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	<title>Comments on: Town Hall with Cory Linden Tomorrow</title>
	<atom:link href="http://blog.secondlife.com/2007/01/08/town-hall-with-cory-linden-tomorrow/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.secondlife.com/2007/01/08/town-hall-with-cory-linden-tomorrow/</link>
	<description>By Linden Lab</description>
	<pubDate>Wed, 08 Oct 2008 03:44:29 +0000</pubDate>
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		<title>By: MMODump.com &#187; Cory Linden&#8217;s Town Hall Transcript</title>
		<link>http://blog.secondlife.com/2007/01/08/town-hall-with-cory-linden-tomorrow/#comment-134567</link>
		<dc:creator>MMODump.com &#187; Cory Linden&#8217;s Town Hall Transcript</dc:creator>
		<pubDate>Sat, 13 Jan 2007 18:59:19 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2007/01/08/town-hall-with-cory-linden-tomorrow/#comment-134567</guid>
		<description>[...] a great text-based Town Hall with Cory Linden today. Also, be sure to check out Cory&#8217;s Pre-Town Hall answers for even more technical answer [...]</description>
		<content:encoded><![CDATA[<p>[...] a great text-based Town Hall with Cory Linden today. Also, be sure to check out Cory&rsquo;s Pre-Town Hall answers for even more technical answer [...]</p>
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		<title>By: Official Linden Blog &#187; Blog Archive Cory Linden&#8217;s Town Hall Transcript &#171;</title>
		<link>http://blog.secondlife.com/2007/01/08/town-hall-with-cory-linden-tomorrow/#comment-126774</link>
		<dc:creator>Official Linden Blog &#187; Blog Archive Cory Linden&#8217;s Town Hall Transcript &#171;</dc:creator>
		<pubDate>Wed, 10 Jan 2007 00:20:11 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2007/01/08/town-hall-with-cory-linden-tomorrow/#comment-126774</guid>
		<description>[...] Tuesday, January 9th, 2007 at 4:20 PM PST by Jeska Linden  Had a great text-based Town Hall with Cory Linden today. Also, be sure to check out Cory&#8217;s Pre-Town Hall answers for even more technical answer [...]</description>
		<content:encoded><![CDATA[<p>[...] Tuesday, January 9th, 2007 at 4:20 PM PST by Jeska Linden  Had a great text-based Town Hall with Cory Linden today. Also, be sure to check out Cory&#8217;s Pre-Town Hall answers for even more technical answer [...]</p>
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		<title>By: Jeska Linden</title>
		<link>http://blog.secondlife.com/2007/01/08/town-hall-with-cory-linden-tomorrow/#comment-126003</link>
		<dc:creator>Jeska Linden</dc:creator>
		<pubDate>Tue, 09 Jan 2007 00:14:54 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2007/01/08/town-hall-with-cory-linden-tomorrow/#comment-126003</guid>
		<description>Thanks for the questions everyone, I'm going to close this to comments and Cory will be back tomorrow with answers here and at the Town Hall!</description>
		<content:encoded><![CDATA[<p>Thanks for the questions everyone, I&#8217;m going to close this to comments and Cory will be back tomorrow with answers here and at the Town Hall!</p>
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		<title>By: Amina Zadeh</title>
		<link>http://blog.secondlife.com/2007/01/08/town-hall-with-cory-linden-tomorrow/#comment-125973</link>
		<dc:creator>Amina Zadeh</dc:creator>
		<pubDate>Mon, 08 Jan 2007 23:38:26 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2007/01/08/town-hall-with-cory-linden-tomorrow/#comment-125973</guid>
		<description>Ok this is all hokey pokey to me! Not everyone on here is a developer, coder or what not. I don't understand the coding stuff and don't have the time to read lenghty explanations why I should have it.

Do we have to have this VIEWER in order to log into SL, or will there be an alternative to play it just the way it is now?</description>
		<content:encoded><![CDATA[<p>Ok this is all hokey pokey to me! Not everyone on here is a developer, coder or what not. I don&#8217;t understand the coding stuff and don&#8217;t have the time to read lenghty explanations why I should have it.</p>
<p>Do we have to have this VIEWER in order to log into SL, or will there be an alternative to play it just the way it is now?</p>
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		<title>By: Dean Shu</title>
		<link>http://blog.secondlife.com/2007/01/08/town-hall-with-cory-linden-tomorrow/#comment-125959</link>
		<dc:creator>Dean Shu</dc:creator>
		<pubDate>Mon, 08 Jan 2007 23:24:00 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2007/01/08/town-hall-with-cory-linden-tomorrow/#comment-125959</guid>
		<description>Oh, a couple people pointed out the sarcastic nature of Gringo's comment while I was working on that long-winded proposal that I'm not even sure I like... :-/</description>
		<content:encoded><![CDATA[<p>Oh, a couple people pointed out the sarcastic nature of Gringo&#8217;s comment while I was working on that long-winded proposal that I&#8217;m not even sure I like&#8230; :-/</p>
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		<title>By: Dean Shu</title>
		<link>http://blog.secondlife.com/2007/01/08/town-hall-with-cory-linden-tomorrow/#comment-125958</link>
		<dc:creator>Dean Shu</dc:creator>
		<pubDate>Mon, 08 Jan 2007 23:20:21 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2007/01/08/town-hall-with-cory-linden-tomorrow/#comment-125958</guid>
		<description>I'm almost afraid to mention this idea, since it immediately brings to mind echoes of store owners spamming their own land with "quit!" messages to prevent CopyBot from stealing their scripts and packaged clothing (both of which are impossible, from what I understand)...

How about a proprietary (non open-source) signature module for the official client, which will allow the server to tell whether the user has the official client or a ... umm... non-official client? If land owners could ban users who don't use the Game administrators who are worried about client-side cheats could prevent non-official client users from participating in their games.

It could (ok... probably would) be an annoyance for people with innocently-tweaked clients to be barred from certain places just because the land owners set the "OFFICIAL_CLIENT_ONLY" flag on their parcels out of ignorant hysteria or just plain ignorance ("What's that check-box do?"), but at least folks could work on and test their own enhancements to the client in developer-friendly territory before submitting them to LL for inclusion in the official client.

@Rex: I do believe Gringo's comments about Windows and Firefox were meant sarcastically (correct me if I'm wrong, Gringo).</description>
		<content:encoded><![CDATA[<p>I&#8217;m almost afraid to mention this idea, since it immediately brings to mind echoes of store owners spamming their own land with &#8220;quit!&#8221; messages to prevent CopyBot from stealing their scripts and packaged clothing (both of which are impossible, from what I understand)&#8230;</p>
<p>How about a proprietary (non open-source) signature module for the official client, which will allow the server to tell whether the user has the official client or a &#8230; umm&#8230; non-official client? If land owners could ban users who don&#8217;t use the Game administrators who are worried about client-side cheats could prevent non-official client users from participating in their games.</p>
<p>It could (ok&#8230; probably would) be an annoyance for people with innocently-tweaked clients to be barred from certain places just because the land owners set the &#8220;OFFICIAL_CLIENT_ONLY&#8221; flag on their parcels out of ignorant hysteria or just plain ignorance (&#8221;What&#8217;s that check-box do?&#8221;), but at least folks could work on and test their own enhancements to the client in developer-friendly territory before submitting them to LL for inclusion in the official client.</p>
<p>@Rex: I do believe Gringo&#8217;s comments about Windows and Firefox were meant sarcastically (correct me if I&#8217;m wrong, Gringo).</p>
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		<title>By: otakup0pe</title>
		<link>http://blog.secondlife.com/2007/01/08/town-hall-with-cory-linden-tomorrow/#comment-125955</link>
		<dc:creator>otakup0pe</dc:creator>
		<pubDate>Mon, 08 Jan 2007 23:15:33 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2007/01/08/town-hall-with-cory-linden-tomorrow/#comment-125955</guid>
		<description>Re: repeaters. I will try to  have a relay up in #townhallrelay on EFNet. As long as there isn't any unicode text it should be fine.</description>
		<content:encoded><![CDATA[<p>Re: repeaters. I will try to  have a relay up in #townhallrelay on EFNet. As long as there isn&#8217;t any unicode text it should be fine.</p>
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		<title>By: Gwyneth Llewelyn</title>
		<link>http://blog.secondlife.com/2007/01/08/town-hall-with-cory-linden-tomorrow/#comment-125949</link>
		<dc:creator>Gwyneth Llewelyn</dc:creator>
		<pubDate>Mon, 08 Jan 2007 23:10:35 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2007/01/08/town-hall-with-cory-linden-tomorrow/#comment-125949</guid>
		<description>I just want to give Cory a great big hug to him, and promise him that I will never doubt LL's word again :)

It's been now 26 months since I first asked in a Town Hall meeting "Will Linden Lab ever open source their software?" The answer is here, today.

Now I'm afraid to ask any further questions — I'll just give them a very heartfelt hug for LL keeping true to their vision, and continuing to show that their vision is true through &lt;i&gt;actions&lt;/i&gt;, not words :)</description>
		<content:encoded><![CDATA[<p>I just want to give Cory a great big hug to him, and promise him that I will never doubt LL&#8217;s word again <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>It&#8217;s been now 26 months since I first asked in a Town Hall meeting &#8220;Will Linden Lab ever open source their software?&#8221; The answer is here, today.</p>
<p>Now I&#8217;m afraid to ask any further questions — I&#8217;ll just give them a very heartfelt hug for LL keeping true to their vision, and continuing to show that their vision is true through <i>actions</i>, not words <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p>
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		<title>By: Seola Sassoon</title>
		<link>http://blog.secondlife.com/2007/01/08/town-hall-with-cory-linden-tomorrow/#comment-125935</link>
		<dc:creator>Seola Sassoon</dc:creator>
		<pubDate>Mon, 08 Jan 2007 22:59:05 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2007/01/08/town-hall-with-cory-linden-tomorrow/#comment-125935</guid>
		<description>I got a question:

I'm sick of all the BS with SL right now.

I can't create, because some objects after hours of creating, lose perms.

I can't stay logged in, because SL feels the need to crash the sim I'm in.

I can't move in SL, because I can't rez objects most of the time.

I've lost inventory, which was supposedly looked at 3 weeks later with nary a word as to what the hell happened to my items, which Torley said was 'somewhere' and resi's would get it back, guess what?  Still gone 6 weeks later.

I'm sick of attachments getting lost because I go to attach them, they get lost in my rear end, and then disappear for hours on end, or never get them back.

I've defended you guys.  I've tried to make people laugh when you guys have ungodly updates.

I'm getting REAL sick of defending you guys when nothing is going right anymore.


What are you doing about ANY of this besides introducing new features to polish up for more VC, mainstream media and the like?

You're gonna lose those who made SL what it is today, those who stuck by you with NOTHING from LL aside from a playable platform.  Less and less residents are logging in that I knew from when I first came here.  I'm sick of losing friends because you can't get your act together.

When are you gonna fix the MAJOR issues?  I'm sure scripters would be happy if a few scripts were broken, if it meant that the stupid scripts would save upon creation for a little while.  I'm sure builders would be happy if it took a little longer to rez an item, assuming it stayed there.

Please, for the love of God, get your dang priorities straight.  Screw the bug fixes and shiny flashing items on the ground.  Get the game playable again.

(And yes, I have a high end comp, so it's not me, don't even tell me it is)</description>
		<content:encoded><![CDATA[<p>I got a question:</p>
<p>I&#8217;m sick of all the BS with SL right now.</p>
<p>I can&#8217;t create, because some objects after hours of creating, lose perms.</p>
<p>I can&#8217;t stay logged in, because SL feels the need to crash the sim I&#8217;m in.</p>
<p>I can&#8217;t move in SL, because I can&#8217;t rez objects most of the time.</p>
<p>I&#8217;ve lost inventory, which was supposedly looked at 3 weeks later with nary a word as to what the hell happened to my items, which Torley said was &#8217;somewhere&#8217; and resi&#8217;s would get it back, guess what?  Still gone 6 weeks later.</p>
<p>I&#8217;m sick of attachments getting lost because I go to attach them, they get lost in my rear end, and then disappear for hours on end, or never get them back.</p>
<p>I&#8217;ve defended you guys.  I&#8217;ve tried to make people laugh when you guys have ungodly updates.</p>
<p>I&#8217;m getting REAL sick of defending you guys when nothing is going right anymore.</p>
<p>What are you doing about ANY of this besides introducing new features to polish up for more VC, mainstream media and the like?</p>
<p>You&#8217;re gonna lose those who made SL what it is today, those who stuck by you with NOTHING from LL aside from a playable platform.  Less and less residents are logging in that I knew from when I first came here.  I&#8217;m sick of losing friends because you can&#8217;t get your act together.</p>
<p>When are you gonna fix the MAJOR issues?  I&#8217;m sure scripters would be happy if a few scripts were broken, if it meant that the stupid scripts would save upon creation for a little while.  I&#8217;m sure builders would be happy if it took a little longer to rez an item, assuming it stayed there.</p>
<p>Please, for the love of God, get your dang priorities straight.  Screw the bug fixes and shiny flashing items on the ground.  Get the game playable again.</p>
<p>(And yes, I have a high end comp, so it&#8217;s not me, don&#8217;t even tell me it is)</p>
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		<title>By: Vudu Suavage</title>
		<link>http://blog.secondlife.com/2007/01/08/town-hall-with-cory-linden-tomorrow/#comment-125920</link>
		<dc:creator>Vudu Suavage</dc:creator>
		<pubDate>Mon, 08 Jan 2007 22:39:09 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2007/01/08/town-hall-with-cory-linden-tomorrow/#comment-125920</guid>
		<description>Town Hall Question:

The first questions from content creators are, can we import/export content, and can we work offline?  A little thought tells us, no, barring a herculean effort to reverse-engineer a viable server emulator, we can't.  

My question:  is it possible, from a coding and user hardware standpoint, for LL to release "single player" software to emulate an SL sim or sims with a complete toolset in an offline environment?  Such software could be published to CD or DVD-ROM and sold as an optional Gold Edition, updating with the viewer patches.  It would allow exploration of the total toolset, an offline work environment, and back-up of creations (and possibly purchases):  some of the greatest concerns of new and experienced users alike.

I've made a feature proposal to this end, but would like Linden feedback on viability.  The proposition is linked to my name above.  I know there are other proposals addressing parts of the issue, but a complete, LL authored offline emulator strikes me as the simple solution to our Gordian Knot.</description>
		<content:encoded><![CDATA[<p>Town Hall Question:</p>
<p>The first questions from content creators are, can we import/export content, and can we work offline?  A little thought tells us, no, barring a herculean effort to reverse-engineer a viable server emulator, we can&#8217;t.  </p>
<p>My question:  is it possible, from a coding and user hardware standpoint, for LL to release &#8220;single player&#8221; software to emulate an SL sim or sims with a complete toolset in an offline environment?  Such software could be published to CD or DVD-ROM and sold as an optional Gold Edition, updating with the viewer patches.  It would allow exploration of the total toolset, an offline work environment, and back-up of creations (and possibly purchases):  some of the greatest concerns of new and experienced users alike.</p>
<p>I&#8217;ve made a feature proposal to this end, but would like Linden feedback on viability.  The proposition is linked to my name above.  I know there are other proposals addressing parts of the issue, but a complete, LL authored offline emulator strikes me as the simple solution to our Gordian Knot.</p>
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