Second Life 1.13.0 Release, Wed Nov 29th
Tuesday, November 28th, 2006 at 6:41 PM by: Joshua Linden[UPDATE - Nov. 29 @ 3:13 PM PST] Hi! I’ve turned off blog comments on this entry. We literally had over 1,000 comments of “How do I get in?” in the queue. I LOVE your shared passion to get back into Second Life, and as mentioned in Chadrick’s most recent grid updates, we’re working on smoothing things out. Unfortunately the added blog volume isn’t helping and we’re not learning anything new from it.
Please hang tight, if there’s new info, we’ll be SURE to share it with you ASAP. -Torley Linden
We are planning to release Second Life 1.13.0 on Wednesday, 29 November 2006. The grid will be closed from 7:00am - 12:00 noon PST (15:00-20:00 GMT), and you will need to upgrade to the newest version to login afterwards. Release notes follow …
Release Notes for Second Life 1.13.0(8) November 29, 2006
=====================================
New Features:
* Added a new tab to the Profile called Web which will show a web page of the profile owner’s choice
* URLs in chat and IM are now clickable links
** Supports http:// and https:// as well as secondlife:// links
* New options in Preferences/IM allow you to log IMs and/or chat
** The log file location can be specified
** Additional option ’show end of last IM conversation’
* Notecards now support international characters
* Updated Friends UI
** Set permissions for your friends to see you online/on the map
** Conference IM multiple friends by multi-selecting in the Friends list
** See who has granted you permission to modify their objects in the Friends list
* New option in Preferences > Communication to set whether you show as online in Search
* Estate visibility
** The estate visibility concept is simplified to just access permissions
** All classifieds and events are now viewable regardless of estate location on the grid. The Teen Grid and Main Grid are still separate.
** All regions within a grid now viewable, regardless of estate
** Online status is no longer hidden based on visibility of an estateLSL changes:
* New script commands
** integer llGetObjectPrimCount(key id)
*** Returns the prim count for any specific object in a sim
** integer list llGetParcelPrimOwners(vector pos)
*** Returns a list of up to 100 agents who own objects in the parcel, and the number of objects they own
** integer llGetParcelMaxPrims(vector pos, integer sim_wide)
*** If sim_wide is TRUE, returns the total maximum number of prims allowed on the parcel
*** If sim_wide is FALSE, returns the maximum number of prims this individual parcel supports
** integer llGetParcelPrimCount(vector pos, integer category, bool sim_wide)
*** If sim_wide is TRUE, returns the number of objects on all parcels owned by the same owner in the category specified
*** If sim_wide is FALSE, returns the number of objects on this specific parcel in the category specified
*** Categories are:
**** PARCEL_COUNT_TOTAL: all prims on the parcel(s)
**** PARCEL_COUNT_OWNER: prims owned by the parcel owner
**** PARCEL_COUNT_GROUP: prims not owned by the parcel owner, but set to or owned by the group of the parcel
**** PARCEL_COUNT_OTHER: prims not in GROUP or OWNER
**** PARCEL_COUNT_TEMP: All temp on rez prims
**** PARCEL_COUNT_SELECTED: All selected or ridden prims
** list llGetParcelDetails(vector pos, list details)
*** Returns of a list of the details (PARCEL_DETAILS_NAME, _DESC, _OWNER, _GROUP, _AREA) in the order they are in the details list, for the parcel at posOther changes:
* IM shows resident’s name and ‘…’ if they are typing
* Chat, IM, and script chat (llSay/llWhisper/llShout) max length increased to 1023 characters
* ‘/me’ emotes properly in IM (e.g. ‘/me laughs’ becomes ‘[your name] laughs’)
* Busy Mode message is now account-specific
* URL color is an option in Preferences
* Texture asset IDs no longer sent to the viewer unless necessary
* Adding performance logging based on agent frame rate
* A confirmation prompt now appears when emptying inventory trash
* Altered scripted movement/resizing of prims to better resemble 1.12 smooth behavior
* Korean characters should display properly on Mac OS X
* Linux client’s cache, settings and logs now live in ~/.secondlife
* Options for Proxy removed from Preferences
** These options were intended for Mozilla only and did not function
* Vehicles permitted to enter object entry blocked areas
* New README-client.txt file for Linux client
* Several viewer rendering performance improvements
* Parcel owners can block objects from entering their parcels
* Option added to allow only group members to create objects on parcel
* Fixed a simulator crash related to region for sale information
* Updated Mozilla libraries to 1.8.0.8
* Linux client now has a working crash-reporterBug fixes:
* You can now correctly fly a vehicle above the ban limits of a parcel when banned
* Fixed Linux crash when displaying certain UI elements
* “Upload Image” will now ignore multiple clicks to avoid duplicate uploads
* First names which are numbers will now be shown correctly in chat
* Fixed the ability for group owners to remove members from roles
* Fixed a crashing bug with tearing off menus from scripting window
* Fixed a viewer crash when right-clicking on certain objects
* Fixed a viewer crash when changing prim shape
* Fixed a client crash with ‘Hide Selected’
* Fixed a simulator crash
* Fixed scripted chat length longer than 255 characters
* Fixed URLs that wrap over two lines
* Fixed clickable area of URLs
* Fixed login screen drawing incorrectly before loading
* Fixed release of camera controls when exiting a vehicle
* Fixed level-of-detail issues in flexible prims
* Fixed tori LOD to reduce gaps
* Fixed Prev and Next buttons for Find -> People and Find -> Groups
* Fixed object size not updating with spinners or mousewheel
* Fixed detaching attachments when the parcel at <0,0,0> is full
* Fixed a client crash with textures that are not sized in powers of 2
* Fixed a client crash when adjusting cut on a multicolored object
* Fixed mouse cursor when hovering over URLs
* Fixed text that isn’t a URL becoming hyperlinked
* Fixed attachments disappearing beyond 25m
* Fixed viewer crash on MacOS when running in Thousands of colors
* Can now edit attachments even when a parcel is full
* Fixed some bugs related to banning users from estates
* Script energy recalculated on link and unlink
* Multiple inventory items opened at once open in one tabbed window
* Fixed IM Pending flashing on conversations that are already open
* Fixed Live Help messages being inserted in the wrong place in chat history
* Fixed blank low resolution terrain after clearing cache
* Fixed a cause of ghosted objects (full parcels and region boundaries)
* Fixed gestures being opened multiple times
* Fixed object buoyancy when setting STATUS_ROTATE_X,Y,and Z in a list
* Fixed reduced priority of textures in the distance
* Fixed Unicode characters in busy mode string resetting Preferences
* Fixed a client crash with bumpmaps on Macs
* Fixed a client crash with landmarks in tabbed windows
* Fixed a client crash when right-clicking a payment notification window
* Fixed a client crash for llLoadURL


November 28th, 2006 at 6:52 PM
I’m excited for the new changes and to see how they will all be implimented tomorrow.
I wish there was something client-side that alllowed something like the new llGetObjectPrimCount(key id) to work, for example, when shopping. It would be very handy if on the info window of any item (especially those in a vendor) the window listed its prim count so I would know if I could ‘afford’ it given my prim limits before buying.
Looking forward to the changes.
November 28th, 2006 at 6:59 PM
YEY! No more forgetting to copy over settings files + crash reporter!
November 28th, 2006 at 7:16 PM
sweet’ … thanks for all the hard work!
November 28th, 2006 at 7:38 PM
Stil see a few fixs they should have included! But a have to wait a while longer. what else is new.
November 28th, 2006 at 7:42 PM
Wow, I don’t think anyone will be complaining about this list of improvements and fixes you’ve got!
For people who don’t want to read through that giant block of text, here are some of the best fixes/additions:
-Having a personal web page linked to your profile
-New Friend UI (Now we can finally get some privacy when we want)
-A massive number of new LSL Commands (They may all just count prims, but still)
-Multiple crash fixes both client-side and server-side (Do I hear angels singing?)
-And, last but not least, emotes now work in IM (LL, you made my day)
November 28th, 2006 at 7:50 PM
Do we have a fix for legacy joints in the works?
November 28th, 2006 at 7:51 PM
There are some damn fine long-requested wishes come true in that list. From my Resi point of view, I can’t wait.
November 28th, 2006 at 7:51 PM
Please tell me this includes a bigger font So people with eye sight issues can actully see it without having to use Third party programs to just hover over to see it better, also Please tell me the Chat bug in the beta Was fixed so that when you get done typing you can actully move without having to “Deselect anything” Thats rather very annoyying. We had this issue in the past and I would really perfer not to go though this again..
November 28th, 2006 at 8:07 PM
Any word on dual-screen support?
I don’t care about emotes.. i’d just like to get the IM and Chat history windows out of the way.
And I still don’t understand why I should consider it desirable to list a web page in my profile.
November 28th, 2006 at 8:23 PM
In response to Max Kleiber. One such use for displaying a webpage that I can think of is for people who run certain businesses, such as an artist, we can now list our existing website so that if a resident sees one of our artworks and likes it, they may pop right over to our real web page and order a real world printing of it
November 28th, 2006 at 8:40 PM
Its just a form of doing ads.
November 28th, 2006 at 8:45 PM
According to John Hurliman of libsl (originator of Copybot) over at Prokofy’s blog, this update also spells the end of Copybot.
“In the new 1.13 version of Second Life, ObjectAdd packets that are responsible for rezzing new prims in-world no longer have a TextureEntry field that allows you to set textures and texture-related properties. This makes sense as the official client always rezzes new prims with the plywood texture and default parameters; the only client using the TextureEntry field in ObjectAdd was CopyBot. It could easily be rewritten to send the TextureEntry field in an ObjectUpdate packet right after rezzing, but the executable that’s floating around in the wild will be creating ObjectAdd packets that the simulators no longer understand, they will get thrown out, and attachment copying will no longer work.”
I didn’t see anything in the release notes that immediately confirmed this. Is he telling the truth? I would think “the death of Copybot” would be something you’d want to shout from the mountains.
November 28th, 2006 at 8:47 PM
Why did you all remove the post on the so-called Privacy thing? Its totally gone along with all the 165 comments.
November 28th, 2006 at 9:06 PM
Never Mind I found the post. I think I am loosing my mind
November 28th, 2006 at 10:08 PM
Wahoo! Bug fixes and upgrades galore!!!
I can’t wait to see this world!!!
Lynn Kukulcan
November 28th, 2006 at 10:22 PM
I wish i had a faster net connection than my cellphone so I could really enjoy it but I’m happy to see all the fixxes that have been done.
November 28th, 2006 at 10:22 PM
Dang right on Lindens ..I cant wait!! GREAT JOB!!!! The friend list thinghy was overdue! :)))
November 28th, 2006 at 11:22 PM
My personal favorite: * IM shows resident’s name and ‘…’ if they are typing
Hurrah!
November 28th, 2006 at 11:39 PM
I’m happy about the massive number of bugfixes. However I don’t see one that it was rumored they were working on. Where’s the fix for map based teleports ignoring parcel landing zones?
November 28th, 2006 at 11:41 PM
“Busy mode is now account specific”
That’s a great help, so many times I get random messages of “The resident you have messaged is in busy mode” when I haven’t messaged anyone, and I have absolutely no clue what’s going on.
Broccoli
November 29th, 2006 at 12:54 AM
I’d like to echo odious Wallaby. Is there any kind of ETA on a fix for the joints that got broken with the previous update? I’ve been patiently suspending my windchime sales since then, but now I’m beginning to wonder if this issue has fallen by the wayside… :\
November 29th, 2006 at 1:08 AM
Thank you, Linden Laborers, for all your hard work. It’s appreciated.
November 29th, 2006 at 1:32 AM
quite a few of the bug fixes sounded a bit pushing, I mean I got the impression some stuff was said twice jus in difernet words and others soudned a bit insignificant but perhaps I’m seeing it this way cause I didn’t slept thisnight…
on a side note, yay! congrats LL, the stuff you did for this next version will make lots of people like you a bit more, ltos of stuff there are quite welcome I’m not sure if you guys changed the protocol on writin the release notes or if I didn’t read the past ones as well as I thouh I had, but it seems liek in thisupdate pu tlot of work in, and acomplished stuff lots of people will apreciate
November 29th, 2006 at 2:07 AM
Wow! That list is sweet. I hope it all works!
November 29th, 2006 at 2:19 AM
I am crossing my fingers that folders line up alphanumerically in the texture picker and it was merely an oversight that they forgot to list this annoying bug as being fixed.
November 29th, 2006 at 2:32 AM
I am concerned.
Does this mean that someone who knows how to script (I don’t) can make a gizmo that can count and return objects on my land without permission?
I didnt see that as a permission that is associated with a role here so I am guessing anyone can use the code to return anything?
This could be a potential disaster.
November 29th, 2006 at 2:58 AM
Cool list of improvements and new features. Hope they will all properly and really hope that we will be able to log in ON TIME…please please please
(Do I smell addiction? …well yes…lmao)
November 29th, 2006 at 3:37 AM
LSL Changes:
* Parcel owners can block objects from entering their parcels
Bug fixes:
* You can now correctly fly a vehicle above the ban limits of a parcel when banned
ummmm….am I reading this correctly?
So a parcel owner can block objects from entering thier parcel…but they can’t keep vehicles from flying though thier parcel?
Or is this at a certain height only? What keeps the banned indiviudal from flying over the ban lines and then dropping down into the parcel that they are banned from?
Will they be ejected as soon as they get a certain distance from the ground?
November 29th, 2006 at 3:57 AM
[...] (more…) [...]
November 29th, 2006 at 4:05 AM
It clearly says “Above ban limites”. Ban lines are like a cube on your land. The banned people simply can’t get below a certain height.
November 29th, 2006 at 4:33 AM
* Parcel owners can block objects from entering their parcels
* Vehicles permitted to enter object entry blocked areas
Does this mean that an option has also been added to block Vehicles from entering an area? And can vehicles carrying a banned AV enter an area?
* Option added to allow only group members to create objects on parcel
Was this really needed? This is was already an option on Group Abilities, which means you can block create objects on About Land, but allow it for group members with certain roles, and maintain the ban for other group members if required.
> To the Sojorner, I believe that you are getting confused between “Return Objects” and “returning a list or prim count.” I believe that the LSL changes only count the prims and “return” a list of the prims concerned, not actually returning the prims to the owners.
> To MArkubis, I believe that flying a vehicleover a parcel that you are banned from will work in the same way as an AV flying over, You can stop above the parcel and descend but you hit a barrier at a certain height that stops you landing. Effectively, the ban restriction forms a box (with a lid) around the parcel. I don’t know of any burrowing vehicles that can travel below the rendered land surface but would assume that if they are out there, they will be stopped if they try to surface inside the parcel too.
November 29th, 2006 at 4:50 AM
The Sojourner Says:
“I am concerned.
Does this mean that someone who knows how to script (I don’t) can make a gizmo that can count and return objects on my land without permission?
I didnt see that as a permission that is associated with a role here so I am guessing anyone can use the code to return anything?
This could be a potential disaster.”
It saya there are new functions to get prim count and owners of object on parcels of land. I didn’t see anything about functions to return them, so… duh no, i’d say it’s still a matter of group privileges given by the land owner.
Can’t wait for the “block objects” update especially.
November 29th, 2006 at 5:17 AM
Sounds like the coders and testers are hard at work.
Awesome job Lindys, but don’t unchain ‘em just yet
November 29th, 2006 at 5:29 AM
Some really good stuff in this release. Great big list of bug fixes. My personal favourite update has to be the IM history, I’m forever copying the last thing people request from me into their notes section, as I have a memory like a goldfish. It will be great to look back to find out what the hell people were talking about the last time they spoke to me, instead of having to ask them to remind me every time!
Great work LL, I’m keeping my fingers crossed for a smooth update.
November 29th, 2006 at 5:29 AM
This all sounds good. Hopefully that fixes lag issues as well.
November 29th, 2006 at 5:49 AM
Still no mute of group IM. So i have to leave a group not to get five hundred messages. :o( should be a flag to mute group chat. Would be a neat feature!
November 29th, 2006 at 6:00 AM
It would be kewl if they would, when ya mute someone that they can’t see your profile that there totally blocked from it also. The thing is ya mute them but they still can go to your picks and still find your favorite places to hang and still stalk ya. Just a thought
November 29th, 2006 at 6:27 AM
Does “Texture asset IDs no longer sent to the viewer unless necessary” mean that the Windows client cache is now useful? Will it behoove us to try turning that value back up to a reasonable number of MBs?
November 29th, 2006 at 6:34 AM
“I am crossing my fingers that folders line up alphanumerically in the texture picker and it was merely an oversight that they forgot to list this annoying bug as being fixed.” - Dirk
When this was reported I was told it was not a bug but correct behaviour for the texture picker. It’s also a royal pain that the picker won’t show notransfer textures at all. They must be applied manually. Of course I’m also told “that’s how all the good builders work.” Whatever.
Still, it’s a great set of feature releases and bug fixes.
November 29th, 2006 at 6:44 AM
hmm…
good stuff, as a young one several things i don´t understand by now… no problem…
but:
Options for Proxy removed from Preferences
why that ?!?
cheers
Ralf
November 29th, 2006 at 6:46 AM
‘Option added to allow only group members to create objects on parcel’ - YES, that’s the one i have been waiting for, tysm, that is going to make my sl life so much easier
Cappy, agree with you on the message thing although an option to allow only group officers to start IM conversations would cut down on a hell of a lot of the spam in the large groups, wish there was currently a way of stopping the ‘hi is anyone there?’ messages on my group
November 29th, 2006 at 6:53 AM
I love the new changes, I wish there would be a few more,but I am not going to complain…
November 29th, 2006 at 6:57 AM
These are amazing fixes/changes/new features. Thank you Lindens, for all your hard work.
November 29th, 2006 at 7:01 AM
I’d like to second Tsu Goodliffe’s comment. My partner wants to join me in SL, but can’t, because she has 20/200 vision and, while she can enjoy the lovely scenery, she absolutely CAN NOT read the menus, pop-ups, or any other text. When I try to use third-party programs to magnify the screen so she can read the text, it crashes my computer, because I have not yet found a screen magnifier that SL plays nicely with.
The option to set your preferred font in your client, and have it actually have an effect on what you see on screen, would make it possible for people like my partner to be able to be a part of SL.
November 29th, 2006 at 7:03 AM
Cutting out the ‘Fred Bloggs has left the session’ messages from group IMs would be wonderful, heh.
Love the fact we will be able to emote in IMs - /me is happy!
November 29th, 2006 at 7:03 AM
in the current status it gives downtime in PST and GMT - thank god for that! Now I can actually understand it
Thanks LL
November 29th, 2006 at 7:06 AM
wow lots of updates
November 29th, 2006 at 7:08 AM
Thank you all for pulling SL down to update it. It was crashing horribly. I don’t mind loading the next version, just get it up asap. Thanks! xD
November 29th, 2006 at 7:09 AM
These changes are wonderful! Chat and IM logs? IM conferencing? Proper emoting of /me? I’m going to feel like I’ll have died and gone to heaven! Let’s all keep our fingers crossed today and wish the Lindens luck as they try to install these improvements to our lives.
November 29th, 2006 at 7:16 AM
Cappy, actually if you just use the close button on the chat from that group, you stop getting messages until you log off and back on.
November 29th, 2006 at 7:17 AM
Thank you Linden for making our new world so wonderful
All the best to all in LindenLab
November 29th, 2006 at 7:18 AM
I know this doesn’t have to do with the update but I am wondering has anyone heard if there is going to be a 2006 Winter Festival and if so how can I get in contact with someone regarding this. I was fortunate enough last year to participate in this and I am wondering who do I contact in order to get my name in as a possible participant. Any information would be appreciated!
November 29th, 2006 at 7:19 AM
coool gmae and i like ti to mutch
linden good luck whit the game
ty
November 29th, 2006 at 7:21 AM
Please they could help me……… is following the my clothes do not load, I I see them I eat shade in my body but they do not appear and I am naked, I repaired that when initiating the session I see the bar of inicialização varios itens but when it arrives in clothings does not recharge… would like to know why this happens. ja I installed and desisntalei the Sl intero, ja I had another life and always acontesse the same problem. The configurations of my PC are the same ones endicadas so that the SL functions tanck you
November 29th, 2006 at 7:22 AM
the update looks good, but will they fix the horrible lag? because i have a super computer and it lags!!!
November 29th, 2006 at 7:23 AM
That’s an astounding list of fixes and improvements! I’m happy to see the work being done to make SL better.
November 29th, 2006 at 7:23 AM
Whoo! Now i can see if someone is typing on the IM’s! Other features rock also..Go LL!
Des.
November 29th, 2006 at 7:26 AM
FYI to get a quick prim count of something you want to buy, edit the item and look at the General tab. It doesn’t work for many vendors but does work for object purchases.
YAY on these enhancements and bug fixes. Thanks for all the hard work!
November 29th, 2006 at 7:27 AM
Still no mute of group IM. So i have to leave a group not to get five hundred messages. :o( should be a flag to mute group chat. Would be a neat feature!- Cappy Frantisek
Agreed.
Cutting out the ‘Fred Bloggs has left the session’ messages from group IMs would be wonderful.-Elgyfu Wishbringer
Agreed.
November 29th, 2006 at 7:30 AM
Wow. If this goes live today without a major hitch, I will be super impressed. I’m excited about the changes. Especially chat and IM logging. I’ve been doing this by hand and it is a PITA.
To anyone who says LL developers only do pet projects and don’t pay attention to resident requests, here’s the proof it’s not true. Many of the big changes here were requested and voted heavily for. Most of the rest are just low-hanging fruit of obvious value or needed bug fixes.
As for the LSL changes, were you reading my mind? I was looking for a way to get the name of the parcel an object is on just the other day. Cool.
- Cheers and thanks,
Lavanya
November 29th, 2006 at 7:32 AM
Sorry to say it but all those fancy addons does nto make me take my midn off the fact that the packets lose and missing texture issues, both of which where supposed to be fixed, are not listed as bug fixes in this version.
are these two major issues with Second Life just going to be somethign that is “fixed” and just part of our imagination.
This isn’t ment to bash LL but seriously. Fixing Major bugs like that would be the highest priority at software development organizations where i have worked.
November 29th, 2006 at 7:33 AM
Reading those improvements made me think to a simple feature which should help to fight lag, by allowing the users to reduce consistently the number of items in their inventory.
Making customized outfits by creating a folder containing all the clothes/bodyparts to wear when the folder is dragged on the avatar, often brings several duplicates.
Allowing to copy an item to a different folder of the inventory as a simple shortcut, would reduce these duplicates.
Furthermore, it would allow the user to associate the objects which aren’t copy allowed to different custom outfits.
November 29th, 2006 at 7:36 AM
I am new to SL and so far I love it. My big problem is opening those boxes when I buy new outfits. Wish all the outfits were just usable right from the start :))))))))) Just a nubies opinion
November 29th, 2006 at 7:37 AM
“Markel Marchionne Says:
November 29th, 2006 at 4:50 AM UTC-8
The Sojourner Says:
“I am concerned.
Does this mean that someone who knows how to script (I don’t) can make a gizmo that can count and return objects on my land without permission?
I didnt see that as a permission that is associated with a role here so I am guessing anyone can use the code to return anything?
This could be a potential disaster.”
It saya there are new functions to get prim count and owners of object on parcels of land. I didn’t see anything about functions to return them, so… duh no, i’d say it’s still a matter of group privileges given by the land owner.
Can’t wait for the “block objects” update especially. ”
the item integer llGetParcelPrimCount(vector pos, integer category, bool sim_wide) is a function and since it is a function has a return value which is interger. that integer is the actual count. so i woudl not doubt that yes you can count the prims on any parcel with scripts enabled.
what does it matter anyway. from what i remember you can access that information by lookign at the parcel infol. you just can’t see who n-amount of objects out of that number.
November 29th, 2006 at 7:42 AM
Can you all install something where the video (media player) can handle a playlist or basically we can setup several screens on our property with diffrent videos loaded into them.? hopefully not too much to ask.
November 29th, 2006 at 7:43 AM
@Tsu Goodliffe:
@Yinepuhotep Tsuki:
Can you provide more feedback on how the “UI Size” setting in preferences doesn’t provide what you/your partner need? Obviously SL has a long way to go on accessibility, but I’m interested in specifics on differences you see between a different UI size setting and a different UI font.
November 29th, 2006 at 7:43 AM
you knwo what i just thought of. hmmm how restricted is the web browser that is in the profile.
if it supports full browsing i can see issues with this. ie a javascript loop with window.open that opens one browser window after another.
hmmmmmmmm guess i will be testing this for issues when it gets up
November 29th, 2006 at 7:46 AM
Sometimes I start to type a response to a discussion in a Group IM and change my mind then erase my comments (usually a joke I decide is stupid). Does this mean now there will be a “Samantha Chandler…” line in the group chat followed by no post?
November 29th, 2006 at 7:46 AM
@Jiggy
no need to send me anythign about that. i seen it happen at a friend’s club. 1/2 the building was gone one day alogn with some of the items in it. the next day the building parts that were gone were still gone but the items (chairs etc) were out floating just outside of the parcel.
November 29th, 2006 at 7:47 AM
Just curious why would there be a function at all to mute group im’s isnt it counter productive for you to still be in the group if your just muting it unless its some kind of rental property group i wouldnt see any point. Good List Of Bug Fixes but we’ll need to see how the new features Work
November 29th, 2006 at 7:48 AM
Is there a way to fix the bug, about the auto bots, cause one keeps following me and saying, ‘iquit’, rofl, then i will get a message from it saying the same thing. Is there something to be done about it or (because im still new) am i just MISSING IT!!!!
November 29th, 2006 at 7:48 AM
Yay!
I joined SL just last week, and obviously did join it just at the right time.
*ALL* of the things I found SL is lacking in are fixed with this update.
> Logging support for chat and IMs. Sweeeeeeeet. ^^
> Text length in says/IMs increased to 1kB? YAY! Finally no more spitting up long poses.
> /me working in IMs? Great! That’s the one thing IMs really lacked.
> Clickable URLs in chat and IMs? No more retyping URLs you got from friends!
I know there are a gazillion other enhancements and bugfixes coming with
this update, but these four are the ones I’m really REALLY happy about. They
just made my day.
Wheeeee!
-Fawny
November 29th, 2006 at 7:49 AM
I was wondering if SL plans on supporting dual processors. I don’t mean dual-core…I mean true duelies. Thanks.
November 29th, 2006 at 7:50 AM
Jiggy it does happen especially when sims get overloaded it starts returning objects >.
November 29th, 2006 at 7:51 AM
weird some of my above message got deleted. I was asking if some objects are just invisible as that has happened to me in the past relogging fixed it though…. Anyways cant wait for SL to come back up *bounces in chair*
November 29th, 2006 at 7:53 AM
I like the idea of ‘conference’ chats on IM now… would make life for me a little easier on SL at the moment
Thank you
I’m still relatively new to the scene, so the majority of this I was like, “What?!”. But it all seems like a lot of hard work to make in world a better place for us all - for this I thank you
November 29th, 2006 at 7:53 AM
YAY! lol but hurry I wanna log on
November 29th, 2006 at 7:54 AM
Great Work you guys!!!
Can’t wait to see how it all turns out!
November 29th, 2006 at 7:54 AM
Cheer to the update. Plenty of new toys to play with. But I’m wondering when the application of textures to a linked object will be fixed so random sides stop flickering or randomly changing. I don’t know about you folks but counting the prims on a parcel or in an object is lower on my gripe list than sitting for 30 minutes manually applying a texture to EVERY prim in an object twice just to make sure it no longer screams plywood.
Definately cool though the ability to keep objects from entering a parcel. Cheers to that in the highest. I’ve suffered that Far too often. (think banned person standing outside the ban and rezzing a grief toy, sliding it over using edit or a script, and turning it on.)
November 29th, 2006 at 7:54 AM
good game and cool where is thad worl ??? i wonna be in
good work
November 29th, 2006 at 7:54 AM
Like all the changes to IM and Chat, but agree with the comments about being able to mute group IM.
Hurray to Conference IM! Although it will probably lead to cliques forming at games like Slingo, and pizza! Don’t want any newbies in our conversations do we? Ah well!
And guys you’ll be able to hide from your girlfriend while you slip off with someone else :-))
(If you’re female reading that please insert “girls” for “guys”, and “boyfriend” for “girlfriend”).
November 29th, 2006 at 7:55 AM
EXCELLENT! THANKS!
I must say, I’m extremely pleased and encouraged to see LL working on so much infrastructure clean up.
Keep up the good work.
November 29th, 2006 at 7:57 AM
@Majenta Wildcat “I am new to SL and so far I love it. My big problem is opening those boxes when I buy new outfits. Wish all the outfits were just usable right from the start :))))))))) Just a nubies opinion”
Believe me…you want those product to be in boxes…for one simple reason…if you purchased a multi item outfit, that has a top and bottom, shoes, jewelry, maybe even hair..or shapes or skins…and they were not in a box…when they were delivered to your inventory, they might quite possibly be scattered throughout your inventory, depending on how your inventory is sorted…
I do realize that the networked vendors have the ability to deliver a folder to you, with everything neatly sorted, making it very easy to deal with..no opening of boxes…etc…but…not every store has an expensive networked vending system..or if they have rented mall space where prims are at a premium…then it behooves them to used a simple one, two, or three prim vendor that typically doesn’t have the network capability…it can only handle objects, and the object in this case is the box your outfit is inside…
Of course they could put each object in the server separately, but which would be more annoying, purchasing an outfit, one piece at a time…or opening a box?
Think of the box as partial insurance against lost…if the item purchased is copiable, you keep the orginal box..and that way, if you accidently delete the folder you had your outfit in..or it “goes missing from your inventory”…you can always re-rez the original box, and unpack it again..I have a folder specifically set up in my inventory, to store these original boxes…and it has saved my item more than once.
TM
November 29th, 2006 at 7:57 AM
hoping that the update solves a lot of difficulties and looking forward to the new changes!!!!!
and to all my friends see you all after the update guys!!!!!
November 29th, 2006 at 7:59 AM
Thanks for all the fixes and new features!
SL has been unstable (regular crashes) on my computer every now and then. I hope it becomes more stable with all those bug fixes.
I’d love to have support for dual-core processors (I’m using a Core 2 Duo), but that’s probably not something that’s easy to add…
November 29th, 2006 at 8:04 AM
I have to agree with Erus. Although there are alot of improvements, I too specifically anticipated the packet loss and missing textures issues to be addressed. I even went as far as coming off the hip for a new graphics card I had put off for awhile until these annoying bugs were fixed.
Oh well. Maybe next wednesday.
November 29th, 2006 at 8:08 AM
@Erus:
“Sorry to say it but all those fancy addons does nto make me take my midn off the fact that the packets lose and missing texture issues, both of which where supposed to be fixed, are not listed as bug fixes in this version.
are these two major issues with Second Life just going to be somethign that is “fixed” and just part of our imagination.”
This was mentioned in another blog I believe. They are installing more fiber to increase the bandwidth and reduce packet loss. I think I saw that it will be done in the next week or so.
hopefully it does the trick
November 29th, 2006 at 8:10 AM
@Matthew Nalett “Can you all install something where the video (media player) can handle a playlist or basically we can setup several screens on our property with diffrent videos loaded into them.? hopefully not too much to ask.”
Something like this already exists in world, but not as a linden feature, but instead as a commercial product…there is a “media streamer” available from one of the better known DVD and TV makers..that allows you to stream your own web hosted media to your land…in other words, you can create and display your own content..or just display what YOU want to see, not tied to what is available out there in pre-packaged DVD players. This, combined with some judicious sub-dividing of your parcels, will give you exactly the effect you are seeking…one caveat is that until you are ON the sub-divided parcel that has the streamer..you will see media from whatever parcel you are on…so, if parcel “A” is displaying content “A”…and the adjacent parcel “B” is displaying content “B”…while standing on parcel “A” you will see content “A” on both display devices…when you move to parcel “B” you will see content “B” on both display devices, as long as each is visible from the other.
TM
November 29th, 2006 at 8:10 AM
Actually a good vendor system would give you multiple items unpacked and put in it’s own folder in your directory. So the system allows for all this, it just needs people who make stuff to explore the possibilities. It’s obvious that boxes confuses a lot of people and can be frustrating if you need to go somewhere else to be allowed to rez it.
November 29th, 2006 at 8:11 AM
/me hopes for the best….
November 29th, 2006 at 8:16 AM
I am still waiting for the day where I can be in the same room with more than 7 avatars, and still be able to churn out ((at least)) 30 frames per second.
Here are my system specs.
Motherboard: ASUS M2N-E
RAM: 2 GB of Crucial DDR2 800 MHz RAM
CPU: AMD Athlon X2 (Socket AM2) 3800+
Video Card: 256 MB PCI-E Nvidia GeForce 7900 GT
Call me when you are able to get Second Life to do this….
November 29th, 2006 at 8:16 AM
@Markubis Brentano
thing is i dont’ really belive it is so much a bandwidth issue as it is they screwed up the code when they “fixed” the net code.
there was no packet loss until the last major patch. once that patch happened (which had fixed net code in it), the packet loss issue was back and never left. To go from 0 to a constant after a patch says patch issue more than bandwidth issue.
Guess we will have to see what happens with the line upgrades and see if they are not just blowing smoke again.
November 29th, 2006 at 8:17 AM
@Markubis Brentano “Sorry to say it but all those fancy addons does not make me take my mind off the fact that the packets loss and missing texture issues, both of which where supposed to be fixed, are not listed as bug fixes in this version.”
hear, hear…while adding features are fine and dandy, and I am sure that there are many that will enjoy them…every feature added makes an already complex system just that much more complex…Perhaps, as Markubis says…it is better to work on making the basics work better, more reliably, before you spend time on cosmetics.
To my way of thinking, this is like trying to repair a car with a faulty transmission, by giving it a new paint job. Doesn’t work in the real world, doesn’t work here…and it would take a very naive car owner to accept that the paint job will do anything to make the danged car run more reliably….that being said…does that undercoating thing really, really work?..lol
TM
November 29th, 2006 at 8:18 AM
However, a faulty car with new paint is better than a faulty car with old paint.
November 29th, 2006 at 8:19 AM
Great list of bug fixes looking forward to 8PM GMT
Ive actually had to break my addiction for a few hours!
I would like LL to work on the caching side a bit more. Granted places change but a simple is texture newer than cached texture would sort that out. THEN when you go back to places they will rez a lot quicker! Nothing ennoys me more than going somewhere, TP’ing to see a friend quickly and coming back and waiting for it to rez again!
PLEASE FIX THIS LL.
Otherwise great work, thanks
November 29th, 2006 at 8:25 AM
@Cinos Field “However, a faulty car with new paint is better than a faulty car with old paint.”
In what way?…the purpose of a car is to get you from point A to point B….exactly how does it’s appearance improve that purpose? To my way of thinking, I would rather have a plain chevy, that gets me there, than a mazeratti that I can’t move from my driveway…But perhaps I am too pragmatic, and appearance should be more important than function?…If that is the case…Then there should be a huge real world market for broken cars that look good, so you can park them in your driveway to impress folks.
TM
November 29th, 2006 at 8:26 AM
Sweet!!!!!
Yay for profile links for websites ^^
November 29th, 2006 at 8:30 AM
Is there any news on mega-prims? I was told by one of the Lindens the bug/exploit would be removed in this update.
November 29th, 2006 at 8:30 AM
I wish updates would run in the background -_-… so we could still play SL while it’s being updated, then only have to download the new client. (Older client would have to close down once you guys had finnished updating new one)
November 29th, 2006 at 8:30 AM
Nice work guys, best luck for this new upgrade.
November 29th, 2006 at 8:31 AM
The list is incredible, and am happy to see some of the added features and some of the bug fixes about made me tinkle in my chair.
However, I agree with the comment on where is the fix for missing images and the horrible packet loss you experience even in a BRAND NEW sim with nothing on it…… *laughs* These two VERY important problems should be fixed, a lot sooner than adding the “Add a homepage to your profile” because let’s be honest, I lag bad enough loading a profile now as it is, imagine when you try to load one that has a web browser in it! *faints*
Not to mention I just LOVE seeing a new avatar and the first thing they say to me is “Rebake please”….When I enter busy sims or parcels especially I have just decided to shout sometimes, “If you can hear me, please jump in to the oven like Hansel and Gretel and REBAKE!”…while this serves the humor factor, it really is annoying *blinks*
*smiles sweetly at the Lindens reading this* Pwetty Pwease can we fix dat stuff soon?
November 29th, 2006 at 8:31 AM
Still dont understand why we cant choose our name freely……..
Simply dont like your choice of last names.
Besides you cant alter the east european names so they are female…
November 29th, 2006 at 8:31 AM
@Temporal Mitra , your reference to Markubis Brentano saying “Sorry to say it but all those fancy addons does not make me take my mind off the fact that the packets loss and missing texture issues, both of which where supposed to be fixed, are not listed as bug fixes in this version.”
was infact a reference to him replying to me for somethign i said prior to his post. ^_^
November 29th, 2006 at 8:32 AM
@Wahda Dickens “Hurray to Conference IM!”..yes, this will change communications and how people judge who to make friends in SL…
I for one, will be a lot more discerning in who I accept to my friends list, since i already deal with up to a thousand IM’s in a day, just conducting my various enterprises in SL…I have no desire to be pulled into a “conference” against my will, so I will be removing folks from my friends list, and not adding many more, unless they can be trusted to not send out “hey, I’m dj’ing at a club tonight, everyone come and see me” 20 times a day.
TM
November 29th, 2006 at 8:33 AM
@Lozlo Peng, it is a little hard to migrate the data to every server andthe database core while people are actively updating the database.
also the fact that they