Open Source And Second Life

Wednesday, September 13th, 2006 at 7:10 AM by: babbagelinden

I’m going to Euro OSCON next week to present “Open Source And Second Life” and plan to talk about open source projects inside Second Life as well as the open source foundations of the platform and the Mono integration work that I’ve been doing. So far I’ve found Francis Chung’s Animation Overrider, the Lightsaber Construction Kit, CrystalShard Foo’s Freeview TV, Kex Godel’s open source scripts, the open source scripts on the LSL Wiki, the Last Sound System (has anyone developed this further?), qDot’s teledildonics and libsecondlife (which I’ve just used to build a unit test framework for the new SL message system). If you know of any other open source projects or communities in SL that I should talk about, please leave a comment here or send me an IM, notecard or landmark in SL.

24 Responses to “Open Source And Second Life”

  1. 1 Lewis Nerd Says:

    Is “teledildonics” really a good advertisment for Second Life’s capabilities? After all, isn’t there already enough questionable adult content in the game?

    Lewis

  2. 2 ninjafoo Ng Says:

    QAvimator - A character animator designed for SL. Ports for Linux, MacOS X and Windows. Features Male & Female bodies, static and attached props and an excellent animation timeline. (Support for muiltiple AV’s in being worked on). http://www.qavimator.org/

  3. 3 Fushichou Mfume Says:

    Don’t forget ZHAO, which I believe is open source too. It’s a HUD-based anim override that is based on Francis’ Wet Ikon One.7 code. You can find it by checking the HUDDLES main store.

    My standard BSC signature: this blog is too heavily censored. LL tends to delete any comment that is too critical, even if it is objectively phrased and not “hostile+emotional”. This hinders community feedback, which LL needs. Please don’t pretend that trends in community perception of your product or level of service do not exist.

  4. 4 Greg Hao Says:

    SecondLife Linux User Group.

  5. 5 Lasivian Leandros Says:

    What is your definition of “Open-Source”, mod-copy-transfer only?

    Thanks

  6. 6 anonymous Says:

    Long Live the SL TV Project!!!

  7. 7 Dustin Widget Says:

    Several people and I are working on setting up a system known as Second Forge, which will work much like Source Forge, but for in world projects.

  8. 8 Barney Boomslang Says:

    long range teleporter, otter monitor and flight feather by argent stonecutter - all under BSD license, IIRC.

  9. 9 Jim Purbrick Says:

    Lasivian, to paraphrase the open source definition “Open Source is more than mod-copy-transfer permissions”. I’m really looking for projects licensed in ways that meet all of the open source definition’s criteria: http://opensource.org/docs/definition.php

  10. 10 Adri Saarinen Says:

    qDot’s teledildonics project is an excellent example of SL’s capabilities. Everyone might not agree or feel comfortable with the subject matter he’s chosen to work with, but he’s developed a system for controlling peripheral hardware through the SL interface– that’s pretty awesome! And not only that, but he’s made his code open source. Don’t like the idea of controlling a vibrater through a SL interface? Use his code to control a camera, a printer, a sound system, whatever, instead. It’s a huge advance in the functionality of the SL platform.

  11. 11 Zenigma Sunztu Says:

    The Foundation for Rich Content sponsored a contest (which I assisted in judging) to create a box office device, and it attracted many fine entries and was won by Peter Newell.

    That device is available for free at FFRC HQ in SL under the Creative Commons (By-Attribution I think) license.

  12. 12 Moaku Mostel Says:

    I did release an Open Source Vendor that is widely in use. It’s called Moaku Mostel’s Free Open Source Vendor. Babbage Linden, if you want to see the Open Source Vendor, I’d be happy to give you a copy.
    The projects I’ve seen done with it (that I know of) were the 1-Prim Vendor, thus far, made by Yiffy Yaffle.

  13. 13 Synthalor Mandelbrot Says:

    Don’t forget SLAT, the “Second Life Animation Tool!” It is Rod Martin’s pretty nifty animation tool.

    Check the forum messages here:
    “yet another free animation editor”
    http://forums.secondlife.com/showthread.php?t=83702&highlight=SLAT

    Open Source code on sourceforge:
    http://sourceforge.net/projects/free-bvh-editor

  14. 14 Cube Linden Says:

    http://valenheavy.com/content/view/35/44/

    SLJoy, an open source joystick controller for SL. Much better than my old Hooky stuff, since it uses chat injection instead of key hooks.

  15. 15 Siggy Romulus Says:

    Just about everything at the GNUbie store in Indigo.

    I think someone out there probably has the distribution of the superhottub somewhere too.

    Cubies base aircraft scripts too.

    Open Source in SL shouldn’t simply apply to ’scripts’ either. it should also apply to anything you can take and modify in the spirit of open source.. that would also include objects.

  16. 16 kerunix Flan Says:

    the SL Ecosystem Working Group, an opensource Artificial Life program inside Secondlife. Autonomous plants, animals, etc…
    The experience is running in a full sim named “Terminus”

  17. 17 Baba Sucks » Blog Archive » Open Source And Second Life Says:

    [...] Jim Purbrick aka Babbage Linden is headed to Euro OSCON to talk about Open Source And Second Life.  [...]

  18. 18 Fabienne Says:

    Hi Jim, As I can’t find your email information anywhere on this blog or on the O’Reilly site, I am leaving you a comment here in hopes you get this. I’ll be at the Make Event at EuroOSCON on Wednesday this week, and though I won’t be able to attend your talk on Tuesday, I was hoping I could interview you on Wednesday or Thursday. Please contact me via my email I’ve left above. Thanks! Cheers, Fabienne

  19. 19 qarl Says:

    heyo -

    i’ve got an open source library/build system and tutorial blog:

    http://www.qarl.com/qLab/?cat=4

    K.

  20. 20 Optimus Paul Says:

    http://www.sloodle.com > Open source Moodle SL integration.

  21. 21 The Equity Kicker » Blog Archive » Habbo and Second Life the same? Says:

    [...] In fact once Linden Labs open sources Second Life we might start to see areas within SL that are designed to appeal to more casual virtual worlders by making it easier. [...]

  22. 22 neurosis sin Says:

    I wish SL were opensource…..

  23. 23 The Daily Graze » Blog Archive » 10 Reasons To Go Long on Second Life Says:

    [...] So is YouTube, Myspace, Yahoo, Google. Would you recommend companies stay away from those places? The difference with SL is that Linden Lab has stated publicly multiple times that they are pursuing an open source strategy. [...]

  24. 24 Zlurp! » Blog Archive » Second Live Viewer Goes OpenSource Says:

    [...] Live Viewer Goes OpenSource Linden Lab blog and  Press [...]

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