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	<title>Comments on: Focus Beta Refreshed</title>
	<atom:link href="http://blog.secondlife.com/2006/12/06/focus-beta-refreshed/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.secondlife.com/2006/12/06/focus-beta-refreshed/</link>
	<description>By Linden Lab</description>
	<pubDate>Wed, 08 Oct 2008 03:36:45 +0000</pubDate>
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		<title>By: Official Linden Blog &#187; Blog Archive [Release Notes] 1.13.1 Is On It&#8217;s Way&#8230; &#171;</title>
		<link>http://blog.secondlife.com/2006/12/06/focus-beta-refreshed/#comment-52207</link>
		<dc:creator>Official Linden Blog &#187; Blog Archive [Release Notes] 1.13.1 Is On It&#8217;s Way&#8230; &#171;</dc:creator>
		<pubDate>Wed, 13 Dec 2006 20:33:10 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/2006/12/06/focus-beta-refreshed/#comment-52207</guid>
		<description>[...] Hello everyone, we’re in the midst of the 1.13.1 update, the bulk of the 1.13.1 release are bug fixes and the User Interface changes which we have been helping us in testing the focus beta. Big thanks to those who have been helping us with this! [...]</description>
		<content:encoded><![CDATA[<p>[...] Hello everyone, we’re in the midst of the 1.13.1 update, the bulk of the 1.13.1 release are bug fixes and the User Interface changes which we have been helping us in testing the focus beta. Big thanks to those who have been helping us with this! [...]</p>
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		<title>By: Official Linden Blog &#187; Blog Archive [Release Notes] 1.13.1 Is On It&#8217;s Way&#8230; &#171;</title>
		<link>http://blog.secondlife.com/2006/12/06/focus-beta-refreshed/#comment-51184</link>
		<dc:creator>Official Linden Blog &#187; Blog Archive [Release Notes] 1.13.1 Is On It&#8217;s Way&#8230; &#171;</dc:creator>
		<pubDate>Wed, 13 Dec 2006 17:52:35 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/2006/12/06/focus-beta-refreshed/#comment-51184</guid>
		<description>[...] have been helping us in testing the focus beta. Big thanks to those who have been helping us with this! [...]</description>
		<content:encoded><![CDATA[<p>[...] have been helping us in testing the focus beta. Big thanks to those who have been helping us with this! [...]</p>
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		<title>By: Jeff Kelley</title>
		<link>http://blog.secondlife.com/2006/12/06/focus-beta-refreshed/#comment-46452</link>
		<dc:creator>Jeff Kelley</dc:creator>
		<pubDate>Tue, 12 Dec 2006 08:59:02 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/2006/12/06/focus-beta-refreshed/#comment-46452</guid>
		<description>Which, not many people know about it because it is difficult to find: http://www2.pescadoo.net/chat.jpg
This is 1.13.0 (55375) running. 

But there is point I really hate (i really, really don't understand why it hits me *today* ??? after i've filled the survey) : when the chat is opened and i Alt-Click to move my camera, the "Press Ctrl-Enter or click to chat" appears and chat looses focus. I'm debugging a script in the sky, i adjust carefully my camera to see what's happening, and when i speak to say "first" to the script, focus goes the flying avatar which F......alls !

I thinks focus rules are complex enough to NOT add automatic focus change. A camera movement is not a focus to avatar. And sorry, but the semantics is fuzzy. When focus goes to av, the chat box is closed. That's what i've learned from the UI. Chat window closed, focus to av. Chat window opened, focus to chat. We all love simple and easy to retain things. So what is an opend chat window with a greyed message? A half-opened chat? That makes no sense to me.

A last thing. Please do that from chat closed:

Enter -&#62; chat opened
Ctrl-Enter -&#62; chat closed

Enter -&#62; chat opened
Alt-Click to move camera
Ctrl-Enter -&#62; chat opened (or closed)
Ctrl-Enter -&#62; chat closed

No sense again. I've to remember that the chat was half opened (ore half closed) to know that i have to Ctrl-Enter twice, or Enter Ctrl-Enter to close it. Way to complex. This, added with the number of times i've triggered a change of display resolution (Macintosh) hitting Alt-Enter instead of Ctrl-Enter, makes that i revert now to the main version. I appreciate greatly the efforts you make to improve the UI, but the solution as now is not workable for me.</description>
		<content:encoded><![CDATA[<p>Which, not many people know about it because it is difficult to find: <a href="http://www2.pescadoo.net/chat.jpg" rel="nofollow">http://www2.pescadoo.net/chat.jpg</a><br />
This is 1.13.0 (55375) running. </p>
<p>But there is point I really hate (i really, really don&#8217;t understand why it hits me *today* ??? after i&#8217;ve filled the survey) : when the chat is opened and i Alt-Click to move my camera, the &#8220;Press Ctrl-Enter or click to chat&#8221; appears and chat looses focus. I&#8217;m debugging a script in the sky, i adjust carefully my camera to see what&#8217;s happening, and when i speak to say &#8220;first&#8221; to the script, focus goes the flying avatar which F&#8230;&#8230;alls !</p>
<p>I thinks focus rules are complex enough to NOT add automatic focus change. A camera movement is not a focus to avatar. And sorry, but the semantics is fuzzy. When focus goes to av, the chat box is closed. That&#8217;s what i&#8217;ve learned from the UI. Chat window closed, focus to av. Chat window opened, focus to chat. We all love simple and easy to retain things. So what is an opend chat window with a greyed message? A half-opened chat? That makes no sense to me.</p>
<p>A last thing. Please do that from chat closed:</p>
<p>Enter -&gt; chat opened<br />
Ctrl-Enter -&gt; chat closed</p>
<p>Enter -&gt; chat opened<br />
Alt-Click to move camera<br />
Ctrl-Enter -&gt; chat opened (or closed)<br />
Ctrl-Enter -&gt; chat closed</p>
<p>No sense again. I&#8217;ve to remember that the chat was half opened (ore half closed) to know that i have to Ctrl-Enter twice, or Enter Ctrl-Enter to close it. Way to complex. This, added with the number of times i&#8217;ve triggered a change of display resolution (Macintosh) hitting Alt-Enter instead of Ctrl-Enter, makes that i revert now to the main version. I appreciate greatly the efforts you make to improve the UI, but the solution as now is not workable for me.</p>
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		<title>By: Which Linden</title>
		<link>http://blog.secondlife.com/2006/12/06/focus-beta-refreshed/#comment-32463</link>
		<dc:creator>Which Linden</dc:creator>
		<pubDate>Fri, 08 Dec 2006 20:48:46 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/2006/12/06/focus-beta-refreshed/#comment-32463</guid>
		<description>There's an option in Preferences &#62; Chat to close chat when hitting return on an empty text field, Jeff.  Not many people know about it, and it's off by default.  :-)</description>
		<content:encoded><![CDATA[<p>There&#8217;s an option in Preferences &gt; Chat to close chat when hitting return on an empty text field, Jeff.  Not many people know about it, and it&#8217;s off by default.  <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /></p>
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		<title>By: Jeff Kelley</title>
		<link>http://blog.secondlife.com/2006/12/06/focus-beta-refreshed/#comment-30719</link>
		<dc:creator>Jeff Kelley</dc:creator>
		<pubDate>Fri, 08 Dec 2006 05:11:27 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/2006/12/06/focus-beta-refreshed/#comment-30719</guid>
		<description>Sorry but i can't grasp the logic.

Ctrl-Enter open/close chat field, leaving content intact, switching rapidly between chat focus and avatar focus. Ok. Like it, because it makes my chats more correct (i really don't have the time to find the pointer, move it to chat and click. Way too long). I don't leave anymore typos go out. Just a small detail: the insertion point is lost.

Enter open chat field when closed. That's intuitive, and what wa are used to.

Enter when chat field empty does nothing. What I'm waiting is: Enter toggles chat on and off, with focus to chat. Huge problem here: opening/closing chat is now (Enter, Ctrl-Enter). And on the Macintosh keyboard, Shift is side to Alt, and Alt-Enter is Change Resolution, an slow and horrible experience. Hit me about five times, then reverted to main version. Is there a reason why Enter on empty chat should not close it, or did I missed something?


Here we have:
(Enter, Ctrl-Enter) toggles chat on/off
Ctrl-Enter toggles focus in/out.

What I would like to retain:
Enter toggles chat on/off.
Ctrl-Enter toggles focus in/out. 

Simple, straightforward.

I've noticed a lot of improvments in floaters focus handling. It's a pretty weird beast in the UI world, but you are on the way to better ergonomics. Thanks for the good work.</description>
		<content:encoded><![CDATA[<p>Sorry but i can&#8217;t grasp the logic.</p>
<p>Ctrl-Enter open/close chat field, leaving content intact, switching rapidly between chat focus and avatar focus. Ok. Like it, because it makes my chats more correct (i really don&#8217;t have the time to find the pointer, move it to chat and click. Way too long). I don&#8217;t leave anymore typos go out. Just a small detail: the insertion point is lost.</p>
<p>Enter open chat field when closed. That&#8217;s intuitive, and what wa are used to.</p>
<p>Enter when chat field empty does nothing. What I&#8217;m waiting is: Enter toggles chat on and off, with focus to chat. Huge problem here: opening/closing chat is now (Enter, Ctrl-Enter). And on the Macintosh keyboard, Shift is side to Alt, and Alt-Enter is Change Resolution, an slow and horrible experience. Hit me about five times, then reverted to main version. Is there a reason why Enter on empty chat should not close it, or did I missed something?</p>
<p>Here we have:<br />
(Enter, Ctrl-Enter) toggles chat on/off<br />
Ctrl-Enter toggles focus in/out.</p>
<p>What I would like to retain:<br />
Enter toggles chat on/off.<br />
Ctrl-Enter toggles focus in/out. </p>
<p>Simple, straightforward.</p>
<p>I&#8217;ve noticed a lot of improvments in floaters focus handling. It&#8217;s a pretty weird beast in the UI world, but you are on the way to better ergonomics. Thanks for the good work.</p>
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	<item>
		<title>By: Which Linden</title>
		<link>http://blog.secondlife.com/2006/12/06/focus-beta-refreshed/#comment-30594</link>
		<dc:creator>Which Linden</dc:creator>
		<pubDate>Fri, 08 Dec 2006 02:01:01 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/2006/12/06/focus-beta-refreshed/#comment-30594</guid>
		<description>Max, 'focus' means that only one part of the program handles your keystrokes at any one time.  If you put your cursor in a text field, like to edit the name of an object, you want the arrow keys to move the cursor, and not move your avatar, and you want the 'f' key to make a letter, not make you fly.  All programs have a concept of focus, it's just that the way they implement it that varies.  Second Life is a particularly tricky program to get it right, since it's so completely unlike any other program.  In some ways, it's supposed to act like a first person shooter, and in other ways it's supposed to be more like a document editor/word processor/file explorer.  So, it's a pretty weird beast in the UI world.</description>
		<content:encoded><![CDATA[<p>Max, &#8216;focus&#8217; means that only one part of the program handles your keystrokes at any one time.  If you put your cursor in a text field, like to edit the name of an object, you want the arrow keys to move the cursor, and not move your avatar, and you want the &#8216;f&#8217; key to make a letter, not make you fly.  All programs have a concept of focus, it&#8217;s just that the way they implement it that varies.  Second Life is a particularly tricky program to get it right, since it&#8217;s so completely unlike any other program.  In some ways, it&#8217;s supposed to act like a first person shooter, and in other ways it&#8217;s supposed to be more like a document editor/word processor/file explorer.  So, it&#8217;s a pretty weird beast in the UI world.</p>
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		<title>By: Which Linden</title>
		<link>http://blog.secondlife.com/2006/12/06/focus-beta-refreshed/#comment-30587</link>
		<dc:creator>Which Linden</dc:creator>
		<pubDate>Fri, 08 Dec 2006 01:51:50 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/2006/12/06/focus-beta-refreshed/#comment-30587</guid>
		<description>Oh, yeah, SurveyMonkey tracks you via cookies, which is quite handy if you want to interrupt a survey that you're in the middle of taking.</description>
		<content:encoded><![CDATA[<p>Oh, yeah, SurveyMonkey tracks you via cookies, which is quite handy if you want to interrupt a survey that you&#8217;re in the middle of taking.</p>
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		<title>By: Dedric Mauriac</title>
		<link>http://blog.secondlife.com/2006/12/06/focus-beta-refreshed/#comment-30525</link>
		<dc:creator>Dedric Mauriac</dc:creator>
		<pubDate>Fri, 08 Dec 2006 00:25:07 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/2006/12/06/focus-beta-refreshed/#comment-30525</guid>
		<description>Hmm.. looks like the survey is remembering everything i entered last time ...</description>
		<content:encoded><![CDATA[<p>Hmm.. looks like the survey is remembering everything i entered last time &#8230;</p>
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	<item>
		<title>By: Farallon Greyskin</title>
		<link>http://blog.secondlife.com/2006/12/06/focus-beta-refreshed/#comment-30283</link>
		<dc:creator>Farallon Greyskin</dc:creator>
		<pubDate>Thu, 07 Dec 2006 17:48:29 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/2006/12/06/focus-beta-refreshed/#comment-30283</guid>
		<description>FYI, the random shout bug is still there, it hit me again last night...</description>
		<content:encoded><![CDATA[<p>FYI, the random shout bug is still there, it hit me again last night&#8230;</p>
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		<title>By: Max Kleiber</title>
		<link>http://blog.secondlife.com/2006/12/06/focus-beta-refreshed/#comment-30251</link>
		<dc:creator>Max Kleiber</dc:creator>
		<pubDate>Thu, 07 Dec 2006 16:00:02 +0000</pubDate>
		<guid isPermaLink="false">http://lindenlab.wordpress.com/2006/12/06/focus-beta-refreshed/#comment-30251</guid>
		<description>I'm still not grasping exactly what is meant by "focus", in this context.
What bothers me is not being able to move my avatar when I am IM'ing someone who is just out of chat range while we are working on an extended build or just out shopping and they're moving faster than I am.
Personally, I'd like something where the arrow keys move the avatar. Period. All the time.</description>
		<content:encoded><![CDATA[<p>I&#8217;m still not grasping exactly what is meant by &#8220;focus&#8221;, in this context.<br />
What bothers me is not being able to move my avatar when I am IM&#8217;ing someone who is just out of chat range while we are working on an extended build or just out shopping and they&#8217;re moving faster than I am.<br />
Personally, I&#8217;d like something where the arrow keys move the avatar. Period. All the time.</p>
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