Known Issues/Workarounds for 1.13.3
Wednesday, January 31st, 2007 at 7:31 PM by: Michael LindenDuring and after the 1.13.3.2 deploy today we noticed several things that did not appear during our internal and beta test cycles. We determined that a set of changes made to remove load from the central database associated with scripted email was not working as designed in some simulators and we decided to roll back those changes completely. That required that we restart all the simulators and was the cause of our 2 hour downtime extension.
Due to changes made in the way Search -> People is performed (as described at http://blog.secondlife.com/2007/01/26/changes-coming-to-searchpeople/ ) the offline state is always presented in the results and prevents the teleport button from being enabled. This will be fixed in an upcoming viewer update but the temporary workaround is to use the Offer Teleport button in the Friends list.
Also, this release made some changes to the results of llfrand(). Per LSL reference: llfrand returns a pseudo random number in range [0.0, mag) or (mag, 0.0], depending upon the sign of mag. This change caused a negative mag to be clamped to zero, hence the function will always return zero if a negative range is passed. The fix will require a patch to the simulator and the simulators to be restarted. A temporary workaround is to change calls to llFrand( -mag ) to 0 - llFrand( mag ).
[Edit: repaired an incorrect spelling of llFrand - Michael]
[Edit 2 Feb 07: comments closed, thanks for your input! Collating and distributing now - Michael]


January 31st, 2007 at 7:54 PM
Please help me understand how the Offer TP button bug doesn’t show in the Beta grid, but shows up here?
Go ahead, talk “techie” to me.
Also, what kind of time frame is projected for this patched viewer?
Thanks.
January 31st, 2007 at 7:55 PM
thanks for the update, dudes
January 31st, 2007 at 7:57 PM
I think issues not coming out on the testgrid but do come out on the real grid means that your test-surrounding is not properly setup.
A friend of me does software testing for a living in a company that only does software testing before it goes active. Like by example the software that is used in mobile phones etc. So again: Also on this field there are professionals you could get in if you really want to make SL proffessional.
January 31st, 2007 at 7:59 PM
This will be fixed in an upcoming viewer update but the temporary workaround is to use the Offer Teleport button in the Friends list.
So now I can only offer TP to those on my Friends list? Terrific.
I appreciate the fact that LL seems to be really trying to get issuses soved, but I am still at a loss as to how major issues such as described above can not turn up until after the viewer is deployed.
I would have to say that at this point it is apparent, that something in the testing protocols needs to change.
DRD
January 31st, 2007 at 8:02 PM
Any ETA on fixing things like missing water after teleporting and stuttering vehicle movement?
January 31st, 2007 at 8:05 PM
And am I the only one where logging off takes a full minute or sometimes more?
And maybe it is wise to advice people to uninstall first before the update. Or built in a good uninstall feature. I was lucky to get the hint on a forum and always fresh install an update keeps me from crashing the client. (Just be sure to move your logs manually before uninstalling otherwise they will be deleted during the proces)
January 31st, 2007 at 8:09 PM
ahhh here we go once again with the freaking work arounds, ever thought of fixing anything permenantly
January 31st, 2007 at 8:09 PM
Excellent Job Lindens! Software testing is not as straight forward as most people think and anomolies do arise, especially with entirely new applications of technology. We appreciate your hard work and a whole new world in which to work and play. Thanks!
January 31st, 2007 at 8:10 PM
Heather good luck on that ive been waiting for those fixes for almost 2 years now
January 31st, 2007 at 8:19 PM
I’m having trouble freezing up whenever I attempt leave a SIM. When I attempt to walk or fly from one sim to another, I start “sliding” and then get logged out. I can teleport others to me, but when they try to TP me, or when I try to TP myself somewhere else, it takes 30-40 seconds and I’m then logged out. This started right after I logged in this morning.
January 31st, 2007 at 8:22 PM
I hope the llFrand() function will be fixed soon. It is not somethings we can fix if we don’t write it ourselves. Especially if the command appeared in security-related script. And it will also “dumped” everything normally appeared in negative channel into Channel Zero!!
January 31st, 2007 at 8:24 PM
Indeed, we all appreciate the hard work and the new features that make things more user friendly and open up new possibilities. However, we’re getting to a point where the culture of do-what-you-want (as opposed to the dirty jobs that people like to avoid) is perhaps hindering the stability of the platform and makes creating content for SL more like building on top of a fault line, or a sand castle on the beach, you never know when all the value you’ve created will be wiped out.
If you really want people to continue to invest time and effort in creating great content, you’ll have to give them some faith it’s not going to be stepped on tomorrow.
In my case, the vehicle stutter has pretty much reduced $2000 USD a month business to near nothing. Kind of makes you want to take a cue from Starax.
January 31st, 2007 at 8:26 PM
ps. some response the the support query I sent a few weeks ago on the issue wouldn’t hurt.
Thanks,
-HG
January 31st, 2007 at 8:26 PM
Oh great.. suddenly I can’t tell whether the owners of objects are online or not… I suppose if you left that enabled, people would start using it as a workaround to tell if someone was online.
January 31st, 2007 at 8:28 PM
oh hoo-fucking-rah. another fuckedate. so uh, we have to workaround the search people not working…because ya’ll didnt notice it in your test grid… and lets see… i’ve had this one installed for exactly 21 minutes now… and uh, i’ve crashed twice. at least its not like the friday updates where the whole grid is fucked for 2 days streight… and just out of curiosity mr. (or mrs.) techie person… are you guys running your beta grid like everything else in SL out of that trashcan on the hill? just curious. cuz that could be a problem too.
January 31st, 2007 at 8:40 PM
What the frack are you teckies all talking about? Some of us users are not the teck junkies but solid SL residents just trying to enjoy the game.
January 31st, 2007 at 8:42 PM
Yay, so now club owners and workers have to have massive friends list to offer tp’s to the chosen hot spots….
I’m still annoyed by random folders opening in my inventory when trying to work…
January 31st, 2007 at 8:54 PM
i’m using a Mac. With today’s update, every time i started to walk or fly, it crashes within a minute.
The only way it won’t crash is that i don’t walk, tp, or fly. Just using IM to chat. But even that, the rainbow spinning wheel will come on for like 5 to 10 seconds.
So, as of now, i’m unable to play. Nothing like this happened before.
January 31st, 2007 at 8:55 PM
Yes - the can only tp someone on your friends list is a huge issue for organizers of events and for those who keep tidy friends lists. I don’t claim to understand the QA process but isn’t there a checklist folks go down to make sure the major features work at the very least? I just don’t get this at all…not a complaint, but really, I am terribly confused as to how something like this gets through.
Separately, this viewer seems to have gone back to the “stuttering” for a couple seconds thing. Even with 2gig RAM, 256 NVidia GeForce 7900 (I believe) etc. etc. etc. Perhaps it will settle down by tomorrow…
January 31st, 2007 at 9:07 PM
I am experiencing a problem in the Windows viewer. My client will halt every 1/2 to 1 minute for anywhere from 1 to 4 seconds, causing it to go into a (not responding) state.
I believe that something in the code has changed between this and the last release that does not give time back to Windows.
Please consider this a bug report.
January 31st, 2007 at 9:08 PM
Addendum: It does pick back up after the 1-4 second pause. Thank you for listening.
January 31st, 2007 at 9:12 PM
I’m getting a video stutter/pause too. This is the first update that has ever caused this for me
January 31st, 2007 at 9:17 PM
Insert complaints here.
January 31st, 2007 at 9:19 PM
well hopefully the workaround for tps will be fixed by a quick and timely update. and not another back burner issue, while LLs new coding cowboys make things prettier again. not to sound unappreciative of your efforts, but for business owners who can’t tp people or be tpd to a location for custom works or whatever, is a bit friggin rediculous. i mean yeah we can all send out landmarks to places, but are those going to be working smoothly too, or will they be taken down for data load issues. in other words as we try and make money to support the linden and increase traffic etc our businesses take a back burner for when LL will decide to upgrade this debocle. and back to the sending landmarks instead….. how is that gonna work efficiently when i need to get to a client. hmmmm i’d really like some answers on this, cause frankly this isn’t a wise investment for anyone anymore. accept just the general user who wants to run around by themselves and just chat. which btw can be done almost anywhere with less headache.
January 31st, 2007 at 9:19 PM
Gillian Waldman and the other club and event posts. id rather have tps work
but ou dont have to add them to your friends list, when you im your vips or the people for events tell them to ask for landmark if they dont have one. landmakrs stiil work for me at least and way easier then adding to friends
January 31st, 2007 at 9:49 PM
I like the new log-in screen.
For some reason, I can’t log out now. Instead of logging out, it stops responding, and I have to bring up task manager to get rid of it.
Next time, please fix the texture bug that stretches textures even when you don’t have the “stretch texture” box checked.
coco
January 31st, 2007 at 9:51 PM
Overall this viewer is running well enough but there are still some issues. I am having the viewer/program lock up again like it did in a previous viewer. The entire program will not respond usually for only a few seconds. I am going to fill out a bug report for this.
The other issue is the inventory folders remaining open. I have heard a workaround of opening a new window in the inventory and then closing this window. Sometimes if I select the option to close all folders, close the inventory, then reopen the inventory the folders remain closed. I will file a bug report for this.
The other two issues are the water visibility and being able to teleport people that are not on your friends list. The water issue has not been an issue for me personally but enough people still complain about it and it makes me wonder. The teleport issue is scheduled to be fixed with the new release.
I heard in another blog post that one of the viewers was corrupted and needed to be redownloaded. I believe this was a First Look viewer and only needed to be redownloaded if the program was crashing upon logging in each time.
Hours before the update on Wednesday morning I noticed a problem on the website and in the forums. I had to click every link to a new area at least twice because the connection was timing out. Today when updating my viewer I had to click the download button about ten times and noticed a 503 Service Unavailable error on the website page. It finally downloaded and I was able to install it. The website appears to be back to normal at this time.
I hope this post is constructive and helpful. I made it to remind Linden Labs of what they most likely already know and possibly some things they don’t. I have been enjoying Second Life for a few months now and I have faith that things will get better as they have in the past. I’ve seen darker days than these recent updates. I encourage the staff to continue their hard work as it is appreciated by all of us Second Life addicts.
=[*.*]=
January 31st, 2007 at 10:01 PM
An alternate way to offer a teleport to someone not on your friends list:
1. go to “world/create landmark here”
1a. close the window(it has two buttons “Teleport” and “Show on map”)
1b. at this time your inventory/landmarks folder should be opened and the new landmark should be selected
2. open user’s profile
3. from your inventory/landmarks drag and drop the newly created landmark to the TextField where is says “drop inventory item here”
January 31st, 2007 at 10:03 PM
Right, let’s see if I understand this….
The reason for the search being changed is to reduce db load and help the privacy.
That makes the offer tp button grey, which affects event organsiers like myself running live concerts, and makes it difficult for those who don’t know how to use slurls or make them from the data at the top of the secreen.
So this will be fixed in a future update. That will entail the tp button looking up to see whether someone is online, adding to the db load and making it an online indicator instead of the little box….
Sounds like the same thing to me guys.
January 31st, 2007 at 10:11 PM
Since noone else commented about it …. please fix the llFrand() things as soon as you can. Almost anyone I know uses llFrand() for menu dialogues and we use random numbers to keep cross talk down. Negative numbers are especially nice because normal users cannot interfere on negative channels.
If I understood you right, llfrand() will now produce 0 if a negative number was intended, forcing all listeners created that way to (a) listen on the normal chat channel and (b) allowing, nay, even enforcing cross talk issues - apart form the load issue.
Please …. fix it with prio 1!
January 31st, 2007 at 10:24 PM
Add to the list particle settings being changed. One of the earlier updates made it so the viewer does not update particles being turned off. I spent a week scripting menu and touch scripts, going crazy because some particles would turn off and other not, until I found out it was a bug (and not just my beginning scripting skills). The clouds I made a couple of weeks back are totally borked today after the update. On messing with the settings it almost seems they reversed the inner and outer angle settings. What other particles settings are changed?
January 31st, 2007 at 10:40 PM
I’ve stayed out of the complainer’s camp for months, but you should know that now this is totally unuseable for me.
Consistently, within 20 seconds of startup, the program locks and goes into a not responding mode. I have to force quit. This has happened the last six times I tried to start up.
One other note - I go into the Teen Grid as an approved adult. I just tried that (the sim I go to is empty, but then again there was only one other av on the MG sim I tried) and I get perfect response, fast framerates. So it is not my computer, not my connection. What’s different about the Teen Grid?
Here I am, on a Mac client, unable to use SL on the Main Grid whatsoever. Did you have to make me a complainer too?
January 31st, 2007 at 11:00 PM
Oh come on people, the update wasn’t all THAT bad… once the remembered to bring LindeX back online this afternoon, the new client gave me dodgy TPs (I often had to use the and do short jumps), random failures from networked vendors that suddenly couldn’t talk to their servers after taking a customer’s money, lost inventory and a slower client.
I.E. not much different than Tuseday before the update. Just missing features and things like half the stuff in a boxed item not appearing when you open it.
Oh, and the reason the Offer TP is no longer on the search results is because it used the database to determine if someone was online, not the in world service. So no wonder it doesn’t work, it thinks everyone is offline.
Overall, I find this update and grid about the same as previous updates. If I didn’t love SL so much, I’d leave.
Usu, regarding the Mac client, I updated the client in my 12″ G4 powerbook and my wife’s G4 Mac Mini. They work just as well as the windows versions, i.e., no differently than a few days ago.
January 31st, 2007 at 11:02 PM
In the next release, with all the fixes from the downgrades… !!!inventory folders!!!! PLEASE PLEASE PLEASE Its annoying for them to stay OPEN. And also.. STILL missing texture issues.. COME ON. Should always be fine.. no reason to HAVE to rebake…
January 31st, 2007 at 11:06 PM
LL has a serious qualioty control issue. At this point anyone in your QA department should be making sure their resume is up to date and if they aren’t maybe that is your problem. Heads should be rolling over the number of easily spotted bugs that get past on every one of your updates.
January 31st, 2007 at 11:17 PM
Hi Guys (and girls) at LL. Forgive me my english, it is not my first language. First tnx for the update but i’m wondering something.
I’m from the Netherlands and there are getting more and more europeans on SL.
The time of day you use to update SL is everytime the same. Everytime it takes longer than planned. I understand that, no problem, i’m sure you’re doing the best you can.
But maybe there is a better time of day (when you count in the delays) to update SL? Now everytime the european evening is completely lost. For us SL was down from 16.00 untill 23.00 hours. And those are the hours i allways see the most people logged on. Sometimes more then 28000 at a time. So maybe start the updates 4 to 6 hours more early next time? Then you’ll be at the most quiet time on SL (13000). Yes i know, you will have to work at night then, sorry about that
Hope you’ll think about it, and tnx for that.
Best wishes, Kitty.
January 31st, 2007 at 11:18 PM
Anyone notice when you minimize a window in SL it doesnt sit down a top the chat bar? It kind of floats there and gets in the way of the chat.
January 31st, 2007 at 11:42 PM
“you dont have to add them to your friends list, when you im your vips or the people for events tell them to ask for landmark if they dont have one.”
Sorry, but the landmark will just send them to the default arrival spot for the complex, which might not be what you want. The beauty of tp invites is that it brings them right there where you want them. Some places have quite a hike from the landing point to the event due to lag avoidance.
January 31st, 2007 at 11:43 PM
Oh yes. Offer Teleport don’t work no more. The entire QA department should be fired.
No one’s going to die, be injured, or in this case even lose money or any real time over it.
It’s a game, people. Get a grip.
January 31st, 2007 at 11:57 PM
This pausing buisness is really starting to piss me off, especially when i’m trying to build
January 31st, 2007 at 11:58 PM
Something changed in the particle engine WRT the start and end angles. Borked a lot of my particle scripts. Looks like an old bug that was “fixed”. Sure would have been nice to get a release note abotu this!!!!
Flexis now rendering at lowest LOD now? Flexible prim detail slider makes no difference to the LOD on flexies?
THere weren’t even any listed bug fixes this reelease and we STILL get more bugs added to bugdini mountain.
February 1st, 2007 at 12:21 AM
Just a … Random Comment…
A coder who can’t figure out y = 0 - llFrand(X); shouldn’t be coding.
I am hoping this was just a no-brainer code-fix and didn’t take your attention away from DatabaseLoad.
(I am assuming you guys DO know what an index is for in SQL?)
*ducks*
February 1st, 2007 at 12:27 AM
[...] been reported to them in a (now deleted) mostly off-topic lambasting blog comment. Basically, you can’t offer a teleport to a non-friend, because the system shows them [...]
February 1st, 2007 at 12:58 AM
You may want to check on Uploading texures as well, I was able to upload just one last night, but then kept getting a message saying that there was an error on your side and to try later- 3 hrs later and I still couldn’t upload textures. Now, I make my lindens building things, and Textures on the items is part of my bread and butter, so… I don’t know of a work around and waiting for an update won’t make the people who are waiting very happy.
Don’t you have people who *play* with this before you do it??
Like, more than a week, would be good. can you just decide what you want to fix first, fix it, play with it a while and make sure that it works, BEFORE you have us down load stuff?
Ive also noticed that your upgrades take up as much space as the origial download, infact, each NEW upgrade IS a NEW download, and as a different file, keeps taking up 30MB more space on the hard drive, Is it possible that you can make a down load that has a line of script to ether replace it by removing the old one thus saving on OUR hard drive space, or just an addition of what get fixed if we allready have it?
Kath
February 1st, 2007 at 1:07 AM
A roll back? OMG i have not seen one of these for a release client!
February 1st, 2007 at 1:17 AM
Oh dear, people are ahving trouble logging out? I’ve always had that!
Hopefully I won’t have problems logging IN this time. Prefer to have logging out problems
If I can’t log in i’ll have to go back to using the first view client :\ Ridiculous.
February 1st, 2007 at 1:17 AM
[...] Linden Labs released a new version of the SL viewer today and fairly quickly had to explain some workarounds for issues evident when using the new version. [...]
February 1st, 2007 at 1:40 AM
I bought $L, but Account was not updated directly.
Due to the delay I bought 40.000 instead of 10.000.
Grmpf.
February 1st, 2007 at 1:41 AM
Maybe if SL updates stopped updating bits at a time, LL works on a new big update so everythings stable and working, then start working on new features for the client, and make sure they’re not buggy before adding them to the main client?
Updates at a time = more problems, more frequently
We all look forward to new client features and updates, but at the end of the day we’re just looking forward to bugs and downtime
it’s as if the main grid is a beta test grid, and it really looks like there are no benefits from having a beta test grid because it “seems” that the new update that’s installed on the beta grid is working fine and won’t cause any problems, since you guys decide to upload it to the main grid when clearly it shouldn’t have been uploaded if the main grid or new update wasn’t stable.
The new update is on the beta grid for what, a few weeks? I believe it should be being workd on for alot longer than that, then maybe you wouldn’t come across errors like this at lastminute.
___________________________________________
Whether this is possible or not it would still be a nice solution to updating secondlife and satisfying the community.
Make a new grid, which is IDENTICAL to the main grid, all features working and with all the same bugs and problems or whatever is occuring in the main grid, only difference is only employees can access it.
On this grid you guys can upload the new update which you THINK will work on the main grid. As this new grid would be identical to the main grid, it’ll be like taking a copy of one of your items in your inventory and modifying it so you don’t mess the original up and find the problems and fix them, then upload to the main grid.
It’s sort of like a second test grid, but it works the same and is the same as the main grid, with only employee access, and absolutely no “testing” should be allowed on this grid, it’s just to see how the main grid would react, because the current beta test grid doesn’t do that.
(Sorry if I blabbered on or repeated something in a different way, I normally do, explaining things is my weakness)
February 1st, 2007 at 1:50 AM
I understand that secondlife is the sort of MMO that will always have neverending patches, and is pretty much a big experiment.
Thing is if there is another grid called a beta test grid people arn’t going to want to deal with the bugs on the main.
I posted this because I stated in my previous post “it’s as if the main grid is a beta test grid” and I know i’d get somebody saying “yeah but no but yea but secondlife is like in Beta and is like totally like experimental experiment and stuffs”.
I know that, “but” it’s not clearly stated and people don’t realise this, and EXPECT the main grid to be stable since LL has a beta test grid.
February 1st, 2007 at 1:59 AM
“Make a new grid, which is IDENTICAL to the main grid, all features working and with all the same bugs and problems or whatever is occuring in the main grid, only difference is only employees can access it.”
Thats what beat is all about. Thy just did not forsee issues that they “THOUGHT” where workable. Its common for these types of events to occur. Because the population we have, and how complex the client is. Unworkable events are bound to happen. I stupid bitching about updates a while ago. Because after awhile i learned they do get the pieces right after awhile. These grid monkey lindens really do a good job for the amount of time they send inthe game. Minde you there are otehr factors that people hate about them calling for a grid monkey to take care of a ASAP problem and they LH will not call then to take care of those issues. But instead those mislead linden will reset a Island without the promission of its owner and make them loo traffic( what is this 2004 style linden do it yourself lag fixs) Totally wrong!
February 1st, 2007 at 2:01 AM
With all the stupid worthless features the crappy blog has, Don`t you think they would have a spell checker on this piece of………blog!
February 1st, 2007 at 2:08 AM
Dolphpun Somme Says:
February 1st, 2007 at 12:21 AM PST
Just a … Random Comment…
A coder who can’t figure out y = 0 - llFrand(X); shouldn’t be coding.
I am hoping this was just a no-brainer code-fix and didn’t take your attention away from DatabaseLoad.
(I am assuming you guys DO know what an index is for in SQL?)
*ducks*
_______________________________
That is any easy fix, yes, but if you have a lot of items for sale using code that needs altering, its a pain in the ass to have to alter them all.
Either that or you just tell your customers that your items will all speak to each other.. tough… its LLs fault
February 1st, 2007 at 2:16 AM
Here’s a workround for the Teleporting issue:-
1. Open the Map and use click the ‘Copy SLURL to Clipboard’ button
2. In Chat or IM, paste this SLURL (using Ctrl+V on a Windows PC)
and press Enter to Say it.
3. The person you are giving this to then opens their Chat History and clicks on the URL, and the Map is displayed.
4. They click the Teleport button on the Map shown.
For regions with a Telehub, the telehub has to be selected on the Map for the Copy SLURL button to be enabled.
February 1st, 2007 at 2:20 AM
I’m glad I always apply the negative AFTER making my random numbers.
February 1st, 2007 at 2:26 AM
As an older coder I do random that way by habit. Back in the old days Rand only returned a float between 1 and 0. It was up to you to adjust from there…
(rand() * X) - X
February 1st, 2007 at 2:29 AM
I’m also having the problem of frequent pauses (screen freezes) then picking back up. Makes for a TERRIBLE stuttering performance of SL. Chat freezes up….and I even lose my curser temporarily. Also sites which used to have almost no lag now have terrible lag…and I’m not talking about high energy clubs with lots of people in them..I’m talking about a site with 2-3 people in them.
For me, this “upgrade” sucks.
February 1st, 2007 at 2:45 AM
I’m having a problem when I connect my laptop to the LAN of any given internet cafe and this goes both for this build and the previous. I’m experiencing packet loss whose values range from 30% and go all the way up to 250% (!!!!), while ping times (both for user and sim) are about 5500 milliseconds (!!!!). Let me inform you that one of these establishments boasts one of the fastest internet connection in this town. I now hesitate to recommend the internet cafe owners to install Second Life on their cafes’ PCs. Oh, and on my humble 1024Kbps DSL line at home, it all works a treat. Puzzling, no?
February 1st, 2007 at 2:51 AM
Arianna(48): I ran into this at one of my internet cafes. While they had massive bandwidth, the cafe capped individual connections to prevent someone with a bandwidth hog (like secondlife) from ruining someone else’s experience.
Be happy you can connect.
February 1st, 2007 at 3:04 AM
Hey LL,
may it be possible to…
1) fix the missing water bug (fixed by clicking on world -> region/estate)
2) import the firstlook option to change the path for the cache directly in the client
?!
Greets
February 1st, 2007 at 3:07 AM
Anyone who maintains Second Life isn’t a game obviously hasn’t played “try to get round all the bugs”, such as, to teleport someone to my location, I either have to take a landmark and send them it, or make them a friend to teleport them - both of which, incidently, add unnecessary load to the database especially if I don’t remember to automatically delete it. How many gold coins do I score for that one, and how many XP till the next level?
Broccoli
February 1st, 2007 at 3:18 AM
Thats fair enough Dolphpun… As someone new to coding, though, I took what I thought was the obvious way to do it with the commands they provided… lol… didn’t expect them to break it for me.
I do wonder how many items in world will now all be listening on Open Chat (Channel 0) because of this.. which will surely cause major slow down in heavily scripted areas.. after all thats part of the reason not to have scripts listening on Channel 0.
Oh well… lets see how long it takes for them to fix it.
February 1st, 2007 at 3:36 AM
I cant figure out for the SL of me .. how having the teleport button on the profile page broken.. isnt rolled back like the other glitches were that you found buggy. That is a MAJOR problem. Like previously stated… who wants to or can add dozens of people to your friends list when you are trying to sell real estate or TP to events.. and so on. C’mon LL gimme a break.
February 1st, 2007 at 3:37 AM
Downloaded the update last night at 10.10 pm GMT…logged on…I appeared…everything was attached…I could see myself…hooray..no lag…inventory appeared intact within a minute!
I appeared at Wengen welcome area and there were lots of people around…complaining…..”I can’t see myself..I have been here 10 minutes and I am still invisible…wheres my money…help Im new..how do we play this game!!….lag..lag.lag…Isnt SL crap!!….!! etc etc etc
Can anyone tell me..what am I doing right??
ps - I am just telling it how it is for me..I am really sorry for all those who are having problems and I dare say one day my SL will be screwed too
Ding
February 1st, 2007 at 3:45 AM
Well, as usual the ‘fix’ didn’t work, flaky TPs, missing attachments, invisible AVs, in the end I had to relog home to my island for the evening.
Nothing really changed. Oh, except if I want to attempt to TP someone I now have to add them to my friends list…
Congrats - you still have an unbroken record in the field of failing to fix things and at the same time introducing new bugs.
Still, I’d love to know how badly screwed up this was that you actually did a rollback - I mean I can think of two or three previous updates that were so bad they really ought to have been rolled back and weren’t. Care to tell us what was worse than say, 1.7, about this latest effort?
February 1st, 2007 at 4:15 AM
Would still like to hear from a Linden on the frequent 1-2 second pausing this client is causing (Windows) even on a top line machine. Thought it would settle down as the grid did - but it hasn’t. At all.
February 1st, 2007 at 4:27 AM
Seems like there’s something else wrong with TP’s too… we were experimenting last night, and it seemed as though Friends-list initiated TP offers weren’t working either in some cases. The only correlation seemed to be that “basic residents” could initiate a Friends-list TP offer, but “premium residents” could not. Admittedly this was a very, very small sample set, could easily be some other common denominator. Hell of a bug if so, tho’…
February 1st, 2007 at 4:29 AM
Linden response in this thread has, as usual, been underwhelming.
Broccoli
February 1st, 2007 at 4:29 AM
my partner was crashing at log in with this update, she completly Uninstalled SL and then re-down loaded it. It worked for her. So if anyone else is having that issue.. try that approach
February 1st, 2007 at 4:54 AM
And if the person is not in your friends list …. like a classmate or client, then what?
February 1st, 2007 at 5:28 AM
Keep getting pauses of few seconds (1-3) while playing. View keeps freezing for a couple of seconds
February 1st, 2007 at 6:17 AM
hiyas =)
A/anyone know a workaround for constant crashings? uninstalled/reinstalled still have that lil problem of not staying connected …oh and the alt avie works great bahh (so i’m doubting the it’s your computer answer) while i’m on it, how’s about a workaround for the crash logger which freezes?
gawds i hate to whine but this chat worked for me just yesterday, sure would love to be able to stay on long enuff to search people and not see if they were online….
February 1st, 2007 at 6:20 AM
For unknowed ppl… just search the person, view the profile and send him/her a LM to ur current position.. yeh.. my sl keeps freezing now…
February 1st, 2007 at 6:28 AM
33 Gaius Goodliffe Says:
January 31st, 2007 at 11:43 PM PST
Oh yes. Offer Teleport don’t work no more. The entire QA department should be fired.
No one’s going to die, be injured, or in this case even lose money or any real time over it.
It’s a game, people. Get a grip.
dare i hazard a guess and say perhaps it WASNT the search query causing the date base errors? new update, same errors, different excuses.
oh the reason i said that about this being an isulting update is there was no mention of the other bug fixes on the update.
February 1st, 2007 at 6:33 AM
Why not add the possible rollback time to the schedule, so I would know that if something goes wrong, it’ll take 2 additional hours. That way I would not be assuming that SL is going be up at noon, but might need the 2 hours.
Well, I could not get into SL after the update anyway, because the net traffic was propably so huge that even the website was bogged down.
February 1st, 2007 at 6:44 AM
Alot of particle-effects are now totally broken. I sure hope this is going to get fixed, or else it takes away alot of the fun of making good looking visual effects for gadgets and other products.
February 1st, 2007 at 7:01 AM
many areas where i didn’t have a framerate problem now the framerates are through the floor. No more buildings or avatars in the sim just worse performance.
February 1st, 2007 at 7:08 AM
Please push a fix for the tp issue through faster. Teachers (already hurting), event folks, anyone trying to offer anything to more than their friend’s list are fubar’d.
This is a big priority issue from where I type, grin.
February 1st, 2007 at 7:10 AM
This patch of a patch has been a total disaster for me and my partner. We’re both crashing every 5-10 minutes. We’ve both tried clearing our cache, and no joy. Admittedly I’m using the first look client (which previously had been very stable), but she is using the regular client. This is pretty shocking. I’m gonna try wiping it off my machine and reinstalling the regular client and see how that goes.
February 1st, 2007 at 7:11 AM
And another thing… You encourage us to use beta-grid and test for bugs. How can we effectively do that when our inventories almost never gets refreshed in the beta-grid?
It’s like trying to sharpen your sword with a old stone in your hand.
Maybe i’ve missed something. Is there a hidden “force inventory refresh” button somewhere on beta-grid i’ve missed?
I also wonder why it’s so important to throw in new features without properly QA before launching live. It’s not like secondlife has ANY competitors out there at all. Who are you guys “racing” with? Who is this unknown predator of a competitor that forces you into hasty releases? I’m just curios, because I have sure not found any competitors out there that even remotely touches this level of technology at all. So why are you rushing?
You could at least raise the quality of beta-grid so we could actually do “real-time” betatesting with fresh duplicate inventories from the maingrid.
OMG. *cough cough* I’m soon going insane by all these weird unanswered questions in my head. Or maybe I should rectify that. “I’m soon going to get even more insane compared to my current mental insanity that is”.
Keep up the good work guys. Hopefully something will be done “soon(tm)”.
February 1st, 2007 at 7:41 AM
Since the 3rd update ago, my client crashes back to Windows on a regular basis especially if chat and/or IM is active. (First Look too.) I suspect there is a big memory leak that was introduced that has not been fixed. In this latest version there are many stutters (freezing) that lasts perhaps 5 seconds each. Crashes back to Winows are reduced but still frequent. Will this EVER be a stable platform?! Geez.
February 1st, 2007 at 7:42 AM
The Linux viewer works fine (except for the TP bug of course). Keep up the good work!
Now that there are beta grid and first look viewers for Linux too, I’m thinking about doing some testing and bug reporting as well. At least until there’s a way for me to become premium. (No credit card, sorry!)
February 1st, 2007 at 7:44 AM
i was going to mention the workaround about offering the other person a landmark… but others mentioned it first. When you send the landmark, the other party can only TP to a designated public landing point when there happens to be a designated landing point set up… whereas when you TP a friend (or even an acquaintance) they land right next to you (or pretty close to you, at least.)
Boy I am glad I am not working at Arsheba right now… we were constantly TPing our fellow workers and our customers from place to place to save ourselves the trouble of trying to fight through the lag from the sim’s single public landing point.
February 1st, 2007 at 7:55 AM
Ok, I think the best solution for the beta grid is to recycle the “class 3″ servers they are taking variuos sims off of into the beta grid. I suspect that some of the issues people ar ecomplaining about are load related. And since lots of people don’t necessarily play on the beta grid, the best way to simulate load is to slow down the servers…
February 1st, 2007 at 8:00 AM
video, stutter, pause, 1 to 4 seconds for me too. looks like crash but then starts back up. new one for me.
February 1st, 2007 at 8:01 AM
Oh Valkyrie, it has had a huge memory leak for a while, it’s only the constant crashing that’s new for me. Previously it would be fine for a while but gradually use up more and more RAM until the whole computer came to a grinding halt, hard disk thrashing paging to disk. Only a reboot would fix it.
5 seconds freezes and other stutters also became frequent recently, especially in crowded areas.
February 1st, 2007 at 8:02 AM
Come on Linden (look at the time of this post) I just started SLclient. it took 53 seconds to get the webbased background. This supposed to be still low-demanding hours. Whats going on?
February 1st, 2007 at 8:07 AM
And take a look at the logg-off issue as more mentioned it and I guess most people just give up mentioning it because it seems minor to the rest of the trouble.
If I log-in and log out right away it closes normal. If I would stay on sometime longer and even tp somewhere and maybe back home, then its over. Logging off will take ages and fairly I think it does in the end not really log-off just stops performing. I use SL on windows2000pro, with all the adm rights set to myself and offcourse fully updated all the time.
February 1st, 2007 at 8:16 AM
BTW, what if you use the same landmark twice, i.e. TP to the teleport hub, then again (within the same sim)? Will you still end up at the hub?
I have to check this when I get home.
February 1st, 2007 at 8:25 AM
Sylvia Sonoda Says:
“Come on Linden (look at the time of this post) I just started SLclient. it took 53 seconds to get the webbased background. This supposed to be still low-demanding hours. Whats going on?”
The entire SL website is rapidly going down the drain, trying to load any page can take ten minutes or more, if it loads at all. Of course they may not really care as they are in the process of removing all support options.
February 1st, 2007 at 8:55 AM
What is the best way to report the stutter/pause issue to LL? I would assume it’s a bug, but I think it’s more pervasive to be considered a bug. Seems like a major issue with the Windows build. Linux is fine.
February 1st, 2007 at 9:01 AM
I also have the pause (”Not Responding”) problem, but I’ve also gotten quite a few client crashes that seem related to it. My client auto-sends bug reports anyway, so if many others are having the problem, Linden should be aware of it by now…
February 1st, 2007 at 9:22 AM
As a programmer / system administrator, I can sort of understand some of the problems. You make one minor change somewhere, and four seemingly unrelated programs break because buried deep in each one is some reference that was long-forgotten. It happens. The programmers feel bad about it, I’m sure. I know I do, when it happens to me. But thats why we try and test the heck out things before going live. Anyhow I don’t want to be a ‘complainer’ but…
I’d really, really love to see a few things fixed in the short term, and then maybe a month or two without any more updates!!! A month or two for LL to take a really hard look at their processes and QA, a month or two to go through the long list of bugs, glitches, workarounds, et cetera. What I’d like to see fixed in the next update:
1) broken ‘offer teleport’…this one is just inexcusable
2) broken llFrand and the problems with the particle system. Both also hard to excuse.
3) The estate water bug. It’s not a show stopper but it’s just so annoying.
4) Moving attachments during teleports / sim crossings. As above - just annoying and silly.
This would make me happy - fix those four things, then stop rushing updates out every other week till you’ve done some major housecleaning.
I’m sure other people have things they’d add to my short-list, and sure there’s pressing concerns I’ve overlooked, but this is my general point. Fix the recently broken, fix the incredibly irritating, then just take a few steps back and address everything else in a calm and less-demanding pace.
February 1st, 2007 at 9:31 AM
Please check simulator Lota, scripted emails I can send & receive within the sim but cannot send or receive outside of it.
I think a possible Q/A improvement is offer a bounty on bugs found in the beta grid. Pay in $L, I don’t think it has to be alot but I think more people would be looking for bugs or least report them when they encounter them.
February 1st, 2007 at 9:58 AM
“Usagi Musashi Says: With all the stupid worthless features the crappy blog has, Don`t you think they would have a spell checker on this piece of………blog!”
Are you ever happy?
February 1st, 2007 at 10:13 AM
personaly no TP button working form search is a god send, no more random TPs from some person to there camp chair club/casino.
February 1st, 2007 at 10:17 AM
Please please please don’t hand out landmarks!!!!
More inventory for users = more lag!! 1 or 2 no, but if you hand out 2000, yikes! And the newbs who get a new landmark each time they want to go to the same place…. oy!
The SLUrl paste idea is very nice!
February 1st, 2007 at 10:23 AM
Well, at new parcel, on newest MainLand sim. Can’t add scripts to objects, can’t edit scripts in inventory, can’t rez items from inventory. But not much lag.
Relogged - now can’t log back in. What is the workaround for these problems?
DRD
February 1st, 2007 at 10:42 AM
The simplest non-inventory increasing way to bring people to where you are is to simply tell them
Sim name, X, Y, Z.
You can use the map to TP there.. For those with landing points, ok, big deal, you have to walk around a bit but hey… its still faster than getting in a car and driving somewhere.
February 1st, 2007 at 11:22 AM
Wow. Way to break SL even worse.
I tp anywhere, and now it takes forever for ANYTHING to rez. Walls, floors? Invisible. People? Invisible. All this AND monster lag on every sim. EVERY sim.
So, what’s the lovely work around on that?
February 1st, 2007 at 11:47 AM
I hope the teleports get fixed soon! I am getting tired of handing out coordinates lol!