Preview of Second Life 1.13.2(13) up on the Beta Test Grid
Tuesday, January 23rd, 2007 at 6:41 PM by: Joshua LindenWe’re planning to update the main grid viewers soon with 1.13.2(13), which includes some bug fixes. Rather than simply springing the update on everyone at login, we want to make sure there’s a chance for residents to try out the new viewer and provide feedback.
The main changes in this viewer release are:
- Beta and First Look viewers now use separate settings files from the normal viewer (you may need to set some preferences all over again in the Beta viewer)
- Additional fixes to sort out keyboard menu access
- Fixes to the Build floater (the first issue mentioned here)
Download the Beta viewer here. Full release notes follow…
Release Notes for Second Life 1.13.2(13) January 23, 2007
=====================================
Changes:
* Separate settings.ini file used by Beta and First Look clients
** Uninstalling these clients will no longer remove Second Life user settings
Bug fixes:
* Alt-mouseclick no longer puts focus on the menus
* Popup warnings for sandbox regions reflect changes made in 1.13.2(11)
* Fixed error while editing profile if you have a classified
* Fixed build tool not changing type until you use another menu
* Fixed dragging position arrows sideways moves object vertically
* Fixed clicking More/Less in editor selects Create
* Fixed a client crash
Notes:
- Note that Aditi’s snapshot of the database was imported on Jan 18th; users with accounts newer than that will be unable to access the Beta Test Grid.
- We’ll update the First Look viewer with these fixes as soon as they can be integrated with some additional upcoming changes to the First Look viewer
- We’ll provide updated source code drops including these fixes very shortly as well


January 23rd, 2007 at 6:47 PM
Ohh joyous day! I’ve been getting irritated with clicking alt and using the mouse to pan the view around, then attempting to type afterwards, and I start bringing up menus! That’s definately, definately a plus!
And the More/Less error will be nice too!
January 23rd, 2007 at 6:48 PM
I LOVE LOVE LOVE Paypal. BUT, five days is retarded.
January 23rd, 2007 at 6:49 PM
How did I get on this page
January 23rd, 2007 at 6:54 PM
That’s nice. When will you fix the missing-water problem for good?
January 23rd, 2007 at 6:55 PM
Also will the whole.. typing then getting menu slots be fixed.. I’ve been trying to type a gesture or command.. then it goes to menus instead of chat then I’m randomly teleporting home…
Otherwise, Thank God… some of those bugs have been annoying me.. Can’t wait for the release, just hopefully we dont get 5 different bugs in return.. Since your allowing a preview that shouldn”t happen. Thanks!
January 23rd, 2007 at 6:59 PM
What I’m really concerned about is this:
WHEN are you going to fix the bug that causes my client to crash any time I try to modify, move, resize, delete, link, or select more than one prim at a time?
I’ve had to log in and log out seventy times this hour just to try to build a 100-prim model, and it’s still not done.
Even selecting five prims caused a crash.
Be glad to help if I can, but please oh please get this fixed.
January 23rd, 2007 at 7:25 PM
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January 23rd, 2007 at 7:47 PM
One other issue with regards to the Beta’s / First Look / Open Sources, is there any way that a common versioning system can be established, so that looking at a version number on any one of them (Official release / Beta / FL / Source) and see where they fall in the versioning?
Right now, Releases & Beta’s use 1.13.2(13) style, First look uses 1.13.2.xxxxx, and the Source uses a datecode on the sourcecode, and a standard version in the compiled version.
I realize that the need is probably there for more descriptive and fractional version numbers, but its hard to keep track of what version your the product your using falls into. (especially with Firstlook comming out 2 days after .12, then being updated, and .13 comming out later that day. Where did FL fall in, with .12 or .13?? even though it is a branch.
some kind of common version would help.
January 23rd, 2007 at 7:58 PM
Strange thing there Imp. I have been making prime hair for the last week and have had no problems with linking and unlinking several primes or any of the other problems you describe.
Wonder why some people have these problems and others do not.
Also fixing the water problem would be very good. People keep wondering why I have floating beach stuff objects floating in the air….. I try to explain to go to World then region/estate but many seem to not be able to handle that no matter how easy it seems.
January 23rd, 2007 at 8:03 PM
try selling “Waterfront land” with no…water…
January 23rd, 2007 at 8:12 PM
I keep waiting for the tsunami to hit …
January 23rd, 2007 at 8:14 PM
As I’m sure was repeated many times before, water is fixed on First Look and it’ll be fixed as soon as those changes are integrated to the release version.
January 23rd, 2007 at 8:15 PM
I did not know about the World/Region/Estate thing, it does work but I really should not have to do that.
January 23rd, 2007 at 8:18 PM
[...] Second Life [...]
January 23rd, 2007 at 10:18 PM
“Krista Says: January 23rd, 2007 at 8:03 PM PST
try selling “Waterfront land” with no…water…”
Think that’s bad, try buying it at a reasonable price.
January 23rd, 2007 at 10:51 PM
Nice but is this all that on this new beta client?
January 23rd, 2007 at 10:52 PM
I just downloaded the Aditi client, and it logged me into main grid. This is great, I have all the bug fixes early.
But, this may not be the intended behavior.. hehe
January 24th, 2007 at 12:19 AM
THANK YOU!
January 24th, 2007 at 12:35 AM
Yeah, those were pretty damn annoying bugs. It has massively lowered my building efficiency, and I keep triggering unexpected things because the menus have suddenly been focused without me noticing.
I hope these fixes will pass the beta stage quickly.
January 24th, 2007 at 1:10 AM
when i change my shirt goes to a red shirt, i rebaked and doesn’t match my skirt, fix this!
January 24th, 2007 at 1:28 AM
How about fixing inventory so my folders dont keep popping open and staying that way. Its a nuisance and a half.
Also
How about fixing the lag issues. When theres 20K plus people online, all I can do is stand in one spot and pray.
I like many other, pay for my account. What I didnt pay for was endless lag, screwed up inventory, Objects missing from my inventory for MONTHS now, along with having to go World/Region Estate to make water pop in, along with many other things.
Thats my two cents worth.
January 24th, 2007 at 2:24 AM
What about the two, VERY annoying reggressions which appeared in 1.13.2(1), namely: the llParticleSystem([]) bug, and the inventory folders bug (folders unfolding when they should not, on opening the inventory floater) ?
FYI, Lindens, I managed to build a demonstrator for the llParticleSystem([]) bug, which reliably reproduces the problem. IM me in world if you want a copy of this demonstrator…
Let me say it again: regressions should be addressed -first-, as if you don’t address them at once, the client will keep accumulating more bugs over each new release…
January 24th, 2007 at 2:32 AM
Read 1.13.2(11) in my previous message…
January 24th, 2007 at 3:21 AM
Imp,
did you login seventy times in the same place?
did you try to login in a different sim - same issue?
also, it’s nice that you are glad to help: practically, do you report bugs?
(they say bug reports are the most helpful way to … help them … helping us …)
i also see that some people give software development strategy tips to LL. i hope these people are reporting and tracking bugs, providing patches and updating the wiki documentation too - elsewise their behaviour would make me a bit skeptic about them.
// sorry for my horrible english
January 24th, 2007 at 3:23 AM
Yes, fix existing Bugs before writing any new code. It’s a golden rule of software development.
January 24th, 2007 at 4:21 AM
Right now I’d think the most important thing to get sorted is the way SL becomes unusable at over 20K users.
For the past month or so I haven’t even bothered attempting to log in if the users online shows 20k or higher - there’s just no point.
Because I know very shortly there’ll be no TP, no object creation or rezing, no search, no inventory, no map - in short nothing but a very expensive chat room - that’s assuming I can get past login of course.
In fact there are very few times now when I can actually use SL. It’s getting to the point where I’m wondering if it’s worth continuing to pay for my island…
Fixing miniscule building issues when prims can’t be rezzed?
Sorting some obscure UI ‘focus’ issue when you can’t even login?
Changing sandbox notifications when building is impossible?
Someone could do a great psychology study using what’s going on here as a subject.
January 24th, 2007 at 4:30 AM
I would like to know if the any of the international localization issues have been addressed.
January 24th, 2007 at 4:42 AM
G’day Joshua
LOL at myself = hahaha I always thought I was the problem when Alt mouse click put the focus on the menus. Giggles - silly me!
Ummm - for us stupid girls like me - can you please explain the “preview of the beta grid” - I mean - should I go there? How do I get there? What should I test there?
I have NO idea. Love to help out - but clearly I don’t even know where to start! And yes I know - a year+ using SL and I am only just asking now…
Cheers
Alex Warrior
January 24th, 2007 at 4:47 AM
Amethyst Summers Says: How about fixing inventory so my folders dont keep popping open and staying that way. Its a nuisance and a half.
Henri Beauchamp Says: the inventory folders bug (folders unfolding when they should not, on opening the inventory floater)?
I’m with you both, I keep send a bug report everyday. Can’t believe this isn’t included in the fixes. Will have to keep reporting until it becomes enough of a nuisance so they will fix it.
Oh btw, fix the missing water bug! I’m tired of hearing about it!
January 24th, 2007 at 4:55 AM
Amethyst Summers, your beating a dead horse about the lag and the over 20k logged on. LL has been told by 1000’s of members over and over about it and it seems they are much more interested in having the high numbers then fixing the problem. I wonder just who it is they are trying to impress!
January 24th, 2007 at 4:56 AM
people, give this a thought: if someone walked up to you inworld and they communicated in such a fashion as to endlessly bemoan their predicament, constantly defame the world’s magicians, provide nothing but gripes ad nauseum; do you think you’d spare them more than a cursory moment before leaving for higher ground?
this social lesson of interaction and sharing of ones’ individual self, as the world we are creating employs, seems to be lost on some of us.
Breathe, breathe in the air
Don’t be afraid to care
Leave but don’t leave me
Look around and chose your own ground
-pink
January 24th, 2007 at 5:13 AM
EnCore, give this a though…
You paid an outragous price for a seat at a limited space function (500USD in my case) only to find they allready sold your seat to someone else and you have to sit on their lap.
“we don’t need no thoughts control”
-pink
January 24th, 2007 at 5:34 AM
I’ve popped in on Aditi several times since last evening’s upgrade. I’ve noticed the following:
1.) $L balances are totally tweaked. I had L$6000+ Linden on last successful logout of previous version and now I have L$238? I can’t even hazard a guess how that number came into being.
2.) There are “for sale” plots that seem to be from the main grid as the prices are outrageous and most are not available for teleport. An error message saying that the location is “unavailable” pops up when I try to teleport to one of these lots.
All in all I’m disappointed.
January 24th, 2007 at 5:37 AM
Right now I’d think the most important thing to get sorted is the way SL becomes unusable at over 20K users.
Hmm it used to be unstable at 15 thousand, wonder what happend?
Actually it seems to get unstable at 2K
January 24th, 2007 at 6:32 AM
OK, for the pendants among us I’ll rephrase it slightly…
‘Right now I’d think the most important thing to get sorted is the way SL becomes unusable at times of high to peak usage, which at present are about the only times I can get in - or not get in to be precise.’
There, good enough now?
And I really DON’T think claiming SL becomes unstable at 2k is helpful! That sort of rubbish gets your comment ignored.
SL is reasonably usable at 15k, at the present state of ‘development’ the problems start at 20k - that’s generally accepted I think.
There is a major problem inasmuch as LL are refusing to limit logins in any way and are simply depending on steadily increasing user numbers to increment the load on the grid for testing purposes - THEN relying on the automatic limiting factor of people logging off in disgust to get them out of trouble - meanwhile their developers are applying gum and sticking plaster here and there in a pathetic attempt to keep things staggering along.
The problem WON’T be going away until LL gets on top of the issue and the system can handle far more users than want to use it.
Unfortunately LL’s record in such matters is such that the chances of that happening are slim at best.
January 24th, 2007 at 6:41 AM
Anything to prevent my second life to become a second-living hell when the online residents are more than 20K?
January 24th, 2007 at 7:13 AM
Inigo, I think you meant ‘pedants’.
January 24th, 2007 at 7:13 AM
THats funny…go back and find all the posts where people claimed ‘over 15000 I can’t use SL everything crashes’
now that number is 20000….
but of course nothing is being done eh? I’d be interested to see a survery of how many people complaining about 15000 are now complaining about nothing being done….
Thanks LL, every little bit really does count….
OS
January 24th, 2007 at 7:17 AM
Thanks many times for the build bug fixes. If the camera spinning problem[1] were to be fixed, too, I’d be delighted.
[1] That’s where when you try to zoom in on something the camera spins around and you’re now looking in another direction. This is another challenge to building, and a long-running one at that.
January 24th, 2007 at 7:39 AM
Sorry people - I have no real problems at 20k+. Works fine for me, if a little laggy at times. Not being able to select another shape for building was something that bugged me, but found the “workaround” by accident. I can live with that.
January 24th, 2007 at 8:01 AM
How about fixing the report bug that put my clientsd at 100% cpu utilization? It is happenning to quite a few people with intel processors if the window is in the foreground. In the bkground, it goes to 50% or so
January 24th, 2007 at 8:03 AM
Hm. Alt-WASDEC only works while standing for me, not while I’m sitting. Is this fixed in this update?
January 24th, 2007 at 8:23 AM
Did someone actually suggest limiting the number of log ins. I’m guessing that noone would complain when they get they the message saying “SL is full, please come back tomorrow”. I can hear the screaming already!
January 24th, 2007 at 8:59 AM
bruno
January 24th, 2007 at 9:01 AM
i have to say when there are more than 20k logged in about all you can do is stand and chat. not much more i think that should be fixed before anything else,, it’s like this if you can’t use the service what good is small bug fixes.. fix the big bug the lag and it’s not only me all you hear anymore in world is how bad SL sucks now days how you can’t do anything anymore… i don’t log on much any more my self becuae if all i wanted to do is chat there are a lot of free chat sites out there.. my only gripe is the lag i don’t care about the water thing..
to me thats a small bug you have a work around for that there is no work around for not being able to move… or log in or crash becuase the packet loss is so high
thats my 2 cents worth
January 24th, 2007 at 9:21 AM
Hmmm, funny, I’ve noticed that the 20k users online does not affect every SIM across the board.
As a matter of fact I’ve only had problems in a few SIMs: Fur Nation Asylum and Help Island Public being two of them.
funny isn’t it? The moment I leave a SIM that is being affected everything comes back.
January 24th, 2007 at 9:30 AM
Is there any plans to address the delay in the transactions listings? There is about a 3 hour or more delay and so transactions that are occurring cannot be reviewed for over 3 hours. I review this transaction page to keep track of my business in real time. There is no other place to get an up to date transaction list.
Not sure if this was the place to post this but was hoping the update plans included updating the server or resetting it so the transaction page is in real time.
Thank you
January 24th, 2007 at 9:48 AM
Thank the Lord, they’re fixing some long-standing building bugs.
Two of those have been long-standing gripes I’ve had for well over a year.
Well done… only 10 more annoying build bugs to fix.
January 24th, 2007 at 10:06 AM
Well nice see beta up again. Not much to do there though.
Curious, is land going to be available for sale on Beta, or the build restrictions lifted? It appears at the moment to be nothing but a place to rez vehicles.
And would somebody please KILL the object at Ben’s that is talking on chnl 0 100 times a sec.?
DRD
January 24th, 2007 at 10:06 AM
This last weekend I spent most of Saturday and Sunday inworld, heavily focused on a new build, and I had few problems even when the resident count topped 22,000 (may have even been 23,000 at times).
I crashed 2 or 3 times over the course of several hours of play, which was a minor irritation but certainly does not qualify as making SL unbearable or a horror. Especially since I didn’t lose anything other than my concentration when I crashed.
January 24th, 2007 at 10:12 AM
Any chance of making it so basic features work? Like say, flying? Or the novelty of TP? It’s becoming a joke now.. Every review you read about SL on the net says the same thing, good when it works, shame it never works..
January 24th, 2007 at 10:22 AM
Commenting on the strange retreat of the water in some regions…
“brian roop Says:
January 23rd, 2007 at 8:12 PM PST
I keep waiting for the tsunami to hit …”
oh boy…
January 24th, 2007 at 10:52 AM
Got my surfboard ready baby, bring on the big’un. LOL
January 24th, 2007 at 10:59 AM
I also find not many issues I was on Friday from 2 pm SL time untill 6 am Saturday SL time. I had no crashes from SL, except the ones I created by clicking the wrong close botton!
Also back on Saturday 12 pm SL untill 4 or 5 am Sunday running a 128k shoutcast from my line to a relay and this is with 2 computers conected. mind you the lower end one will crash, maybe every couple hours and even more.
But besides the lag in the lagy spots I can build with almost no issue, play, listen, use aos, play slingo .. everything that there is to do in SL. maybe 40% of the avatars I know have issues I have at times ..But I do not think it has any thing to do with over 20,000 even 26700 that I thought I saw Saturday at one point
January 24th, 2007 at 10:59 AM
Anna - you’re right! So much for smelling chuckers, eh!
January 24th, 2007 at 11:15 AM
Oceanna - it’s not that nothing’s being done. It’s that what is being done is continually ‘too little, too late’.
The only reason LL are coming close to getting away with it is that many of us are simply not bothering now - we know what to expect at high to peak usage - which is actually helping LL out of this hole they’ve dug for themselves.
The fact remains that development of the SL grid (especially the ‘database’ - how many times does the phrase ‘high database load’ occur in conjunction with phrases like ‘Teleport problems’, ‘Inventory issues’, ‘L$ failing to show’, etc. in this Blog?) continues to lag behind the ever rising volume of users.
Until LL manages to catch up with, AND GET AHEAD OF, the rising user demand, these issues will continue. Since LL has a pretty much unbroken record of failing to catch up with any aspect of an ever increasing user-base ever since they introduced free sign-ups, I don’t see much prospect of improvement.
Pessimistic? Yes. But it’s realistic too.
So it looks like my SL, along with that of many others, is going to be limited to a few hours here and there, snatched whenever online user levels drop sufficiently for SL to function acceptably.
January 24th, 2007 at 11:26 AM
Regan - During the period you mention I too was attempting to finish a build - now abandoned in disgust.
In that time I was unable to rez parts of the build from inventory (which took over half an hour to load), unable to create new prims, unable to rez my texture organisers, and then found I couldn’t TP elsewhere, search or even check another persons profile!
In addition, two friends elsewhere in SL were experiencing similar difficulties which included being unable to TP to me.
Between the three of us, with joint expenditure in excess of L$400 a month for LL’s ’services’ all we had was a very expensive IM system!
So, it’s agreed, everyone doesn’t experience the same level of difficulties. But for those of us that do it’s immensely frustrating and disheartening. And these issues need addressing. Instead they increase with the increase in concurrent logins.
January 24th, 2007 at 11:41 AM
1) Water is NOT fixed on the FL client.
2) Though LL is “keeping up” they are continuously UNDER powered. They need to get AHEAD of the increasing user base and STAY there. Adding capacity only AFTER things get so bad the game is nearly unusable is not “Doing something”…
January 24th, 2007 at 11:42 AM
Alt-Mouselookselecting the menus was my main gripe. I just hope the “tap Alt selects menus” dosn’t persist to interfere due to an accidental tap while doing several mouse looks in a row…..
January 24th, 2007 at 12:24 PM
How about more First Land. I upgraded to premium so that I could get some land of my own and I can’t, without paying through the nose on the open market. If I can’t get land at a reasonable cost, what is the point of paying for membership? On the infrequent occasions when first Land becomes available, I find myself standing around with a dozen other disappointed avatars. Exacerbating the situation is the lag in search that often lists new land only after it’s already been taken.
January 24th, 2007 at 12:26 PM
Inigo Chamerberlin Says:
“So, it’s agreed, everyone doesn’t experience the same level of difficulties. But for those of us that do it’s immensely frustrating and disheartening. And these issues need addressing. Instead they increase with the increase in concurrent logins.”
And they are being addressed. First Look is one very promising avenue for improvement, as is the anticipated move to Mono. I can well understand people’s impatience for these upgrades to be implemented, but that impatience does not make code changes go any faster.
January 24th, 2007 at 12:33 PM
Lol, sorry but as long as I saw in all the comments very few people have an idea of what grid computing is, take a look on google to understand the bases of it before saying “The computers need an upgrade”.
The slow down we encounter seems more an issue with the database witch is a really hard service to clusterize, I hope LL is working on splitting it on many servs to improve efficiency, but it will always be a communication need between those Databases and I think the network in LL is something at 1Gb where they’ll need 10 Gb links, but the equipments capable of this are very expensive and perhaps in a few time this things will be cheaper and SL will be lag free.
Of course all of this is my IT Tech view and only my view ;o)
In other hand I can’t decide if LL are doing the same as AOL (growing up in pay accounts before upgrading) and waiting to have enought Funds, or if they have been surprised by the growing and can’t change hardware so early (acting like a company involve keeping hardware enought time for it to be ’sold’)
for end: sorry for my half broken english, I hope I’ve been understandable
January 24th, 2007 at 1:04 PM
i notice during this last week if i try log in at 11am-4pm SLT i will always be sat in a peach wasteland with nothing working. at any other time i can get on. i’m not sure if there is importance to that but its become a remarkable pattern.
January 24th, 2007 at 1:22 PM
Any word on the frequent but brief client freezes that’s currently making the linux client unusuable? That’s a new one as the last version or two.
January 24th, 2007 at 1:28 PM
I would like to know if, with this comment, I shall actually get on to this page to be able to say something useful in future. Ok, some people would dispute that anything anybody apart from themselves posted was useful, but at least I would get a result when entering my name in the Search box. Hoping to join y’all……
January 24th, 2007 at 1:44 PM
i cant log in it dosent let MEEEEEEEEEEEEEEEEE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
January 24th, 2007 at 1:49 PM
These bugs suck. They are annoying. Everybody gets that, including them.
But they can only move so fast. They don’t have hundreds of programmers on staff like Blizzard or ArenaNet. Their resources are stretched thin.
Was a mistake made in expanding so rapidly without being able to hire an adequate amount of developers? Absolutely. But being undermanned isn’t uncommon when small companies hit the big time. This was a business decision and the developers probably had little say in it.
They are currently rewriting huge portions of server code to make things better. Sim caps? Mono? Move to more accepted and scalable protocols? These are good things, but they are not overnight fixes. Changes are coming and are being slowly rolled live.
We just have to tread water until we get ahead… or drowned under their success.
January 24th, 2007 at 4:04 PM
I would like to see some real progress made regarding usable sims above 15,000 logged in.
Instead of picking a small fix here and there, why not do some real work and fix the whole system. Seems like LL is wasting time trying to put a piece of tape or a staple here and there to patch a stupid and worthless fix. Work on the system as a whole. I could work around the small fixes. I would be willing to wait longer than a couple of weeks for a real system update that works! I wonder how fast LL would fix the major problems if paid members started cancelling subscriptions by the thousands. Money talks. It’s AOL all over again.
January 24th, 2007 at 4:40 PM
@Patti
Not every developer works on the same thing. The ones doing bug fixes now aren’t necessarily the ones who are working on the major changes.
People can only work so fast. And there’s only so many people you can throw on a project before it becomes impractical and cumbersome.
January 24th, 2007 at 7:33 PM
And of course a new problem has arisen for me today. Thoughout the day, starting at about 1PM SLTnad continuing til now (7:29PM SLT), from four different computers (three Windows XP, 1 Mac OS X) on two different networks (one on a Viaweast T1 and the other a Cox 10mbps cablem modem connection) and on thre different accounts, I can’t move!
I can TP, I can look around, but when I try to walk, the AV starts walking but doesn’t move. Then suddenly moves sinking into the ground and going through walls, only to reappear where they started.
The first time I tried logging in, current users were at 26,000+ and have worked their way down to 21,000+ over the six hours.
Since 20,000+ seems to be the norm now during most “daytime” hours, this doesn’t bode well for enjoyment of SL.
January 24th, 2007 at 7:41 PM
I am looking forward to the implementation of the Mono platform for compiling scripts. If it will execute the scripts more efficiently I feel we will see a big improvement to overall sim performance. This may solve a big part of the lag problem and possibly compensate for the huge influx
of users on at once. (If this is actually causing the lag, texture, inventory, asset server yada yada problems) I for one love to pack my avatar with fun scripts and i’m sure others do as well. Maybe we can have 30,000 users and more on at once now and not even the burn so to speak. Any idea of a time frame for this upgrade of Mono to be delivered? I assume this new viewer 1.13.2(13) will be applied next Wednesday. Lets just hope all the 13’s in this update aren’t a sign of impending doom…..dun dun dun. lol
On a side note…speaking of bugs. Does anyone else notice when teleporting that sometimes your avatar appears in a strange pose? With the knees sticking forward a bit and your butt sticking out a little also? It is easily fixed with a relog but I was wondering if anyone else is experiencing this. I may have to fill out a bug report.
January 24th, 2007 at 8:49 PM
haiku for you..
Bug fixes coming
You will know when the world ends
Right after the update
~GONG~
Cappy
January 24th, 2007 at 9:43 PM
Let me get this straight, your focusing on problems like: people who don’t know how to use the friggin’ Alt key properly.
But ignoring other small pesky issues like.. .oh I dunno, First land? Teleports? Server overloads thanks to the seriously flawed decision to make SL ‘free’?
What am I paying these guys for again? I completely forget.
January 24th, 2007 at 10:32 PM
It is really nice that you get stuff like alt mouseclicks to work. I would also like to be able to move, see myself, see other people around me and to be able to talk to them, hearing the music might already be a bit too much.
Actually, when I think it over, I could almost forget the altmouseclicks if I could do some basic stuff in SL nowadays. SL really COULD be great. Now it is just frustrating.
January 24th, 2007 at 10:51 PM
Me - No, it has nothing to do with not knowing how to use the friggin Alt key properly. It is a bug that is frustrating as all hell for those of us who experience it and it started after the last mandatory update.
I’m very pleased with the performance lately. Things have definetly been better for me, even with record numbers online simultaneously. I am very grateful for that alt key bug fix. It will be nice to not teleport home half through typing up an IM.
January 24th, 2007 at 11:14 PM
I guess this update just has to be the reason no emails for support are getting a reply and why you cant get through on phone support as well.
Cant be any other reason as I am sure they are not on purpose being so rude to paying customers. Hmmm have my doubts though.
January 25th, 2007 at 3:19 AM
When will a linux-version be available? I’m waiting for it, as I don’t use Windows nor Mac.
January 25th, 2007 at 3:34 AM
RC - that has happened to me since day one (which was pretty recently - I am one of the dreaded Noobs). My avatar stops responding to arrow keys, mouse or menu, then just starts charging off through the landscape. Sometimes it crashes the client, usually he just cruises for awhile and then suddenly reappears back at the start. This happened to me with the new beta, too. PLEASE file a bug report inworld. I did.
By the way, was there ever “first land”?
January 25th, 2007 at 4:36 AM
Just please fix Teleporting!! Linden Labs are becoming the joke of VR.. also, any chance you can read the billing support email I sent days ago? I’d like my money you owe me.. Ta
January 25th, 2007 at 6:38 AM
“* Separate settings.ini file used by Beta and First Look clients
** Uninstalling these clients will no longer remove Second Life user settings”
*blurts* oh thank god
January 25th, 2007 at 6:51 AM
* Fixed build tool not changing type until you use another menu
* Fixed dragging position arrows sideways moves object vertically
* Fixed clicking More/Less in editor selects Create
THANK YOU. =D
January 25th, 2007 at 7:25 AM
The point about certain sims not being affected tends to suggest that there’s an issue with an unequal load on some sims. Surely a grid computing model spreads the load evenly?
I’m trying to persuade my company & an international organisation I support to get involved in SL, but all the problems at peak times in popular sims are making it hard to prove a case!
LL you need to be aware that you’re losing possible paying customers by letting these problems continue. The last few fixes have had comments similar to this, but no reply or response from LL. You need to reassure potential corprate customers that you have what it takes - break the silence and let us know what you’re doing!!
January 25th, 2007 at 8:02 AM
Update to my walking problem… it only seems to affect my home sim. I can TP to the region next door and it works fine. Walk across the border back to Toowoomba and the problem returns. I asked and the Lindens took Toowoomba down last night and then later restarted it (FAST service!) but no help. *SIGH* Still happening this morning.
January 25th, 2007 at 8:13 AM
Update to the update… I used the map to find someone else in my sim to make sure they were experiencing the problem. Found that one of them was a Linden (Data Linden) who had found two objects colliding which was causing the lag. All fixed again! Thank you Data and the Lindens!
January 25th, 2007 at 9:25 AM
You know, if we had some tools to help diagnose sim problems (I.E. objets colliding, etc), we would be able to help keep SL running so much better…..
I hope the open sourcing allows people to make some tools to help find problems like that.
that being said….GREAT JOB LL! Keep up the great work!
January 25th, 2007 at 9:38 AM
In the last few days, on Main Grid and the new Beta, I have noticed several things that appear to be related. First, many other residents whose video was fine, are now experiencing multiple vid problems such as no shiny, etc. I now crash fairly regularly, and always happens when a big change in the vid is occuring, such as turning and looking at a highly detailed scene. Also, prims that used to be invisible, such as on shoes, etc, can now clearly be seen by everyone I ask.
Would anyone else experiencing this please add your comment to this blog?
What changes were made LL? Something isnt rigtht!
DRD
January 25th, 2007 at 10:06 AM
Within the last couple updates, has anybody noticed the client download size took a jump in size to just short of 30 Meg? When that happened I started getting a lot more occurrences of crashing when I pan my camera around quickly in a sim. I’m wondering if the memory requirements for the client program has gone up and now you need more than 1 gig of ram to support all your OS stuff and the SL software.
January 25th, 2007 at 10:51 AM
“You know, if we had some tools to help diagnose sim problems (I.E. objets colliding, etc), we would be able to help keep SL running so much better…..”
you bet, I have colisions I can not find on my land or sim. I havent had a chance to call for someone to look but I sure could if there were a tool, or is there in client tab? or is this something that you have to see in the Sim side?
January 25th, 2007 at 1:35 PM
This is the first I have read of others experiencing the inventory folder bug. I thought it was just me. It has been driving me nuts for several versions now. I have pretty much gotten into the habit of hitting “Close All Folders” as soon as I open my inventory. It is the only way I can avoid all of that scrolling to find things. Framerate and other performance things are always an issue, but this is by far the most annoying bug that impacts my productivity. Also, why doesn’t the Inventory have a Minimize as well as Close like Search, IM and other windows? At least then maybe we could get it out of the way and keep the last state that we were in.
January 25th, 2007 at 2:40 PM
Agreed on the inventory folders issue. Drives. Me. Batshit
January 26th, 2007 at 3:02 AM
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