Second Life Update (1.13.3) planned for Jan 31 – Grid Closed During Update
Tuesday, January 30th, 2007 at 7:42 PM by: Robin Linden[UPDATE 1:09 PM PST] We plan on opening the grid by 2PM PST. Thank you for your continued patience!
[UPDATE 12:43 PM PST] We are continuing to work on re-opening the grid. We will have more information at approximately 1PM PST.
[UPDATE 11:55 AM PST] A problem with the update has been identified during testing. Second Life won’t be up by noon, but we’re working hard to resolve it and will post here as soon as we know more.
—-
We are planning normal scheduled downtime from 7:00AM to 12:00PM PST (15:00-20:00 GMT) on Wednesday, January 31st for the release of Second Life v1.13.3, pending final verification of all issues. New client software will be required to access 1.13.3.
A preview of 1.13.3 is available on the Beta Test Grid. Beta viewers can be downloaded from the Beta Test page of our website.
The most significant change in this release is to the Search:People feature. For full details, please see Kelly Linden’s earlier blog post. Highlights of this change include:
* It is no longer possible to only search for online residents
* Online status is no longer indicated in the Search -> People results list, but is still shown in the individual profiles on the right.
** The online status inside the profile shows ‘Currently Online’ or remains blank
*** Friends can see your Online status if you give permission via the Friends list
*** Preferences have changed, so you may now ensure privacy from anyone except friends granted permission by checking ‘Make my online status visible only to my Friends’. If you choose not to check this box, then your online status will be visible to everyone.
As discussed in Kelly’s post, a set of internal improvements to reduce database load required us to make this change.
(Edit: Added note about database load, deleted redundant lines. James.)


January 30th, 2007 at 7:49 PM
@Musicteacher: Don’t be paranoid. The purpose of this (which I wish they’d rehashed in this post, rather than just linking) is to reduce load on the presence engine, which apparently accounts for a notable percentage of database stress.
Hoping it does.
January 30th, 2007 at 7:49 PM
Ooer. His post got deleted? Oh well.
January 30th, 2007 at 7:55 PM
No fix for the auto opening inventory folders? Waaaaaa
January 30th, 2007 at 7:58 PM
Well, I will be at work
=^_^=
January 30th, 2007 at 8:00 PM
Don’t you think its about time to start rotating the shutdown times? Stop always doing the 7AM-12noon PST stuff and “share the pain” with everybody else, OK?
January 30th, 2007 at 8:01 PM
I wouldn’t mind an option to not be seen in the people list period. Kinda like choosing not to have your name and address in the phone book. I don’t really like people being able to find my name and spam my IM’s or randomly send group invites which already seems to happen enough.
January 30th, 2007 at 8:08 PM
That’s not an update, that’s a downgrade. It really sucks. Please bring back these features as soon as you can.
January 30th, 2007 at 8:14 PM
Why for Aslan? What do you use them for?
January 30th, 2007 at 8:14 PM
a 7 am till noon update plan works best for them becasue if something DOES go wrong then they can work on it for a few more hours during THEIR day. Lindens DO have a life also. I know its not grat for people who play during those times but id rather have a well rested Linden working than a half dead one.
January 30th, 2007 at 8:29 PM
Why did my post get deleted? It was a serious question and legitimate. Considering every time I do a search for lindens all I get is a bunch of “no” for online, I was seriously wondering if they are trying to make themselves not look as bad by taking that “no” away.
I’d really like an explanation as to why my post was deleted…it was not off topic, it was not abusive, it was not intended to be flaming or trolling. I seriously wanted to know if that was part of the purpose for removing the ability to see who is online.
Thank you for explaning Locke, that makes more sense and yes the reason should have been rehashed instead of linked…I generally don’t have time to read all the links.
I will be very disappointed if this post gets deleted also….I’d hate to see LL, who is so interested in our input, to start censoring our questions.
January 30th, 2007 at 8:31 PM
game crashed and now we cannot get back on did the grid go down and no one tell us?
January 30th, 2007 at 8:47 PM
What other features do you plan to remove, instead of cutting down the userbase to a sensible size by simply requiring age / identity verification again?
We already do without large textures, without qualitative and fast texture display at full texture resolution, without a complete transaction history and rezzing of objects / opening of scripts & notecards can take ages. All that at times with a low number of concurrent users; during US evening hours the grid almost becomes unuseable, despite all the quality reductions in order to increase performance.
Isn’t a product meant to become better over time? Why do we have to leave with a rapid decrease in quality, only to allow kids to play on the adult grid in order to boost the user numbers?
January 30th, 2007 at 8:54 PM
Susie Boffin Says:
No fix for the auto opening inventory folders? Waaaaaa
I agree this is a pain. You can work around it by opening a new inventory window, but it’s a bit of a pain to do it everytime. Oh and hiding your online status to everyone other than your friends is great for griefers. *Sighs* griefers one the rest of us minus five!
January 30th, 2007 at 9:02 PM
Step 1 . Take bids on active auctions based on current market value
Step 2. Destroy all known market values by announcing massive suppy increase
Step 3 Close grid during auctions final hours so no searching out market prices is possible
Step 4 Collect a few thousand USD from those who bid in good faith.
Yikes..
January 30th, 2007 at 9:05 PM
“Isn’t a product meant to become better over time? Why do we have to leave with a rapid decrease in quality, only to allow kids to play on the adult grid in order to boost the user numbers?”
This is true? so much for the teen grid.
January 30th, 2007 at 9:10 PM
Just wondering why anyone would need to know if a griefer is online, unless they were planning to retaliate via griefing in return (and giving the griefer a perfect opportunity to report YOU)? Since it takes weeks for an abuse report to go through anyway, I don’t see that it makes any difference whether the griefer is online or not, you should not be contacting them anyway, surely, but simply filing an abuse report and moving on.
January 30th, 2007 at 9:26 PM
WOW a fast release of a update. Instead of wednesday its tuesday Second Life Time. Good Thank you!
January 30th, 2007 at 9:37 PM
How about a little more advance notice?
January 30th, 2007 at 9:40 PM
I would way they should of, but because of the resent problems I say i happy to see this happen this fast.
January 30th, 2007 at 10:18 PM
wow lets fix something utterly useless to show the mindless masses that we are really not givin a rats red tail about the bugs that have plauged the grid for well over six months with backhanded promises of fixing them “at a future date”…….
as one of the mindless masses im totally insulted you consider this a priority. will you just shut the grid dow AFTER hiring more experianced programmers and finally fix it? please?
January 30th, 2007 at 10:20 PM
A little advanced notice? This update was announced last Friday (I seem to remember it even earlier.) See previous blog entry titled “Preview of Second Life 1.13.3″.
January 30th, 2007 at 10:28 PM
hope the First Look viewer update follows ASAP.
January 30th, 2007 at 10:28 PM
well that makes in game player to player customization worse, i’ve relied on seeing people online so i can get things fixed or upgraded, taking that away forces people like me to always be shooting in the dark for people
some which are offline a lot are already hard to communicate with cause of capped offline messages….. jeez that’s no real help
January 30th, 2007 at 10:30 PM
hope the First Look viewer update follows ASAP.
sorry Lindens for the misspelled e-mail adress prior
January 30th, 2007 at 10:30 PM
Please tell me these are not the only things changed by this update.. I mean people are logging in to literally nothing, no sim, no avatar no nothing on their screen, teleports only randomly work, and at time cause you to be logged out… Inventories go half missing, True sometimes a relog fixes this, but a friend of mine lost some important notes completely.. and the log in naked glitch is running rampant..
Also how about attachments wandering into the nether regions of our bodies? last time I checked hair doesn’t belong in the crotch…
About this directly I do like the added privacy factor, but it also means that it will be even harder to find out when business owners are online to contact them if you need to.. Way to go! another added difficulty
January 30th, 2007 at 11:02 PM
Susie Boffin Says:
No fix for the auto opening inventory folders? Waaaaaa
I have to open mine manually all the time, were do I get this mod?
January 30th, 2007 at 11:32 PM
Pleeeeeeease please please please, dont break non phys again! It only just started working (had to dump First view, and put up with every folder in my invo always being open, not being able to upload anything etc)
I can put up with TP never working, even flying hardly working but non phys is a big part of SL to me, I race alot and when it doesnt work, my cars are basicly useless
- A worried SL resident
January 30th, 2007 at 11:46 PM
Come on Linden - get your act together. We have these shutdowns every 2 or 3 weeks now, and it’s getting tedious.
Once again, Europe suffers as we have a 7 -12 PST shutdown. Please rotate your shutdown times.
January 31st, 2007 at 12:08 AM
@27 your not alone I so use to this Being in Japan. I am get used to this type of thing after 2+ years. If just a fact of life for me on sl.
January 31st, 2007 at 12:11 AM
I think these shutdowns are a necessary evil.
The update is great. While it will probably reduce database load, it will definitely reduce SPAM. And that alone justifies taking the Grid down for a day or two.
January 31st, 2007 at 12:17 AM
I do not see how they could “rotate” their times, they are based in california usa correct? they need to do it at a time that works for them.
Note this is 10 am- 3pm my time, somewhat incoveniant for me, but oh well.. I’d rather they got the upates done than not xD
also, Grow, While I can understand how that could be important to you, tps and flying working are more important to more people, It is how we get around. If we cannot reliably teleport we’re stuck in one spot @.@;
January 31st, 2007 at 12:30 AM
“Once again, Europe suffers as we have a 7 -12 PST shutdown. Please rotate your shutdown times.”
True we suffer the “fun” every time in Europe. Start rethinking that part cause plenty of European companies are entering the grit and plenty of users 2 who pay.
But they only taken 1 problem away. They should limit bots searching big time. The land sales are getting in a bunch for bots that find bargains and buy them. That’s cheating and the bots search all the time so they give that extra load along with the other searches.
I do realise that the bots that show if a shop owner is on line may fail with this feature removal but I can see what the problem is on the database. Maybe time to split the separate information in different independent databases on maybe different locations to prevent connection problems of the databases causing leg again.
Also cant there be a inventory database for each sim, as in all the things on that sim is in that database and don’t need to come from the main inventory database.
I guess the thin here is decentralise to spread loads on backbone connections.
PS when will there be a European office (hope near me I’m very interested in working there
January 31st, 2007 at 12:33 AM
“Don’t you think its about time to start rotating the shutdown times?”
Please don’t. That would make it much harder for those of us who need to be able to plan around these events. If possible, always keep them at the exact same time of the exact same day of the week within a specific window.
“wow lets fix something utterly useless to show the mindless masses that we are really not givin a rats red tail about the bugs that have plauged the grid for well over six months with backhanded promises of fixing them “at a future date”…….
as one of the mindless masses im totally insulted you consider this a priority. will you just shut the grid dow AFTER hiring more experianced programmers and finally fix it? please?”
The biggest problems facing SL right now have to do with database load. This change will significantly decrease database load. So, they’re addressing the biggest problem everyone is always complaining about the most, and you’re upset that they’re addressing this rather than some other bug? You really are one of the mindless masses, as you say, I see.
January 31st, 2007 at 12:33 AM
I’m getting really frustrated with Second Life. It seemed like a good idea at the time–and certainly it had some good press coverage and accolades–but it’s become just one headache after another.
So much pretty packaging….and so little useful content and so many down times to fix glitches….
January 31st, 2007 at 12:34 AM
If this update reduces database load then on the face of it that’s a good thing.
However I can’t help thinking that it will further erode the sense of SL as a community… Reminds me of people I know who use MSN, who set themselves to “Away” all the time so they don’t have to talk to people if they don’t want to. Allowing people to sign in to SL without being visible as online to anyone except their friends creates quite a cliquey feel to the place.
I don’t want to sound like the rest of the moaners on this blog, but perhaps it would be better to RE-ARCHITECT the asset server system so it can cope with the load, rather than just reduce in-world functionality to deal with it? Surely it’s not much of a strategy in the long run. Even if you reduce database load by, I don’t know, 10%, that’s going to be eaten up by population increase within weeks.
In order to make a real dent you’d have to stop people from wearing clothes, or something like that. Hey now there’s an idea. Perhaps a bit more social engineering could help there. How about paying people a stipend to join free sex communities?
January 31st, 2007 at 12:47 AM
OK - a change… can you please list the bug fixes for this version?
January 31st, 2007 at 1:05 AM
so if your downtime is supposed to be at 7am why exactly can’t i log in right now? cause i’ve been stuck at “logging in” for about 30 minutes now…
January 31st, 2007 at 1:46 AM
Good progress.
I tried new build on test grid but still on my vista with first(yesterday’s) OpenGL drivers from ATI (X1800) for vista
SecondLife crashes…
Well its just matter of time i hope.
January 31st, 2007 at 1:57 AM
European people are fed up with those Day Time Shut down !
January 31st, 2007 at 2:05 AM
The reason why rotating shutdown times is good?
Statistics from Linden show that 50% of the playerbase come from outside of the US.
The US spans 3 timezones.
The other 50% of the playerbase cover the other 21 timezones.
Soon, the US players will be in the minority - if they aren’t already.
Second Life is a 24 hour game. It’s about time Linden Lab woke up and acknowledged that fact.
Broccoli
January 31st, 2007 at 2:08 AM
The all folders open has a workaround as do all the bugs that aren’t being fixed. its just and extra step but it works, when you open the inventory, go FILE on top, scroll down to CLOSE ALL FOLDERS, then click on your MY INVENTORY folder. All the folders will show closed.
January 31st, 2007 at 2:12 AM
Will this update also address the issues with the delayed transaction data from the website? My transaction list nearly never matches my current account status as my transaction list from the website is delayed at least for 24 hours!!! From within SL it works fine - so I wonder if it will be solved with this update?
January 31st, 2007 at 2:15 AM
Here is a suggestion to those who suffer grid downtime: Spend the hours building prim objects offline! You can do this using free tools:
Blender, a free 3D modelling program:
http://www.blender.org/
Prim.Blender, a plugin to edit prims in Blender, and a set of LSL scripts to import the results into SL:
http://sourceforge.net/projects/primdotblender/
January 31st, 2007 at 2:27 AM
@ Broccoli
The world is indeed a big place spanning many timezones..I am in the UK..so I understand what you mean about having SL up and working in time to play in the evenings! Hopefully this time SL be back online after a couple of hours.
I think that no matter when SL is closed down there ill be an area of the World who will not be happy… I know its inconvienient for us in Europe but…hey…chill…have a drink..watch some tell..soak in the bath!!
The time will fly away….*crosses fingers in hope that SL will get even just a little better this time*
:s
January 31st, 2007 at 2:32 AM
@ Masami
Thanks!! What a really useful link..much more productive than getting drunk….
Can you make prim objects as good in this as on SL?? Does it cost to upload??
If so Cool
January 31st, 2007 at 2:33 AM
Not so cool if it costs though lol
January 31st, 2007 at 2:54 AM
@ Dingdong
The plugin makes Blender export a plain text file which is pasted into a notecard, so there’s no upload cost. You can use all the prim variants available. Texturing and flexifying has to be done in SL.
January 31st, 2007 at 2:59 AM
I don’t have a bathtub, and five hours in the shower tends to get a bit tedious.
I guess I’ll just go and blast some Alliance scum in Azeroth instead.
For the Horde!
Broccoli
January 31st, 2007 at 3:01 AM
DingDong prim.blender tool that he linked to gives you pretty much the same exact interface that SL uses minus some of the shortcut methods to do some things….. And no it doesnt cost to upload you have a script in world and prim.blender files you open as a text file then copy the info into a notecard in SL usually called sample_prims or something of the sorts and then copy the info out of the .blend file you saved after you built the object and saved it with the blender plugin.
The notecard goes in an object in SL with a script inside it that read the info off the notecard and then rebuilds the thing exactly as it was in blender.
Also while this update may or may not be good if it reduces database load its def a good thing…. Also if people need a notecard on blender toss me an IM in world i got a notecard with all the nice little info ^.^ and directions on how to use it :D. People miss one thing with this it does still show if they are online in the search itself i think they mean they are getting rid of the icon….
January 31st, 2007 at 3:12 AM
And when oh when is the water in estates bug going to be fixed? This can hardly be more than a line or two of code given all one has to do it open the region/estate dialog from the tools menu but it is *so* irritating - and I’m constantly running across people who don’t know the fix.
Some of the best sims are waterside, and if you’re not aware of this issue - which many, many new users are not - it really detracts from the graphics in SL.
January 31st, 2007 at 3:43 AM
“* It is no longer possible to only search for online residents
* Online status is no longer indicated in the Search -> People results list”
Then..
“*** Preferences have changed, so you may now ensure privacy from anyone except friends granted permission by checking ‘Make my online status visible only to my Friends’. If you choose not to check this box, then your online status will be visible to everyone.”
Err….what’s the point of being able to hide a feature that doesn’t exist?
Unless I’m misreading the details (and that’s possible give the poor way they are usually written), only Friends will be able to see your online status anyway, so having a Preference to check for that is unnecessarily redundant.
~Jessy
January 31st, 2007 at 3:58 AM
@Jessica Elytis ha ha h ah ah lol you are so right (do you think this slipped past QC?
@everyone in general
the words bursting point seam to ring true here. Good luck everyone at LL and heres to a good upgrade *raises a glass*
and remember all if you need you fix please come to
http://gabbly.com/http://groups.yahoo.com/group/Whinesday
and share your pain.
Kind regards all
JP
January 31st, 2007 at 4:27 AM
lets hope something good comes from THIS one, but who are we kidding, its gonna make more problems than it will solve and take longer than its supposed to. why should this one be any different than all of them for the last year and a half?
January 31st, 2007 at 4:29 AM
i agree ive been scouting new worlds to spend my time in also, sl has been a good teacher that you should always keep your eye open to better things
January 31st, 2007 at 4:29 AM
@ Lina and Masami
Thanks very much for your help..Hope to see you in game sometime
January 31st, 2007 at 4:43 AM
Reading the missing water issues..Where exactly are they..because when I go anywhere by the sea or by water its always there?
For those of you experiencing them..hope it gets fixed soon
Ding
January 31st, 2007 at 4:51 AM
/me will never ever understand those who complain about no advance notice. How much more notice than at least a week do you need? In general, LL updates SL viewers every two weeks on Wednesdays 7-12 game time. You need only read a little and pay attention to the log-in screen to figure this out if you’re new.
Good luck with the update ^^
January 31st, 2007 at 5:13 AM
I think the reason Lindens don’t list themselves as being online in the search is pretty obvious if you think about it. It’s the same reason many builders use anonymous alts much of the time while they are building or scripting. They don’t want to be bombarded with dozens of IM’s while they are trying to do their work. Are they ‘hiding’ from us? Yeah. Is there anything wrong with that? Nope. Not if it means I can get the help I need after going through proper channels without the person helping me being distracted by those who can’t do the same.
January 31st, 2007 at 5:16 AM
@Jessica: I guess it’s like this: You can’t see online status in search-list. But you can see it if you open the profile.
Unless they checked the ‘Make my online status visible only to my Friends’.
I wonder if the profile embedded in the search window, that shows when you select a name will continue to show a different online status from the seperate profile window
January 31st, 2007 at 5:18 AM
To all those moaning about the seemingly retrograde steps in this update:
Yes, they ARE retrograde - but they are probably very necessary as a means of allowing SL to continue in the short term.
Anyone with half a brain MUST have noticed facilities being disabled in sequence during periods of ‘high load’? I suspect as a result of those selective ’switch offs’ LL have determined that crippling the existing presence system does improve DB performance to some extent.
Whether or not this will be sufficient to make SL usable or not remains to be seen.
I have my doubts. Earlier I logged in (11:45 GMT - usually the only time SL is fully functional of late) and, with only 14k online found all the usual ‘high DB load’ problems in evidence, which led to me finding myself stranded on the mainland and unable to return home to my island.
On querying why this was now occurring under conditions of modest load it was suggested that I try removing all attachments, which I declined to do and logged off. My reasoning being that if it’s now going to be necessary to strip to TP under modest load then SL is effectively non-functional and no longer worth bothering with.
I really hope this latest bodge works. Because if it doesn’t SL is rapidly turning into the ‘net’s most expensive IM system. In that event, I for one shall instead choose to use YIM or similar, it’s cheaper and less frustrating.
January 31st, 2007 at 5:34 AM
the sheer amount of downtimes and the wednesday slot is DECIMATING a class that is being taught during this time.
please rotate times. PLEASE.
January 31st, 2007 at 5:34 AM
@Inigo
Wow! You can IM inworld??
Cool. That must be fun.
January 31st, 2007 at 5:38 AM
I don’t understand, why LL decides to take down the grid 5 hours, to get these (quite small) changes through. It seems to me there are new updates every other week. Why not collect all those changes, and when there really is a reason to upgrade, do it all at once. Those 5 hours of downtime, (of course from 4pm-9pm in my time zone!) are really not great, for business.
January 31st, 2007 at 6:07 AM
When you search for someone and the “teleport” button is darkened..click the IM button…then from the IM box…click profile again and if they are online…the teleport button will be highlighed this time and that will tell you if they are online or not. Figured that out when doing Lucky Chairs and I knew the people were online but not showing up. Worked every time for me so far. Have no idea why, but it works!
January 31st, 2007 at 6:12 AM
PLEASE I NEED A FIX for the auto opening inventory folders. When you close inventory folder with any folder open, and again open the inventory, then the folder not closed before remain open forever!
January 31st, 2007 at 6:33 AM
come on folks lets give this one a chance.
Its a very important update if it goes through successfully.
Anything that reduces database load is good news for us.
Also Labs seems to be concentrating on back-end fixes and updates for a while - this is also good news for stability and scalability.
Just a couple of months ago the syste, was having difficulties coping with 10K online, now it is regularly over 20K online.
Lets hope some of the clever folks out there that are fixing and enhancing the open source viewer will have their work published to us soon.
Good Lucks Labs on the update!!!
Everything crossed!
Leaf
January 31st, 2007 at 6:42 AM
Karen Ash, whats the difference. LL to 3 or 4 days to do something for my Friend that they did in 10 mins for me. And i never even asked them to do it. Plus, they always ignore help requests and support requests. AND they allow multipl hate groups to exist in Second Life and they dont give a crap as long as they get thier money. Second Life has really gon down hill.
January 31st, 2007 at 7:01 AM
After reading through loads and loads of blog’s it seemes that my few problems…occasional trouble logging in, occasional hair and clothes un attaching and occasional problems TP’ing..are..all..occasional…If I wait around a few minutes my invisible AV returns..my money returns..I can TP..my music comes back on…!!
However it seems that lots of people seem to have trouble logging on or TP’ing etc etc and this can last for hours..even days in a couple of circumstances!!
I have a fairly high spec PC..not the very best…AMD 3ghz….2GB ram..Radeon 9600 3d 256mb card plus a 2.4 mb internet connection….I would be curious to know whether a lot of peoples problems are due to their own hardware issues??
I know my fiancee’ has a lower spec PC and things take longer to rez but she seems to have just about the same difficulties as I have!!
I don’t know whether its area (country) issues..I am in the UK…User Hardware Issues..Linden SL issues…ora combination of all of them!!
We must be either luckier or more patient than some other people who ‘complain’ on this blog as we never seem to have ‘hair tearing our’ issues like it seems a lot of people have!!
So….maybe..increase the spec of your computer!
Pray that the update goes ok!
OR
Maybe be a little more patient….have a chat..have a moan..to the other grey or invisible av’s..make a few friends…give it a few extra minutes…celebrate the big Hooray when you appear and then can TP!!
Ding
January 31st, 2007 at 7:02 AM
So far the recent changes have helped load, imo.
and again, its a game. IF you don’t like it, close your account and go play outside or go find something else to do.
January 31st, 2007 at 7:04 AM
[...] Quelle: Official Linden Blog [...]
January 31st, 2007 at 7:07 AM
fix the auto open in inventory o.o
January 31st, 2007 at 7:10 AM
For the person stating how would he/she know when a griefer is online- come to my store
( Exclusive Weapons).
We have a device that tells you when your stalker signs in or out all the time.
January 31st, 2007 at 7:11 AM
Never knew there was a “normal scheduled” downtime in SL?
I think that a weekly or 2 weekly standard downtime, like in “World of Warcraft” would not be so bad. When its standard, you get use to it. it would also give some standards to the employee of Linden to work to. But then again I hang on only because I am so addicted. Unfortunatly my trust in Linden doing the right thing at the right time is not so high anymore. They just HAVE TO STOP ADDING NEW MEMBERS untill they can handle the serverload. I come online at the lowest login hours. It went up form an avarage of about 13.000 to 17.000 this week. That means that even at the low hours things are getting to become crappy. At 14.000 things run rather smooth as long as you stay away from certain areas and specially don’t cross simlines at certain areas (I guess older servers). I adjust my SL life completely to all this. But with an avarge of 17.000(since last weekend) at low hours there is no room to adjust anymore. Even when I am alone at my home sim (not even mainland), wearing and rezzing starts to become unstable. And the option of not wearing attachements, to me (maybe because I am a woman), would completely kill the fun of SL.
January 31st, 2007 at 7:13 AM
Ah well, even if this only takes let’s say 10 % off the database load it’s an improvement worth waiting for. I’m sure, despite the slow/non excistant progress in improving performance during the high load times, they are trying to create some long term sollution.
I mean, if you have the brains to set up this and market it as it was done then you likely will understand that if your world starts failling miserably during high load hours, this will mean the end of your product in the long run if unadresed.
But ugh, i do hope somethng will change, cause well, if you ask me, do the update downtime during those high load hours, it is not like i can actually do or sell anything at those times
January 31st, 2007 at 7:13 AM
Still no fix for prims becoming detached when teleporting and winding up literally up your butt? It is getting really annoying to have to detach and reattach everything almost every time you tp.
I also agree about the folders in my inventory being open. Makes searching for things more difficult with all the folders open.
January 31st, 2007 at 7:14 AM
“A preview of 1.13.3 is available on the Beta Test Grid. Beta viewers can be downloaded from the Beta Test page of our website.”
At the moment still 1.13.3.2
January 31st, 2007 at 7:14 AM
This sounds like it could be really good. I’m bummed about losing 5 hours of SL, but I can understand that the American based linden labs needs to work on stuff when they’re, you know, awake!
I don’t see this as a downgrade myself. Especially as you’ll have the new option to choose if your friends see you online. I find that could be a very useful extra function if you want to duck someone… And if you think it’s elitist, then maybe you should really be asking yourself why people wouldn’t want you to see their online status…
And fingers crossed that it’ll help out with a lot of the other problems that stem from database woes.
January 31st, 2007 at 7:14 AM
how about a real update like upgrade the servers so we dont all lagg out as soon as 18-20thousand are on line .would it be possible to change the format of the game slightly so all the places we go alot all the backgrounds surroundings are stored on our hard drives this would make it more enjoyable because if you go to say elements you wouldnt have to wait 10 mins for it to ress .it would be instant if half the region is stored on our pcs.would also cut down the work load on the servers
January 31st, 2007 at 7:15 AM
Woohoo another grid update come check out the un-official chat room for secondlife residents hosted by Chicago Music Promotions
http://www.chicagomusicpromotions.com/chat.php
(you might expirience lagg when it gets over 100 people in Realtime chat room)..
January 31st, 2007 at 7:15 AM
In a recent blog comment, a user suggested the database architecture works like this:
Assets reside on the sim server on which they were first created. The asset database keeps track of where these things are by UUID, so they can be found when needed. Since the database gets overloaded, I suggest the following as a fix:
Instead of storing assets on the original server on which it is created,
partition the assets by UUID number across all the sim servers.
In other words, UUID1 to 1000 on server 1, 1001 to 2000 on server 2, and so on.
Then by using a lookup table local on the sim server, it can figure
out where to find the asset. The lookup table only has to have the range of UUID assigned to a given server, so it will be about 3000 entries. This distributes the asset lookup across all the sim servers,
rather than being concentrated in one set of overloaded machines.
If the asset database does not work the way I said at the top,
how about telling us how it _does_ work in some technical detail?
There are a lot of smart software types around here, and maybe
we can come up with a solution.
January 31st, 2007 at 7:16 AM
Man, there are some serious whiners in this thread. Can you guys all just chill out, you have to admit it’s getting a lot better than it was.
January 31st, 2007 at 7:17 AM
Taking away a feature that lots of people seem to use doesn’t seem like progress to me. This sounds like a quick fix to reduce database load and nothing more.
If the online status feature is something that tons of people are using, I highly suggest to LL that they figure out another way to accomplish the same thing without the database load.
Sure, it’s more work but they should be supporting our needs, not making us conform to theirs. After all, without us users, there would be no SL and no LL.
January 31st, 2007 at 7:18 AM
« It is no longer possible to only search for online residents »
5 hours downtime for a minor feature? How many for:
- slow or failed rezzes
- textures not rezzing
- slow inventory searches
- wrong authorizations
- reopening folders
- missing water
Creating content is a real pain, now.
January 31st, 2007 at 7:22 AM
Danielle: a UUID already encoades the server that the referenced object resides on. The format is specified in http://www.rfc-archive.org/getrfc.php?rfc=4122 .
The asset server stores assets that DON’T reside on a sim, like textures.
January 31st, 2007 at 7:23 AM
I dont mind the updates, when they work. Even thought they are always right in the middle of my browsing time!
But just once, could it finish earlier, instead of ALWAYS Later.
Keep up the good work
January 31st, 2007 at 7:26 AM
I just thought of an idea: Why not give the free accounts less features. Like limited attachments and other heavy dataload things?
I hope its not a good idea because I am a ‘not paying member’ (I make the money in world) but I just try to think beyond my own personal interests to get SL working smooth again. Well ofcourse thats also in my interest. hahaha.
I might even consider a standard payment account when things run smooth again. That means: if there comes a way to pay without having to put my bankinformation on internet.
January 31st, 2007 at 7:27 AM
I have been here for almost a year. I have to say to the lindens, it was more fun when I first started SL then all the pain that is endured on a daily log in with over 24,000 people on the grid. I have spent thousands of dollars inworld, only to have my items not rez, not work, or just poof dissappear never to return. How does one get in on this scam?
January 31st, 2007 at 7:28 AM
That’s a nice idea Sylvia. How about throttling for non-paying members? Those members will have less priority querying the asset servers and sim servers. Perhaps that will make them pay!
January 31st, 2007 at 7:30 AM
woot! update while i work
Best of luck Lindens!
January 31st, 2007 at 7:33 AM
what i do not understand is if we do not show on line to the general public…. then how when we need a TP to an event is this going to work? Will we need to have each host at that place on our friends list or be a member of their (where the event is being hosted) group….. and if we have to be a member of each group will they increse the groups to more then 25???
January 31st, 2007 at 7:35 AM
Hey. In the “bang on the grid” picture on the home page, where did the Gorilla Suits come from? I want one. You never know when you need to dress up like a gorilla.
This is semi-on topic: I wouldn’t have know about the gorillas if this wasn’t Update Day.
January 31st, 2007 at 7:37 AM
I think its great an all but makeing it that long to have an update done is stupid. im sorry if i sound a little bit angry but its ture. there has to be a way to update the grid without haveing to shotdown the grid everytime. its some old programs, you had to restart the computer to get the game working. now days they dont require you to do that anymore on almost all newer games. is it possible to have a grid upgrade that wont interfere with peoples travels like a 2nd grid of somesort that would allow traffic while the frist one if being updated. and don´t even give me “thats impossible because it wouldent ya-de-ya” crap because if anything, you guys can do anything. as said, anything is possible if you can think it. you dont, then thats your lose but i would like to see some new way to update the grid and other stuff without haveing to shutdown the whole grid and the servers as well.
January 31st, 2007 at 7:38 AM
Did anyone in the UK see Richard and Judy on SL last night..I missed it unfortunatley..Wouldnt it have been funny if Judy’s AV was have to materialised topless!! LMAO…RL and now SL!!
Hope this little comment has lightened up the mood for anyone in the UK who knows what the hell I am talking about!!
Ding
January 31st, 2007 at 7:38 AM
Ok I see everyone whining and all, you know what I think? that the bugs we have will never ever be solved anymore, so stop whining about that.
Observing this all, I see the only way second life will ever be normal again.. is when whole second life is rewritten again, oh and maybe a whipe of the database.
And if you do such a thing, please thinks that where money is involved, support is needed too. I know you have enough money to hire people to support
gierigggggg
January 31st, 2007 at 7:38 AM
Some people fail to realize that SL is not a ‘game’ for some ( this is what has made it appealing to many, that SL is not yet ‘another Internet game’). In my case, SL has mixed with RL in many ways, even changing my RL when I met my wonderful RL life partner in it. Also, as a composer in RL, I do not have a lot of time away from the music to socialize outside the ‘business,’ so I keep in touch with friends via SL at unconventional hours (i.e., when a lot of other people are at work and not on SL…read: during the SL down hours). Because part of my RL work functions using servers such as Yahoo and AOL, I could not imagine what that would be like if they were down for a 6 hour stretch! Less do I imagine not being able to access SL when I am paying $40 a month for the privildge. While it is wonderful they are constantly improving, many servers improve their systems without being totally shut down. Can we eventually hope that for SL in the future?
January 31st, 2007 at 7:44 AM
@ Gaius Goodliffe: So you can’t plan around a rotating schedule? Maybe you’d like to tell us when suits you and the rest of the world can suffer.
This thing is global and should have service 24/7/365 not just to suit a few Lindens and North Americans.
There has been a bug or db issue where when people in a group IM for a tp eg to a concert, they are shown as offline in profile when clearly they are online, but of course the tp button is greyed out…. At least slurls work, but not everyone knows how to use those, or understands English instructions.
Now accepting bets on what they’ve broken this time fixing the search…
January 31st, 2007 at 7:44 AM
On this change of “online” issue and becuase SL is not really explaining why, other then “less dataload”:
I think what they do is mainly kill the list of seeing everybody on- or offline as a standard outcome when searching. I think they do this because, regardless the need of the searcher, now SL goes through all the members to see if they are on or offline. But with most searches it is not important to know this. Making this complete scan “non-standard” will reduce dataflow. So before you all comment of not be able to see if someone is online or not, wait for the change. If my theory is acurate it will always be possible to see if a certain person is online or not. It probely will only take one click more. So the server does not have to standard search everyone every time and can limit it to the one you want to know the status of.
January 31st, 2007 at 7:44 AM
well i just crashed inthe beta game ….almost 150 people in it
January 31st, 2007 at 7:45 AM
HEY OH FUGU… Where are you lil Sis? Lindens good luck today. I do hope things go well for all of us. I just have to say this platform needs to improve on the basics. Added Features aren’t features if they don’t work!
January 31st, 2007 at 7:46 AM
“It is no longer possible to only search for online residents”
I noticed that hours before the update…..they doing something else.
January 31st, 2007 at 7:46 AM
I’m with Topher, cept a few minor changes. Don’t just play outside, play outside in the road. Also, if you’re sporting an old ATI 9600, no wonder you’re hear whining.. jesus, upgrade ffs. If you dont have an X1300+, the gameplay you’re experiencing isn’t intended at all. Upgrade and I doubt you’ll be posting here as often.
January 31st, 2007 at 7:50 AM
Read the F***ing article, people. Online Status is NOT getting taken away. The only thing that’s really different, when it comes down to it, is when you do “Search” for people, it will NOT HIGHLIGHT those people that are online in the list. That’s it. That’s the whole thing. Oh, and you can’t search only for people who are online - but why would you need that? Looking for some random person to come vote for you, or increase the traffic in your club, or lower the price of a mobvend?
Fine, then, if you really need to see who’s online, do your search, then page through the profiles - it’ll show RIGHT THERE IN THE PROFILE whether they are online /and willing to say so/.
January 31st, 2007 at 7:51 AM
@70
Great idea!!! I’m not a paying member either but I will upgrade as soon as things stabilize on the grid