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	<title>Comments on: A big change you&#8217;ll barely notice</title>
	<atom:link href="http://blog.secondlife.com/2006/12/21/a-big-change-youll-barely-notice/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.secondlife.com/2006/12/21/a-big-change-youll-barely-notice/</link>
	<description>By Linden Lab</description>
	<pubDate>Tue, 02 Dec 2008 08:32:21 +0000</pubDate>
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		<item>
		<title>By: How To Make Money In Second Life &#187; Malleable Messages</title>
		<link>http://blog.secondlife.com/2006/12/21/a-big-change-youll-barely-notice/#comment-158983</link>
		<dc:creator>How To Make Money In Second Life &#187; Malleable Messages</dc:creator>
		<pubDate>Sun, 04 Mar 2007 16:21:25 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2006/12/21/a-big-change-youll-barely-notice/#comment-158983</guid>
		<description>[...] couple of months ago Zero talked about the new capabilities infrastructure that has been added to Second Life. The viewer requests capabilities from the simulator and [...]</description>
		<content:encoded><![CDATA[<p>[...] couple of months ago Zero talked about the new capabilities infrastructure that has been added to Second Life. The viewer requests capabilities from the simulator and [...]</p>
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	<item>
		<title>By: MMODump.com &#187; Malleable Messages</title>
		<link>http://blog.secondlife.com/2006/12/21/a-big-change-youll-barely-notice/#comment-158975</link>
		<dc:creator>MMODump.com &#187; Malleable Messages</dc:creator>
		<pubDate>Sun, 04 Mar 2007 16:01:01 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2006/12/21/a-big-change-youll-barely-notice/#comment-158975</guid>
		<description>[...] couple of months ago Zero talked about the new capabilities infrastructure that has been added to Second Life. The viewer requests capabilities from the simulator and [...]</description>
		<content:encoded><![CDATA[<p>[...] couple of months ago Zero talked about the new capabilities infrastructure that has been added to Second Life. The viewer requests capabilities from the simulator and [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Official Linden Blog &#187; Blog Archive Malleable Messages &#171;</title>
		<link>http://blog.secondlife.com/2006/12/21/a-big-change-youll-barely-notice/#comment-158950</link>
		<dc:creator>Official Linden Blog &#187; Blog Archive Malleable Messages &#171;</dc:creator>
		<pubDate>Sun, 04 Mar 2007 14:06:49 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2006/12/21/a-big-change-youll-barely-notice/#comment-158950</guid>
		<description>[...] March 4th, 2007 at 6:06 AM PST by: babbagelinden   A couple of months ago Zero talked about the new capabilities infrastructure that has been added to Second Life. The viewer requests capabilities from the simulator and [...]</description>
		<content:encoded><![CDATA[<p>[...] March 4th, 2007 at 6:06 AM PST by: babbagelinden   A couple of months ago Zero talked about the new capabilities infrastructure that has been added to Second Life. The viewer requests capabilities from the simulator and [...]</p>
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	</item>
	<item>
		<title>By: Katharine&#8217;s Second Life &#187; Blog Archive &#187; Brief Update</title>
		<link>http://blog.secondlife.com/2006/12/21/a-big-change-youll-barely-notice/#comment-156462</link>
		<dc:creator>Katharine&#8217;s Second Life &#187; Blog Archive &#187; Brief Update</dc:creator>
		<pubDate>Mon, 26 Feb 2007 13:46:30 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2006/12/21/a-big-change-youll-barely-notice/#comment-156462</guid>
		<description>[...] a new project-type-thing, phpsimcaps. It&#8217;s a library that allows you to interact with sim-capsusing PHP. So far it can only request map layer data and upload sounds and textures. I&#8217;m [...]</description>
		<content:encoded><![CDATA[<p>[...] a new project-type-thing, phpsimcaps. It&#8217;s a library that allows you to interact with sim-capsusing PHP. So far it can only request map layer data and upload sounds and textures. I&#8217;m [...]</p>
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	</item>
	<item>
		<title>By: Dennis Hofmann</title>
		<link>http://blog.secondlife.com/2006/12/21/a-big-change-youll-barely-notice/#comment-151560</link>
		<dc:creator>Dennis Hofmann</dc:creator>
		<pubDate>Wed, 07 Feb 2007 11:51:46 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2006/12/21/a-big-change-youll-barely-notice/#comment-151560</guid>
		<description>Awesome! Well done so far… looking forward to the continuations!</description>
		<content:encoded><![CDATA[<p>Awesome! Well done so far… looking forward to the continuations!</p>
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	</item>
	<item>
		<title>By: MMODump.com &#187; Thanks For The Memory</title>
		<link>http://blog.secondlife.com/2006/12/21/a-big-change-youll-barely-notice/#comment-143073</link>
		<dc:creator>MMODump.com &#187; Thanks For The Memory</dc:creator>
		<pubDate>Mon, 22 Jan 2007 10:57:02 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2006/12/21/a-big-change-youll-barely-notice/#comment-143073</guid>
		<description>[...] scripting engine has been on the back burner while we concentrate on stability, scalability and capabilities. However, the work on Mono took a significant step forward last [...]</description>
		<content:encoded><![CDATA[<p>[...] scripting engine has been on the back burner while we concentrate on stability, scalability and capabilities. However, the work on Mono took a significant step forward last [...]</p>
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	<item>
		<title>By: Morgaine Dinova</title>
		<link>http://blog.secondlife.com/2006/12/21/a-big-change-youll-barely-notice/#comment-133719</link>
		<dc:creator>Morgaine Dinova</dc:creator>
		<pubDate>Fri, 12 Jan 2007 14:20:44 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2006/12/21/a-big-change-youll-barely-notice/#comment-133719</guid>
		<description>This kind of extremely useful information needs to be subdivided and posted to a technical wiki, which would inherently give it some sort of organization for subsequent reference as a great dev resource.

Putting it on a blog does serve the purpose of public openness, which is also useful, but from a technical standpoint the S/N ratio suffers a lot, and with everything in one big lump, information will just get lost.

Dualed forums (dev + user) linked off per-topic wiki entries would be a better way of handling this, I think.</description>
		<content:encoded><![CDATA[<p>This kind of extremely useful information needs to be subdivided and posted to a technical wiki, which would inherently give it some sort of organization for subsequent reference as a great dev resource.</p>
<p>Putting it on a blog does serve the purpose of public openness, which is also useful, but from a technical standpoint the S/N ratio suffers a lot, and with everything in one big lump, information will just get lost.</p>
<p>Dualed forums (dev + user) linked off per-topic wiki entries would be a better way of handling this, I think.</p>
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	<item>
		<title>By: Sysengr</title>
		<link>http://blog.secondlife.com/2006/12/21/a-big-change-youll-barely-notice/#comment-122168</link>
		<dc:creator>Sysengr</dc:creator>
		<pubDate>Thu, 04 Jan 2007 20:09:15 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2006/12/21/a-big-change-youll-barely-notice/#comment-122168</guid>
		<description>Thanks to all the people who are reminding LL that we need *proxy* capability for us corporate types that want to dump huge amounts of USD$ into 2L, otherwise we can't use it ???  Trying to request a global change to the firewalls to enable a range of UDP ports is at best a career-limiting move, and at worst grounds for public flogging!  Everybody sees the benefits, but nobody's willing to risk the security.

Proxy!  Proxy!  Proxy!</description>
		<content:encoded><![CDATA[<p>Thanks to all the people who are reminding LL that we need *proxy* capability for us corporate types that want to dump huge amounts of USD$ into 2L, otherwise we can&#8217;t use it ???  Trying to request a global change to the firewalls to enable a range of UDP ports is at best a career-limiting move, and at worst grounds for public flogging!  Everybody sees the benefits, but nobody&#8217;s willing to risk the security.</p>
<p>Proxy!  Proxy!  Proxy!</p>
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		<title>By: Jeremy Bender</title>
		<link>http://blog.secondlife.com/2006/12/21/a-big-change-youll-barely-notice/#comment-113494</link>
		<dc:creator>Jeremy Bender</dc:creator>
		<pubDate>Fri, 29 Dec 2006 17:54:02 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2006/12/21/a-big-change-youll-barely-notice/#comment-113494</guid>
		<description>[quote]When networks are congested, using TCP could actually make the user experience worse, not better. That’s because TCP tries hard to deliver packets, even when those packets are no longer relevant as time passes.[/quote]

Haven't got time to read the whole stream here (blogs suck at two-way communication), so this might have been said already but it has to be said at least once...

Since the majority of the problems in SL performance lately (last six months or so) have been related to increased and/or buggered network bandwidth and the sheer size of SL and the number of people logging on... 

Do you think it wise to do anything that actually *increases* network traffic?  Under the kind of network mayhem we have been experiencing lately, it's almost impossible to do a very very basic thing and that is to simply cross from one sim to the other.  

So do you also think anything that makes sim crossings *slower* is really a good thing?</description>
		<content:encoded><![CDATA[<p>[quote]When networks are congested, using TCP could actually make the user experience worse, not better. That’s because TCP tries hard to deliver packets, even when those packets are no longer relevant as time passes.[/quote]</p>
<p>Haven&#8217;t got time to read the whole stream here (blogs suck at two-way communication), so this might have been said already but it has to be said at least once&#8230;</p>
<p>Since the majority of the problems in SL performance lately (last six months or so) have been related to increased and/or buggered network bandwidth and the sheer size of SL and the number of people logging on&#8230; </p>
<p>Do you think it wise to do anything that actually *increases* network traffic?  Under the kind of network mayhem we have been experiencing lately, it&#8217;s almost impossible to do a very very basic thing and that is to simply cross from one sim to the other.  </p>
<p>So do you also think anything that makes sim crossings *slower* is really a good thing?</p>
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	<item>
		<title>By: MMODump.com &#187; Preview of Second Life 1.13.2(2) up on the Beta Test Grid</title>
		<link>http://blog.secondlife.com/2006/12/21/a-big-change-youll-barely-notice/#comment-112374</link>
		<dc:creator>MMODump.com &#187; Preview of Second Life 1.13.2(2) up on the Beta Test Grid</dc:creator>
		<pubDate>Fri, 29 Dec 2006 06:36:13 +0000</pubDate>
		<guid isPermaLink="false">http://blog.secondlife.com/2006/12/21/a-big-change-youll-barely-notice/#comment-112374</guid>
		<description>[...] &#8216;sim-caps&#8217; (more details) is enabled in this viewer/grid combination. [...]</description>
		<content:encoded><![CDATA[<p>[...] &lsquo;sim-caps&rsquo; (more details) is enabled in this viewer/grid combination. [...]</p>
]]></content:encoded>
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