer, report any bugs you find using the bug reporter, and post any feedback here.
NOTE: The version number will remain 1.13.3.xxxxx until we make this an official release.
Thanks,
-Steve Linden
Fixes since 1.13.3.57575:
* Fix: Animating textures (using llSetTextureAnim) do not update their pixel area
* Fix for disappearing hud objects.
* Fix for yellow avatars on some ATI cards.
* Fix for flexi LOD issues
* Fix for stars visible with ‘Force Sun’
* Several crash bugs fixed
Fixes not specific to ‘First Look’
* Fix for library objects returning to library after being taken from world
* Added help button for partner info in profile panel
* Added inventory cache verification to reduce bugs due to cache corruption


February 5th, 2007 at 3:45 PM
Torley mentioned a major bug fix that we’re all suffering from in 1.14 - how far away is that? I am referring to the well-documented pause/stutter bug in the viewer.
Will try this version of the FL viewer…
February 5th, 2007 at 4:04 PM
crashed on startup but cleared my cash and lookin fine, textures still load liek crap but i dunno they decided reset the sim ^_^
February 5th, 2007 at 4:17 PM
Yeah. No 1.13.4. And reflective prims have been removed in 1.13.3(57679). The option for “Dynamic Reflections” is no longer available in Client / Rendering.
February 5th, 2007 at 4:22 PM
Looks like bug #588702 (HUD Textures Display at Half Resolution) is still an issue in the First Look client.
Be great to have that fixed.
February 5th, 2007 at 4:31 PM
Definitely a step backwards for me.
Previous first look client -
Standing still — mid 20’s FPS
Flying/walking — 18-20 FPS
Turning — Smooth
New first look
Standing Still — mid/upper 20’s
Flying/walking/turning — 9-11 FPS
Turning — choppy
Basically, this version performs JUST LIKE THE MAIN CLIENT, unless I am standing still, then the framerate is great….but what use is a good framerate standing still?
Also getting pixillization/color distortion on some textures that looked fine in the previous first look and terrible in this new one (Screenshot sent to Steve Linden).
Basically, I could get the exact same performance from the main client, without the graphical corruption. Definitely NOT an improvement for me, and up until this latest version, every one was an improvement to me.
Asus P5LD2 motherboard
P4 3,2 GHZ CPU
1 GB DDR2 RAM
ATI X1300 PCIextreme, latest catalyst drivers.
Windows XP Professional, SP2
SL installed on C: (200GB SATA 8MB Cache)
Cache on D: (150GB SATA 8MB Cache)
No other applications running at the same time
6MB down/1MB up Cable connection, ping good, no red or yellow on ingame indicator.
February 5th, 2007 at 4:34 PM
I am crashing almost non-stop shortly after login on the First Look client. I don’t see how I will be able to use Second Life if this rolls out onto live…. I’ve been submitting the auto-bug report non-stop.
February 5th, 2007 at 4:39 PM
The last two versions of Firstlook haven’t worked at all for me. They crash before I even see the startup screen. Deleting the Cache directory doesn’t fix the problem.
I also got a different version from the download page like Sue mentioned.
Second Life 1-13-3-57679 First Look Setup.exe
This is the other one that had the same crash stuff for me:
Second Life 1-13-3-57575 First Look Setup.exe
February 5th, 2007 at 4:40 PM
Supper slow erzzing of textgures, most never render at all.
CPU: Not supported (3015 Mhz)
Memory: 2048 MB
OS Version: Microsoft Windows XP Service Pack 2 (Build 2600)
Graphics Card Vendor: ATI Technologies Inc.
Graphics Card: RADEON X800 XL x86/SSE2
OpenGL Version: 2.0.6287 WinXP Release
February 5th, 2007 at 4:42 PM
What do you mean, I have dynamic reflections on AND I CAN’T TURN THEM OFF.
February 5th, 2007 at 4:44 PM
Aha, it’s in Debug Settings.
RenderDynamicReflections
February 5th, 2007 at 4:48 PM
Okay I’m gonna try this out real soon. But I wanted to make a comment about the current viewer and an issue I’m currently having that might be addressed later on.
I upgraded to a dual core CPU, and since then I’ve noticed the viewer acts herky-jerky (not lagged), where it wants to run faster than it needs to, and then takes a step back to compensate. Sort of like taking two steps forwards and one step back.
To fix this behavior, I simply opened task manager and set secondlife.exe affinity to just one CPU core, and it runs smooth again (under Windows XP Pro).
Is there any way to do this within the shortcut it self so it will always launch w/o using both cores? Perhaps with newer versions of the viewer multi-core/CPU computers can be handled better?
February 5th, 2007 at 4:49 PM
It’s not supposed to be 1.3.4, they’re saying the first look viewer will finally be integrated into the official viewer in version 1.3.4, so this is basically the last version to find bugs b4 they integrate it.
February 5th, 2007 at 4:56 PM
okay I played with the new “first look” client, and that herky-jerkyness I walked about is more pronounced in this version than it is with the standard viewer. Very interesting. Setting the Affinity to a single core restores it to a smooth normal pace.
But we need that multi-core support guys!!
February 5th, 2007 at 5:23 PM
Thank you steve!!!!!!
February 5th, 2007 at 5:31 PM
This doesn’t work on Vista x86 with Nvidia’s 100.54 or 100.59 drivers on my Geforce 7600GT. As soon as I log in the viewer crashes to the desktop. This is with VBO on or off. I tried going back to Nvidia’s 97.46 drivers but that seems to break 3D, SL will not even load.
If this ‘improvement’ makes it into the regular client (which has been working fine) I will have to go back to XP or try an ATI card instead in order to continue using SL; neither of which will be a big loss… this combo has been nothing but problems so far.
Have LL made any official comments about Vista, support for it yet etc.?
February 5th, 2007 at 5:36 PM
Wow this runs SOO SMOOTH.. as long as I set the affinity to one cpu core, this new viewer is smoother than soft buttah! Mmmm Buttah!
February 5th, 2007 at 5:39 PM
To anyone having problems with AMD dual core CPU’s:
AMD has a driver update that will address this issue, please check their website. There is very little we can do to fix these issues ourselves.
If you are having problems with other dual core systems (or the update does not address the problem for you) please post your exact processor string after ‘CPU’ in Help > About Second Life here.
Also: if you had enabled dynamic reflections (which is still in the early testing phase so will *not* be making it into this release which is why the option has been removed), you will need to either remove the ‘RenderDynamicReflections’ option from your Documents And Settings/USER/Application Data/Second Life/settings_firstlook.xml file, or remove that file entirely (which will restore your settings to the default value). This will not be a problem with the official 1.13.4 release. Srry for the inconvenience.
One last thing: This release was originally scheduled to be designated as ‘1.14.0′ since it involves so many changes, so some Lindens including myself may have referred to it as such. However, because we intend to release it as an optional update initially, we can not increase the major version number, so it has become 1.13.4. Sorry about the confusion.
February 5th, 2007 at 5:42 PM
Guys.
This is the first latest build of FL I’ve been able to run…like…even AFTER precaching. I can see the world! It’s awesome that you managed to fix it. Grabbing around 70-80 FPS in an unpopulated sim (or so Fraps reports!) and around 30-50 in a populated one. Awesome work! Will report back if I find any bugs. Thanks again!
February 5th, 2007 at 5:44 PM
Addendum - Tried to ALT+Tab back into the game, crashed. Hehe, at least it runs! Going to set the affinity and check AMD’s site. Cheers again, Steve!
February 5th, 2007 at 5:50 PM
I don’t know what it is, but this crashes on start-up consistently, I have cleared the cache, gone back to the recommended settings for my system, everything I can think of. No matter what I do, it crashes on entry.
AMD X2 4400+
ASUS A8N SLI Premium
2 x Gigabyte 6600 GT
Windows XP Pro
Drivers up to date
February 5th, 2007 at 5:55 PM
There is an issue in this viewer. llParticleSystem([]); does not always turn particles off. I have an llOwner say right after this so Im sure the function is called, it just doesnt turn off the particles.
February 5th, 2007 at 6:05 PM
CPU: Not supported (3211 Mhz)
Memory: 1024 MB
OS Version: Microsoft Windows XP Service Pack 2 (Build 2600)
Graphics Card Vendor: ATI Technologies Inc.
Graphics Card: Radeon X1300 Series x86/SSE2
OpenGL Version: 2.0.6287 WinXP Release
LLMozLib Version: 1.1.0 (Mozilla GRE:1.8.0.9_0000000000)
Packets Lost: 12/7835 (0.2%)
Viewer Digest: 5765b51c-795f-4d2e-5e3a-8b2ae4dae7a5
February 5th, 2007 at 6:26 PM
I’m getting very good FPS at extremely populated sim’s. Only issues is, some attachments when viewed far seems to be floating away from avatars, sometime client crashes when near particles. Everything else looks sharp, crisp and textures look very clear. at Empty sim’s gettig between 100 to 120+ FPS. Populated sim’s with scripts enebled, around 70 to 90 FPS. Nice work Steve, your one of the top Lindens man. =o)
P.S.
Bring on the flexi boobs. lol
AMD 64 Dual core @ 3,200mhz
4 Gig DDR
XP pro and Windows Vista Ultimate- Dualboot
NVidia 7600 PCI-E 512 SLi mode 2 cards.
February 5th, 2007 at 6:27 PM
steve infact i no longer having dual core issues. This client has really solved my running the dualcore. I don`t know what yiu did but its more DualCore friendly.
February 5th, 2007 at 6:29 PM
Funk Schnook - llParticleSystem([]) is buggy for me in the main viewer as well. Though if you do multiple calls with a sleep inbetween eventually it does turn off.
Interestingly, if you instead fly out of site of the object and come
back again, the particles have stopped. So I’m guessing its some wierd client side bug.
February 5th, 2007 at 6:40 PM
* Fix for stars visible with ‘Force Sun’
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!
I love that glitch! It was pretty.
February 5th, 2007 at 6:41 PM
CPU: Not supported (3200 Mhz) Pentium D 3.2
Memory: 2046 MB
OS Version: Microsoft Windows Vista (Build 6000)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce 7600 GT/PCI/SSE2
OpenGL Version: 2.1.1
When I turn around in a fairly crowded sim, my prim hair briefly flies off my head. When I stop turning it returns to my head in a second or two.
I still have problems with flashing in areas where there is a large area color changing light source (ie my house at Myungsimbogam
February 5th, 2007 at 6:43 PM
The llParticleSystem([]) glitch is in the regular viewer too. It seems to be related to lost packets.
February 5th, 2007 at 6:44 PM
I don’t know if anyone else noticed, but this new release is about 5MB smaller than the previous release.
Either someone figured out how to greatly reduce the the amount of code and make it a lot more efficient, or 5MB of something is missing from this release.
February 5th, 2007 at 6:52 PM
@ Rooke,
I’d imagine that’s the dynamic reflections.
February 5th, 2007 at 7:01 PM
Addendum #2…
Well….erm….it WAS working…the first time I tried it and installed it…now it’s going back to it’s old routine of “let’s crash and annoy the hell out of you before we let you see the environment”.
AMD 64 X2 5200+ @ 2.6GHz per core.
XFX GeForce 7950GT w/ 512MB DDR3 RAM.
M2N-E SLi Asus Motherboard.
1GB DDR2 800MHz RAM.
Like I said, it WAS working. I didn’t change anything since the last boot of the program. Going to try a reinstall/deletion of all regkeys/deletion of all app data. I’ll post back if I get it working. If no reply’s here - it’s not. Heh.
February 5th, 2007 at 7:13 PM
I’ve tried the new First Look. It seems to runa little better but I’m also getting pixillization/color distortion on some textures.
I’m a builder…what really frustrates me is the little bug on the rotations. So pisses me off when I’m positioning something that HAS TO BE PERFECT…then to close the edit window and have the piece do a little snap of the vertical by .009. Grrrrrrrrr. Please someone fix that thing. Please, Please, Please…..
I’m running Windows XP
Dell Dimension 4700
Pentium 4 Dual Core, CPU, 3.20Gz
1.50 GB RAM
ATI Radeon X300.X550…(I know, I know)
February 5th, 2007 at 7:29 PM
Works after beating the heck out of the regkeys and app data. Fully reinstalled, works flawlessly. Running it in windowed mode with the affinity set to one core. Cheers guys! Will post back if the thing decides not to co-operate again.
February 5th, 2007 at 7:38 PM
CPU: Not supported (3200 Mhz)
Memory: 2047 MB
OS Version: Microsoft Windows XP Service Pack 2 (Build 2600)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce 7800 GTX/PCI/SSE2
OpenGL Version: 2.0.3
LLMozLib Version: 1.1.0 (Mozilla GRE:1.8.0.9_0000000000)
Packets Lost: 0/2212 (0.0%)
Viewer Digest: 5765b51c-795f-4d2e-5e3a-8b2ae4dae7a5
February 5th, 2007 at 7:40 PM
CPU: Not supported (3200 Mhz)
Memory: 2047 MB
OS Version: Microsoft Windows XP Service Pack 2 (Build 2600)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce 7800 GTX/PCI/SSE2
OpenGL Version: 2.0.3
LLMozLib Version: 1.1.0 (Mozilla GRE:1.8.0.9_0000000000)
Packets Lost: 0/2212 (0.0%)
Viewer Digest: 5765b51c-795f-4d2e-5e3a-8b2ae4dae7a5
Sorry, forgot to add that it’s Intel Pentinum D Dual Core
February 5th, 2007 at 8:00 PM
Frame rate is ok but seems down. 50 fps in an area that was 60 with the previous version. areas that were 50 are now about 40.
Particles also seem to be back to being very spastic. they change speed, and even change lifetime according to zoom and look angle and they genereally never run smoothly.
Also, physical vehicles are the worst they have ever been with this verstion. I have a boat on an auto-guided course around my sim and it stutters so badly it’s not worth having out any more
(This is a BIG problem with the main client as of the last release or two as well!!!)
Also got a client crash just now when trying to bring a script up for editing in a rezzed object.
Normally this machine is VERY stable with SL…
February 5th, 2007 at 8:01 PM
For those who are curious, the reason that this release is smaller is that I went through and removed or compressed a bunch of textures that we ship with the client to speed up the loading of images on the Orientation Islands.
And yes, we are aware that an incremental updater (that just includes files modified since your current installation) would greatly reduce download times. It just isn’t quite trivial (it is a little harder than it ought to be) and hasn’t made it to the top of our priority list.
-Steve
February 5th, 2007 at 8:01 PM
I hear you can see your reflection in mirrors with First Look. I can’t wait to try it out soon.
February 5th, 2007 at 8:02 PM
The stars fix isnt fixed. I sent a bug report with screenshots showing stars in sunset. Sometimes stars dont show up in midnight. Toggling between different light settings seems to fix it
February 5th, 2007 at 8:10 PM
Oh yes the little .0001 (or whatever) drift after rotations annoys the hell out of me. It happens if you highlight an object and hit escape too. Keep doing that and watch your prim move by tiny amounts.
Repro
The prim is drifting each time you highlight it. Drives me nuts.
Create 2 boxes, size 1,10,10 and rotate 0,90,0. Snap them together so there are no seems. Zoom in close to the join and right click to edit 1 prim. Hit escape. Do this a few times and watch the seams change..
This happens in the main client too
February 5th, 2007 at 8:13 PM
* OS: WinXP Pro, Service Pack 2 (Build 2600)
* Graphics Card: nVidia GeForce 7600 GS
* Graphics Card Driver: ForceWare Release 90, Version 93.71
(other hardware details can be found in my name’s link above)
* Crash Frequency: 100%
* Does the crash happen with VBO enabled/disabled/both? Occurs regardless of VBO setting
* Details of crash: Crash occurs if Avatar Vertex Program is checked ( with Avatar Rendering Set to Normal).
It crashes instantly when checking AVP while already in-world.
It crashes at the loading screen when AVP is enabled prior to log-in.
February 5th, 2007 at 8:18 PM
Texture loading seems greatly improved, my apartment (and my avatar) rezzed in a mere 30 seconds. However frame rates have dropped back to their old main client values of 7-14 (at least in outdoors environments, which is like… 80% of SL at least. If I do a high angle down view so I can’t see far away though, my fps will hover around 18. But if I wanted to see 30 or so meters around me I’d set my draw distance to that instead of 96). My indoor frame rate at about 22 while I hold my camera still. If my camera moves (in either locale), my frame rate goes to hell the farther it travels. It can get so bad that the frame rate counter at one point reached 0.1… I can’t help but feel the two are related somehow (texture rez speeds and frame rates). I seem to be seeing a lot of missing textures however, and no amount of group changing or rebaking seems to help.
Also, this client seems less processor/memory friendly than the previous incarnations. Switching between my web browser and the client seems as slow as the main client at times, yet others it’s still fast.
I disapprove of you removing the debug option for the dynamic reflections. Only the people who could accept that it’s at its rudimentary stages would enable it and comment upon it, and at this stage I would think getting as much testing and feedback as you can on it would be helpful. Who knows, maybe someone out there who’s reading has done it before.
February 5th, 2007 at 8:24 PM
Stretch texture bug repro:
Create a prim, and place a checkered texture on it. Rotate the texture 90 degrees. UNTICK stretch texture. No stretch the prim on X, Y or Z and the texture stretches in a weird way (height and width stretch in opposite directions). If you stretch the prim from a corner (so x, y and z stretch at once). The texture does not stretch. This is correct behavior.
Rotate the texture to 0. Stretch any axis and it works as it should.
So, the bug is triggered if texture is rotated > 0 degrees and a single axis of the prim is resized.
February 5th, 2007 at 8:32 PM
Framerate is slightly higher in dense areas and double or more in empty areas. I no longer crash when I have Avatar Vertex Program turned on.
Particles seem to “run out” after awhile. That is, it draws fewer and fewer new particles (and eventually none at all) the longer you stay logged in.
Sometimes, llSetParticleSystem([]) does not stop particle systems.
Particles visibly lag behind by one frame when they are supposed to follow source.
Sound queueing is still completely inoperative.
February 5th, 2007 at 8:35 PM
@ Feynt -
They didn’t completely remove the feature out of FL. They simply just hid the feature from the main “Client” dropdown menu because it’s a test feature. It’s hidden in the client, still. Just dig for it in Debug Settings.
And a report for you guys since I stopped SL’ing - Still running flawlessly. The only ‘lil bug I managed to find is that my character disappeared at a certain height - useless me telling you, since I can’t really remember.
Runs smoother with affinity set to one core, tends to jutter periodically with them both enabled. Thanks for your continuing efforts, guys.
February 5th, 2007 at 8:39 PM
Im seeing lots of alpha/flexi hair corruption when an avatar is walking. Bits of the hair appear to float about 10M away from the avatar.
Confirmed by 2 other people on FL too
February 5th, 2007 at 8:42 PM
Yeah, I know, but it seems like such a hastle to edit a config file and restart. >P
Update:
Textures resolve a lot faster now, true, however textures that don’t fully rez in 30 seconds or less remain as grey textures until that 30 second period, then become missing textures and refuse to resolve. Relogging, changing groups, and having the subject rebake their attachments doesn’t work. It seems to only happen on prims, attached or in world.
Also, the particle effects seem to be working as they should once again, my portal’s particles correctly spread out in their circular pattern.
February 5th, 2007 at 8:50 PM
I’ve also seen the acid-trip texture anomaly while running this client; click my name above for a cropped snapshot (It’s not goatse, no worries).
Another issue I’ve noticed: The gesture drop-down menu (lower right hand corner of the client, winxp version) retains focus after selecting a gesture from the list, thus requiring yet another click in-world (or elsewhere) to make use of the keys again.
Minor annoyance, but I bug reported it.
Keep up the good work.
February 5th, 2007 at 9:04 PM
interesting
February 5th, 2007 at 9:13 PM
Hair keeps appearing as if it’s flying off my head even if I am just walking.
Prims still take longer for me than on the official viewer. It does seem more stable - only one crash checking Avatar Vertex.
In general, more stable - but FPS improvements I don’t experience anymore.
Given the choice, I would only switch if the pause/stutter were gone from this one and still in the main viewer.
February 5th, 2007 at 9:45 PM
Yes Gillian I’ve seen the same effect with most of my prim attachments. Bits of my prim skirt will fall off and “trail” behind me while I fly around. I also see this with other avis I’m following while flying.
February 5th, 2007 at 9:55 PM
Hey kids -
Normally I wouldn’t put a bug report in the blog, but seeing as how the first look client won’t even start up before going immediately to the crash logger (and then having the crash logger crash - HA!) I’d think you lovely Lindens would like to know about it somehow. It crashes *immediately* after the gray rectangle that reads “Loading Second Life…”
PLEASE don’t release this version until this is fixed. I’m admittedly running on a 3-year-old POS laptop. But if anyone even THINKS to tell me to go out and buy new hardware that I can’t afford for something that has worked reasonably well all along… I hope I don’t have to tell you where to stick it! On the other hand if you give me the money to upgrade, I might think about it.
Running a POS Acer 1.3Ghz Celeron with Windows XP Home SP2 and some sorta crappy, generic, on-board graphics chipset.
Yours In Elvis,
Elvis Faust
February 5th, 2007 at 9:58 PM
The improvements in the firstlook viewer are tremendous, and I have seen an excellent effort by the development team lately, specifically on this project.
Fixed my crash when the cache hasn’t been cleared, in this version.
February 5th, 2007 at 10:03 PM
I love this one much better. The textures look better and load faster. It does crash everytime after about 15 or 20 mins.
February 5th, 2007 at 10:04 PM
If this goes mainline in the next release I’m going to be off of SL for a while, I can’t get it to run, flushing cache, etc doesn’t work, still crash, made it as far as “downloading clothing” earlier then BOOM. I’ve got a very clean system too, just.. can’t get it to bloody run.
AMD 64 X2 4600+ (upgraded drivers tonight)
Asus M2N SlI motherboard
Geforce 7600GT video cards (One shut down for dual monitor mode)
2 gigs of 800mhz ram
I love the framerate boost, hell I get 3 to 4 times the FPS depending on where I am, i can put up with the beta-test issues for that FPS most of the time but, ican’t even test it anymore.
And can you PLEASE fix the secondary monitor black avatar problem? It’s very annoying to have to run around naked for the sake of seeing your avatar (Fun, but annoying).
February 5th, 2007 at 10:29 PM
The First Look viewer fixed the problem I have had since 1.13.3 (30 Jan) of Mac OS X viewer beachballing about half of the time and frequently needing to be force quitted. I am using an Intel iMac with Nvidia 7600. I had tried completely empyting the whole application support folder and reinstalling 1.13.3. Last night using 1.13.3 I got in one edit per prim on average before having to force quit. I could tell within 2 minutes of using this First Look that it was a big improvement. No beachballing, no freezing - just the way it should be.
February 5th, 2007 at 10:36 PM
Is this a separate client or will this overight the SL client I have now?
February 5th, 2007 at 11:18 PM
Hi
What about support for Windows Vista ? it´s arround to developter in RTM versince end-november and on the market right now.
All new systems now come with windows Viasta - and for people having trouble with old / slow software that means they have no option at the moment.
cheers
Ralf
February 5th, 2007 at 11:45 PM
So…
starting the first look takes about double the time than regular client (starting software, not connecting)
“Also, this client seems less processor/memory friendly than the previous incarnations. Switching between my web browser and the client seems as slow as the main client at times, yet others it’s still fast.” –> i would agree on that statement
besides that, it seems faster than the regular client from textures and smoother for moving arround. but right now nearly nobody is online - only 15.000 users. lets see tonight at over 30.000.
cu
Ralf
February 6th, 2007 at 12:04 AM
Update:
It seems like now a majority of prims suffer this missing texture issue. -.-;
Honestly, I prefered “not quite rezzed but there” to “not there, so make it ‘missing texture’ white”.
I think the last version was a more solid client than this version, the only issues I saw with it was the texture load times (which, I’ll admit, I could eventually deal with given the FPS improvement in that version) and the dramatic drop in frame rates when my camera moves even the slightest (which, actually, has been persistant from version 1 of these FL clients).
February 6th, 2007 at 12:42 AM
Aw… I was SO looking forward to the new First Look, and now its all gone - same FPS as the normal client? Mirrors not going to be enabled? No sooner does LL get something REALLY good in SL Clients, then it gets Improved to the point that it becomes almost pointless. If the new First Look Client is SO close to the standard client, give us back the OLD First Look and put this thing on the Preview Grid.
* sniff *
February 6th, 2007 at 1:02 AM
I *really* hope you guys do something about the texture loading issues I’ve reported… large prim textures load first (walls, floor, surface patch - not necessarily in that order) while it still takes FOREVER for things like, oh, VENDOR BOXES to rez. (forever = about 10 minutes) Makes it a pain in the arse to go shopping.
CPU: 1.8Ghz AMD Athlon single processor
OS: XP Pro….current service patch
Graphics: AGP 8x / 256MB
RAM: 1Gig
February 6th, 2007 at 1:04 AM
I know this is off topic, but I have to say I enjoy seeing a Linden interacting with the members. I feel like I’m in a meeting and not part of a mob throwing rocks at a glass house. Sorry for the interuption. please continue. ;O)-
February 6th, 2007 at 1:31 AM
Steve…I still cannot get the viewer to open AT ALL. First Look viewer was loading fine & running great until two updates ago. Since then it freezes on startup and will not even show up on the desktop. No config changes & I am having the same problem with both computers. No problems with the main SL viewer.
ibook G4 1.42 GHz
Ram 1.5 GB
ATI Mobility Radeon 9550
Power PC G4 1.2 GHz
Ram 1.5 GB
ATI Radeon 9000i
February 6th, 2007 at 1:33 AM
Your Multicore response: “AMD has a driver update that will address this issue” where ? what is the problem? opengl drivers instructions out of your control? Please this is blog but take your time to be more usefull to others and not leave responses of “google it” type.
BTW Got 4cores opteron x1800 and last releases are really freezing for 1-4 sec
February 6th, 2007 at 1:37 AM
Regarding incremenal updates … I suggest to check bsdiff.exe or bspatch.exe
February 6th, 2007 at 1:39 AM
Arrr…Piratey Problems however,I’d love to see the new update handle Vista eventually. T_T I updated alittle too early and got the later news that the laptop I use..even though very high end and isn’t ready for it.. Bleh. D: No SL on the Go. …But I’m glad to see updates piling onward! @.@
February 6th, 2007 at 1:44 AM
The last first look clients had a problem with particle systems: the direction of particle emitting where wrong. It can be seen at the sim Lummerland, when you look at the train engine. It’s particles go upwards, but with first look they go out front. Since there is no mentioning of that bug fixed in the changelog, I assume it’s still there.
Will check out tonight, but thought I just drop this in here, too
February 6th, 2007 at 1:52 AM
I feel like the latest viewer pre-render some stuffs. My fps dropped to 4-6 when I first entered a land fulled of trees, but rise back to 10-20 after a while.
particles with transparency seem to be a fps issue still.
February 6th, 2007 at 1:58 AM
WHERE IS THE WINDOWS VISTA VERSION :(!
February 6th, 2007 at 2:16 AM
I can run the main client … but the “First Look” viewer flat refuses to run. It crashes within seconds, or refuses to load, and what little I have seen or the textures and prims - they are strobing.
Win2K
AMD Athlon 64 3000+
2G RAM
nVidia GeForce FX 5200
February 6th, 2007 at 2:50 AM
this version will not work for me at all, crashes during login every time. had to go back to the previous release.
XP
AMD64 X2 4200
February 6th, 2007 at 3:29 AM
FL seems to crash a lot if I crank up my draw distance to 250.
February 6th, 2007 at 3:40 AM
OS Vista Home premium x86 retail version
Intel Core 2 Duo processor 6600 2.4 GHz
2 GB RAM
ATI X1300 Pro Catalyst 7.1 latest drivers
SL starts, checks hardware, says SL loading, window opens, black background then crashes. Every time. No login, nothing. Cleared cache, unistalled, installed latest first viewer. No joy. Please help.
February 6th, 2007 at 4:04 AM
Steve At times Iam outrunning some very stressful islands in FPS. No real crashing. The load seems to be alot less with this viewer, but seems weaker in high sctive scripted islands.
Is it common to have basic FPS in this viwer and that of common viewer in some very heavy active scripted areas?
February 6th, 2007 at 4:05 AM
I mean to have the same FPS in the common viwer and the First look viewer in Highly active scripted islands?
Sorry for the bad english.
February 6th, 2007 at 4:22 AM
I have the same problem with the floating prims.
heh.
Strange thing is it doesnt happen on the main client, although when I use the firstlook client, over avatars on the main client can see only me with floating prims. My flexi prim skirt was floating everywhere and it showed my panties to everyone
February 6th, 2007 at 4:23 AM
Still running fine here as long as I run it in windowed mode, nothing strange to report apart from the weird character disappearance thing I previously mentioned. I’m getting no “prim lag” as others have been saying before me, like prims floating behind the character ‘n stuff. Everything’s fine, framerates are boosted (still!) and this pretty much seems like the 1.13.2.56*** build in terms of framerate. It’s all good.
February 6th, 2007 at 4:25 AM
@ Usagi -
I can imagine that’s just a graphics card problem. If the hardware’s not there to keep the FPS up and running at a decent level, it’ll deteriorate - obviously. Heavy populated sims are expected to bring such harsh drops, methinks.
February 6th, 2007 at 4:31 AM
I’m crashing when trying to open a script! I’m a scripter and now I can’t script!! LOL
Okay, time for shopping then until there is a new FL viewer…
Second Life 1.13.3 (57679) Feb 5 2007 14:51:53
CPU: Not supported (3080 Mhz) (P4 DualCore)
Memory: 1023 MB
OS Version: Microsoft Windows XP Service Pack 2 (Build 2600)
Graphics Card Vendor: ATI Technologies Inc.
Graphics Card: RADEON 9550 x86/SSE2
OpenGL Version: 2.0.6287 WinXP Release
February 6th, 2007 at 4:35 AM
When im on Snow Crash I dont get a stable fps, it starts to become as they say here herky, no fluid motion possible. If I set affinity to 1 processor still the same effect.
CPU: Not supported (1995 Mhz) (Core Duo)
Memory: 2046 MB
OS Version: Microsoft Windows Vista (Build 6000)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce Go 7900 GS/PCI/SSE2
OpenGL Version: 2.1.0
LLMozLib Version: 1.1.0 (Mozilla GRE:1.8.0.9_0000000000)
Packets Lost: 1/10570 (0.0%)
February 6th, 2007 at 4:47 AM
my first look viewer wants to install in my main viewer’s directory whereas before it had it’s own SecondLifeFirstLook directory. i decline to bust what aint broke (everything being relative and all).
February 6th, 2007 at 4:58 AM
This build crashes far more often for me than 57575 did (most frequently when the bandwidth is high; upon starting, I have to wait until the bandwidth drops down before I start to move, otherwise it will crash). I am also experiencing the lagginess when moving, as well as the random psychedelic textures reported by others.
On my dual-core machine (Athlon 64×2 4200+; 2200MHz), setting the processor affinity to a single core gives me high frame rates in some locations, but a lower frame rate in others. Weird. (The AMD dual-core fix is installed on my machine.)
Hugsalot, you can permanently set an application to start up with a specific processor affinity using the imagecfg.exe utility which used to be on the Windows NT install CD (and which can still be downloaded from various places on the Web). To set it to start up on CPU 0, use:
imagecfg -a 0×01 x:\path\to\SecondLifeFirstLook.exe
Keep a backup copy of the original executable, and of course you’ll have to re-run the utility any time you install a new version.
February 6th, 2007 at 5:00 AM
This viewer STILL has the pausing/stuttering bug that was to have been fixed. It hasn’t been fixed.
February 6th, 2007 at 5:05 AM
OK I am confused. Everytime I used the FL before, I had to re-do my preferences in the client on the first use. Now, it’s as if it’s actually acting as the main client - in other words, all my settings are the same. I confirmed I am using FL…totally confused.
February 6th, 2007 at 5:16 AM
Sorry for my spam, but wanted to add that prims and textures are still not appearing correctly - even mesh textures (default hair). Even at 4 meters, things appear to have “holes” in them. I am looking at someone’s head from 4 meters and his hair has holes in it. Zoom in, and all appears fine. Not going to be a hit
February 6th, 2007 at 5:18 AM
I know Dynamic Reflections aren’t a focus of this particular build of the FL viewer, but enabling it on my Windows machine causes an immediate crash, whereas it still works fine on my Linux machine.
I’ll have to re-do the First Look Isle tests to be sure, but frame rates on my Linux machine seem closer to those in the official viewer with this build.
February 6th, 2007 at 5:57 AM
Going about my normal business to see what issues I find. The biggest one aside from the stutter/pause, is that textures take forever to load - from blurry to a couple minutes to clearly viewed while shopping at vendors for instance.
System
Windows XP
NVidia GeForce 7900 GS (256 dedicated)
2 GB RAM
Intel Core Duo
February 6th, 2007 at 6:27 AM
Excellent performance, my framerates have more or less doubled which I assume is thanks to the fact my 8800 is actually being used now.
The main issue I am seeing is that LOD appears to have been agressively throttled. I can stand right next to an object and it’s textures will not load even if I am there for five minutes unless I actually mouse over it. As this also happens for avatars I am assuming it was an intentional change, the old system would happily try and load everything in five miles but this seems to have gone too far the other way. Anything within 20M of me should be highest detail.
Tree LOD seems to be broken. I have it pegged nearly at half and even standing right next to them the tree is a very blurry semi transparent blob.
The prim selection highlight still causes excessive framerate drop which is disappointing. For as long as I remember selecting any object with more than a hundred prims will half your framerate, iti s a real shame this still hasn’t been improved.
Windows XP
AMD 64 3800+
2GB Ram
8800 GTS
Cache set to 500MB
February 6th, 2007 at 6:28 AM
When I enable the Dynamic reflections they only seem to appear on peoples clothing but not on shiny prims. I can get them to appear on the prims when I turn it off again but then it seems like its simply a snapshot and that one dissapears after a while.
Is there a way to fix that?
February 6th, 2007 at 6:55 AM
Crashing unless I clear my cache on login can’t get past the login screen. I was hoping this would be fixed still is not.
February 6th, 2007 at 7:05 AM
sounds great.now how about the fact we cant tp ppl from profiles.showing us offline in about land.not being able to modify ppls objects when granted permissions to.and the ever annoying skinny pant leg syndrome thats been present since 4 updates ago.
February 6th, 2007 at 7:13 AM
I downloaded the First Look viewer at 5:00 AM SL in world time and the installer was reported to be corrupted or incomplete. I used the link provided to download it. I will try again and report any bugs once it is downloaded and installed.
February 6th, 2007 at 7:23 AM
P.S. Where is the First Look viewer? It is not showing up in the usual place in the downloads page. The link at the top of this blog post takes me to it, but the download button is not the usual orange color.
=[*.*]=
February 6th, 2007 at 7:28 AM
The First Look Viewer crashed on logout and froze up my paint program (Paint Shop Pro) so badly that I had to restart. This also happened with the last version of First Look and I had to reinstall my paint program after uninstalling the viewer.
Has anyone else had this problem?
February 6th, 2007 at 7:59 AM
*Please disregard comment 81 by Gaybot Foxley* The First Look Viewer download is showing up on the Second Life downloads page. It was a browser problem on my end. It did give me a corrupted version though and I am redownloading it now.
February 6th, 2007 at 8:52 AM
seems, Group Notices fail (at least sometime) to send a copy to the avi creating the notice…
by design ?
it´s kind of lacking feedback on what you send out
cheers
Ralf
February 6th, 2007 at 8:58 AM
I have reported the exact same thing Eata Kitty mentions above, via the bug reporter. (Thought it worth supporting that feedback here, too.) Bitmaps take an incredibly long time to load, even nearby, even Alt-Click’d. Even bitmaps in the UI (map, inventory arrows) take a long time to initialize. By long time, I mean many minutes instead of the few seconds the standard viewer takes for the same scene. It makes store shopping virtually impossible. Weirdly, bandwith usage meanwhile can be very, very low… 3-4kpbs. You’d think the bitmaps would be pouring in, but it seems like the client ain’t asking. System details are in the bug report so I won’t repeat them here.
February 6th, 2007 at 9:14 AM
I had a truly bizarre Alpha thing happen while in Build mode…
I was zoomed in on the object I was working on, then when I zoomed out a bit, my perspective wound up being directly inside my head - which was totally transparent except for my eyes and mouth.
I wish I had taken a snapshot of it at the time ’cause it looked really weird - seeing these disconnected eyes and mouth just floating over my object, but I zoomed out a tiny bit more and the effect disappeared - all I saw then was the hair on the back of my avatar’s head.
I tried to reproduce the effect again but was unable to. Darn.
February 6th, 2007 at 9:23 AM
CPU: AMD (2325 Mhz)
Memory: 2047 MB
OS Version: Microsoft Windows XP Service Pack 2 (Build 2600)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce 7900 GTX/PCI/SSE2/3DNOW! 512Mb
Ok, crashed on launch - clearing cache cured that.
However, my Relic bedstead, carved from finest mahogany, now appears to be covered in… well, you know that sequined crotch protector Phil wears? Sequins just like that!
If The Baron finds out about THIS you guys are dead!
Tried all sorts of settings changes, but it stays sequined - this is vandalism on a grand scale!
I’m off to Sanctum Sanctorum to see if the same thing’s happened to the one in his store…
February 6th, 2007 at 9:31 AM
Hmmm, yup, the ones in the store at Sanctum Sanctorum 205,160,76 are vandalised in EXACTLY the same way. The viewer definitely hates that texture. You might want to go look and try and figure out why, SO FAR, it’s just that one texture, that was OK until the latest version of FL, that’s affected?
I’ll obviously keep an eye open for any other similar texture problems (and looking like this they won’t be hard to spot!).
February 6th, 2007 at 9:41 AM
Compaq Presario R3000 laptop, old Celleron, ATI video.
I had lots of lag problems, stayed away from any large groups, popular places. Loaded the First Look Viewer this weekend. Decided to do a max test and went off to Eventide. I could never get past the foyer of the popular retailer located in Eventide. This time, very little lag, was able to wander around the entire store, made a purchase, lots of residents shopping. Great job ! Has made a huge improvement in my over all experince in SL. Thank you.
February 6th, 2007 at 9:44 AM
Lots of us keep looking for the fix bug for allowing group members to set home to group set land…we’ve been waiting months and months for it now.
February 6th, 2007 at 10:01 AM
The new FirstLook viewer (Linux version) crashes at startup for me… I tried everything, including renaming the .secondlife folder so that settings/cache from the normal viewer won’t interfere…
It opens its window but it does not even get a chance to draw anything in it (background picture or buttons) before it segfaults.
I let the crash reporter send a few crash reports, in the hope it will help…