Open Source And Second Life
Wednesday, September 13th, 2006 at 7:10 AM by: babbagelindenI’m going to Euro OSCON next week to present “Open Source And Second Life” and plan to talk about open source projects inside Second Life as well as the open source foundations of the platform and the Mono integration work that I’ve been doing. So far I’ve found Francis Chung’s Animation Overrider, the Lightsaber Construction Kit, CrystalShard Foo’s Freeview TV, Kex Godel’s open source scripts, the open source scripts on the LSL Wiki, the Last Sound System (has anyone developed this further?), qDot’s teledildonics and libsecondlife (which I’ve just used to build a unit test framework for the new SL message system). If you know of any other open source projects or communities in SL that I should talk about, please leave a comment here or send me an IM, notecard or landmark in SL.


September 13th, 2006 at 7:12 AM
Is “teledildonics” really a good advertisment for Second Life’s capabilities? After all, isn’t there already enough questionable adult content in the game?
Lewis
September 13th, 2006 at 7:31 AM
QAvimator - A character animator designed for SL. Ports for Linux, MacOS X and Windows. Features Male & Female bodies, static and attached props and an excellent animation timeline. (Support for muiltiple AV’s in being worked on). http://www.qavimator.org/
September 13th, 2006 at 7:32 AM
Don’t forget ZHAO, which I believe is open source too. It’s a HUD-based anim override that is based on Francis’ Wet Ikon One.7 code. You can find it by checking the HUDDLES main store.
My standard BSC signature: this blog is too heavily censored. LL tends to delete any comment that is too critical, even if it is objectively phrased and not “hostile+emotional”. This hinders community feedback, which LL needs. Please don’t pretend that trends in community perception of your product or level of service do not exist.
September 13th, 2006 at 7:36 AM
SecondLife Linux User Group.
September 13th, 2006 at 8:04 AM
What is your definition of “Open-Source”, mod-copy-transfer only?
Thanks
September 13th, 2006 at 8:07 AM
Long Live the SL TV Project!!!
September 13th, 2006 at 8:49 AM
Several people and I are working on setting up a system known as Second Forge, which will work much like Source Forge, but for in world projects.
September 13th, 2006 at 9:00 AM
long range teleporter, otter monitor and flight feather by argent stonecutter - all under BSD license, IIRC.
September 13th, 2006 at 9:45 AM
Lasivian, to paraphrase the open source definition “Open Source is more than mod-copy-transfer permissions”. I’m really looking for projects licensed in ways that meet all of the open source definition’s criteria: http://opensource.org/docs/definition.php
September 13th, 2006 at 10:08 AM
qDot’s teledildonics project is an excellent example of SL’s capabilities. Everyone might not agree or feel comfortable with the subject matter he’s chosen to work with, but he’s developed a system for controlling peripheral hardware through the SL interface– that’s pretty awesome! And not only that, but he’s made his code open source. Don’t like the idea of controlling a vibrater through a SL interface? Use his code to control a camera, a printer, a sound system, whatever, instead. It’s a huge advance in the functionality of the SL platform.
September 13th, 2006 at 10:22 AM
The Foundation for Rich Content sponsored a contest (which I assisted in judging) to create a box office device, and it attracted many fine entries and was won by Peter Newell.
That device is available for free at FFRC HQ in SL under the Creative Commons (By-Attribution I think) license.
September 13th, 2006 at 10:27 AM
I did release an Open Source Vendor that is widely in use. It’s called Moaku Mostel’s Free Open Source Vendor. Babbage Linden, if you want to see the Open Source Vendor, I’d be happy to give you a copy.
The projects I’ve seen done with it (that I know of) were the 1-Prim Vendor, thus far, made by Yiffy Yaffle.
September 13th, 2006 at 11:05 AM
Don’t forget SLAT, the “Second Life Animation Tool!” It is Rod Martin’s pretty nifty animation tool.
Check the forum messages here:
“yet another free animation editor”
http://forums.secondlife.com/showthread.php?t=83702&highlight=SLAT
Open Source code on sourceforge:
http://sourceforge.net/projects/free-bvh-editor
September 13th, 2006 at 11:06 AM
http://valenheavy.com/content/view/35/44/
SLJoy, an open source joystick controller for SL. Much better than my old Hooky stuff, since it uses chat injection instead of key hooks.
September 13th, 2006 at 2:17 PM
Just about everything at the GNUbie store in Indigo.
I think someone out there probably has the distribution of the superhottub somewhere too.
Cubies base aircraft scripts too.
Open Source in SL shouldn’t simply apply to ’scripts’ either. it should also apply to anything you can take and modify in the spirit of open source.. that would also include objects.
September 14th, 2006 at 3:14 AM
the SL Ecosystem Working Group, an opensource Artificial Life program inside Secondlife. Autonomous plants, animals, etc…
The experience is running in a full sim named “Terminus”
September 14th, 2006 at 3:23 AM
[...] Jim Purbrick aka Babbage Linden is headed to Euro OSCON to talk about Open Source And Second Life. [...]
September 17th, 2006 at 2:37 PM
Hi Jim, As I can’t find your email information anywhere on this blog or on the O’Reilly site, I am leaving you a comment here in hopes you get this. I’ll be at the Make Event at EuroOSCON on Wednesday this week, and though I won’t be able to attend your talk on Tuesday, I was hoping I could interview you on Wednesday or Thursday. Please contact me via my email I’ve left above. Thanks! Cheers, Fabienne
September 17th, 2006 at 9:24 PM
heyo -
i’ve got an open source library/build system and tutorial blog:
http://www.qarl.com/qLab/?cat=4
K.
October 17th, 2006 at 4:48 AM
http://www.sloodle.com > Open source Moodle SL integration.
October 27th, 2006 at 3:49 AM
[...] In fact once Linden Labs open sources Second Life we might start to see areas within SL that are designed to appeal to more casual virtual worlders by making it easier. [...]
November 16th, 2006 at 8:46 PM
I wish SL were opensource…..
December 2nd, 2006 at 8:54 AM
[...] So is YouTube, Myspace, Yahoo, Google. Would you recommend companies stay away from those places? The difference with SL is that Linden Lab has stated publicly multiple times that they are pursuing an open source strategy. [...]
January 9th, 2007 at 3:32 AM
[...] Live Viewer Goes OpenSource Linden Lab blog and Press [...]